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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Chofko the Octopus: Dynamic Life Simulator</title>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/1.2.0/aframe.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/cannon.js/0.6.2/cannon.min.js"></script>
    <style>
      .controls {
        position: absolute;
        bottom: 20px;
        left: 50%;
        transform: translateX(-50%);
        display: flex;
        gap: 10px;
      }
      .controls button {
        padding: 10px 20px;
        font-size: 16px;
        cursor: pointer;
      }
    </style>
  </head>
  <body>
    <a-scene physics="debug: true;">
      <a-assets>
        <img id="sky" src="/api/placeholder/1024/512" alt="surrealist sky">
      </a-assets>

      <a-sky src="#sky"></a-sky>

      <a-entity id="chofko" dynamic-body position="0 1.5 -3">
        <a-sphere color="#FF69B4" radius="0.5"></a-sphere>
        <a-text value="Chofko" position="0 0.75 0" align="center" color="#FFF" scale="0.5 0.5 0.5"></a-text>
        <a-entity id="tentacles"></a-entity>
      </a-entity>

      <a-plane static-body position="0 0 -4" rotation="-90 0 0" width="50" height="50" color="#7BC8A4"></a-plane>

      <a-entity id="particles" position="0 0.1 -4"></a-entity>

      <a-entity id="camera" camera look-controls position="0 10 0" rotation="-45 0 0"></a-entity>
    </a-scene>

    <div class="controls">
      <button onclick="move('left')">Left</button>
      <button onclick="move('right')">Right</button>
      <button onclick="move('up')">Up</button>
      <button onclick="move('down')">Down</button>
    </div>

    <script>
      // Chofko movement
      const chofko = document.querySelector('#chofko');
      let velocity = new THREE.Vector3();
      const maxSpeed = 0.1;
      const acceleration = 0.01;
      const deceleration = 0.995;

      function move(direction) {
        switch(direction) {
          case 'left':
            velocity.x -= acceleration;
            break;
          case 'right':
            velocity.x += acceleration;
            break;
          case 'up':
            velocity.z -= acceleration;
            break;
          case 'down':
            velocity.z += acceleration;
            break;
        }
        velocity.clampScalar(-maxSpeed, maxSpeed);
      }

      // Create tentacles
      const tentacleColors = ['#FF0000', '#00FF00', '#0000FF', '#FFFF00', '#FF00FF', '#00FFFF', '#FFA500', '#800080'];
      const tentaclesEntity = document.querySelector('#tentacles');
      
      for (let i = 0; i < 8; i++) {
        const angle = (i / 8) * Math.PI * 2;
        const x = Math.cos(angle) * 0.5;
        const z = Math.sin(angle) * 0.5;
        const tentacle = document.createElement('a-entity');
        tentacle.setAttribute('geometry', {primitive: 'cylinder', radius: 0.05, height: 1});
        tentacle.setAttribute('material', {color: tentacleColors[i]});
        tentacle.setAttribute('position', {x: x, y: -0.5, z: z});
        tentacle.setAttribute('rotation', {x: 90, y: 0, z: (i * 45) + 90});
        tentaclesEntity.appendChild(tentacle);
      }

      // Particle life simulation
      const particlesEntity = document.querySelector('#particles');
      const particleCount = 100;
      const particles = [];

      class Particle {
        constructor(x, z, color) {
          this.entity = document.createElement('a-sphere');
          this.entity.setAttribute('radius', 0.1);
          this.entity.setAttribute('color', color);
          this.entity.setAttribute('position', {x: x, y: 0.1, z: z});
          particlesEntity.appendChild(this.entity);
          
          this.velocity = new THREE.Vector3(
            (Math.random() - 0.5) * 0.02,
            0,
            (Math.random() - 0.5) * 0.02
          );
          
          particles.push(this);
        }

        update() {
          const position = this.entity.getAttribute('position');
          position.x += this.velocity.x;
          position.z += this.velocity.z;

          // Boundary check
          if (Math.abs(position.x) > 25) this.velocity.x *= -1;
          if (Math.abs(position.z) > 25) this.velocity.z *= -1;

          this.entity.setAttribute('position', position);
        }
      }

      // Create initial particles
      for (let i = 0; i < particleCount; i++) {
        new Particle(
          (Math.random() - 0.5) * 50,
          (Math.random() - 0.5) * 50,
          `hsl(${Math.random() * 360}, 100%, 50%)`
        );
      }

      // Breeding function
      function breed(p1, p2) {
        const x = (p1.entity.getAttribute('position').x + p2.entity.getAttribute('position').x) / 2;
        const z = (p1.entity.getAttribute('position').z + p2.entity.getAttribute('position').z) / 2;
        const color = p1.entity.getAttribute('color');
        new Particle(x, z, color);
      }

      // Main game loop
      function gameLoop() {
        // Update Chofko's position
        velocity.multiplyScalar(deceleration);
        const position = chofko.getAttribute('position');
        position.x += velocity.x;
        position.z += velocity.z;
        chofko.setAttribute('position', position);

        // Update particles
        particles.forEach(p => p.update());

        // Check for breeding
        for (let i = 0; i < particles.length; i++) {
          for (let j = i + 1; j < particles.length; j++) {
            const p1 = particles[i].entity.getAttribute('position');
            const p2 = particles[j].entity.getAttribute('position');
            const distance = new THREE.Vector3(p1.x, p1.y, p1.z).distanceTo(new THREE.Vector3(p2.x, p2.y, p2.z));
            
            if (distance < 0.3 && Math.random() < 0.001 && particles.length < 200) {
              breed(particles[i], particles[j]);
            }
          }
        }

        requestAnimationFrame(gameLoop);
      }

      gameLoop();

      // Keyboard controls
      document.addEventListener('keydown', (event) => {
        switch(event.key) {
          case 'ArrowLeft':
            move('left');
            break;
          case 'ArrowRight':
            move('right');
            break;
          case 'ArrowUp':
            move('up');
            break;
          case 'ArrowDown':
            move('down');
            break;
        }
      });
    </script>
  </body>
</html>