ai-auto-train-unreal-engine5.5-metahumans-vllms-reasoning-video-game-builder-app
/
wireframe.rst.txt
.. _bpy.types.WireframeModifier: | |
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Wireframe Modifier | |
****************** | |
The *Wireframe* modifier transforms a mesh into a wireframe by iterating over its | |
faces, collecting all edges and turning those edges into four sided polygons. | |
Be aware of the fact that your mesh needs to have faces to be wireframed. | |
You can define the thickness, the material and several other parameters of the generated | |
wireframe dynamically via the given modifier options. | |
Options | |
======= | |
.. figure:: /images/modeling_modifiers_generate_wireframe_panel.png | |
:align: right | |
The Wireframe modifier. | |
Thickness | |
The depth or size of the wireframes. | |
Offset | |
A value between (-1 to 1) to change whether the wireframes are | |
generated inside or outside of the original mesh. | |
Set to zero, *Offset* will center the wireframes around the original edges. | |
Vertex Group | |
Restrict the modifier to only this vertex group. | |
Invert | |
Inverts the vertex group weights. | |
Factor | |
Percentage that the vertex has influence over the final wireframe result. | |
Crease Edges | |
This option is intended for usage with | |
the :doc:`Subdivision </modeling/modifiers/generate/subdivision_surface>` modifier. | |
Enable this option to crease edges on their junctions and prevent large curved intersections. | |
Crease Weight | |
Define how much crease (0 to 1, nothing to full) the junctions should receive. | |
Even Thickness | |
Maintain thickness by adjusting for sharp corners. Sometimes improves quality but also increases computation time. | |
Relative Thickness | |
Determines the edge thickness by the length of the edge. Longer edges will be thicker. | |
Boundary | |
Creates wireframes on mesh island boundaries. | |
Replace Original | |
If this option is enabled, the original mesh is replaced by the generated wireframe. | |
If not, the wireframe is generated on top of it. | |
Material Offset | |
Uses the chosen material index as the material for the wireframe; | |
this is applied as an offset from the first material. | |
.. warning:: | |
Wireframe thickness is an approximation. While *Even Thickness* should yield good results in many cases, | |
skinny faces can cause ugly spikes. In this case you can either reduce the extreme angles in the geometry | |
or disable the *Even Thickness* option. | |
Examples | |
======== | |
.. figure:: /images/modeling_modifiers_generate_wireframe_result.jpg | |
:width: 420px | |
Wireframes on a displaced plane. | |
In this example, the wireframes carry a second (dark) material while the displaced plane uses its original one. | |
.. figure:: /images/modeling_modifiers_generate_wireframe_example-weights.png | |
:width: 420px | |
Vertex Group weighting. | |
The weights of the vertex group gradually change from 0 to 1. | |
.. figure:: /images/modeling_modifiers_generate_wireframe_example-crease.png | |
:width: 420px | |
Wireframe and Subdivision Surface modifier. | |
Cube with enabled *Crease Edges* option. The *Crease Weight* is set to 0, 0.5 and 1. | |