import gradio as gr import torch from diffusers import AudioLDM2Pipeline from share_btn import community_icon_html, loading_icon_html, share_js # make Space compatible with CPU duplicates if torch.cuda.is_available(): device = "cuda" torch_dtype = torch.float16 else: device = "cpu" torch_dtype = torch.float32 # load the diffusers pipeline repo_id = "cvssp/audioldm2" pipe = AudioLDM2Pipeline.from_pretrained(repo_id, torch_dtype=torch_dtype).to(device) # pipe.unet = torch.compile(pipe.unet) # set the generator for reproducibility generator = torch.Generator(device) def text2audio(text, negative_prompt, duration, guidance_scale, random_seed, n_candidates): if text is None: raise gr.Error("Please provide a text input.") waveforms = pipe( text, audio_length_in_s=duration, guidance_scale=guidance_scale, num_inference_steps=200, negative_prompt=negative_prompt, num_waveforms_per_prompt=n_candidates if n_candidates else 1, generator=generator.manual_seed(int(random_seed)), )["audios"] return gr.make_waveform((16000, waveforms[0]), bg_image="bg.png") css = """ a { color: inherit; text-decoration: underline; } .gradio-container { font-family: 'IBM Plex Sans', sans-serif; } .gr-button { color: white; border-color: #000000; background: #000000; } input[type='range'] { accent-color: #000000; } .dark input[type='range'] { accent-color: #dfdfdf; } .container { max-width: 730px; margin: auto; padding-top: 1.5rem; } #gallery { min-height: 22rem; margin-bottom: 15px; margin-left: auto; margin-right: auto; border-bottom-right-radius: .5rem !important; border-bottom-left-radius: .5rem !important; } #gallery>div>.h-full { min-height: 20rem; } .details:hover { text-decoration: underline; } .gr-button { white-space: nowrap; } .gr-button:focus { border-color: rgb(147 197 253 / var(--tw-border-opacity)); outline: none; box-shadow: var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow, 0 0 #0000); --tw-border-opacity: 1; --tw-ring-offset-shadow: var(--tw-ring-inset) 0 0 0 var(--tw-ring-offset-width) var(--tw-ring-offset-color); --tw-ring-shadow: var(--tw-ring-inset) 0 0 0 calc(3px var(--tw-ring-offset-width)) var(--tw-ring-color); --tw-ring-color: rgb(191 219 254 / var(--tw-ring-opacity)); --tw-ring-opacity: .5; } #advanced-btn { font-size: .7rem !important; line-height: 19px; margin-top: 12px; margin-bottom: 12px; padding: 2px 8px; border-radius: 14px !important; } #advanced-options { margin-bottom: 20px; } .footer { margin-bottom: 45px; margin-top: 35px; text-align: center; border-bottom: 1px solid #e5e5e5; } .footer>p { font-size: .8rem; display: inline-block; padding: 0 10px; transform: translateY(10px); background: white; } .dark .footer { border-color: #303030; } .dark .footer>p { background: #0b0f19; } .acknowledgments h4{ margin: 1.25em 0 .25em 0; font-weight: bold; font-size: 115%; } #container-advanced-btns{ display: flex; flex-wrap: wrap; justify-content: space-between; align-items: center; } .animate-spin { animation: spin 1s linear infinite; } @keyframes spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } } #share-btn-container { display: flex; padding-left: 0.5rem !important; padding-right: 0.5rem !important; background-color: #000000; justify-content: center; align-items: center; border-radius: 9999px !important; width: 13rem; margin-top: 10px; margin-left: auto; } #share-btn { all: initial; color: #ffffff;font-weight: 600; cursor:pointer; font-family: 'IBM Plex Sans', sans-serif; margin-left: 0.5rem !important; padding-top: 0.25rem !important; padding-bottom: 0.25rem !important;right:0; } #share-btn * { all: unset; } #share-btn-container div:nth-child(-n+2){ width: auto !important; min-height: 0px !important; } #share-btn-container .wrap { display: none !important; } .gr-form{ flex: 1 1 50%; border-top-right-radius: 0; border-bottom-right-radius: 0; } #prompt-container{ gap: 0; } #generated_id{ min-height: 700px } #setting_id{ margin-bottom: 12px; text-align: center; font-weight: 900; } """ iface = gr.Blocks(css=css) with iface: gr.HTML( """
This is the demo for AudioLDM 2, powered by 🧨 Diffusers. Demo uses the checkpoint AudioLDM 2 base. For faster inference without waiting in
queue, you may duplicate the space and upgrade to a GPU in the settings.
Essential Tricks for Enhancing the Quality of Your Generated Audio
1. Try using more adjectives to describe your sound. For example: "A man is speaking clearly and slowly in a large room" is better than "A man is speaking".
2. Try using different random seeds, which can significantly affect the quality of the generated output.
3. It's better to use general terms like 'man' or 'woman' instead of specific names for individuals or abstract objects that humans may not be familiar with.
4. Using a negative prompt to not guide the diffusion process can improve the audio quality significantly. Try using negative prompts like 'low quality'.
We build the model with data from AudioSet, Freesound and BBC Sound Effect library. We share this demo based on the UK copyright exception of data for academic research.