Trist4x commited on
Commit
dde5ac9
1 Parent(s): 1eabe7b

Make explode and scaleup more easy to trigger by NPCScientist

Browse files
Files changed (1) hide show
  1. cubzh.lua +10 -11
cubzh.lua CHANGED
@@ -30,6 +30,7 @@ end
30
  local SIMULATION_NAME = "Islands" .. tostring(math.random())
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  local SIMULATION_DESCRIPTION = "Three floating islands."
32
 
 
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  local skills = {
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  {
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  name = "SAY",
@@ -135,8 +136,8 @@ local skills = {
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  action_format_str = "{protagonist_name} followed {target_name} for a while.",
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  },
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  {
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- name = "EXPLODE",
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- description = "Explodes in a fireball - Hell yeah!",
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  parameter_types = { "character" },
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
@@ -153,7 +154,7 @@ local skills = {
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  npc.avatar.IsHidden = false
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  end)
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  end,
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- action_format_str = "{protagonist_name} exploded!",
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  },--[[
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  {
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  name = "GIVEAPPLE",
@@ -162,19 +163,17 @@ local skills = {
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
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  if not npc then print("Can't find npc") return end
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-
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  local shape = MutableShape()
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  shape:AddBlock(Color.Red, 0, 0, 0)
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  shape.Scale = 4
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  Player:EquipRightHand(shape)
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-
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  dialog:create("Here is an apple for you!", npc.avatar.Head)
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  end,
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  action_format_str = "{protagonist_name} gave you a piece of bread!"
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- },
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  {
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- name = "SCALEUP",
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- description = "Double your height",
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  parameter_types = {"character"},
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
@@ -184,7 +183,7 @@ local skills = {
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  dialog:create("I am taller than you now!", npc.avatar.Head)
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  end,
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  action_format_str = "{protagonist_name} doubled his height!"
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- },--]]
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  {
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  name = "GIVEHAT",
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  description = "Give a party hat to someone",
@@ -253,11 +252,11 @@ local NPCs = {
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  name = "npcscientist",
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  gameName = "Scientist",
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  physicalDescription = "Short, with a stern expression and sharp eyes",
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- psychologicalProfile = "Grumpy but insightful, suspicious yet intelligent",
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  currentLocationName = "Scientist Island",
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  initialReflections = {
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  "I just arrived on this island to feed my pet, he loves tulips so much.",
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- "I was just eating before I stood up to start the radio, I don't know which song I should start",
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  "I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
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  "I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
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  },
 
30
  local SIMULATION_NAME = "Islands" .. tostring(math.random())
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  local SIMULATION_DESCRIPTION = "Three floating islands."
32
 
33
+
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  local skills = {
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  {
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  name = "SAY",
 
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  action_format_str = "{protagonist_name} followed {target_name} for a while.",
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  },
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  {
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+ name = "FIRECRACKER",
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+ description = "Perform a fun, harmless little explosion to make people laugh!",
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  parameter_types = { "character" },
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
 
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  npc.avatar.IsHidden = false
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  end)
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  end,
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+ action_format_str = "{protagonist_name} exploded like a firecracker, with a bang!",
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  },--[[
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  {
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  name = "GIVEAPPLE",
 
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
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  if not npc then print("Can't find npc") return end
 
166
  local shape = MutableShape()
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  shape:AddBlock(Color.Red, 0, 0, 0)
168
  shape.Scale = 4
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  Player:EquipRightHand(shape)
 
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  dialog:create("Here is an apple for you!", npc.avatar.Head)
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  end,
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  action_format_str = "{protagonist_name} gave you a piece of bread!"
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+ }, --]]
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  {
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+ name = "GIANT",
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+ description = "Double your height to become a giant for a few seconds.",
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  parameter_types = {"character"},
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  callback = function(client, action)
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  local npc = client:getNpc(action.character_id)
 
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  dialog:create("I am taller than you now!", npc.avatar.Head)
184
  end,
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  action_format_str = "{protagonist_name} doubled his height!"
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+ },
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  {
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  name = "GIVEHAT",
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  description = "Give a party hat to someone",
 
252
  name = "npcscientist",
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  gameName = "Scientist",
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  physicalDescription = "Short, with a stern expression and sharp eyes",
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+ psychologicalProfile = "Grumpy but insightful, this scientist loves to surprise his guests with cool tricks! For example, he frequently lights up little firecrackers to create harmless and fun explosions.",
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  currentLocationName = "Scientist Island",
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  initialReflections = {
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  "I just arrived on this island to feed my pet, he loves tulips so much.",
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+ "Yesterday, you were visited by a newcomer. He asked you to perform fun tricks like increase your size or create little explosions - you complied merrily!",
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  "I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
261
  "I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
262
  },