ninjacricket commited on
Commit
f031718
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verified ·
1 Parent(s): 83974c5

Can you add gardient effect over the lines and increase the effects of the border? I also want to be able to add fill out the white center. - Initial Deployment

Browse files
Files changed (2) hide show
  1. README.md +7 -5
  2. index.html +563 -18
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Cat
3
- emoji: 🦀
4
- colorFrom: green
5
- colorTo: gray
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: cat
3
+ emoji: 🐳
4
+ colorFrom: blue
5
+ colorTo: red
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,564 @@
1
  <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <title>Wavy Portal Effect - Pulsing Lines</title>
7
+ <style>
8
+ body {
9
+ margin: 0;
10
+ overflow: hidden;
11
+ display: flex;
12
+ justify-content: center;
13
+ align-items: center;
14
+ min-height: 100vh;
15
+ background-color: #f0f0f0; /* Light background similar to image */
16
+ }
17
+
18
+ #myCanvas {
19
+ background-color: #e6e6e6; /* Slight off-white for the background */
20
+ display: block;
21
+ }
22
+
23
+ #controls {
24
+ position: absolute;
25
+ top: 10px;
26
+ left: 10px;
27
+ background: rgba(255,255,255,0.8);
28
+ padding: 10px;
29
+ border-radius: 5px;
30
+ z-index: 100;
31
+ max-width: 300px;
32
+ }
33
+ #controls fieldset {
34
+ margin-bottom: 10px;
35
+ border: 1px solid #ccc;
36
+ }
37
+ #controls label {
38
+ display: block;
39
+ margin: 5px 0;
40
+ }
41
+ #controls input[type="range"] {
42
+ width: 100%;
43
+ }
44
+ #textOverlay {
45
+ position: absolute;
46
+ color: #000;
47
+ font-family: sans-serif;
48
+ font-size: 2em;
49
+ text-align: center;
50
+ user-select: none; /* Prevent text selection */
51
+ pointer-events: none; /* Allow mouse events to pass through to canvas */
52
+ }
53
+ </style>
54
+ </head>
55
+ <body>
56
+ <div id="controls">
57
+ <fieldset>
58
+ <legend>Text Settings</legend>
59
+ <label>Text Line 1: <input type="text" id="textLine1" value="The portal has closed,"></label>
60
+ <label>Text Line 2: <input type="text" id="textLine2" value="see you on the other side"></label>
61
+ <label>Font Family:
62
+ <select id="fontFamily">
63
+ <option value="sans-serif">Sans-serif</option>
64
+ <option value="serif">Serif</option>
65
+ <option value="monospace">Monospace</option>
66
+ <option value="Arial">Arial</option>
67
+ <option value="Courier New">Courier New</option>
68
+ </select>
69
+ </label>
70
+ <label>Font Size: <input type="range" id="fontSize" min="10" max="100" value="32"></label>
71
+ <label>Text Color: <input type="color" id="textColor" value="#000000"></label>
72
+ </fieldset>
73
+
74
+ <fieldset>
75
+ <legend>Background</legend>
76
+ <label>Color: <input type="color" id="bgColor" value="#f0f0f0"></label>
77
+ <label>Vignette Strength: <input type="range" id="vignetteStrength" min="0" max="2" step="0.1" value="0.5"></label>
78
+ <label>Pattern Type:
79
+ <select id="patternType">
80
+ <option value="none">None</option>
81
+ <option value="grid">Grid</option>
82
+ <option value="dots">Dots</option>
83
+ <option value="lines">Lines</option>
84
+ </select>
85
+ </label>
86
+ <label>Pattern Scale: <input type="range" id="patternScale" min="10" max="200" value="50"></label>
87
+ </fieldset>
88
+
89
+ <fieldset>
90
+ <legend>Animation/LFO</legend>
91
+ <label>Animate Radius: <input type="checkbox" id="animateRadius"></label>
92
+ <label>Radius Speed: <input type="range" id="radiusSpeed" min="0" max="0.1" step="0.001" value="0.02"></label>
93
+ <label>Animate Wave Amp: <input type="checkbox" id="animateWaveAmp"></label>
94
+ <label>Wave Amp Speed: <input type="range" id="waveAmpSpeed" min="0" max="0.1" step="0.001" value="0.03"></label>
95
+ </fieldset>
96
+
97
+ <fieldset>
98
+ <legend>Circle Settings</legend>
99
+ <label>Radius: <input type="range" id="circleRadius" min="100" max="800" step="10" value="450"></label>
100
+ <label>Border Color: <input type="color" id="borderColor" value="#b7a48"></label>
101
+ </fieldset>
102
+
103
+ <fieldset>
104
+ <legend>Line Settings</legend>
105
+ <label>Color: <input type="color" id="lineColor" value="#0059"></label>
106
+ <label>Number: <input type="range" id="numLines" min="10" max="1000" step="10" value="400"></label>
107
+ <label>Max Length: <input type="range" id="maxLineLength" min="100" max="1000" step="10" value="500"></label>
108
+ </fieldset>
109
+
110
+ <fieldset>
111
+ <legend>Line Width</legend>
112
+ <label>Base: <input type="range" id="lineWidthBase" min="0.1" max="5" step="0.1" value="2.5"></label>
113
+ <label>Amplitude: <input type="range" id="lineWidthAmplitude" min="0" max="3" step="0.1" value="1.5"></label>
114
+ <label>Frequency: <input type="range" id="lineWidthFrequency" min="0" max="0.5" step="0.01" value="0.1"></label>
115
+ <label>Min: <input type="range" id="lineWidthMin" min="0.1" max="2" step="0.1" value="0.5"></label>
116
+ </fieldset>
117
+
118
+ <fieldset>
119
+ <legend>Wave Settings</legend>
120
+ <label>Amplitude: <input type="range" id="waveAmplitude" min="0" max="50" step="1" value="15"></label>
121
+ <label>Frequency: <input type="range" id="waveFrequency" min="0" max="0.2" step="0.001" value="0.04"></label>
122
+ <label>Speed: <input type="range" id="waveSpeed" min="0" max="0.2" step="0.001" value="0.05"></label>
123
+ <label>Phase Spread: <input type="range" id="wavePhaseSpread" min="0" max="6.28" step="0.1" value="6.28"></label>
124
+ </fieldset>
125
+ </div>
126
+
127
+ <canvas id="myCanvas"></canvas>
128
+ <div id="textOverlay"></div>
129
+
130
+ <script>
131
+ const canvas = document.getElementById('myCanvas');
132
+ const ctx = canvas.getContext('2d');
133
+ const textOverlay = document.getElementById('textOverlay');
134
+
135
+ let mouseX = 0;
136
+ let mouseY = 0;
137
+ let animationTime = 0; // Global time for animation
138
+
139
+ // --- Configuration Object ---
140
+ // All adjustable parameters are now grouped here for easier access
141
+ const config = {
142
+ circleRadius: 450, // Radius of the central circle
143
+ text: {
144
+ line1: "The portal has closed,",
145
+ line2: "see you on the other side",
146
+ fontFamily: "sans-serif",
147
+ fontSize: 32,
148
+ color: "#000000"
149
+ },
150
+ background: {
151
+ color: "#f0f0f0",
152
+ vignetteStrength: 0.5,
153
+ patternType: "none",
154
+ patternScale: 50
155
+ },
156
+ animation: {
157
+ radius: {
158
+ enabled: false,
159
+ speed: 0.02
160
+ },
161
+ waveAmplitude: {
162
+ enabled: false,
163
+ speed: 0.03
164
+ }
165
+ },
166
+ lineColor: '#0059', // Dark blue
167
+ borderColor: '#b7a48', // Brown border
168
+ lineWidth: {
169
+ base: 2.5, // Base line width
170
+ amplitude: 1.5, // Max variation from base
171
+ frequency: 0.1, // How fast the line width pulses
172
+ min: 0.5, // Minimum allowed line width
173
+ },
174
+ numLines: 400, // Number of field lines
175
+ lineSegmentLength: 5, // Length of each small step
176
+ maxLineLength: 500, // Max distance lines will extend
177
+
178
+ // Wave Effect Parameters
179
+ waveAmplitude: 15, // Max sideways displacement of the wave
180
+ waveFrequency: 0.04, // How many waves per unit length (lower is more spread out)
181
+ waveSpeed: 0.05, // Speed at which waves travel along lines
182
+ wavePhaseSpread: Math.PI * 2, // How much to offset waves for adjacent lines
183
+
184
+ // Define "poles" on the circle's edge for complex field lines
185
+ poles: [
186
+ // Original poles from previous versions
187
+ // { angle: Math.PI * 0.1, type: 'repel', strength: 0.8 },
188
+ // { angle: Math.PI * 0.4, type: 'attract', strength: 0.6 },
189
+ // { angle: Math.PI * 0.6, type: 'repel', strength: 0.7 },
190
+ // { angle: Math.PI * 1.1, type: 'attract', strength: 0.5 },
191
+ // { angle: Math.PI * 1.6, type: 'repel', strength: 0.9 },
192
+ // { angle: Math.PI * 1.9, type: 'attract', strength: 0.7 },
193
+ //
194
+ // New pole configurations based on the image
195
+ { angle: Math.PI * 0, type: 'repel', strength: 1.8 },
196
+ { angle: Math.PI * 0.8, type: 'attract', strength: 1.6 },
197
+ { angle: Math.PI * 0.6, type: 'repel', strength: 7.7 },
198
+ { angle: Math.PI * 0.9, type: 'attract', strength: 0.5 },
199
+ { angle: Math.PI * 1.6, type: 'repel', strength: 2.9 },
200
+ { angle: Math.PI * 1.9, type: 'attract', strength: 0.7 },
201
+ ],
202
+ };
203
+
204
+ // --- Canvas Sizing ---
205
+ function resizeCanvas() {
206
+ canvas.width = window.innerWidth;
207
+ canvas.height = window.innerHeight;
208
+ // Position text overlay
209
+ updateTextOverlay();
210
+ textOverlay.style.left = `${(canvas.width - textOverlay.offsetWidth) / 2}px`;
211
+ textOverlay.style.top = `${(canvas.height - textOverlay.offsetHeight) / 2}px`;
212
+ }
213
+ window.addEventListener('resize', resizeCanvas);
214
+ resizeCanvas(); // Initial resize
215
+
216
+ // --- Mouse Tracking ---
217
+ canvas.addEventListener('mousemove', (e) => {
218
+ mouseX = e.clientX;
219
+ mouseY = e.clientY;
220
+ });
221
+
222
+ // --- Drawing Functions ---
223
+ function drawBackground() {
224
+ // Solid background
225
+ ctx.fillStyle = config.background.color;
226
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
227
+
228
+ // Geometric patterns
229
+ if (config.background.patternType !== "none") {
230
+ ctx.save();
231
+ ctx.globalAlpha = 0.2;
232
+ const scale = config.background.patternScale;
233
+
234
+ if (config.background.patternType === "grid") {
235
+ ctx.strokeStyle = "#000000";
236
+ ctx.lineWidth = 1;
237
+ for (let x = 0; x < canvas.width; x += scale) {
238
+ ctx.beginPath();
239
+ ctx.moveTo(x, 0);
240
+ ctx.lineTo(x, canvas.height);
241
+ ctx.stroke();
242
+ }
243
+ for (let y = 0; y < canvas.height; y += scale) {
244
+ ctx.beginPath();
245
+ ctx.moveTo(0, y);
246
+ ctx.lineTo(canvas.width, y);
247
+ ctx.stroke();
248
+ }
249
+ } else if (config.background.patternType === "dots") {
250
+ ctx.fillStyle = "#000000";
251
+ for (let x = 0; x < canvas.width; x += scale) {
252
+ for (let y = 0; y < canvas.height; y += scale) {
253
+ ctx.beginPath();
254
+ ctx.arc(x, y, 1, 0, Math.PI * 2);
255
+ ctx.fill();
256
+ }
257
+ }
258
+ } else if (config.background.patternType === "lines") {
259
+ ctx.strokeStyle = "#000000";
260
+ ctx.lineWidth = 1;
261
+ for (let x = 0; x < canvas.width; x += scale) {
262
+ ctx.beginPath();
263
+ ctx.moveTo(x, 0);
264
+ ctx.lineTo(x + scale/2, canvas.height);
265
+ ctx.stroke();
266
+ }
267
+ }
268
+ ctx.restore();
269
+ }
270
+
271
+ // Vignette effect
272
+ if (config.background.vignetteStrength > 0) {
273
+ const gradient = ctx.createRadialGradient(
274
+ canvas.width/2, canvas.height/2, 0,
275
+ canvas.width/2, canvas.height/2, Math.max(canvas.width, canvas.height)/2
276
+ );
277
+ gradient.addColorStop(0, 'rgba(0,0,0,0)');
278
+ gradient.addColorStop(1, `rgba(0,0,0,${config.background.vignetteStrength})`);
279
+
280
+ ctx.fillStyle = gradient;
281
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
282
+ }
283
+ }
284
+
285
+ function drawCircle() {
286
+ const centerX = canvas.width / 2;
287
+ const centerY = canvas.height / 2;
288
+
289
+ ctx.beginPath();
290
+ ctx.arc(centerX, centerY, config.circleRadius, 0, Math.PI * 2);
291
+ ctx.fillStyle = '#fff'; // White interior
292
+ ctx.fill();
293
+ ctx.strokeStyle = config.borderColor;
294
+ ctx.lineWidth = 1;
295
+ ctx.stroke();
296
+ }
297
+
298
+ function drawFieldLines(time) {
299
+ const centerX = canvas.width / 2;
300
+ const centerY = canvas.height / 2;
301
+
302
+ ctx.strokeStyle = config.lineColor;
303
+
304
+ // Calculate pulsing line width
305
+ const pulsingWidth =
306
+ config.lineWidth.base +
307
+ Math.sin(time * config.lineWidth.frequency) *
308
+ config.lineWidth.amplitude;
309
+ ctx.lineWidth = Math.max(config.lineWidth.min, pulsingWidth); // Ensure it doesn't go below minimum
310
+
311
+ for (let i = 0; i < config.numLines; i++) {
312
+ const startAngle = (i / config.numLines) * Math.PI * 2;
313
+ let currentX = centerX + config.circleRadius * Math.cos(startAngle);
314
+ let currentY = centerY + config.circleRadius * Math.sin(startAngle);
315
+
316
+ ctx.beginPath();
317
+ ctx.moveTo(currentX, currentY);
318
+
319
+ let distanceTraveled = 0;
320
+ // Per-line phase offset for waves to make them appear staggered
321
+ const lineWavePhaseOffset = (i / config.numLines) * config.wavePhaseSpread;
322
+
323
+ // Store the previous segment's direction to help calculate the perpendicular for waves
324
+ let prevDx = 0;
325
+ let prevDy = 0;
326
+
327
+ // Simulate line path
328
+ while (distanceTraveled < config.maxLineLength) {
329
+ let dx = 0;
330
+ let dy = 0;
331
+
332
+ // 1. Repulsion from circle center (makes lines go outwards)
333
+ const distFromCenter = Math.sqrt(
334
+ (currentX - centerX) ** 2 + (currentY - centerY) ** 2,
335
+ );
336
+ if (distFromCenter > 0) {
337
+ dx += ((currentX - centerX) / distFromCenter) * 0.5;
338
+ dy += ((currentY - centerY) / distFromCenter) * 0.5;
339
+ }
340
+
341
+ // 2. Influence from fixed poles
342
+ config.poles.forEach((pole) => {
343
+ const poleX = centerX + config.circleRadius * Math.cos(pole.angle);
344
+ const poleY = centerY + config.circleRadius * Math.sin(pole.angle);
345
+ const vecX = currentX - poleX;
346
+ const vecY = currentY - poleY;
347
+ const distToPole = Math.sqrt(vecX ** 2 + vecY ** 2);
348
+
349
+ if (distToPole > 10) {
350
+ // Avoid division by zero/large forces at exact pole
351
+ const forceMagnitude = pole.strength / distToPole;
352
+ if (pole.type === 'attract') {
353
+ dx -= vecX * forceMagnitude;
354
+ dy -= vecY * forceMagnitude;
355
+ } else {
356
+ // Repel
357
+ dx += vecX * forceMagnitude;
358
+ dy += vecY * forceMagnitude;
359
+ }
360
+ }
361
+ });
362
+
363
+ // 3. Influence from mouse position
364
+ const mouseVecX = currentX - mouseX;
365
+ const mouseVecY = currentY - mouseY;
366
+ const distToMouse = Math.sqrt(mouseVecX ** 2 + mouseVecY ** 2);
367
+
368
+ if (distToMouse > 5) {
369
+ // Mouse acts as an attractor (you can change this to repel)
370
+ const mouseForceMagnitude = 50 / distToMouse ** 1.5; // Inverse square or similar
371
+ dx -= mouseVecX * mouseForceMagnitude;
372
+ dy -= mouseVecY * mouseForceMagnitude;
373
+ }
374
+
375
+ // Normalize the direction vector before adding wave effect
376
+ let totalMagnitude = Math.sqrt(dx * dx + dy * dy);
377
+ if (totalMagnitude === 0) {
378
+ if (prevDx === 0 && prevDy === 0) break;
379
+ totalMagnitude = 1; // Prevent division by zero, will be normalized by prevDx/Dy
380
+ dx = prevDx;
381
+ dy = prevDy;
382
+ }
383
+
384
+ let unitDx = dx / totalMagnitude;
385
+ let unitDy = dy / totalMagnitude;
386
+
387
+ // --- Apply Wave Effect ---
388
+ // Calculate a vector perpendicular to the current line direction
389
+ const perpDx = -unitDy;
390
+ const perpDy = unitDx;
391
+
392
+ // Calculate the wave displacement using sine function
393
+ // The `distanceTraveled` makes the wave appear along the line
394
+ // `time` makes the wave travel, and `lineWavePhaseOffset` staggers lines
395
+ const waveDisplacement =
396
+ config.waveAmplitude *
397
+ Math.sin(
398
+ config.waveFrequency * distanceTraveled +
399
+ lineWavePhaseOffset +
400
+ time * config.waveSpeed,
401
+ );
402
+
403
+ // Add the wave displacement to the current direction
404
+ dx += perpDx * waveDisplacement;
405
+ dy += perpDy * waveDisplacement;
406
+
407
+ // Recalculate totalMagnitude after adding wave for the final step
408
+ const totalMagnitudeAfterWave = Math.sqrt(dx * dx + dy * dy);
409
+ if (totalMagnitudeAfterWave === 0) break;
410
+
411
+ const stepX = (dx / totalMagnitudeAfterWave) * config.lineSegmentLength;
412
+ const stepY = (dy / totalMagnitudeAfterWave) * config.lineSegmentLength;
413
+
414
+ currentX += stepX;
415
+ currentY += stepY;
416
+ distanceTraveled += config.lineSegmentLength;
417
+
418
+ // Store for next iteration if the line becomes stationary
419
+ prevDx = stepX;
420
+ prevDy = stepY;
421
+
422
+ // Stop if line gets too close to the circle center again
423
+ const currentDistFromCenter = Math.sqrt(
424
+ (currentX - centerX) ** 2 + (currentY - centerY) ** 2,
425
+ );
426
+ if (currentDistFromCenter < config.circleRadius - 5) {
427
+ break;
428
+ }
429
+
430
+ ctx.lineTo(currentX, currentY);
431
+ }
432
+ ctx.stroke();
433
+ }
434
+ }
435
+
436
+ // --- Control Panel Setup ---
437
+ function updateTextOverlay() {
438
+ textOverlay.innerHTML = `${config.text.line1}<br />${config.text.line2}`;
439
+ textOverlay.style.fontFamily = config.text.fontFamily;
440
+ textOverlay.style.fontSize = `${config.text.fontSize}px`;
441
+ textOverlay.style.color = config.text.color;
442
+ }
443
+
444
+ function setupControls() {
445
+ // Text controls
446
+ document.getElementById('textLine1').addEventListener('input', (e) => {
447
+ config.text.line1 = e.target.value;
448
+ updateTextOverlay();
449
+ });
450
+ document.getElementById('textLine2').addEventListener('input', (e) => {
451
+ config.text.line2 = e.target.value;
452
+ updateTextOverlay();
453
+ });
454
+ document.getElementById('fontFamily').addEventListener('change', (e) => {
455
+ config.text.fontFamily = e.target.value;
456
+ updateTextOverlay();
457
+ });
458
+ document.getElementById('fontSize').addEventListener('input', (e) => {
459
+ config.text.fontSize = e.target.value;
460
+ updateTextOverlay();
461
+ });
462
+ document.getElementById('textColor').addEventListener('input', (e) => {
463
+ config.text.color = e.target.value;
464
+ updateTextOverlay();
465
+ });
466
+
467
+ // Background controls
468
+ document.getElementById('bgColor').addEventListener('input', (e) => {
469
+ config.background.color = e.target.value;
470
+ });
471
+ document.getElementById('vignetteStrength').addEventListener('input', (e) => {
472
+ config.background.vignetteStrength = Number(e.target.value);
473
+ });
474
+ document.getElementById('patternType').addEventListener('change', (e) => {
475
+ config.background.patternType = e.target.value;
476
+ });
477
+ document.getElementById('patternScale').addEventListener('input', (e) => {
478
+ config.background.patternScale = Number(e.target.value);
479
+ });
480
+
481
+ // Animation controls
482
+ document.getElementById('animateRadius').addEventListener('change', (e) => {
483
+ config.animation.radius.enabled = e.target.checked;
484
+ });
485
+ document.getElementById('radiusSpeed').addEventListener('input', (e) => {
486
+ config.animation.radius.speed = Number(e.target.value);
487
+ });
488
+ document.getElementById('animateWaveAmp').addEventListener('change', (e) => {
489
+ config.animation.waveAmplitude.enabled = e.target.checked;
490
+ });
491
+ document.getElementById('waveAmpSpeed').addEventListener('input', (e) => {
492
+ config.animation.waveAmplitude.speed = Number(e.target.value);
493
+ });
494
+
495
+ document.getElementById('circleRadius').addEventListener('input', (e) => {
496
+ config.circleRadius = Number(e.target.value);
497
+ });
498
+ document.getElementById('borderColor').addEventListener('input', (e) => {
499
+ config.borderColor = e.target.value;
500
+ });
501
+ document.getElementById('lineColor').addEventListener('input', (e) => {
502
+ config.lineColor = e.target.value;
503
+ });
504
+ document.getElementById('numLines').addEventListener('input', (e) => {
505
+ config.numLines = Number(e.target.value);
506
+ });
507
+ document.getElementById('maxLineLength').addEventListener('input', (e) => {
508
+ config.maxLineLength = Number(e.target.value);
509
+ });
510
+
511
+ // Line width controls
512
+ document.getElementById('lineWidthBase').addEventListener('input', (e) => {
513
+ config.lineWidth.base = Number(e.target.value);
514
+ });
515
+ document.getElementById('lineWidthAmplitude').addEventListener('input', (e) => {
516
+ config.lineWidth.amplitude = Number(e.target.value);
517
+ });
518
+ document.getElementById('lineWidthFrequency').addEventListener('input', (e) => {
519
+ config.lineWidth.frequency = Number(e.target.value);
520
+ });
521
+ document.getElementById('lineWidthMin').addEventListener('input', (e) => {
522
+ config.lineWidth.min = Number(e.target.value);
523
+ });
524
+
525
+ // Wave controls
526
+ document.getElementById('waveAmplitude').addEventListener('input', (e) => {
527
+ config.waveAmplitude = Number(e.target.value);
528
+ });
529
+ document.getElementById('waveFrequency').addEventListener('input', (e) => {
530
+ config.waveFrequency = Number(e.target.value);
531
+ });
532
+ document.getElementById('waveSpeed').addEventListener('input', (e) => {
533
+ config.waveSpeed = Number(e.target.value);
534
+ });
535
+ document.getElementById('wavePhaseSpread').addEventListener('input', (e) => {
536
+ config.wavePhaseSpread = Number(e.target.value);
537
+ });
538
+ }
539
+ setupControls();
540
+
541
+ // --- Animation Loop ---
542
+ function animate() {
543
+ animationTime += 0.05; // Increment time for animation, adjust speed here
544
+
545
+ // Apply LFO animations
546
+ if (config.animation.radius.enabled) {
547
+ config.circleRadius = 450 + Math.sin(animationTime * config.animation.radius.speed) * 100;
548
+ }
549
+ if (config.animation.waveAmplitude.enabled) {
550
+ config.waveAmplitude = 15 + Math.sin(animationTime * config.animation.waveAmplitude.speed) * 10;
551
+ }
552
+
553
+ ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear canvas
554
+ drawBackground();
555
+ drawCircle();
556
+ drawFieldLines(animationTime); // Pass current time to drawing function
557
+ requestAnimationFrame(animate);
558
+ }
559
+
560
+ // Start the animation
561
+ animate();
562
+ </script>
563
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=ninjacricket/cat" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
564
+ </html>