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Update index.html

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- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
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- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  </html>
 
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8" />
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+ <title>Kubernetes TicTicToe</title>
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+ <meta name="viewport" content="width=device-width, initial-scale=1" />
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+ <script src="https://cdn.tailwindcss.com"></script>
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+ </head>
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+ <body class="bg-gradient-to-br from-emerald-50 to-sky-100 min-h-screen flex items-center justify-center p-6">
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+ <div class="w-full max-w-5xl bg-white rounded-2xl shadow-xl p-6">
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+ <h1 class="text-3xl md:text-4xl font-extrabold text-center text-emerald-700">Kubernetes TicTicToe</h1>
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+ <p class="text-center text-sm text-gray-600 mt-2">
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+ Source:
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+ <a class="text-blue-600 underline" target="_blank" rel="noopener"
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+ href="https://www.linkedin.com/pulse/kubernetes-fundamentals-orchestrating-containers-scale-michael-lively-kaxae/">
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+ Kubernetes Fundamentals: Orchestrating Containers at Scale — Michael Lively
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+ </a>
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+ </p>
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+
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+ <div id="banner" class="hidden bg-emerald-100 border border-emerald-300 text-emerald-900 font-semibold text-center py-2 rounded mt-4"></div>
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+
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+ <div class="mt-6 flex flex-col md:flex-row md:space-x-6 space-y-4 md:space-y-0">
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+ <!-- Board -->
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+ <div id="board" class="grid grid-cols-3 gap-2 p-2 bg-gray-50 rounded-xl border-4 border-gray-200 mx-auto"></div>
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+
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+ <!-- Question Panel -->
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+ <div id="questionPanel" class="md:w-1/2 w-full bg-gray-50 rounded-xl shadow-inner p-4">
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+ <h2 id="panelQuestion" class="text-lg md:text-xl font-semibold text-gray-800">
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+ Select a square to view the question
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+ </h2>
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+ <ul id="panelChoices" class="mt-4 space-y-2"></ul>
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+ <p id="panelHint" class="mt-3 text-sm text-gray-600 hidden"></p>
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+ <div class="mt-4 flex items-center space-x-2">
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+ <button id="hintBtn" class="px-3 py-1.5 bg-gray-200 text-gray-700 rounded hover:bg-gray-300">Show Hint</button>
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+ <button id="clearBtn" class="px-3 py-1.5 bg-white border rounded hover:bg-gray-100">Clear Panel</button>
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+ </div>
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+ </div>
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+ </div>
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+
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+ <div class="flex flex-col md:flex-row md:items-center md:justify-between mt-6 space-y-3 md:space-y-0">
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+ <p id="status" class="text-lg font-medium text-gray-800"></p>
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+ <div class="flex items-center space-x-2">
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+ <label class="text-sm text-gray-600">Mode:</label>
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+ <select id="mode" class="border rounded px-2 py-1 text-sm">
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+ <option value="two">Two Players (X vs O)</option>
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+ <option value="solo">Solo (You are X)</option>
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+ </select>
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+ <button id="restartBtn" class="px-4 py-2 bg-emerald-700 text-white rounded hover:bg-emerald-800">Restart</button>
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+ </div>
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+ </div>
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+ </div>
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+
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+ <script>
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+ // --- Utilities ---
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+ const randShuffle = (arr) => arr
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+ .map(x => ({ x, r: Math.random() }))
57
+ .sort((a,b) => a.r - b.r)
58
+ .map(o => o.x);
59
+
60
+ // --- Question bank (answers identified by 'answer' index BEFORE shuffle) ---
61
+ // Based on your article content (control plane, pods, services, workloads, scaling, CI/CD with K8s, etc.)
62
+ const QUESTION_BANK = [
63
+ {
64
+ question: 'Why do teams use Kubernetes instead of managing containers manually?',
65
+ choices: [
66
+ 'To run monoliths only',
67
+ 'To automate scaling, healing, and rollouts',
68
+ 'To replace Linux entirely',
69
+ 'To remove the need for Dockerfiles'
70
+ ],
71
+ answer: 2,
72
+ hint: 'Think automation: scale, balance, recover.'
73
+ },
74
+ {
75
+ question: 'In Kubernetes, what is the smallest deployable unit?',
76
+ choices: ['Container', 'Image', 'Pod', 'Node'],
77
+ answer: 3,
78
+ hint: 'It can hold one or more containers.'
79
+ },
80
+ {
81
+ question: 'Which component stores cluster state?',
82
+ choices: ['kubelet', 'kube-proxy', 'etcd', 'scheduler'],
83
+ answer: 3,
84
+ hint: 'Key–value store for desired/actual state.'
85
+ },
86
+ {
87
+ question: 'What does the scheduler do?',
88
+ choices: [
89
+ 'Stores secrets',
90
+ 'Assigns Pods to nodes based on resources and constraints',
91
+ 'Exposes services to the internet',
92
+ 'Builds images'
93
+ ],
94
+ answer: 2,
95
+ hint: 'Placement decisions.'
96
+ },
97
+ {
98
+ question: 'What replaced the old Dockershim integration in Kubernetes v1.24?',
99
+ choices: ['containerd/CRI-O via CRI', 'LXC directly', 'Hyper-V only', 'Bash scripts'],
100
+ answer: 1,
101
+ hint: 'Common modern runtimes are containerd and CRI-O.'
102
+ },
103
+ {
104
+ question: 'What is a Deployment primarily used for?',
105
+ choices: [
106
+ 'One Pod per node',
107
+ 'Long-running stateless workloads with rolling updates',
108
+ 'Cron-style scheduled jobs',
109
+ 'Stable network IDs and storage for stateful apps'
110
+ ],
111
+ answer: 2,
112
+ hint: 'Think rolling updates + replicas.'
113
+ },
114
+ {
115
+ question: 'Which workload ensures one Pod runs on every node?',
116
+ choices: ['StatefulSet', 'DaemonSet', 'Job', 'ReplicaSet'],
117
+ answer: 2,
118
+ hint: 'Used for log/metrics agents.'
119
+ },
120
+ {
121
+ question: 'Why do we need Services in Kubernetes?',
122
+ choices: [
123
+ 'Pods are ephemeral; Services provide stable DNS and load balancing',
124
+ 'To store images',
125
+ 'To run kernels',
126
+ 'To create CRDs automatically'
127
+ ],
128
+ answer: 1,
129
+ hint: 'Stable name in front of changing Pods.'
130
+ },
131
+ {
132
+ question: 'Which command scales a Deployment to 5 replicas?',
133
+ choices: [
134
+ 'kubectl scale deployment myapp --replicas=5',
135
+ 'kubectl run myapp --replicas=5',
136
+ 'kubectl upsize myapp 5',
137
+ 'kubectl add pods myapp 5'
138
+ ],
139
+ answer: 1,
140
+ hint: 'Use the scale subcommand.'
141
+ },
142
+ {
143
+ question: 'What best describes Kubernetes’ model?',
144
+ choices: [
145
+ 'Imperative only',
146
+ 'Declarative: you state desired end, K8s converges',
147
+ 'Interactive shell only',
148
+ 'All manual edits on live Pods'
149
+ ],
150
+ answer: 2,
151
+ hint: 'You describe the target state; controllers do the rest.'
152
+ },
153
+ {
154
+ question: 'Which component enforces that containers are healthy on a node?',
155
+ choices: ['kubelet', 'kubeadm', 'kubectl', 'kustomize'],
156
+ answer: 1,
157
+ hint: 'Node agent.'
158
+ },
159
+ {
160
+ question: 'What does kube-proxy handle?',
161
+ choices: [
162
+ 'Pod storage provisioning',
163
+ 'Scheduling decisions',
164
+ 'Cluster networking for Services/virtual IPs',
165
+ 'RBAC policy management'
166
+ ],
167
+ answer: 3,
168
+ hint: 'Traffic routing to Service backends.'
169
+ },
170
+ {
171
+ question: 'What is the main reason to use a StatefulSet?',
172
+ choices: [
173
+ 'GPU scheduling',
174
+ 'Stable identities and storage for stateful Pods',
175
+ 'One Pod per node',
176
+ 'Short-lived batch tasks'
177
+ ],
178
+ answer: 2,
179
+ hint: 'Think stable network IDs and persistent volumes.'
180
+ },
181
+ {
182
+ question: 'Which command updates the image in a Deployment?',
183
+ choices: [
184
+ 'kubectl set image deployment web web=nginx:1.27',
185
+ 'kubectl image switch web=nginx:1.27',
186
+ 'kubectl rollout change web=nginx:1.27',
187
+ 'kubectl deploy image web=nginx:1.27'
188
+ ],
189
+ answer: 1,
190
+ hint: 'Uses “set image … deployment …”.'
191
+ },
192
+ {
193
+ question: 'How do you undo a bad rollout?',
194
+ choices: [
195
+ 'kubectl rollback last',
196
+ 'kubectl rollout undo deployment web',
197
+ 'kubectl reset deployment web',
198
+ 'kubectl undo web now'
199
+ ],
200
+ answer: 2,
201
+ hint: 'Subcommand is “rollout undo”.'
202
+ },
203
+ {
204
+ question: 'How does Kubernetes achieve self-healing?',
205
+ choices: [
206
+ 'By pausing the scheduler',
207
+ 'Controllers reschedule/restart Pods to match desired state',
208
+ 'By disabling probes',
209
+ 'By editing live containers manually'
210
+ ],
211
+ answer: 2,
212
+ hint: 'Controllers reconcile actual vs. desired state.'
213
+ },
214
+ {
215
+ question: 'Why is DNS/service discovery important in K8s?',
216
+ choices: [
217
+ 'Because Pod IPs change; DNS gives a stable name',
218
+ 'It enables image scanning',
219
+ 'It configures RBAC',
220
+ 'It stores logs'
221
+ ],
222
+ answer: 1,
223
+ hint: 'Pods come and go, names should not.'
224
+ },
225
+ {
226
+ question: 'How do CI/CD and Kubernetes usually integrate?',
227
+ choices: [
228
+ 'CI builds/pushes image; CD applies Deployment for rolling update',
229
+ 'Kubernetes builds the code directly',
230
+ 'Docker Hub deploys to Pods automatically',
231
+ 'kubectl compiles the source'
232
+ ],
233
+ answer: 1,
234
+ hint: 'Pipeline builds→pushes, cluster rolls out.'
235
+ },
236
+ {
237
+ question: 'Which principle improves security and isolation of workloads?',
238
+ choices: [
239
+ 'Running all as root',
240
+ 'Namespaces, RBAC, and admission controls',
241
+ 'Disabling probes',
242
+ 'Editing containers in production'
243
+ ],
244
+ answer: 2,
245
+ hint: 'Least privilege and boundaries.'
246
+ },
247
+ {
248
+ question: 'Why are Pods considered ephemeral?',
249
+ choices: [
250
+ 'They never restart',
251
+ 'They can be replaced/rescheduled anytime; controllers keep counts',
252
+ 'They persist data by default',
253
+ 'They run only on master nodes'
254
+ ],
255
+ answer: 2,
256
+ hint: 'Treat Pods as cattle, not pets.'
257
+ }
258
+ ];
259
+
260
+ // --- Game State ---
261
+ let currentPlayer, boardState, selectedCell, cellQuestions, mode;
262
+
263
+ const boardEl = document.getElementById('board');
264
+ const statusEl = document.getElementById('status');
265
+ const bannerEl = document.getElementById('banner');
266
+ const hintBtn = document.getElementById('hintBtn');
267
+ const clearBtn = document.getElementById('clearBtn');
268
+ const panelQuestion = document.getElementById('panelQuestion');
269
+ const panelChoices = document.getElementById('panelChoices');
270
+ const panelHint = document.getElementById('panelHint');
271
+ const restartBtn = document.getElementById('restartBtn');
272
+ const modeSel = document.getElementById('mode');
273
+
274
+ function initGame() {
275
+ mode = modeSel.value;
276
+ currentPlayer = 'X';
277
+ boardState = Array(9).fill('');
278
+ bannerEl.classList.add('hidden');
279
+ statusEl.innerText = '';
280
+ selectedCell = null;
281
+
282
+ // Pick 9 questions at random, then for each, shuffle choices and remap the correct answer index
283
+ const picked = randShuffle(QUESTION_BANK).slice(0, 9).map(q => {
284
+ const original = q.choices.map((c, i) => ({ text: c, idx: i + 1 }));
285
+ const shuffled = randShuffle(original);
286
+ const newChoices = shuffled.map(o => o.text);
287
+ const newAnswerIndex = shuffled.findIndex(o => o.idx === q.answer) + 1;
288
+ return {
289
+ question: q.question,
290
+ choices: newChoices,
291
+ answer: newAnswerIndex,
292
+ hint: q.hint || ''
293
+ };
294
+ });
295
+ cellQuestions = picked;
296
+
297
+ panelQuestion.innerText = 'Select a square to view the question';
298
+ panelChoices.innerHTML = '';
299
+ panelHint.classList.add('hidden');
300
+ panelHint.innerText = '';
301
+
302
+ renderBoard();
303
+ }
304
+
305
+ function renderBoard() {
306
+ boardEl.innerHTML = '';
307
+ boardState.forEach((mark, idx) => {
308
+ const btn = document.createElement('button');
309
+ let cls = 'bg-white h-24 w-24 md:h-28 md:w-28 flex items-center justify-center text-3xl font-extrabold rounded-xl shadow hover:bg-gray-100 transition';
310
+ if (mark === 'X') cls += ' text-emerald-700';
311
+ if (mark === 'O') cls += ' text-sky-700';
312
+ btn.className = cls;
313
+ btn.innerText = mark;
314
+ btn.disabled = mark !== '';
315
+ btn.addEventListener('click', () => openQuestion(idx));
316
+ boardEl.appendChild(btn);
317
+ });
318
+ statusEl.innerText = `Current: ${currentPlayer}`;
319
+ }
320
+
321
+ function openQuestion(idx) {
322
+ selectedCell = idx;
323
+ const q = cellQuestions[idx];
324
+ panelQuestion.innerText = q.question;
325
+ panelChoices.innerHTML = '';
326
+ panelHint.classList.add('hidden');
327
+ panelHint.innerText = q.hint || '';
328
+ q.choices.forEach((c, i) => {
329
+ const li = document.createElement('li');
330
+ const btn = document.createElement('button');
331
+ btn.innerText = c;
332
+ btn.className = 'w-full text-left px-4 py-2 bg-gray-100 rounded hover:bg-gray-200';
333
+ btn.addEventListener('click', () => handleAnswer(i + 1));
334
+ li.appendChild(btn);
335
+ panelChoices.appendChild(li);
336
+ });
337
+ }
338
+
339
+ function handleAnswer(choice) {
340
+ const q = cellQuestions[selectedCell];
341
+ if (choice === q.answer) {
342
+ boardState[selectedCell] = currentPlayer;
343
+ renderBoard();
344
+ if (checkWin(currentPlayer)) return endGame(`${currentPlayer} wins!`);
345
+ if (boardState.every(c => c)) return endGame('Stalemate!');
346
+ // Switch to next player (or AI turn)
347
+ currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
348
+ statusEl.innerText = `Current: ${currentPlayer}`;
349
+ if (mode === 'solo' && currentPlayer === 'O') {
350
+ setTimeout(aiMove, 450);
351
+ }
352
+ } else {
353
+ alert('Incorrect! Turn missed.');
354
+ currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
355
+ statusEl.innerText = `Current: ${currentPlayer}`;
356
+ if (mode === 'solo' && currentPlayer === 'O') {
357
+ setTimeout(aiMove, 450);
358
+ }
359
+ }
360
+ }
361
+
362
+ function checkWin(player) {
363
+ const wins = [
364
+ [0,1,2],[3,4,5],[6,7,8],
365
+ [0,3,6],[1,4,7],[2,5,8],
366
+ [0,4,8],[2,4,6]
367
+ ];
368
+ return wins.some(combo => combo.every(i => boardState[i] === player));
369
+ }
370
+
371
+ function endGame(msg) {
372
+ bannerEl.innerText = `🎉 ${msg}`;
373
+ bannerEl.classList.remove('hidden');
374
+ document.querySelectorAll('#board button').forEach(b => b.disabled = true);
375
+ }
376
+
377
+ // Simple AI: pick the first available square and ask/answer its question randomly (50/50 correct).
378
+ // Keeps focus on learning while enabling solo play.
379
+ function aiMove() {
380
+ const open = boardState.map((v,i) => v === '' ? i : null).filter(v => v !== null);
381
+ if (open.length === 0) return;
382
+ const pick = open[Math.floor(Math.random() * open.length)];
383
+ // AI "answers" with a random chance to be correct; you can adjust difficulty here.
384
+ const q = cellQuestions[pick];
385
+ const aiCorrect = Math.random() < 0.55; // slightly better than random
386
+ if (aiCorrect) {
387
+ boardState[pick] = 'O';
388
+ renderBoard();
389
+ if (checkWin('O')) return endGame('O wins!');
390
+ if (boardState.every(c => c)) return endGame('Stalemate!');
391
+ currentPlayer = 'X';
392
+ statusEl.innerText = `Current: ${currentPlayer}`;
393
+ } else {
394
+ // AI misses turn
395
+ currentPlayer = 'X';
396
+ statusEl.innerText = `Current: ${currentPlayer}`;
397
+ }
398
+ }
399
+
400
+ hintBtn.addEventListener('click', () => panelHint.classList.toggle('hidden'));
401
+ clearBtn.addEventListener('click', () => {
402
+ panelQuestion.innerText = 'Select a square to view the question';
403
+ panelChoices.innerHTML = '';
404
+ panelHint.classList.add('hidden');
405
+ panelHint.innerText = '';
406
+ });
407
+ restartBtn.addEventListener('click', initGame);
408
+ modeSel.addEventListener('change', initGame);
409
+
410
+ // Start
411
+ initGame();
412
+ </script>
413
+ </body>
414
  </html>