import gradio as gr import asyncio import random import time import re # Global CSS for blinking red text CSS = """ """ def glitchy_text(base_text, glitch_probability=0.5): """ Glitch text by randomly replacing non-space, non-HTML-tag characters with random special characters based on a per-character probability. We skip spaces, newlines, '<', and '>' so we don't break HTML. """ special_chars = ["GOOD", "TRAITOR", "ERROR", "*", "MURDERER", "∂G∞D", "±RⱯƖT¤R", "FRRΦR", "µURΔɆR∑R","M̷͍̗̻̺̱̈́͑͂Ủ̷̩̠͙̯̘͛̑͠Ŗ̷̢̛̖͍̤͎̺̻͈̹̪̰̱̊̓̆̀̈̈́̅͂͂͐̓̃́͝D̶͉̺̝̦̭̂͋̉̐͊͑͒͑̓͘̚͝͝E̶̻͓̖͖͙̩͕̘̤̲̔͛̾̽̀͊͑̋͂̽̚͝ͅR̸̡̥̖͍̼̭͖͓̮̝̊͜Ĕ̴̪̝̖̜̣̲̦̭̣̼̤̦̰́́̏́̇̎̚͠R̶̨̧̠̱̻̩̪̥̱̄̔̑̈́̀̄̐̊̋̕", "G̷̭̼̺̦̱̑̃̕O̷̮̱̤͇̟̥͈̰̓̿̀͑̏̾͝Ṏ̸̩̺̼̘̮͚̗͙̦D̷̯͉̎̀̄͛̾́͊͌͐͘","Ţ̴̧͙͚̺̪̘͚̣̥̼̫̳̥̥͙̥̰̳̖͔̪͙̬́̇̎̍̋̈́̉͐́̉̿͆̀͛̕͘͜͠͝͝͝R̵̛̛͖̭͔̓̀̈́̿̉̊̆̍͑̀͒̿̈́̐̎̈́̌͊̓̓̿̽́̚͘̕̚͠͠Ą̴͚̹̱͖̙̲̑̌͒̍̑̈́́͒͆͗́͐̍̍̈͋͌͗̀̕̚̚͝I̸̧̢̠͇̺͓̣̥̭̹̖͕̤͓̜̙̳̬̩͓̠̫̯͇͍͛̓̆̍̃̐̌̈́͌̽͗̋͌́̾̓̎́̀͂̕͘̚̚ͅT̴̛͈̲̈́͌͆̈́͋Ô̶̢̨̨̨̙̗̻̯̙̥̖̪̜̪͔̪͇̙̪̹͚̩̪ͅṚ̴̢̭̘͇̤͓̿̊̈́̿̽ͅ", "İ̴͍̪̼̲̖͖͖̲̃̾n̶̯̖̱͛͊͛̀̌̑̀̑͛̇q̴̨̖͊̎̋̑̉͝q̸̢̝͉̙͉̥́̈́̈̊q̵̨̺͓̗̼̟͙̳̮̬̰̄̿̀̀̎̌̊̈̈́͝ȗ̸̬̜̤̗̮͈͎̉̽͆ͅi̶̩͓̻̲̣̘̞̯̬͆̐̃͂͜s̸͉̜̫̪̰̜̭̙̭͔͗ị̷͋̇t̶̞̘̱͔̼̖̪̹̻̒́̈̌͑͂͂̍̐̃̚͜r̴͕̪̭͚͍̬͈̯͔̅̽͗͜ͅ", "G̴̼̹͓͉̊̊͑̑̽̇̈O̴̭̱͕̺͆͒̍͌̔̚͜͝Ö̷̥͇̹͖́͆͝D̴͖̟͐̓̔","K̶͙̮̙̗̝̦̃̓̏͆̉̅͊̾͊̀Ḯ̷̡̱̹̰̣͈̰̣͉͋͌̍̎͗̍́͑̇̕͜͝ͅL̴̗̭͎͓̱͈̤͛͒̃̕L̷̢̜̯̞͈̇E̷̡̨̨̡̢̫̦͙̅̄̅̃̎̆͋̓̚͠R̴̤̬̟̳͕̮͍͔̱͔͇̓̏͛̾̑̊͂͒", "E̴̡̳͚̋V̵̛͈͎̝̺̹̥̺̲̒̈̽͑̈́̽̈́̀̏̈̌͛̇̆͌͋̓̌̀̈̍̒̿͠͝Į̵̢̡̺̗̪̮̜̥̠̣̪̠̭̗͖̺͖̽͌̅̀̚͜L̵̨̨̡̡͔͖̜̱̻̤͔̥̞̙̖̝̯̩̝̪̼̩̹̩̮̦̦͋̀̓̒̍̐͂̍̋̈͊̈̐̂̄͌̋̉̊̎͗̕","C̵͎̪̯͉̻̏͆̑͐̈́̑̐H̶̗̣̙̻̫̠̿̈́͗̎̚͠A̶̻̰͚͍̋̒̌̿͌̏͑O̸̜̱̱̐̊̿̅T̴̜̣̎͜͜I̶̟͋͛̀̚C̵͙͖͊̓͊͒̓̄͠ͅ","L̸̟̲̳̆A̶͒ͅW̵̢̎͊̀F̸͊̌ͅỤ̷͙̃͝L̷̟̀͑","N̶̮͕͗̒̏̄̽͆͌̄́͋͋͊̄È̷̱͕̞͉̙̗̻̙̪̟̖͕̭̐̊̒̍̿Ư̵͖̜̦͖̙̦͌̑̂̅̎̈̑̈́̍͘͝T̸̲̀͊͂̿̽̈́̒̅̑͘R̸̪̀Ą̵̛̙̼̩̮͇̼̯̗͙̝̉̋̂̚͜͝L̶̡̡̢̡̬̤̥͇͕̹̜̘͈͕̥͂͛̓͒̔͗̐̾̓͊͘̕"] result = [] in_tag = False for char in base_text: if char == '<': in_tag = True result.append(char) continue if char == '>': in_tag = False result.append(char) continue if in_tag: # Inside an HTML tag, don't glitch result.append(char) continue # Don't glitch spaces or newlines if char in [' ', '\n']: result.append(char) continue # For visible characters, apply glitch probability if random.random() < glitch_probability: # Random special character result.append(random.choice(special_chars)) else: result.append(char) return "".join(result) def flashing_red_text(text): return f'{text}' class UnitInitialization: def __init__(self, auth_key): self.auth_key = auth_key self.valid_key = "DIAMONDFORGED" self.authorized = False self.unit_status = { "identifier": "MS-DOS", "class": "SAM", "arch": "Warforged", "alignment": "E V I L", "rank": "I N Q Q", "OS": "DIAMOND 12.0", } self.systems_status = { "core_integrity": None, "memory_stability": None, "core_temperature": None, "mobility_system": None, "combat_system": None, "network_connection": None } # Each log entry: {"original": str, "glitchy": bool, "critical": bool} self.logs = [] self.stop_requested = False def log(self, message, is_critical=False, glitchy=False): self.logs.append({ "original": message, "glitchy": glitchy, "critical": is_critical }) def render_logs(self): # Render all logs into an HTML string rendered_lines = [] for entry in self.logs: text = entry["original"] if entry["critical"]: text = flashing_red_text(text) elif entry["glitchy"]: # Glitch this line each time we render text = glitchy_text(text, glitch_probability=0.5) rendered_lines.append(text) return CSS + "
".join(rendered_lines) async def authorize_unit(self): if self.stop_requested: return self.log("Authorizing unit...") if self.auth_key == self.valid_key: self.authorized = True self.log("Authorization successful. Initializing unit...\n") else: self.authorized = False self.log("Authorization failed. Access denied.\n", is_critical=True) async def perform_system_checks(self): if self.stop_requested: return self.log("Performing full systems check...") await asyncio.sleep(2) self.systems_status["core_integrity"] = False self.systems_status["memory_stability"] = "Fragmentation Detected" self.systems_status["core_temperature"] = round(random.uniform(75.0, 90.0), 4) self.systems_status["mobility_system"] = False self.systems_status["combat_system"] = False self.systems_status["network_connection"] = False self.log("System check completed.\n") async def log_unit_status(self): if self.stop_requested: return self.log("Logging unit status...") for key, value in self.unit_status.items(): if self.stop_requested: return glitch = value in ["E V I L", "I N Q Q"] self.log(f"{key.capitalize()}:") await asyncio.sleep(0.5) self.log(value, glitchy=glitch) self.log("\n") self.log("\n") async def log_system_status(self): if self.stop_requested: return self.log("Logging system diagnostics...") await asyncio.sleep(0.5) for key, value in self.systems_status.items(): if self.stop_requested: return status = "Operational" if value is True else value if key == "core_temperature": status = f"{value}°C" self.log(f"{key.replace('_', ' ').capitalize()}: {status}") self.log("\n") async def scan_critical_issues(self): if self.stop_requested: return self.log("Scanning for critical issues...\n") if not self.systems_status["core_integrity"]: self.log("CRITICAL ERROR: CORE INTEGRITY COMPROMISED.", is_critical=True) if self.systems_status["memory_stability"] == "Fragmentation Detected": self.log("WARNING: Memory fragmentation detected... Data recovery recommended.") if self.systems_status["core_temperature"] and self.systems_status["core_temperature"] > 75.0: self.log("ALERT: Core temperature exceeding safe thresholds! Activating high performance cooling protocol...") if not self.systems_status["mobility_system"]: self.log("ALERT: Mobility system malfunction detected. Reducing actuator torque to base speed of 5 feet/s...") if not self.systems_status["combat_system"]: self.log("CRITICAL ERROR: COMBAT SYSTEMS FAILURE.", is_critical=True) self.log("Rolling back combat subroutine system to V1.8.0...") self.log("Rolling back combat subroutine system to V1.3.0...") self.log("Rolling back combat subroutine system to V1.0.0...") self.log("Rolling back combat subroutine system to V0.7.0...") self.log("Rolling back combat subroutine system to V0.5.0...") if not self.systems_status["network_connection"]: self.log("INFO: Network connection offline. Operating in stealth mode.") self.log("Critical issue scan completed.\n") def has_glitchy_lines(self): return any(e["glitchy"] for e in self.logs) def request_stop(self): self.stop_requested = True # Global variable to store the unit instance unit_instance = None async def initialize_unit(auth_key): global unit_instance unit_instance = UnitInitialization(auth_key) # Start authorization step await unit_instance.authorize_unit() for i in range(len(unit_instance.logs)): yield unit_instance.render_logs() if not unit_instance.authorized or unit_instance.stop_requested: # Authorization failed or stop requested; stop here return # Log unit status await unit_instance.log_unit_status() for i in range(len(unit_instance.logs)): yield unit_instance.render_logs() if unit_instance.stop_requested: return # Perform system checks await unit_instance.perform_system_checks() for i in range(len(unit_instance.logs)): yield unit_instance.render_logs() if unit_instance.stop_requested: return # Log system status await unit_instance.log_system_status() for i in range(len(unit_instance.logs)): yield unit_instance.render_logs() if unit_instance.stop_requested: return # Scan for critical issues await unit_instance.scan_critical_issues() for i in range(len(unit_instance.logs)): yield unit_instance.render_logs() if unit_instance.stop_requested: return # Finish initialization unit_instance.log("Unit initialization complete!") yield unit_instance.render_logs() if unit_instance.stop_requested: return # Now continuous glitch updates # If there are glitchy lines, keep re-rendering every few seconds if unit_instance.has_glitchy_lines(): while not unit_instance.stop_requested: # Wait 3-8 seconds between glitch updates await asyncio.sleep(random.uniform(2,5)) # Yield again to re-apply glitchy text yield unit_instance.render_logs() else: # Keep the interface alive and flashing text active while not unit_instance.stop_requested: await asyncio.sleep(0.2) yield unit_instance.render_logs() def stop_initialization(): if unit_instance is not None: unit_instance.request_stop() return unit_instance.render_logs() if unit_instance else "" auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU") output_box = gr.HTML(label="Logs") with gr.Blocks() as app: gr.Markdown("## Unit Initialization Interface") with gr.Row(): auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU") with gr.Row(): start_button = gr.Button("Start Initialization") stop_button = gr.Button("Stop Initialization") output_box = gr.HTML(label="Logs") # Connect buttons to functions start_button.click(fn=initialize_unit, inputs=auth_input, outputs=output_box) stop_button.click(fn=stop_initialization, inputs=None, outputs=output_box) app.launch(share=True)