Update index.html
Browse files- index.html +285 -210
index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: Arial, sans-serif;
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}
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body {
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}
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.container {
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margin: 0 auto;
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padding: 20px;
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}
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border-radius:
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}
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button {
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background: #4CAF50;
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color: white;
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padding: 10px 20px;
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border: none;
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border-radius:
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cursor: pointer;
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}
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button:hover {
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background: #45a049;
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}
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width: 100%;
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padding: 8px;
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margin: 5px 0;
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border-radius: 4px;
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border: 1px solid #444;
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background: #333;
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color: white;
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}
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.device-status {
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background: #2a2a2a;
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padding: 20px;
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border-radius: 8px;
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margin-top: 20px;
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}
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grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
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gap: 10px;
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margin: 20px 0;
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}
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.preset {
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background: #333;
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padding: 10px;
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border-radius: 4px;
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cursor: pointer;
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}
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}
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</style>
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</head>
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<body>
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<div class="
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</div>
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<div class="control-panel">
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<h3>Binaural Beat Generator</h3>
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<div>
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<label>Base Frequency (Hz):</label>
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<input type="number" id="baseFreq" value="432" min="20" max="1000">
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</div>
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<div>
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<label>Beat Frequency (Hz):</label>
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<input type="number" id="beatFreq" value="7" min="1" max="40">
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</div>
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<button id="startBinaural">Generate Binaural Beat</button>
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<button id="stopBinaural">Stop</button>
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</div>
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</div>
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<div class="visualization">
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<canvas id="spectrumCanvas"></canvas>
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<canvas id="3dRoomCanvas"></canvas>
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</div>
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<div class="preset-container">
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<div class="preset">
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<h4>Alpha Wave</h4>
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<p>8-12 Hz</p>
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</div>
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<div class="preset">
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<h4>Theta Wave</h4>
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<p>4-7 Hz</p>
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</div>
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<div class="preset">
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<h4>Delta Wave</h4>
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<p>0.5-4 Hz</p>
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</div>
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</div>
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<div class="device-status">
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<h3>Connected Devices</h3>
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<div id="deviceList"></div>
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</div>
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</div>
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<script>
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class
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constructor() {
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this.
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this.
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}
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}
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}
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}
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}
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}
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const
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const
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const
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}
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}
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const beatFreq = parseFloat(document.getElementById('beatFreq').value);
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analyzer.generateBinauralBeat(baseFreq, beatFreq);
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});
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document.getElementById('stopBinaural').addEventListener('click', () => analyzer.stopBinauralBeat());
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// Setup room visualization
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const room3d = document.getElementById('3dRoomCanvas');
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const ctx3d = room3d.getContext('2d');
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function draw3dRoom() {
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// Basic 3D room visualization implementation would go here
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// This would require a more complex 3D rendering library for proper implementation
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ctx3d.fillStyle = '#2a2a2a';
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ctx3d.fillRect(0, 0, room3d.width, room3d.height);
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ctx3d.strokeStyle = '#4CAF50';
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ctx3d.beginPath();
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ctx3d.moveTo(50, 50);
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ctx3d.lineTo(room3d.width - 50, 50);
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ctx3d.lineTo(room3d.width - 50, room3d.height - 50);
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ctx3d.lineTo(50, room3d.height - 50);
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ctx3d.closePath();
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ctx3d.stroke();
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}
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</script>
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</body>
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</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Go Game</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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display: flex;
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flex-direction: column;
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align-items: center;
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min-height: 100vh;
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background: #f0f0f0;
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font-family: Arial, sans-serif;
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padding: 20px;
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}
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.game-container {
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background: #DEB887;
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padding: 20px;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0,0,0,0.1);
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}
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.board {
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display: grid;
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grid-template-columns: repeat(19, 30px);
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grid-template-rows: repeat(19, 30px);
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gap: 0px;
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background: #DEB887;
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border: 2px solid #000;
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position: relative;
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}
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.intersection {
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width: 30px;
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height: 30px;
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position: relative;
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cursor: pointer;
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}
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.intersection::before {
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content: '';
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position: absolute;
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top: 50%;
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left: 0;
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width: 100%;
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height: 1px;
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background: #000;
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}
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.intersection::after {
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content: '';
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position: absolute;
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left: 50%;
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top: 0;
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height: 100%;
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width: 1px;
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background: #000;
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}
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.stone {
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position: absolute;
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width: 26px;
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height: 26px;
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border-radius: 50%;
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top: 2px;
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left: 2px;
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z-index: 1;
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transition: all 0.2s ease;
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}
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.black {
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background: #000;
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box-shadow: 2px 2px 2px rgba(0,0,0,0.2);
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}
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.white {
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background: #fff;
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box-shadow: 2px 2px 2px rgba(0,0,0,0.2);
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}
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.controls {
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margin-top: 20px;
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display: flex;
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gap: 10px;
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}
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button {
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padding: 10px 20px;
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font-size: 16px;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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background: #4CAF50;
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color: white;
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transition: background 0.3s;
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}
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button:hover {
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background: #45a049;
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}
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.score {
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margin-top: 20px;
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font-size: 18px;
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display: flex;
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gap: 20px;
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}
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.mode-select {
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margin-bottom: 20px;
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}
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select {
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padding: 8px;
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font-size: 16px;
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border-radius: 5px;
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}
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</style>
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</head>
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<body>
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<div class="mode-select">
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<select id="gameMode">
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<option value="pvp">Player vs Player</option>
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<option value="ai">Player vs AI</option>
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</select>
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</div>
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<div class="game-container">
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+
<div class="board" id="board"></div>
|
| 138 |
+
</div>
|
| 139 |
+
|
| 140 |
+
<div class="score">
|
| 141 |
+
<div>Black Score: <span id="blackScore">0</span></div>
|
| 142 |
+
<div>White Score: <span id="whiteScore">0</span></div>
|
| 143 |
+
</div>
|
| 144 |
+
|
| 145 |
+
<div class="controls">
|
| 146 |
+
<button id="passBtn">Pass</button>
|
| 147 |
+
<button id="resetBtn">Reset</button>
|
|
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|
| 148 |
</div>
|
| 149 |
|
| 150 |
<script>
|
| 151 |
+
class GoGame {
|
| 152 |
constructor() {
|
| 153 |
+
this.size = 19;
|
| 154 |
+
this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
|
| 155 |
+
this.currentPlayer = 'black';
|
| 156 |
+
this.lastMove = null;
|
| 157 |
+
this.passes = 0;
|
| 158 |
+
this.gameMode = 'pvp';
|
| 159 |
+
this.score = { black: 0, white: 0 };
|
| 160 |
+
this.capturedStones = { black: 0, white: 0 };
|
| 161 |
+
|
| 162 |
+
this.initialize();
|
| 163 |
}
|
| 164 |
|
| 165 |
+
initialize() {
|
| 166 |
+
const boardElement = document.getElementById('board');
|
| 167 |
+
boardElement.innerHTML = '';
|
| 168 |
+
|
| 169 |
+
for(let i = 0; i < this.size; i++) {
|
| 170 |
+
for(let j = 0; j < this.size; j++) {
|
| 171 |
+
const intersection = document.createElement('div');
|
| 172 |
+
intersection.className = 'intersection';
|
| 173 |
+
intersection.dataset.row = i;
|
| 174 |
+
intersection.dataset.col = j;
|
| 175 |
+
intersection.addEventListener('click', (e) => this.handleMove(e));
|
| 176 |
+
boardElement.appendChild(intersection);
|
| 177 |
+
}
|
| 178 |
}
|
| 179 |
+
|
| 180 |
+
document.getElementById('passBtn').addEventListener('click', () => this.pass());
|
| 181 |
+
document.getElementById('resetBtn').addEventListener('click', () => this.reset());
|
| 182 |
+
document.getElementById('gameMode').addEventListener('change', (e) => {
|
| 183 |
+
this.gameMode = e.target.value;
|
| 184 |
+
this.reset();
|
| 185 |
+
});
|
| 186 |
}
|
| 187 |
|
| 188 |
+
handleMove(e) {
|
| 189 |
+
const row = parseInt(e.target.dataset.row);
|
| 190 |
+
const col = parseInt(e.target.dataset.col);
|
| 191 |
|
| 192 |
+
if(this.isValidMove(row, col)) {
|
| 193 |
+
this.placeStone(row, col);
|
| 194 |
+
|
| 195 |
+
if(this.gameMode === 'ai' && this.currentPlayer === 'white') {
|
| 196 |
+
setTimeout(() => this.makeAIMove(), 500);
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
|
| 201 |
+
isValidMove(row, col) {
|
| 202 |
+
if(this.board[row][col] !== null) return false;
|
| 203 |
+
|
| 204 |
+
// Place stone temporarily to check if it would be immediately captured
|
| 205 |
+
this.board[row][col] = this.currentPlayer;
|
| 206 |
+
const group = this.getGroup(row, col);
|
| 207 |
+
const liberties = this.countLiberties(group);
|
| 208 |
+
|
| 209 |
+
// Revert the temporary stone
|
| 210 |
+
this.board[row][col] = null;
|
| 211 |
+
|
| 212 |
+
return liberties > 0;
|
| 213 |
+
}
|
| 214 |
|
| 215 |
+
placeStone(row, col) {
|
| 216 |
+
if(this.board[row][col] === null) {
|
| 217 |
+
this.board[row][col] = this.currentPlayer;
|
| 218 |
+
this.renderStone(row, col);
|
| 219 |
+
this.captures();
|
| 220 |
+
this.passes = 0;
|
| 221 |
+
this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
|
| 222 |
+
this.updateScore();
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
renderStone(row, col) {
|
| 227 |
+
const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
|
| 228 |
+
const stone = document.createElement('div');
|
| 229 |
+
stone.className = `stone ${this.currentPlayer}`;
|
| 230 |
+
intersection.appendChild(stone);
|
| 231 |
+
}
|
| 232 |
|
| 233 |
+
getGroup(row, col) {
|
| 234 |
+
const color = this.board[row][col];
|
| 235 |
+
const group = new Set();
|
| 236 |
+
const stack = [[row, col]];
|
| 237 |
+
|
| 238 |
+
while(stack.length > 0) {
|
| 239 |
+
const [r, c] = stack.pop();
|
| 240 |
+
const key = `${r},${c}`;
|
| 241 |
+
|
| 242 |
+
if(!group.has(key)) {
|
| 243 |
+
group.add(key);
|
| 244 |
+
const neighbors = this.getNeighbors(r, c);
|
| 245 |
+
|
| 246 |
+
for(const [nr, nc] of neighbors) {
|
| 247 |
+
if(this.board[nr][nc] === color) {
|
| 248 |
+
stack.push([nr, nc]);
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
return group;
|
| 255 |
}
|
| 256 |
|
| 257 |
+
countLiberties(group) {
|
| 258 |
+
const liberties = new Set();
|
| 259 |
+
|
| 260 |
+
for(const pos of group) {
|
| 261 |
+
const [row, col] = pos.split(',').map(Number);
|
| 262 |
+
const neighbors = this.getNeighbors(row, col);
|
| 263 |
+
|
| 264 |
+
for(const [nr, nc] of neighbors) {
|
| 265 |
+
if(this.board[nr][nc] === null) {
|
| 266 |
+
liberties.add(`${nr},${nc}`);
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
}
|
| 270 |
+
|
| 271 |
+
return liberties.size;
|
| 272 |
}
|
| 273 |
|
| 274 |
+
getNeighbors(row, col) {
|
| 275 |
+
const neighbors = [];
|
| 276 |
+
const directions = [[-1,0], [1,0], [0,-1], [0,1]];
|
| 277 |
+
|
| 278 |
+
for(const [dr, dc] of directions) {
|
| 279 |
+
const newRow = row + dr;
|
| 280 |
+
const newCol = col + dc;
|
| 281 |
+
|
| 282 |
+
if(newRow >= 0 && newRow < this.size && newCol >= 0 && newCol < this.size) {
|
| 283 |
+
neighbors.push([newRow, newCol]);
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
return neighbors;
|
| 288 |
+
}
|
| 289 |
|
| 290 |
+
captures() {
|
| 291 |
+
for(let i = 0; i < this.size; i++) {
|
| 292 |
+
for(let j = 0; j < this.size; j++) {
|
| 293 |
+
if(this.board[i][j] !== null) {
|
| 294 |
+
const group = this.getGroup(i, j);
|
| 295 |
+
if(this.countLiberties(group) === 0) {
|
| 296 |
+
for(const pos of group) {
|
| 297 |
+
const [row, col] = pos.split(',').map(Number);
|
| 298 |
+
const capturedColor = this.board[row][col];
|
| 299 |
+
this.board[row][col] = null;
|
| 300 |
+
const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
|
| 301 |
+
intersection.innerHTML = '';
|
| 302 |
+
this.capturedStones[this.currentPlayer]++;
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
|
| 310 |
+
makeAIMove() {
|
| 311 |
+
const validMoves = [];
|
| 312 |
+
for(let i = 0; i < this.size; i++) {
|
| 313 |
+
for(let j = 0; j < this.size; j++) {
|
| 314 |
+
if(this.isValidMove(i, j)) {
|
| 315 |
+
validMoves.push([i, j]);
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
|
| 320 |
+
if(validMoves.length > 0) {
|
| 321 |
+
const [row, col] = validMoves[Math.floor(Math.random() * validMoves.length)];
|
| 322 |
+
this.placeStone(row, col);
|
| 323 |
+
} else {
|
| 324 |
+
this.pass();
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
|
| 328 |
+
pass() {
|
| 329 |
+
this.passes++;
|
| 330 |
+
if(this.passes === 2) {
|
| 331 |
+
alert('Game Over!');
|
| 332 |
+
return;
|
| 333 |
+
}
|
| 334 |
+
this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
|
| 335 |
+
if(this.gameMode === 'ai' && this.currentPlayer === 'white') {
|
| 336 |
+
setTimeout(() => this.makeAIMove(), 500);
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
|
| 340 |
+
reset() {
|
| 341 |
+
this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
|
| 342 |
+
this.currentPlayer = 'black';
|
| 343 |
+
this.passes = 0;
|
| 344 |
+
this.score = { black: 0, white: 0 };
|
| 345 |
+
this.capturedStones = { black: 0, white: 0 };
|
| 346 |
+
const intersections = document.querySelectorAll('.intersection');
|
| 347 |
+
intersections.forEach(intersection => intersection.innerHTML = '');
|
| 348 |
+
this.updateScore();
|
| 349 |
}
|
|
|
|
| 350 |
|
| 351 |
+
updateScore() {
|
| 352 |
+
document.getElementById('blackScore').textContent =
|
| 353 |
+
this.score.black + this.capturedStones.black;
|
| 354 |
+
document.getElementById('whiteScore').textContent =
|
| 355 |
+
this.score.white + this.capturedStones.white;
|
| 356 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 357 |
}
|
| 358 |
|
| 359 |
+
const game = new GoGame();
|
| 360 |
</script>
|
| 361 |
</body>
|
| 362 |
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|