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.. _bpy.types.ScrewModifier: |
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Screw Modifier |
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The *Screw* modifier is similar to the :doc:`Screw </modeling/meshes/editing/duplicating/screw>` tool |
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in the *Toolbar*, in that it takes a profile object, a mesh or a curve, to create a helix-like shape. |
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.. figure:: /images/modeling_modifiers_generate_screw_align.png |
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:width: 540px |
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Properly aligning the profile object is important. |
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The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis. |
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Options |
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.. figure:: /images/modeling_modifiers_generate_screw_panel.png |
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:align: right |
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The Screw modifier. |
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Axis |
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The axis along which the helix will be built. |
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Screw |
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The height of one helix iteration. |
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Axis Object |
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The name of an object to define the axis direction. |
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Object Screw |
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Use the distance from the *Axis Object* to define the height of one helix iteration. |
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Angle |
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Degrees for a single helix revolution. |
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Steps |
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Number of steps used for a single revolution displayed in the 3D View. Beware of setting this higher than |
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*Render Steps*, which is the value used for rendering. |
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Render Steps |
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As above, but used during render time. Increase to improve quality. |
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Smooth Shading |
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Output faces with smooth shading rather than flat shading. |
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The smooth/flat shading of the input geometry is not preserved. |
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Calc Order |
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Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves. |
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Flip |
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Flip normals direction. |
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Iterations |
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Number of revolutions. |
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Stretch U/V |
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Stretch the UV coordinates from (0.0 to 1.0) when UVs are present. |
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Merge Vertices |
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Merge vertices that lie on the axis of rotation. |
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Use this to close off end points with a triangle fan. |
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Merge Distance |
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Vertices under this distance to the axis are merged. |
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