readme: <h1>CharTurner</h1>
  
  Hey there! I'm a working artist, and I loathe doing character turnarounds, I find it the least fun part of character design. I've been working on an embedding that helps with this process, and, though it's not where I want it to be, I was encouraged to release it under the Minimum Viable Product principle.
  
  I'm also working on a few more character embeddings, including a head turn around and an expression sheet. They're still way too raw to release tho.
  
  Is there some type of embedding that would be useful for you? Let me know, i'm having fun making tools to fix all the stuff I hate doing by hand.
  
  
  <h2>v1 is still a little bit... fiddly.</h2>
  
    **Sampler: I use DPM++ 2m Karras or DDIM most often.
  
    **Highres. fix ON for best results
  
    **landscape orientation will get you more 'turns'; square images tend toward just front and back.
  
  
  I like https://civitai.com/models/2540/elldreths-stolendreams-mix to make characters in.
  
  I use an embedding trained on my own art (smoose) that I will release if people want it? But it's an aesthetic thing, just my own vibe.
  
  I didn't really test this in any of the waifu/NAI type models, as I don't usually use them. Looks like it works but it probably has its own special dance.
  
  
  <h1>Things I'm working on for v2:</h1>
  
  It fights you on style sometimes. I'm adding more various types of art styles to the dataset to combat this.
  
  Open front coats and such tend to be open 'back' on the back view. Adding more types of clothing to the dataset to combat this.
  
  Tends toward white and 'fit' characters, which isn't useful. Adding more diversity in body and skin tone to the dataset to combat this.
  
  Helps create multiple full body views of a character. The intention is to get at least a front and back, and ideally, a front, 3/4, profile, 1/4 and back versions, in the same outfit.