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href="../index.html">Docs</a> »</li> <li><a href="index.html">Animation & Rigging</a> »</li> <li>Actions</li> <li class="wy-breadcrumbs-aside"> <a href="../_sources/animation/actions.rst.txt" rel="nofollow"> View page source</a> </li> </ul> <hr/> </div> <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> <div itemprop="articleBody"> <div class="section" id="actions"> <span id="bpy-ops-action"></span><span id="bpy-types-action"></span><h1>Actions<a class="headerlink" href="#actions" title="Permalink to this headline">¶</a></h1> <p>When animating objects and properties in Blender, Actions record and contain the data. As everything else in Blender, Actions are data-blocks.</p> <div class="figure" id="id1"> <img alt="../_images/animation_actions_data3.png" src="../_images/animation_actions_data3.png" /> <p class="caption"><span class="caption-text">Actions.</span></p> </div> <p>So when you animate an object by changing its location with keyframes, the animation is saved to the Action.</p> <p>Each property has a channel which it is recorded to, for example, Cube.location.x is recorded to Channel X Location. The <em>X location</em> and <em>Y location</em> properties can be shared across multiple objects, if all objects have <em>X location</em> and <em>Y location</em> properties beneath them.</p> <div class="figure" id="id2"> <img alt="../_images/animation_actions_keyframes.png" src="../_images/animation_actions_keyframes.png" /> <p class="caption"><span class="caption-text">Graph Editor. Each channel has an F-curve represented by the lines between the keyframes.</span></p> </div> <dl class="docutils"> <dt>Actions</dt> <dd>Record and contain animation data.</dd> <dt>Groups</dt> <dd>Are groups of channels.</dd> <dt>Channels</dt> <dd>Record properties.</dd> <dt>F-Curves</dt> <dd><a class="reference internal" href="../editors/graph_editor/fcurves/introduction.html"><span class="doc">F-Curves</span></a> are used to interpolate the difference between the keyframes.</dd> <dt>Keyframes</dt> <dd><a class="reference internal" href="keyframes/introduction.html"><span class="doc">Keyframes</span></a> are used to set the values of properties bound to a point in time.</dd> </dl> <div class="section" id="working-with-actions"> <h2>Working with Actions<a class="headerlink" href="#working-with-actions" title="Permalink to this headline">¶</a></h2> <div class="figure align-right" id="id3"> <img alt="../_images/animation_actions_create.png" src="../_images/animation_actions_create.png" /> <p class="caption"><span class="caption-text">The Action data-block menu.</span></p> </div> <p>When you first animate an object by adding keyframes, Blender creates an <em>Action</em> to record the data.</p> <p><em>Actions</em> can be managed with the <em>Action data-block menu</em> in the Dope Sheet <a class="reference internal" href="../editors/dope_sheet/action.html"><span class="doc">Action Editor</span></a> header, or the Sidebar region of the <a class="reference internal" href="../editors/nla/properties_modifiers.html"><span class="doc">NLA Editor</span></a>.</p> <p>If you are making multiple actions for the same object, press the shield button for each action. This will give the actions a <em>Fake User</em> and will make Blender save the unlinked actions.</p> <p>Objects can only use one <em>Action</em> at a time for editing. The <a class="reference internal" href="../editors/nla/index.html"><span class="doc">NLA Editor</span></a> is used to blend multiple actions together.</p> </div> <div class="section" id="bake-action"> <span id="bpy-ops-nla-bake"></span><h2>Bake Action<a class="headerlink" href="#bake-action" title="Permalink to this headline">¶</a></h2> <div class="refbox admonition"> <p class="first admonition-title">Reference</p> <table class="last docutils field-list" frame="void" rules="none"> <col class="field-name" /> <col class="field-body" /> <tbody valign="top"> <tr class="field-odd field"><th class="field-name">Editor:</th><td class="field-body">3D View</td> </tr> <tr class="field-even field"><th class="field-name">Mode:</th><td class="field-body">Object and Pose Modes</td> </tr> <tr class="field-odd field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Object/Pose ‣ Animation ‣ Bake Action…</span></td> </tr> </tbody> </table> </div> <p>The <em>Bake Action</em> tool will apply interpolated frames into individual keyframes. This can be useful for adding deviation to a cyclic action like a <a class="reference internal" href="../glossary/index.html#term-walk-cycle"><span class="xref std std-term">walk cycle</span></a>. This can also useful for keyframe animations created from drivers or constraints.</p> </div> </div> </div> </div> <footer> <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> <a href="drivers/index.html" class="btn btn-neutral float-right" title="Drivers" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> <a href="constraints/relationship/shrinkwrap.html" class="btn btn-neutral float-left" title="Shrinkwrap Constraint" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> </div> <hr/> <div role="contentinfo"> <p> © Copyright : This page is licensed under a CC-BY-SA 4.0 Int. 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