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| ; | |
| var Buffer = require("safer-buffer").Buffer; | |
| // Multibyte codec. In this scheme, a character is represented by 1 or more bytes. | |
| // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. | |
| // To save memory and loading time, we read table files only when requested. | |
| exports._dbcs = DBCSCodec; | |
| var UNASSIGNED = -1, | |
| GB18030_CODE = -2, | |
| SEQ_START = -10, | |
| NODE_START = -1000, | |
| UNASSIGNED_NODE = new Array(0x100), | |
| DEF_CHAR = -1; | |
| for (var i = 0; i < 0x100; i++) | |
| UNASSIGNED_NODE[i] = UNASSIGNED; | |
| // Class DBCSCodec reads and initializes mapping tables. | |
| function DBCSCodec(codecOptions, iconv) { | |
| this.encodingName = codecOptions.encodingName; | |
| if (!codecOptions) | |
| throw new Error("DBCS codec is called without the data.") | |
| if (!codecOptions.table) | |
| throw new Error("Encoding '" + this.encodingName + "' has no data."); | |
| // Load tables. | |
| var mappingTable = codecOptions.table(); | |
| // Decode tables: MBCS -> Unicode. | |
| // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. | |
| // Trie root is decodeTables[0]. | |
| // Values: >= 0 -> unicode character code. can be > 0xFFFF | |
| // == UNASSIGNED -> unknown/unassigned sequence. | |
| // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. | |
| // <= NODE_START -> index of the next node in our trie to process next byte. | |
| // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. | |
| this.decodeTables = []; | |
| this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. | |
| // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. | |
| this.decodeTableSeq = []; | |
| // Actual mapping tables consist of chunks. Use them to fill up decode tables. | |
| for (var i = 0; i < mappingTable.length; i++) | |
| this._addDecodeChunk(mappingTable[i]); | |
| this.defaultCharUnicode = iconv.defaultCharUnicode; | |
| // Encode tables: Unicode -> DBCS. | |
| // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. | |
| // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. | |
| // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). | |
| // == UNASSIGNED -> no conversion found. Output a default char. | |
| // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. | |
| this.encodeTable = []; | |
| // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of | |
| // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key | |
| // means end of sequence (needed when one sequence is a strict subsequence of another). | |
| // Objects are kept separately from encodeTable to increase performance. | |
| this.encodeTableSeq = []; | |
| // Some chars can be decoded, but need not be encoded. | |
| var skipEncodeChars = {}; | |
| if (codecOptions.encodeSkipVals) | |
| for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { | |
| var val = codecOptions.encodeSkipVals[i]; | |
| if (typeof val === 'number') | |
| skipEncodeChars[val] = true; | |
| else | |
| for (var j = val.from; j <= val.to; j++) | |
| skipEncodeChars[j] = true; | |
| } | |
| // Use decode trie to recursively fill out encode tables. | |
| this._fillEncodeTable(0, 0, skipEncodeChars); | |
| // Add more encoding pairs when needed. | |
| if (codecOptions.encodeAdd) { | |
| for (var uChar in codecOptions.encodeAdd) | |
| if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) | |
| this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); | |
| } | |
| this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; | |
| if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; | |
| if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); | |
| // Load & create GB18030 tables when needed. | |
| if (typeof codecOptions.gb18030 === 'function') { | |
| this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. | |
| // Add GB18030 decode tables. | |
| var thirdByteNodeIdx = this.decodeTables.length; | |
| var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); | |
| var fourthByteNodeIdx = this.decodeTables.length; | |
| var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); | |
| for (var i = 0x81; i <= 0xFE; i++) { | |
| var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; | |
| var secondByteNode = this.decodeTables[secondByteNodeIdx]; | |
| for (var j = 0x30; j <= 0x39; j++) | |
| secondByteNode[j] = NODE_START - thirdByteNodeIdx; | |
| } | |
| for (var i = 0x81; i <= 0xFE; i++) | |
| thirdByteNode[i] = NODE_START - fourthByteNodeIdx; | |
| for (var i = 0x30; i <= 0x39; i++) | |
| fourthByteNode[i] = GB18030_CODE | |
| } | |
| } | |
| DBCSCodec.prototype.encoder = DBCSEncoder; | |
| DBCSCodec.prototype.decoder = DBCSDecoder; | |
| // Decoder helpers | |
| DBCSCodec.prototype._getDecodeTrieNode = function(addr) { | |
| var bytes = []; | |
| for (; addr > 0; addr >>= 8) | |
| bytes.push(addr & 0xFF); | |
| if (bytes.length == 0) | |
| bytes.push(0); | |
| var node = this.decodeTables[0]; | |
| for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. | |
| var val = node[bytes[i]]; | |
| if (val == UNASSIGNED) { // Create new node. | |
| node[bytes[i]] = NODE_START - this.decodeTables.length; | |
| this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); | |
| } | |
| else if (val <= NODE_START) { // Existing node. | |
| node = this.decodeTables[NODE_START - val]; | |
| } | |
| else | |
| throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); | |
| } | |
| return node; | |
| } | |
| DBCSCodec.prototype._addDecodeChunk = function(chunk) { | |
| // First element of chunk is the hex mbcs code where we start. | |
| var curAddr = parseInt(chunk[0], 16); | |
| // Choose the decoding node where we'll write our chars. | |
| var writeTable = this._getDecodeTrieNode(curAddr); | |
| curAddr = curAddr & 0xFF; | |
| // Write all other elements of the chunk to the table. | |
| for (var k = 1; k < chunk.length; k++) { | |
| var part = chunk[k]; | |
| if (typeof part === "string") { // String, write as-is. | |
| for (var l = 0; l < part.length;) { | |
| var code = part.charCodeAt(l++); | |
| if (0xD800 <= code && code < 0xDC00) { // Decode surrogate | |
| var codeTrail = part.charCodeAt(l++); | |
| if (0xDC00 <= codeTrail && codeTrail < 0xE000) | |
| writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); | |
| else | |
| throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); | |
| } | |
| else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) | |
| var len = 0xFFF - code + 2; | |
| var seq = []; | |
| for (var m = 0; m < len; m++) | |
| seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. | |
| writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; | |
| this.decodeTableSeq.push(seq); | |
| } | |
| else | |
| writeTable[curAddr++] = code; // Basic char | |
| } | |
| } | |
| else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. | |
| var charCode = writeTable[curAddr - 1] + 1; | |
| for (var l = 0; l < part; l++) | |
| writeTable[curAddr++] = charCode++; | |
| } | |
| else | |
| throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); | |
| } | |
| if (curAddr > 0xFF) | |
| throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); | |
| } | |
| // Encoder helpers | |
| DBCSCodec.prototype._getEncodeBucket = function(uCode) { | |
| var high = uCode >> 8; // This could be > 0xFF because of astral characters. | |
| if (this.encodeTable[high] === undefined) | |
| this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. | |
| return this.encodeTable[high]; | |
| } | |
| DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { | |
| var bucket = this._getEncodeBucket(uCode); | |
| var low = uCode & 0xFF; | |
| if (bucket[low] <= SEQ_START) | |
| this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. | |
| else if (bucket[low] == UNASSIGNED) | |
| bucket[low] = dbcsCode; | |
| } | |
| DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { | |
| // Get the root of character tree according to first character of the sequence. | |
| var uCode = seq[0]; | |
| var bucket = this._getEncodeBucket(uCode); | |
| var low = uCode & 0xFF; | |
| var node; | |
| if (bucket[low] <= SEQ_START) { | |
| // There's already a sequence with - use it. | |
| node = this.encodeTableSeq[SEQ_START-bucket[low]]; | |
| } | |
| else { | |
| // There was no sequence object - allocate a new one. | |
| node = {}; | |
| if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. | |
| bucket[low] = SEQ_START - this.encodeTableSeq.length; | |
| this.encodeTableSeq.push(node); | |
| } | |
| // Traverse the character tree, allocating new nodes as needed. | |
| for (var j = 1; j < seq.length-1; j++) { | |
| var oldVal = node[uCode]; | |
| if (typeof oldVal === 'object') | |
| node = oldVal; | |
| else { | |
| node = node[uCode] = {} | |
| if (oldVal !== undefined) | |
| node[DEF_CHAR] = oldVal | |
| } | |
| } | |
| // Set the leaf to given dbcsCode. | |
| uCode = seq[seq.length-1]; | |
| node[uCode] = dbcsCode; | |
| } | |
| DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { | |
| var node = this.decodeTables[nodeIdx]; | |
| for (var i = 0; i < 0x100; i++) { | |
| var uCode = node[i]; | |
| var mbCode = prefix + i; | |
| if (skipEncodeChars[mbCode]) | |
| continue; | |
| if (uCode >= 0) | |
| this._setEncodeChar(uCode, mbCode); | |
| else if (uCode <= NODE_START) | |
| this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); | |
| else if (uCode <= SEQ_START) | |
| this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); | |
| } | |
| } | |
| // == Encoder ================================================================== | |
| function DBCSEncoder(options, codec) { | |
| // Encoder state | |
| this.leadSurrogate = -1; | |
| this.seqObj = undefined; | |
| // Static data | |
| this.encodeTable = codec.encodeTable; | |
| this.encodeTableSeq = codec.encodeTableSeq; | |
| this.defaultCharSingleByte = codec.defCharSB; | |
| this.gb18030 = codec.gb18030; | |
| } | |
| DBCSEncoder.prototype.write = function(str) { | |
| var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), | |
| leadSurrogate = this.leadSurrogate, | |
| seqObj = this.seqObj, nextChar = -1, | |
| i = 0, j = 0; | |
| while (true) { | |
| // 0. Get next character. | |
| if (nextChar === -1) { | |
| if (i == str.length) break; | |
| var uCode = str.charCodeAt(i++); | |
| } | |
| else { | |
| var uCode = nextChar; | |
| nextChar = -1; | |
| } | |
| // 1. Handle surrogates. | |
| if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. | |
| if (uCode < 0xDC00) { // We've got lead surrogate. | |
| if (leadSurrogate === -1) { | |
| leadSurrogate = uCode; | |
| continue; | |
| } else { | |
| leadSurrogate = uCode; | |
| // Double lead surrogate found. | |
| uCode = UNASSIGNED; | |
| } | |
| } else { // We've got trail surrogate. | |
| if (leadSurrogate !== -1) { | |
| uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); | |
| leadSurrogate = -1; | |
| } else { | |
| // Incomplete surrogate pair - only trail surrogate found. | |
| uCode = UNASSIGNED; | |
| } | |
| } | |
| } | |
| else if (leadSurrogate !== -1) { | |
| // Incomplete surrogate pair - only lead surrogate found. | |
| nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. | |
| leadSurrogate = -1; | |
| } | |
| // 2. Convert uCode character. | |
| var dbcsCode = UNASSIGNED; | |
| if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence | |
| var resCode = seqObj[uCode]; | |
| if (typeof resCode === 'object') { // Sequence continues. | |
| seqObj = resCode; | |
| continue; | |
| } else if (typeof resCode == 'number') { // Sequence finished. Write it. | |
| dbcsCode = resCode; | |
| } else if (resCode == undefined) { // Current character is not part of the sequence. | |
| // Try default character for this sequence | |
| resCode = seqObj[DEF_CHAR]; | |
| if (resCode !== undefined) { | |
| dbcsCode = resCode; // Found. Write it. | |
| nextChar = uCode; // Current character will be written too in the next iteration. | |
| } else { | |
| // TODO: What if we have no default? (resCode == undefined) | |
| // Then, we should write first char of the sequence as-is and try the rest recursively. | |
| // Didn't do it for now because no encoding has this situation yet. | |
| // Currently, just skip the sequence and write current char. | |
| } | |
| } | |
| seqObj = undefined; | |
| } | |
| else if (uCode >= 0) { // Regular character | |
| var subtable = this.encodeTable[uCode >> 8]; | |
| if (subtable !== undefined) | |
| dbcsCode = subtable[uCode & 0xFF]; | |
| if (dbcsCode <= SEQ_START) { // Sequence start | |
| seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; | |
| continue; | |
| } | |
| if (dbcsCode == UNASSIGNED && this.gb18030) { | |
| // Use GB18030 algorithm to find character(s) to write. | |
| var idx = findIdx(this.gb18030.uChars, uCode); | |
| if (idx != -1) { | |
| var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); | |
| newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; | |
| newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; | |
| newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; | |
| newBuf[j++] = 0x30 + dbcsCode; | |
| continue; | |
| } | |
| } | |
| } | |
| // 3. Write dbcsCode character. | |
| if (dbcsCode === UNASSIGNED) | |
| dbcsCode = this.defaultCharSingleByte; | |
| if (dbcsCode < 0x100) { | |
| newBuf[j++] = dbcsCode; | |
| } | |
| else if (dbcsCode < 0x10000) { | |
| newBuf[j++] = dbcsCode >> 8; // high byte | |
| newBuf[j++] = dbcsCode & 0xFF; // low byte | |
| } | |
| else { | |
| newBuf[j++] = dbcsCode >> 16; | |
| newBuf[j++] = (dbcsCode >> 8) & 0xFF; | |
| newBuf[j++] = dbcsCode & 0xFF; | |
| } | |
| } | |
| this.seqObj = seqObj; | |
| this.leadSurrogate = leadSurrogate; | |
| return newBuf.slice(0, j); | |
| } | |
| DBCSEncoder.prototype.end = function() { | |
| if (this.leadSurrogate === -1 && this.seqObj === undefined) | |
| return; // All clean. Most often case. | |
| var newBuf = Buffer.alloc(10), j = 0; | |
| if (this.seqObj) { // We're in the sequence. | |
| var dbcsCode = this.seqObj[DEF_CHAR]; | |
| if (dbcsCode !== undefined) { // Write beginning of the sequence. | |
| if (dbcsCode < 0x100) { | |
| newBuf[j++] = dbcsCode; | |
| } | |
| else { | |
| newBuf[j++] = dbcsCode >> 8; // high byte | |
| newBuf[j++] = dbcsCode & 0xFF; // low byte | |
| } | |
| } else { | |
| // See todo above. | |
| } | |
| this.seqObj = undefined; | |
| } | |
| if (this.leadSurrogate !== -1) { | |
| // Incomplete surrogate pair - only lead surrogate found. | |
| newBuf[j++] = this.defaultCharSingleByte; | |
| this.leadSurrogate = -1; | |
| } | |
| return newBuf.slice(0, j); | |
| } | |
| // Export for testing | |
| DBCSEncoder.prototype.findIdx = findIdx; | |
| // == Decoder ================================================================== | |
| function DBCSDecoder(options, codec) { | |
| // Decoder state | |
| this.nodeIdx = 0; | |
| this.prevBuf = Buffer.alloc(0); | |
| // Static data | |
| this.decodeTables = codec.decodeTables; | |
| this.decodeTableSeq = codec.decodeTableSeq; | |
| this.defaultCharUnicode = codec.defaultCharUnicode; | |
| this.gb18030 = codec.gb18030; | |
| } | |
| DBCSDecoder.prototype.write = function(buf) { | |
| var newBuf = Buffer.alloc(buf.length*2), | |
| nodeIdx = this.nodeIdx, | |
| prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, | |
| seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. | |
| uCode; | |
| if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. | |
| prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); | |
| for (var i = 0, j = 0; i < buf.length; i++) { | |
| var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; | |
| // Lookup in current trie node. | |
| var uCode = this.decodeTables[nodeIdx][curByte]; | |
| if (uCode >= 0) { | |
| // Normal character, just use it. | |
| } | |
| else if (uCode === UNASSIGNED) { // Unknown char. | |
| // TODO: Callback with seq. | |
| //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | |
| i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). | |
| uCode = this.defaultCharUnicode.charCodeAt(0); | |
| } | |
| else if (uCode === GB18030_CODE) { | |
| var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | |
| var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); | |
| var idx = findIdx(this.gb18030.gbChars, ptr); | |
| uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; | |
| } | |
| else if (uCode <= NODE_START) { // Go to next trie node. | |
| nodeIdx = NODE_START - uCode; | |
| continue; | |
| } | |
| else if (uCode <= SEQ_START) { // Output a sequence of chars. | |
| var seq = this.decodeTableSeq[SEQ_START - uCode]; | |
| for (var k = 0; k < seq.length - 1; k++) { | |
| uCode = seq[k]; | |
| newBuf[j++] = uCode & 0xFF; | |
| newBuf[j++] = uCode >> 8; | |
| } | |
| uCode = seq[seq.length-1]; | |
| } | |
| else | |
| throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); | |
| // Write the character to buffer, handling higher planes using surrogate pair. | |
| if (uCode > 0xFFFF) { | |
| uCode -= 0x10000; | |
| var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); | |
| newBuf[j++] = uCodeLead & 0xFF; | |
| newBuf[j++] = uCodeLead >> 8; | |
| uCode = 0xDC00 + uCode % 0x400; | |
| } | |
| newBuf[j++] = uCode & 0xFF; | |
| newBuf[j++] = uCode >> 8; | |
| // Reset trie node. | |
| nodeIdx = 0; seqStart = i+1; | |
| } | |
| this.nodeIdx = nodeIdx; | |
| this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); | |
| return newBuf.slice(0, j).toString('ucs2'); | |
| } | |
| DBCSDecoder.prototype.end = function() { | |
| var ret = ''; | |
| // Try to parse all remaining chars. | |
| while (this.prevBuf.length > 0) { | |
| // Skip 1 character in the buffer. | |
| ret += this.defaultCharUnicode; | |
| var buf = this.prevBuf.slice(1); | |
| // Parse remaining as usual. | |
| this.prevBuf = Buffer.alloc(0); | |
| this.nodeIdx = 0; | |
| if (buf.length > 0) | |
| ret += this.write(buf); | |
| } | |
| this.nodeIdx = 0; | |
| return ret; | |
| } | |
| // Binary search for GB18030. Returns largest i such that table[i] <= val. | |
| function findIdx(table, val) { | |
| if (table[0] > val) | |
| return -1; | |
| var l = 0, r = table.length; | |
| while (l < r-1) { // always table[l] <= val < table[r] | |
| var mid = l + Math.floor((r-l+1)/2); | |
| if (table[mid] <= val) | |
| l = mid; | |
| else | |
| r = mid; | |
| } | |
| return l; | |
| } | |