Update index.html
Browse files- index.html +456 -88
    	
        index.html
    CHANGED
    
    | @@ -26,7 +26,7 @@ | |
| 26 | 
             
                        border-radius: 20px;
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| 27 | 
             
                        padding: 30px;
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| 28 | 
             
                        box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
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| 29 | 
            -
                        max-width:  | 
| 30 | 
             
                        width: 100%;
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| 31 | 
             
                    }
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| 32 |  | 
| @@ -46,6 +46,7 @@ | |
| 46 | 
             
                        border-radius: 10px;
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| 47 | 
             
                        overflow: hidden;
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| 48 | 
             
                        box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
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|  | |
| 49 | 
             
                    }
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| 50 |  | 
| 51 | 
             
                    canvas {
         | 
| @@ -61,6 +62,7 @@ | |
| 61 | 
             
                        gap: 15px;
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| 62 | 
             
                        margin: 20px 0;
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| 63 | 
             
                        flex-wrap: wrap;
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| 64 | 
             
                    }
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| 65 |  | 
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                    button {
         | 
| @@ -85,6 +87,35 @@ | |
| 85 | 
             
                        transform: translateY(0);
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| 86 | 
             
                    }
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| 88 | 
             
                    .info-panel {
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                        background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
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| 90 | 
             
                        padding: 15px;
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| @@ -123,17 +154,19 @@ | |
| 123 | 
             
                        display: flex;
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                        align-items: center;
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| 125 | 
             
                        justify-content: center;
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| 126 | 
            -
                        gap:  | 
| 127 | 
             
                        margin-top: 20px;
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| 128 | 
             
                        padding: 15px;
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| 129 | 
             
                        background: #f8f9fa;
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| 130 | 
             
                        border-radius: 10px;
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| 131 | 
             
                    }
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| 132 |  | 
| 133 | 
             
                    .legend-item {
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| 134 | 
             
                        display: flex;
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| 135 | 
             
                        align-items: center;
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| 136 | 
             
                        gap: 8px;
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| 137 | 
             
                    }
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| 138 |  | 
| 139 | 
             
                    .legend-color {
         | 
| @@ -143,6 +176,11 @@ | |
| 143 | 
             
                        border: 1px solid #ddd;
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| 144 | 
             
                    }
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| 145 |  | 
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| 146 | 
             
                    .tooltip {
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| 147 | 
             
                        position: absolute;
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| 148 | 
             
                        background: rgba(0, 0, 0, 0.9);
         | 
| @@ -174,6 +212,13 @@ | |
| 174 | 
             
                        outline: none;
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| 175 | 
             
                        box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.2);
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| 176 | 
             
                    }
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| 177 | 
             
                </style>
         | 
| 178 | 
             
            </head>
         | 
| 179 | 
             
            <body>
         | 
| @@ -184,13 +229,20 @@ | |
| 184 | 
             
                        <button onclick="generateNewTerrain()">🏔️ 새로운 지형 생성</button>
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| 185 | 
             
                        <button onclick="toggleContours()">📊 등고선 표시/숨기기</button>
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| 186 | 
             
                        <button onclick="toggleHeatmap()">🌡️ 히트맵 전환</button>
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| 187 | 
            -
                        <button onclick=" | 
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| 188 | 
             
                        <select id="terrainType" onchange="changeTerrainType()">
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| 189 | 
             
                            <option value="mountain">⛰️ 산악 지형</option>
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| 190 | 
             
                            <option value="valley">🏞️ 계곡 지형</option>
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| 191 | 
             
                            <option value="plateau">🏔️ 고원 지형</option>
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| 192 | 
            -
                            <option value=" | 
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| 193 | 
             
                        </select>
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| 194 | 
             
                        <button onclick="exportMap()">💾 지도 저장</button>
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| 195 | 
             
                    </div>
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| 196 |  | 
| @@ -199,6 +251,10 @@ | |
| 199 | 
             
                        <div class="tooltip" id="tooltip"></div>
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| 200 | 
             
                    </div>
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| 201 |  | 
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| 202 | 
             
                    <div class="info-panel">
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| 203 | 
             
                        <div class="info-item">
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| 204 | 
             
                            <div class="info-label">좌표</div>
         | 
| @@ -213,27 +269,43 @@ | |
| 213 | 
             
                            <div class="info-value" id="slope">-</div>
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| 214 | 
             
                        </div>
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| 215 | 
             
                        <div class="info-item">
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| 216 | 
            -
                            <div class="info-label" | 
| 217 | 
            -
                            <div class="info-value" | 
| 218 | 
             
                        </div>
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| 219 | 
             
                    </div>
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| 220 |  | 
| 221 | 
             
                    <div class="legend">
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| 222 | 
             
                        <div class="legend-item">
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| 223 | 
             
                            <div class="legend-color" style="background: #0d4f8b;"></div>
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| 224 | 
            -
                            <span | 
| 225 | 
             
                        </div>
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| 226 | 
             
                        <div class="legend-item">
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| 227 | 
             
                            <div class="legend-color" style="background: #61a861;"></div>
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| 228 | 
            -
                            <span | 
| 229 | 
             
                        </div>
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| 230 | 
             
                        <div class="legend-item">
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| 231 | 
             
                            <div class="legend-color" style="background: #f5deb3;"></div>
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| 232 | 
            -
                            <span | 
| 233 | 
             
                        </div>
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| 234 | 
             
                        <div class="legend-item">
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| 235 | 
             
                            <div class="legend-color" style="background: #8b4513;"></div>
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| 236 | 
            -
                            <span | 
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| 237 | 
             
                        </div>
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| 238 | 
             
                    </div>
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| 239 | 
             
                </div>
         | 
| @@ -249,22 +321,32 @@ | |
| 249 | 
             
                    canvas.width = WIDTH;
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| 250 | 
             
                    canvas.height = HEIGHT;
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| 251 |  | 
| 252 | 
            -
                    //  | 
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| 253 | 
             
                    let heightMap = [];
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| 254 | 
             
                    let showContours = true;
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| 255 | 
             
                    let showHeatmap = false;
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| 256 | 
            -
                    let  | 
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| 257 | 
             
                    let terrainType = 'mountain';
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| 258 |  | 
| 259 | 
            -
                    // 노이즈 함수 | 
| 260 | 
            -
                    function noise(x, y, scale, octaves) {
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| 261 | 
             
                        let value = 0;
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| 262 | 
             
                        let amplitude = 1;
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| 263 | 
             
                        let frequency = scale;
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| 264 | 
             
                        let maxValue = 0;
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| 265 |  | 
| 266 | 
             
                        for (let i = 0; i < octaves; i++) {
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            -
                            value += amplitude * simpleNoise(x * frequency, y * frequency);
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| 268 | 
             
                            maxValue += amplitude;
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                            amplitude *= 0.5;
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| 270 | 
             
                            frequency *= 2;
         | 
| @@ -280,9 +362,15 @@ | |
| 280 |  | 
| 281 | 
             
                    // 지형 생성 함수
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| 282 | 
             
                    function generateTerrain() {
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| 283 | 
             
                        heightMap = [];
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| 284 | 
             
                        const gridSize = 100;
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| 285 |  | 
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| 286 | 
             
                        for (let y = 0; y < gridSize; y++) {
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| 287 | 
             
                            heightMap[y] = [];
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| 288 | 
             
                            for (let x = 0; x < gridSize; x++) {
         | 
| @@ -290,36 +378,36 @@ | |
| 290 |  | 
| 291 | 
             
                                switch(terrainType) {
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| 292 | 
             
                                    case 'mountain':
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                                        height  | 
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                                        height += noise(x, y, 0. | 
| 296 | 
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                                        height += noise(x, y, 0.1, 2) * 0.1;
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| 297 | 
             
                                        height = Math.pow(Math.abs(height), 1.2) * Math.sign(height);
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| 298 | 
             
                                        break;
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| 299 |  | 
| 300 | 
             
                                    case 'valley':
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| 301 | 
            -
                                        // 계곡 지형
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| 302 | 
             
                                        const distX = (x - gridSize/2) / gridSize;
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| 303 | 
             
                                        const distY = (y - gridSize/2) / gridSize;
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| 304 | 
             
                                        const dist = Math.sqrt(distX*distX + distY*distY);
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            -
                                        height = noise(x, y, 0.03, 4) * 0.5;
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| 306 | 
             
                                        height *= (1 - dist * 0.5);
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                                        height -= dist * 0.3;
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| 308 | 
             
                                        break;
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| 309 |  | 
| 310 | 
             
                                    case 'plateau':
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            -
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                                        height = noise(x, y, 0. | 
| 313 | 
            -
                                         | 
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                                        break;
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| 315 |  | 
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            -
                                    case ' | 
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                                        //  | 
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                                        const centerY = (y - gridSize/2) / gridSize;
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                                        const radius = Math.sqrt(centerX*centerX + centerY*centerY);
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                                        height = noise(x, y, 0.03, 5) * 0.6;
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| 322 | 
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                                        height *= Math.max(0, 1 - radius * 2);
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                                        break;
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| 324 | 
             
                                }
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| 325 |  | 
| @@ -328,18 +416,179 @@ | |
| 328 | 
             
                                heightMap[y][x] = height;
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                            }
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                        }
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                    }
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                    //  | 
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                    function  | 
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                         | 
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                        const  | 
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                        for (let  | 
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                        }
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            -
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                    }
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| 344 |  | 
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                    // 지도 그리기
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| @@ -350,40 +599,73 @@ | |
| 350 | 
             
                        const cellWidth = WIDTH / gridSize;
         | 
| 351 | 
             
                        const cellHeight = HEIGHT / gridSize;
         | 
| 352 |  | 
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            -
                        // 배경 그리기 | 
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                        for (let y = 0; y < gridSize; y++) {
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                            for (let x = 0; x < gridSize; x++) {
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                                const height = heightMap[y][x];
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                                if (showHeatmap) {
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            -
                                    // 히트맵 색상
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                                    const hue = (1 - height) * 240;
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                                    ctx.fillStyle = `hsl(${hue}, 70%, 50%)`;
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                                } else {
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            -
                                    // 지형 색상
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                                    ctx.fillStyle = getTerrainColor(height);
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                                }
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                                        cellWidth + 1,
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                                        cellHeight + 1
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                                    );
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                                } else {
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                                    ctx.fillRect(
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                                        x * cellWidth,
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                                        y * cellHeight,
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                                        cellWidth + 1,
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                                        cellHeight + 1
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            -
                                    );
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                                }
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                            }
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                        }
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| 387 | 
             
                        // 등고선 그리기
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                        if (showContours) {
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                            ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
         | 
| @@ -414,7 +696,6 @@ | |
| 414 | 
             
                                    }
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                                }
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            -
                                // 주 등고선은 굵게
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                                if (level % 0.2 === 0) {
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                                    ctx.lineWidth = 2;
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                                    ctx.strokeStyle = 'rgba(0, 0, 0, 0.5)';
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| @@ -427,23 +708,44 @@ | |
| 427 | 
             
                            }
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                        }
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                        //  | 
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                            ctx.beginPath();
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                            ctx.moveTo(i * cellWidth, 0);
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                            ctx.lineTo(i * cellWidth, HEIGHT);
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                            ctx.stroke();
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                    }
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                    // Marching squares  | 
| 447 | 
             
                    function drawContourCell(x, y, width, height, corners, level) {
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| 448 | 
             
                        let state = 0;
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| 449 | 
             
                        if (corners[0] > level) state |= 1;
         | 
| @@ -500,20 +802,42 @@ | |
| 500 | 
             
                        ctx.lineTo(x2, y2);
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                    }
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                    //  | 
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| 504 | 
             
                    function getTerrainColor(height) {
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            -
                        if (height < 0. | 
| 506 | 
            -
                        if (height < 0. | 
| 507 | 
            -
                        if (height < 0. | 
| 508 | 
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                        if (height < 0. | 
| 509 | 
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                        if (height < 0. | 
| 510 | 
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                        if (height < 0. | 
| 511 | 
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                        if (height < 0. | 
| 512 | 
            -
                        if (height < 0. | 
| 513 | 
            -
                        return '#fff'; | 
| 514 | 
             
                    }
         | 
| 515 |  | 
| 516 | 
            -
                    // 마우스 이벤트 | 
| 517 | 
             
                    canvas.addEventListener('mousemove', (e) => {
         | 
| 518 | 
             
                        const rect = canvas.getBoundingClientRect();
         | 
| 519 | 
             
                        const x = (e.clientX - rect.left) * (WIDTH / rect.width);
         | 
| @@ -535,11 +859,15 @@ | |
| 535 | 
             
                                slope = Math.round(Math.sqrt(dx * dx + dy * dy) * 100);
         | 
| 536 | 
             
                            }
         | 
| 537 |  | 
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| 538 | 
             
                            document.getElementById('coordinates').textContent = `${gridX}, ${gridY}`;
         | 
| 539 | 
             
                            document.getElementById('elevation').textContent = `${elevation}m`;
         | 
| 540 | 
             
                            document.getElementById('slope').textContent = `${slope}°`;
         | 
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| 541 |  | 
| 542 | 
            -
                            // 툴팁 표시
         | 
| 543 | 
             
                            tooltip.style.display = 'block';
         | 
| 544 | 
             
                            tooltip.style.left = e.clientX + 10 + 'px';
         | 
| 545 | 
             
                            tooltip.style.top = e.clientY - 30 + 'px';
         | 
| @@ -552,6 +880,7 @@ | |
| 552 | 
             
                        document.getElementById('coordinates').textContent = '-';
         | 
| 553 | 
             
                        document.getElementById('elevation').textContent = '-';
         | 
| 554 | 
             
                        document.getElementById('slope').textContent = '-';
         | 
|  | |
| 555 | 
             
                    });
         | 
| 556 |  | 
| 557 | 
             
                    // 컨트롤 함수들
         | 
| @@ -570,8 +899,13 @@ | |
| 570 | 
             
                        drawMap();
         | 
| 571 | 
             
                    }
         | 
| 572 |  | 
| 573 | 
            -
                    function  | 
| 574 | 
            -
                         | 
|  | |
|  | |
|  | |
|  | |
|  | |
| 575 | 
             
                        drawMap();
         | 
| 576 | 
             
                    }
         | 
| 577 |  | 
| @@ -581,9 +915,42 @@ | |
| 581 | 
             
                        drawMap();
         | 
| 582 | 
             
                    }
         | 
| 583 |  | 
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
| 584 | 
             
                    function exportMap() {
         | 
| 585 | 
             
                        const link = document.createElement('a');
         | 
| 586 | 
            -
                        link.download =  | 
| 587 | 
             
                        link.href = canvas.toDataURL();
         | 
| 588 | 
             
                        link.click();
         | 
| 589 | 
             
                    }
         | 
| @@ -591,6 +958,7 @@ | |
| 591 | 
             
                    // 초기화
         | 
| 592 | 
             
                    generateTerrain();
         | 
| 593 | 
             
                    drawMap();
         | 
|  | |
| 594 |  | 
| 595 | 
             
                    // 화면 크기 변경 대응
         | 
| 596 | 
             
                    window.addEventListener('resize', () => {
         | 
|  | |
| 26 | 
             
                        border-radius: 20px;
         | 
| 27 | 
             
                        padding: 30px;
         | 
| 28 | 
             
                        box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
         | 
| 29 | 
            +
                        max-width: 1400px;
         | 
| 30 | 
             
                        width: 100%;
         | 
| 31 | 
             
                    }
         | 
| 32 |  | 
|  | |
| 46 | 
             
                        border-radius: 10px;
         | 
| 47 | 
             
                        overflow: hidden;
         | 
| 48 | 
             
                        box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
         | 
| 49 | 
            +
                        background: #f0f0f0;
         | 
| 50 | 
             
                    }
         | 
| 51 |  | 
| 52 | 
             
                    canvas {
         | 
|  | |
| 62 | 
             
                        gap: 15px;
         | 
| 63 | 
             
                        margin: 20px 0;
         | 
| 64 | 
             
                        flex-wrap: wrap;
         | 
| 65 | 
            +
                        align-items: center;
         | 
| 66 | 
             
                    }
         | 
| 67 |  | 
| 68 | 
             
                    button {
         | 
|  | |
| 87 | 
             
                        transform: translateY(0);
         | 
| 88 | 
             
                    }
         | 
| 89 |  | 
| 90 | 
            +
                    .zoom-controls {
         | 
| 91 | 
            +
                        display: flex;
         | 
| 92 | 
            +
                        align-items: center;
         | 
| 93 | 
            +
                        gap: 10px;
         | 
| 94 | 
            +
                        background: white;
         | 
| 95 | 
            +
                        padding: 8px 15px;
         | 
| 96 | 
            +
                        border-radius: 25px;
         | 
| 97 | 
            +
                        box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
         | 
| 98 | 
            +
                    }
         | 
| 99 | 
            +
             | 
| 100 | 
            +
                    .zoom-btn {
         | 
| 101 | 
            +
                        width: 35px;
         | 
| 102 | 
            +
                        height: 35px;
         | 
| 103 | 
            +
                        padding: 0;
         | 
| 104 | 
            +
                        border-radius: 50%;
         | 
| 105 | 
            +
                        font-size: 20px;
         | 
| 106 | 
            +
                        display: flex;
         | 
| 107 | 
            +
                        align-items: center;
         | 
| 108 | 
            +
                        justify-content: center;
         | 
| 109 | 
            +
                    }
         | 
| 110 | 
            +
             | 
| 111 | 
            +
                    .scale-info {
         | 
| 112 | 
            +
                        font-size: 14px;
         | 
| 113 | 
            +
                        color: #666;
         | 
| 114 | 
            +
                        font-weight: 600;
         | 
| 115 | 
            +
                        min-width: 100px;
         | 
| 116 | 
            +
                        text-align: center;
         | 
| 117 | 
            +
                    }
         | 
| 118 | 
            +
             | 
| 119 | 
             
                    .info-panel {
         | 
| 120 | 
             
                        background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
         | 
| 121 | 
             
                        padding: 15px;
         | 
|  | |
| 154 | 
             
                        display: flex;
         | 
| 155 | 
             
                        align-items: center;
         | 
| 156 | 
             
                        justify-content: center;
         | 
| 157 | 
            +
                        gap: 15px;
         | 
| 158 | 
             
                        margin-top: 20px;
         | 
| 159 | 
             
                        padding: 15px;
         | 
| 160 | 
             
                        background: #f8f9fa;
         | 
| 161 | 
             
                        border-radius: 10px;
         | 
| 162 | 
            +
                        flex-wrap: wrap;
         | 
| 163 | 
             
                    }
         | 
| 164 |  | 
| 165 | 
             
                    .legend-item {
         | 
| 166 | 
             
                        display: flex;
         | 
| 167 | 
             
                        align-items: center;
         | 
| 168 | 
             
                        gap: 8px;
         | 
| 169 | 
            +
                        font-size: 14px;
         | 
| 170 | 
             
                    }
         | 
| 171 |  | 
| 172 | 
             
                    .legend-color {
         | 
|  | |
| 176 | 
             
                        border: 1px solid #ddd;
         | 
| 177 | 
             
                    }
         | 
| 178 |  | 
| 179 | 
            +
                    .legend-symbol {
         | 
| 180 | 
            +
                        font-size: 20px;
         | 
| 181 | 
            +
                        margin-right: 5px;
         | 
| 182 | 
            +
                    }
         | 
| 183 | 
            +
             | 
| 184 | 
             
                    .tooltip {
         | 
| 185 | 
             
                        position: absolute;
         | 
| 186 | 
             
                        background: rgba(0, 0, 0, 0.9);
         | 
|  | |
| 212 | 
             
                        outline: none;
         | 
| 213 | 
             
                        box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.2);
         | 
| 214 | 
             
                    }
         | 
| 215 | 
            +
             | 
| 216 | 
            +
                    .map-size-info {
         | 
| 217 | 
            +
                        text-align: center;
         | 
| 218 | 
            +
                        color: #666;
         | 
| 219 | 
            +
                        font-size: 14px;
         | 
| 220 | 
            +
                        margin-top: 10px;
         | 
| 221 | 
            +
                    }
         | 
| 222 | 
             
                </style>
         | 
| 223 | 
             
            </head>
         | 
| 224 | 
             
            <body>
         | 
|  | |
| 229 | 
             
                        <button onclick="generateNewTerrain()">🏔️ 새로운 지형 생성</button>
         | 
| 230 | 
             
                        <button onclick="toggleContours()">📊 등고선 표시/숨기기</button>
         | 
| 231 | 
             
                        <button onclick="toggleHeatmap()">🌡️ 히트맵 전환</button>
         | 
| 232 | 
            +
                        <button onclick="toggleRoads()">🛣️ 도로 표시/숨기기</button>
         | 
| 233 | 
            +
                        <button onclick="toggleRivers()">💧 하천 표시/숨기기</button>
         | 
| 234 | 
             
                        <select id="terrainType" onchange="changeTerrainType()">
         | 
| 235 | 
             
                            <option value="mountain">⛰️ 산악 지형</option>
         | 
| 236 | 
             
                            <option value="valley">🏞️ 계곡 지형</option>
         | 
| 237 | 
             
                            <option value="plateau">🏔️ 고원 지형</option>
         | 
| 238 | 
            +
                            <option value="rural">🏘️ 전원 지형</option>
         | 
| 239 | 
            +
                            <option value="urban">🏙️ 도시 평원</option>
         | 
| 240 | 
             
                        </select>
         | 
| 241 | 
            +
                        <div class="zoom-controls">
         | 
| 242 | 
            +
                            <button class="zoom-btn" onclick="zoomOut()">−</button>
         | 
| 243 | 
            +
                            <span class="scale-info" id="scaleInfo">1:5000</span>
         | 
| 244 | 
            +
                            <button class="zoom-btn" onclick="zoomIn()">+</button>
         | 
| 245 | 
            +
                        </div>
         | 
| 246 | 
             
                        <button onclick="exportMap()">💾 지도 저장</button>
         | 
| 247 | 
             
                    </div>
         | 
| 248 |  | 
|  | |
| 251 | 
             
                        <div class="tooltip" id="tooltip"></div>
         | 
| 252 | 
             
                    </div>
         | 
| 253 |  | 
| 254 | 
            +
                    <div class="map-size-info" id="mapSizeInfo">
         | 
| 255 | 
            +
                        지도 범위: 4km × 3km
         | 
| 256 | 
            +
                    </div>
         | 
| 257 | 
            +
             | 
| 258 | 
             
                    <div class="info-panel">
         | 
| 259 | 
             
                        <div class="info-item">
         | 
| 260 | 
             
                            <div class="info-label">좌표</div>
         | 
|  | |
| 269 | 
             
                            <div class="info-value" id="slope">-</div>
         | 
| 270 | 
             
                        </div>
         | 
| 271 | 
             
                        <div class="info-item">
         | 
| 272 | 
            +
                            <div class="info-label">실제 거리</div>
         | 
| 273 | 
            +
                            <div class="info-value" id="realDistance">-</div>
         | 
| 274 | 
             
                        </div>
         | 
| 275 | 
             
                    </div>
         | 
| 276 |  | 
| 277 | 
             
                    <div class="legend">
         | 
| 278 | 
             
                        <div class="legend-item">
         | 
| 279 | 
             
                            <div class="legend-color" style="background: #0d4f8b;"></div>
         | 
| 280 | 
            +
                            <span>수역 (0-50m)</span>
         | 
| 281 | 
             
                        </div>
         | 
| 282 | 
             
                        <div class="legend-item">
         | 
| 283 | 
             
                            <div class="legend-color" style="background: #61a861;"></div>
         | 
| 284 | 
            +
                            <span>평지 (50-200m)</span>
         | 
| 285 | 
             
                        </div>
         | 
| 286 | 
             
                        <div class="legend-item">
         | 
| 287 | 
             
                            <div class="legend-color" style="background: #f5deb3;"></div>
         | 
| 288 | 
            +
                            <span>구릉 (200-500m)</span>
         | 
| 289 | 
             
                        </div>
         | 
| 290 | 
             
                        <div class="legend-item">
         | 
| 291 | 
             
                            <div class="legend-color" style="background: #8b4513;"></div>
         | 
| 292 | 
            +
                            <span>산지 (500m+)</span>
         | 
| 293 | 
            +
                        </div>
         | 
| 294 | 
            +
                        <div class="legend-item">
         | 
| 295 | 
            +
                            <span class="legend-symbol">━</span>
         | 
| 296 | 
            +
                            <span>도로</span>
         | 
| 297 | 
            +
                        </div>
         | 
| 298 | 
            +
                        <div class="legend-item">
         | 
| 299 | 
            +
                            <span class="legend-symbol" style="color: #4682B4;">〰️</span>
         | 
| 300 | 
            +
                            <span>하천</span>
         | 
| 301 | 
            +
                        </div>
         | 
| 302 | 
            +
                        <div class="legend-item">
         | 
| 303 | 
            +
                            <span class="legend-symbol">🏘️</span>
         | 
| 304 | 
            +
                            <span>마을</span>
         | 
| 305 | 
            +
                        </div>
         | 
| 306 | 
            +
                        <div class="legend-item">
         | 
| 307 | 
            +
                            <span class="legend-symbol">🏢</span>
         | 
| 308 | 
            +
                            <span>도시</span>
         | 
| 309 | 
             
                        </div>
         | 
| 310 | 
             
                    </div>
         | 
| 311 | 
             
                </div>
         | 
|  | |
| 321 | 
             
                    canvas.width = WIDTH;
         | 
| 322 | 
             
                    canvas.height = HEIGHT;
         | 
| 323 |  | 
| 324 | 
            +
                    // 축척 관련 변수
         | 
| 325 | 
            +
                    const scales = [2500, 5000, 10000, 25000, 50000];
         | 
| 326 | 
            +
                    let currentScaleIndex = 1; // 기본 1:5000
         | 
| 327 | 
            +
                    let currentScale = scales[currentScaleIndex];
         | 
| 328 | 
            +
                    
         | 
| 329 | 
            +
                    // 지형 데이터를 저장할 변수들
         | 
| 330 | 
             
                    let heightMap = [];
         | 
| 331 | 
            +
                    let roads = [];
         | 
| 332 | 
            +
                    let rivers = [];
         | 
| 333 | 
            +
                    let settlements = [];
         | 
| 334 | 
             
                    let showContours = true;
         | 
| 335 | 
             
                    let showHeatmap = false;
         | 
| 336 | 
            +
                    let showRoads = true;
         | 
| 337 | 
            +
                    let showRivers = true;
         | 
| 338 | 
             
                    let terrainType = 'mountain';
         | 
| 339 | 
            +
                    let seed = Math.random() * 10000;
         | 
| 340 |  | 
| 341 | 
            +
                    // 개선된 노이즈 함수
         | 
| 342 | 
            +
                    function noise(x, y, scale, octaves, seed) {
         | 
| 343 | 
             
                        let value = 0;
         | 
| 344 | 
             
                        let amplitude = 1;
         | 
| 345 | 
             
                        let frequency = scale;
         | 
| 346 | 
             
                        let maxValue = 0;
         | 
| 347 |  | 
| 348 | 
             
                        for (let i = 0; i < octaves; i++) {
         | 
| 349 | 
            +
                            value += amplitude * simpleNoise(x * frequency + seed, y * frequency + seed);
         | 
| 350 | 
             
                            maxValue += amplitude;
         | 
| 351 | 
             
                            amplitude *= 0.5;
         | 
| 352 | 
             
                            frequency *= 2;
         | 
|  | |
| 362 |  | 
| 363 | 
             
                    // 지형 생성 함수
         | 
| 364 | 
             
                    function generateTerrain() {
         | 
| 365 | 
            +
                        seed = Math.random() * 10000; // 새로운 시드 생성
         | 
| 366 | 
             
                        heightMap = [];
         | 
| 367 | 
            +
                        roads = [];
         | 
| 368 | 
            +
                        rivers = [];
         | 
| 369 | 
            +
                        settlements = [];
         | 
| 370 | 
            +
                        
         | 
| 371 | 
             
                        const gridSize = 100;
         | 
| 372 |  | 
| 373 | 
            +
                        // 높이맵 생성
         | 
| 374 | 
             
                        for (let y = 0; y < gridSize; y++) {
         | 
| 375 | 
             
                            heightMap[y] = [];
         | 
| 376 | 
             
                            for (let x = 0; x < gridSize; x++) {
         | 
|  | |
| 378 |  | 
| 379 | 
             
                                switch(terrainType) {
         | 
| 380 | 
             
                                    case 'mountain':
         | 
| 381 | 
            +
                                        height = noise(x, y, 0.02, 6, seed) * 0.6;
         | 
| 382 | 
            +
                                        height += noise(x, y, 0.05, 4, seed + 100) * 0.3;
         | 
| 383 | 
            +
                                        height += noise(x, y, 0.1, 2, seed + 200) * 0.1;
         | 
|  | |
| 384 | 
             
                                        height = Math.pow(Math.abs(height), 1.2) * Math.sign(height);
         | 
| 385 | 
             
                                        break;
         | 
| 386 |  | 
| 387 | 
             
                                    case 'valley':
         | 
|  | |
| 388 | 
             
                                        const distX = (x - gridSize/2) / gridSize;
         | 
| 389 | 
             
                                        const distY = (y - gridSize/2) / gridSize;
         | 
| 390 | 
             
                                        const dist = Math.sqrt(distX*distX + distY*distY);
         | 
| 391 | 
            +
                                        height = noise(x, y, 0.03, 4, seed) * 0.5;
         | 
| 392 | 
             
                                        height *= (1 - dist * 0.5);
         | 
| 393 | 
             
                                        height -= dist * 0.3;
         | 
| 394 | 
             
                                        break;
         | 
| 395 |  | 
| 396 | 
             
                                    case 'plateau':
         | 
| 397 | 
            +
                                        height = noise(x, y, 0.02, 3, seed) * 0.3;
         | 
| 398 | 
            +
                                        if (height > 0.1) height = 0.3 + noise(x, y, 0.05, 2, seed + 100) * 0.1;
         | 
| 399 | 
            +
                                        break;
         | 
| 400 | 
            +
                                        
         | 
| 401 | 
            +
                                    case 'rural':
         | 
| 402 | 
            +
                                        // 전원 지형 - 완만한 구릉과 평지
         | 
| 403 | 
            +
                                        height = noise(x, y, 0.015, 4, seed) * 0.2;
         | 
| 404 | 
            +
                                        height += noise(x, y, 0.03, 2, seed + 100) * 0.1;
         | 
| 405 | 
            +
                                        height = Math.max(0.1, height); // 최소 높이 보장
         | 
| 406 | 
             
                                        break;
         | 
| 407 |  | 
| 408 | 
            +
                                    case 'urban':
         | 
| 409 | 
            +
                                        // 도시 평원 - 매우 평탄한 지형
         | 
| 410 | 
            +
                                        height = noise(x, y, 0.01, 2, seed) * 0.1 + 0.15;
         | 
|  | |
|  | |
|  | |
|  | |
| 411 | 
             
                                        break;
         | 
| 412 | 
             
                                }
         | 
| 413 |  | 
|  | |
| 416 | 
             
                                heightMap[y][x] = height;
         | 
| 417 | 
             
                            }
         | 
| 418 | 
             
                        }
         | 
| 419 | 
            +
                        
         | 
| 420 | 
            +
                        // 도로 생성
         | 
| 421 | 
            +
                        generateRoads(gridSize);
         | 
| 422 | 
            +
                        
         | 
| 423 | 
            +
                        // 하천 생성
         | 
| 424 | 
            +
                        generateRivers(gridSize);
         | 
| 425 | 
            +
                        
         | 
| 426 | 
            +
                        // 정착지 생성
         | 
| 427 | 
            +
                        generateSettlements(gridSize);
         | 
| 428 | 
             
                    }
         | 
| 429 |  | 
| 430 | 
            +
                    // 도로 생성
         | 
| 431 | 
            +
                    function generateRoads(gridSize) {
         | 
| 432 | 
            +
                        roads = [];
         | 
| 433 | 
            +
                        const numRoads = terrainType === 'urban' ? 8 : (terrainType === 'rural' ? 5 : 3);
         | 
| 434 |  | 
| 435 | 
            +
                        for (let i = 0; i < numRoads; i++) {
         | 
| 436 | 
            +
                            const road = [];
         | 
| 437 | 
            +
                            let x = Math.random() * gridSize;
         | 
| 438 | 
            +
                            let y = Math.random() * gridSize;
         | 
| 439 | 
            +
                            const targetX = Math.random() * gridSize;
         | 
| 440 | 
            +
                            const targetY = Math.random() * gridSize;
         | 
| 441 | 
            +
                            
         | 
| 442 | 
            +
                            // A* 또는 간단한 경로 찾기
         | 
| 443 | 
            +
                            for (let step = 0; step < 50; step++) {
         | 
| 444 | 
            +
                                road.push({ x: Math.floor(x), y: Math.floor(y) });
         | 
| 445 | 
            +
                                
         | 
| 446 | 
            +
                                // 낮은 고도 선호
         | 
| 447 | 
            +
                                const dx = targetX - x;
         | 
| 448 | 
            +
                                const dy = targetY - y;
         | 
| 449 | 
            +
                                const angle = Math.atan2(dy, dx);
         | 
| 450 | 
            +
                                
         | 
| 451 | 
            +
                                // 경사를 고려한 이동
         | 
| 452 | 
            +
                                let bestAngle = angle;
         | 
| 453 | 
            +
                                let minSlope = Infinity;
         | 
| 454 | 
            +
                                
         | 
| 455 | 
            +
                                for (let a = -Math.PI/4; a <= Math.PI/4; a += Math.PI/8) {
         | 
| 456 | 
            +
                                    const testAngle = angle + a;
         | 
| 457 | 
            +
                                    const nx = x + Math.cos(testAngle) * 2;
         | 
| 458 | 
            +
                                    const ny = y + Math.sin(testAngle) * 2;
         | 
| 459 | 
            +
                                    
         | 
| 460 | 
            +
                                    if (nx >= 0 && nx < gridSize && ny >= 0 && ny < gridSize) {
         | 
| 461 | 
            +
                                        const slope = Math.abs(heightMap[Math.floor(ny)][Math.floor(nx)] - 
         | 
| 462 | 
            +
                                                              heightMap[Math.floor(y)][Math.floor(x)]);
         | 
| 463 | 
            +
                                        if (slope < minSlope) {
         | 
| 464 | 
            +
                                            minSlope = slope;
         | 
| 465 | 
            +
                                            bestAngle = testAngle;
         | 
| 466 | 
            +
                                        }
         | 
| 467 | 
            +
                                    }
         | 
| 468 | 
            +
                                }
         | 
| 469 | 
            +
                                
         | 
| 470 | 
            +
                                x += Math.cos(bestAngle) * 2;
         | 
| 471 | 
            +
                                y += Math.sin(bestAngle) * 2;
         | 
| 472 | 
            +
                                
         | 
| 473 | 
            +
                                if (Math.abs(x - targetX) < 2 && Math.abs(y - targetY) < 2) break;
         | 
| 474 | 
            +
                            }
         | 
| 475 | 
            +
                            
         | 
| 476 | 
            +
                            roads.push(road);
         | 
| 477 | 
            +
                        }
         | 
| 478 | 
            +
                    }
         | 
| 479 | 
            +
                    
         | 
| 480 | 
            +
                    // 하천 생성
         | 
| 481 | 
            +
                    function generateRivers(gridSize) {
         | 
| 482 | 
            +
                        rivers = [];
         | 
| 483 | 
            +
                        const numRivers = terrainType === 'valley' ? 3 : 2;
         | 
| 484 | 
            +
                        
         | 
| 485 | 
            +
                        for (let i = 0; i < numRivers; i++) {
         | 
| 486 | 
            +
                            const river = [];
         | 
| 487 | 
            +
                            
         | 
| 488 | 
            +
                            // 높은 곳에서 시작
         | 
| 489 | 
            +
                            let x = Math.random() * gridSize;
         | 
| 490 | 
            +
                            let y = Math.random() * gridSize;
         | 
| 491 | 
            +
                            let highestPoint = heightMap[Math.floor(y)][Math.floor(x)];
         | 
| 492 | 
            +
                            
         | 
| 493 | 
            +
                            // 더 높은 지점 찾기
         | 
| 494 | 
            +
                            for (let j = 0; j < 10; j++) {
         | 
| 495 | 
            +
                                const tx = Math.random() * gridSize;
         | 
| 496 | 
            +
                                const ty = Math.random() * gridSize;
         | 
| 497 | 
            +
                                if (heightMap[Math.floor(ty)][Math.floor(tx)] > highestPoint) {
         | 
| 498 | 
            +
                                    x = tx;
         | 
| 499 | 
            +
                                    y = ty;
         | 
| 500 | 
            +
                                    highestPoint = heightMap[Math.floor(ty)][Math.floor(tx)];
         | 
| 501 | 
            +
                                }
         | 
| 502 | 
            +
                            }
         | 
| 503 | 
            +
                            
         | 
| 504 | 
            +
                            // 낮은 곳���로 흐르기
         | 
| 505 | 
            +
                            for (let step = 0; step < 100; step++) {
         | 
| 506 | 
            +
                                river.push({ x: Math.floor(x), y: Math.floor(y) });
         | 
| 507 | 
            +
                                
         | 
| 508 | 
            +
                                // 가장 낮은 이웃 찾기
         | 
| 509 | 
            +
                                let lowestHeight = heightMap[Math.floor(y)][Math.floor(x)];
         | 
| 510 | 
            +
                                let nextX = x, nextY = y;
         | 
| 511 | 
            +
                                
         | 
| 512 | 
            +
                                for (let dx = -1; dx <= 1; dx++) {
         | 
| 513 | 
            +
                                    for (let dy = -1; dy <= 1; dy++) {
         | 
| 514 | 
            +
                                        if (dx === 0 && dy === 0) continue;
         | 
| 515 | 
            +
                                        
         | 
| 516 | 
            +
                                        const nx = Math.floor(x + dx);
         | 
| 517 | 
            +
                                        const ny = Math.floor(y + dy);
         | 
| 518 | 
            +
                                        
         | 
| 519 | 
            +
                                        if (nx >= 0 && nx < gridSize && ny >= 0 && ny < gridSize) {
         | 
| 520 | 
            +
                                            if (heightMap[ny][nx] < lowestHeight) {
         | 
| 521 | 
            +
                                                lowestHeight = heightMap[ny][nx];
         | 
| 522 | 
            +
                                                nextX = x + dx + (Math.random() - 0.5) * 0.5;
         | 
| 523 | 
            +
                                                nextY = y + dy + (Math.random() - 0.5) * 0.5;
         | 
| 524 | 
            +
                                            }
         | 
| 525 | 
            +
                                        }
         | 
| 526 | 
            +
                                    }
         | 
| 527 | 
            +
                                }
         | 
| 528 | 
            +
                                
         | 
| 529 | 
            +
                                if (nextX === x && nextY === y) break; // 더 이상 낮은 곳이 없음
         | 
| 530 | 
            +
                                
         | 
| 531 | 
            +
                                x = nextX;
         | 
| 532 | 
            +
                                y = nextY;
         | 
| 533 | 
            +
                                
         | 
| 534 | 
            +
                                if (lowestHeight < 0.2) break; // 물에 도달
         | 
| 535 | 
            +
                            }
         | 
| 536 | 
            +
                            
         | 
| 537 | 
            +
                            rivers.push(river);
         | 
| 538 | 
             
                        }
         | 
| 539 | 
            +
                    }
         | 
| 540 | 
            +
                    
         | 
| 541 | 
            +
                    // 정착지 생성
         | 
| 542 | 
            +
                    function generateSettlements(gridSize) {
         | 
| 543 | 
            +
                        settlements = [];
         | 
| 544 |  | 
| 545 | 
            +
                        if (terrainType === 'rural') {
         | 
| 546 | 
            +
                            // 마을 생성
         | 
| 547 | 
            +
                            const numVillages = 5 + Math.floor(Math.random() * 5);
         | 
| 548 | 
            +
                            for (let i = 0; i < numVillages; i++) {
         | 
| 549 | 
            +
                                let x, y;
         | 
| 550 | 
            +
                                do {
         | 
| 551 | 
            +
                                    x = Math.random() * gridSize;
         | 
| 552 | 
            +
                                    y = Math.random() * gridSize;
         | 
| 553 | 
            +
                                } while (heightMap[Math.floor(y)][Math.floor(x)] > 0.5 || 
         | 
| 554 | 
            +
                                         heightMap[Math.floor(y)][Math.floor(x)] < 0.15);
         | 
| 555 | 
            +
                                
         | 
| 556 | 
            +
                                settlements.push({
         | 
| 557 | 
            +
                                    x: Math.floor(x),
         | 
| 558 | 
            +
                                    y: Math.floor(y),
         | 
| 559 | 
            +
                                    type: 'village',
         | 
| 560 | 
            +
                                    size: 3 + Math.random() * 3
         | 
| 561 | 
            +
                                });
         | 
| 562 | 
            +
                            }
         | 
| 563 | 
            +
                        } else if (terrainType === 'urban') {
         | 
| 564 | 
            +
                            // 도시 생성
         | 
| 565 | 
            +
                            const numCities = 2 + Math.floor(Math.random() * 2);
         | 
| 566 | 
            +
                            for (let i = 0; i < numCities; i++) {
         | 
| 567 | 
            +
                                let x = (i + 1) * gridSize / (numCities + 1) + (Math.random() - 0.5) * 20;
         | 
| 568 | 
            +
                                let y = gridSize / 2 + (Math.random() - 0.5) * 30;
         | 
| 569 | 
            +
                                
         | 
| 570 | 
            +
                                settlements.push({
         | 
| 571 | 
            +
                                    x: Math.floor(x),
         | 
| 572 | 
            +
                                    y: Math.floor(y),
         | 
| 573 | 
            +
                                    type: 'city',
         | 
| 574 | 
            +
                                    size: 10 + Math.random() * 10
         | 
| 575 | 
            +
                                });
         | 
| 576 | 
            +
                            }
         | 
| 577 | 
            +
                            
         | 
| 578 | 
            +
                            // 도시 주변 작은 마을들
         | 
| 579 | 
            +
                            const numTowns = 5 + Math.floor(Math.random() * 5);
         | 
| 580 | 
            +
                            for (let i = 0; i < numTowns; i++) {
         | 
| 581 | 
            +
                                let x = Math.random() * gridSize;
         | 
| 582 | 
            +
                                let y = Math.random() * gridSize;
         | 
| 583 | 
            +
                                
         | 
| 584 | 
            +
                                settlements.push({
         | 
| 585 | 
            +
                                    x: Math.floor(x),
         | 
| 586 | 
            +
                                    y: Math.floor(y),
         | 
| 587 | 
            +
                                    type: 'town',
         | 
| 588 | 
            +
                                    size: 5 + Math.random() * 5
         | 
| 589 | 
            +
                                });
         | 
| 590 | 
            +
                            }
         | 
| 591 | 
            +
                        }
         | 
| 592 | 
             
                    }
         | 
| 593 |  | 
| 594 | 
             
                    // 지도 그리기
         | 
|  | |
| 599 | 
             
                        const cellWidth = WIDTH / gridSize;
         | 
| 600 | 
             
                        const cellHeight = HEIGHT / gridSize;
         | 
| 601 |  | 
| 602 | 
            +
                        // 배경 그리기
         | 
| 603 | 
             
                        for (let y = 0; y < gridSize; y++) {
         | 
| 604 | 
             
                            for (let x = 0; x < gridSize; x++) {
         | 
| 605 | 
             
                                const height = heightMap[y][x];
         | 
| 606 |  | 
| 607 | 
             
                                if (showHeatmap) {
         | 
|  | |
| 608 | 
             
                                    const hue = (1 - height) * 240;
         | 
| 609 | 
             
                                    ctx.fillStyle = `hsl(${hue}, 70%, 50%)`;
         | 
| 610 | 
             
                                } else {
         | 
|  | |
| 611 | 
             
                                    ctx.fillStyle = getTerrainColor(height);
         | 
| 612 | 
             
                                }
         | 
| 613 |  | 
| 614 | 
            +
                                ctx.fillRect(
         | 
| 615 | 
            +
                                    x * cellWidth,
         | 
| 616 | 
            +
                                    y * cellHeight,
         | 
| 617 | 
            +
                                    cellWidth + 1,
         | 
| 618 | 
            +
                                    cellHeight + 1
         | 
| 619 | 
            +
                                );
         | 
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
|  | |
| 620 | 
             
                            }
         | 
| 621 | 
             
                        }
         | 
| 622 |  | 
| 623 | 
            +
                        // 하천 그리기
         | 
| 624 | 
            +
                        if (showRivers) {
         | 
| 625 | 
            +
                            rivers.forEach(river => {
         | 
| 626 | 
            +
                                ctx.strokeStyle = '#4682B4';
         | 
| 627 | 
            +
                                ctx.lineWidth = 2;
         | 
| 628 | 
            +
                                ctx.beginPath();
         | 
| 629 | 
            +
                                
         | 
| 630 | 
            +
                                river.forEach((point, index) => {
         | 
| 631 | 
            +
                                    const x = point.x * cellWidth;
         | 
| 632 | 
            +
                                    const y = point.y * cellHeight;
         | 
| 633 | 
            +
                                    
         | 
| 634 | 
            +
                                    if (index === 0) {
         | 
| 635 | 
            +
                                        ctx.moveTo(x, y);
         | 
| 636 | 
            +
                                    } else {
         | 
| 637 | 
            +
                                        ctx.lineTo(x, y);
         | 
| 638 | 
            +
                                    }
         | 
| 639 | 
            +
                                });
         | 
| 640 | 
            +
                                
         | 
| 641 | 
            +
                                ctx.stroke();
         | 
| 642 | 
            +
                            });
         | 
| 643 | 
            +
                        }
         | 
| 644 | 
            +
                        
         | 
| 645 | 
            +
                        // 도로 그리기
         | 
| 646 | 
            +
                        if (showRoads) {
         | 
| 647 | 
            +
                            roads.forEach(road => {
         | 
| 648 | 
            +
                                ctx.strokeStyle = '#555';
         | 
| 649 | 
            +
                                ctx.lineWidth = 2;
         | 
| 650 | 
            +
                                ctx.setLineDash([5, 3]);
         | 
| 651 | 
            +
                                ctx.beginPath();
         | 
| 652 | 
            +
                                
         | 
| 653 | 
            +
                                road.forEach((point, index) => {
         | 
| 654 | 
            +
                                    const x = point.x * cellWidth;
         | 
| 655 | 
            +
                                    const y = point.y * cellHeight;
         | 
| 656 | 
            +
                                    
         | 
| 657 | 
            +
                                    if (index === 0) {
         | 
| 658 | 
            +
                                        ctx.moveTo(x, y);
         | 
| 659 | 
            +
                                    } else {
         | 
| 660 | 
            +
                                        ctx.lineTo(x, y);
         | 
| 661 | 
            +
                                    }
         | 
| 662 | 
            +
                                });
         | 
| 663 | 
            +
                                
         | 
| 664 | 
            +
                                ctx.stroke();
         | 
| 665 | 
            +
                                ctx.setLineDash([]);
         | 
| 666 | 
            +
                            });
         | 
| 667 | 
            +
                        }
         | 
| 668 | 
            +
                        
         | 
| 669 | 
             
                        // 등고선 그리기
         | 
| 670 | 
             
                        if (showContours) {
         | 
| 671 | 
             
                            ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
         | 
|  | |
| 696 | 
             
                                    }
         | 
| 697 | 
             
                                }
         | 
| 698 |  | 
|  | |
| 699 | 
             
                                if (level % 0.2 === 0) {
         | 
| 700 | 
             
                                    ctx.lineWidth = 2;
         | 
| 701 | 
             
                                    ctx.strokeStyle = 'rgba(0, 0, 0, 0.5)';
         | 
|  | |
| 708 | 
             
                            }
         | 
| 709 | 
             
                        }
         | 
| 710 |  | 
| 711 | 
            +
                        // 정착지 그리기
         | 
| 712 | 
            +
                        settlements.forEach(settlement => {
         | 
| 713 | 
            +
                            const x = settlement.x * cellWidth;
         | 
| 714 | 
            +
                            const y = settlement.y * cellHeight;
         | 
|  | |
|  | |
|  | |
|  | |
| 715 |  | 
| 716 | 
            +
                            if (settlement.type === 'city') {
         | 
| 717 | 
            +
                                // 도시
         | 
| 718 | 
            +
                                ctx.fillStyle = '#666';
         | 
| 719 | 
            +
                                ctx.fillRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
         | 
| 720 | 
            +
                                ctx.strokeStyle = '#333';
         | 
| 721 | 
            +
                                ctx.strokeRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
         | 
| 722 | 
            +
                                
         | 
| 723 | 
            +
                                ctx.font = '20px Arial';
         | 
| 724 | 
            +
                                ctx.fillText('🏢', x - 10, y + 5);
         | 
| 725 | 
            +
                            } else if (settlement.type === 'village') {
         | 
| 726 | 
            +
                                // 마을
         | 
| 727 | 
            +
                                ctx.fillStyle = '#8B7355';
         | 
| 728 | 
            +
                                ctx.beginPath();
         | 
| 729 | 
            +
                                ctx.arc(x, y, settlement.size, 0, Math.PI * 2);
         | 
| 730 | 
            +
                                ctx.fill();
         | 
| 731 | 
            +
                                
         | 
| 732 | 
            +
                                ctx.font = '16px Arial';
         | 
| 733 | 
            +
                                ctx.fillText('🏘️', x - 8, y + 5);
         | 
| 734 | 
            +
                            } else {
         | 
| 735 | 
            +
                                // 타운
         | 
| 736 | 
            +
                                ctx.fillStyle = '#999';
         | 
| 737 | 
            +
                                ctx.fillRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
         | 
| 738 | 
            +
                                
         | 
| 739 | 
            +
                                ctx.font = '14px Arial';
         | 
| 740 | 
            +
                                ctx.fillText('🏪', x - 7, y + 5);
         | 
| 741 | 
            +
                            }
         | 
| 742 | 
            +
                        });
         | 
| 743 | 
            +
                        
         | 
| 744 | 
            +
                        // 축척 막대 그리기
         | 
| 745 | 
            +
                        drawScaleBar();
         | 
| 746 | 
             
                    }
         | 
| 747 |  | 
| 748 | 
            +
                    // Marching squares 알고리즘
         | 
| 749 | 
             
                    function drawContourCell(x, y, width, height, corners, level) {
         | 
| 750 | 
             
                        let state = 0;
         | 
| 751 | 
             
                        if (corners[0] > level) state |= 1;
         | 
|  | |
| 802 | 
             
                        ctx.lineTo(x2, y2);
         | 
| 803 | 
             
                    }
         | 
| 804 |  | 
| 805 | 
            +
                    // 축척 막대 그리기
         | 
| 806 | 
            +
                    function drawScaleBar() {
         | 
| 807 | 
            +
                        const barWidth = 100;
         | 
| 808 | 
            +
                        const barHeight = 10;
         | 
| 809 | 
            +
                        const x = WIDTH - barWidth - 20;
         | 
| 810 | 
            +
                        const y = HEIGHT - 30;
         | 
| 811 | 
            +
                        
         | 
| 812 | 
            +
                        // 실제 거리 계산 (미터)
         | 
| 813 | 
            +
                        const realDistance = (barWidth * currentScale) / 1000; // km로 변환
         | 
| 814 | 
            +
                        
         | 
| 815 | 
            +
                        ctx.fillStyle = '#000';
         | 
| 816 | 
            +
                        ctx.fillRect(x, y, barWidth, barHeight);
         | 
| 817 | 
            +
                        
         | 
| 818 | 
            +
                        ctx.fillStyle = '#fff';
         | 
| 819 | 
            +
                        ctx.fillRect(x, y, barWidth/2, barHeight);
         | 
| 820 | 
            +
                        
         | 
| 821 | 
            +
                        ctx.fillStyle = '#000';
         | 
| 822 | 
            +
                        ctx.font = '12px Arial';
         | 
| 823 | 
            +
                        ctx.fillText(`0`, x - 5, y - 5);
         | 
| 824 | 
            +
                        ctx.fillText(`${realDistance.toFixed(1)}km`, x + barWidth - 20, y - 5);
         | 
| 825 | 
            +
                    }
         | 
| 826 | 
            +
                    
         | 
| 827 | 
            +
                    // 지형 색상
         | 
| 828 | 
             
                    function getTerrainColor(height) {
         | 
| 829 | 
            +
                        if (height < 0.15) return '#0d4f8b';      // 물
         | 
| 830 | 
            +
                        if (height < 0.25) return '#1e7eb8';      // 얕은 물
         | 
| 831 | 
            +
                        if (height < 0.35) return '#61a861';      // 평지
         | 
| 832 | 
            +
                        if (height < 0.45) return '#8fc68f';      // 낮은 평지
         | 
| 833 | 
            +
                        if (height < 0.55) return '#c4d4aa';      // 언덕
         | 
| 834 | 
            +
                        if (height < 0.65) return '#f5deb3';      // 높은 언덕
         | 
| 835 | 
            +
                        if (height < 0.75) return '#d2b48c';      // 낮은 산
         | 
| 836 | 
            +
                        if (height < 0.85) return '#8b4513';      // 산
         | 
| 837 | 
            +
                        return '#fff';                             // 눈 덮인 산
         | 
| 838 | 
             
                    }
         | 
| 839 |  | 
| 840 | 
            +
                    // 마우스 이벤트
         | 
| 841 | 
             
                    canvas.addEventListener('mousemove', (e) => {
         | 
| 842 | 
             
                        const rect = canvas.getBoundingClientRect();
         | 
| 843 | 
             
                        const x = (e.clientX - rect.left) * (WIDTH / rect.width);
         | 
|  | |
| 859 | 
             
                                slope = Math.round(Math.sqrt(dx * dx + dy * dy) * 100);
         | 
| 860 | 
             
                            }
         | 
| 861 |  | 
| 862 | 
            +
                            // 실제 거리 계산
         | 
| 863 | 
            +
                            const realX = (gridX * currentScale / 1000).toFixed(1);
         | 
| 864 | 
            +
                            const realY = (gridY * currentScale / 1000).toFixed(1);
         | 
| 865 | 
            +
                            
         | 
| 866 | 
             
                            document.getElementById('coordinates').textContent = `${gridX}, ${gridY}`;
         | 
| 867 | 
             
                            document.getElementById('elevation').textContent = `${elevation}m`;
         | 
| 868 | 
             
                            document.getElementById('slope').textContent = `${slope}°`;
         | 
| 869 | 
            +
                            document.getElementById('realDistance').textContent = `${realX}, ${realY}km`;
         | 
| 870 |  | 
|  | |
| 871 | 
             
                            tooltip.style.display = 'block';
         | 
| 872 | 
             
                            tooltip.style.left = e.clientX + 10 + 'px';
         | 
| 873 | 
             
                            tooltip.style.top = e.clientY - 30 + 'px';
         | 
|  | |
| 880 | 
             
                        document.getElementById('coordinates').textContent = '-';
         | 
| 881 | 
             
                        document.getElementById('elevation').textContent = '-';
         | 
| 882 | 
             
                        document.getElementById('slope').textContent = '-';
         | 
| 883 | 
            +
                        document.getElementById('realDistance').textContent = '-';
         | 
| 884 | 
             
                    });
         | 
| 885 |  | 
| 886 | 
             
                    // 컨트롤 함수들
         | 
|  | |
| 899 | 
             
                        drawMap();
         | 
| 900 | 
             
                    }
         | 
| 901 |  | 
| 902 | 
            +
                    function toggleRoads() {
         | 
| 903 | 
            +
                        showRoads = !showRoads;
         | 
| 904 | 
            +
                        drawMap();
         | 
| 905 | 
            +
                    }
         | 
| 906 | 
            +
                    
         | 
| 907 | 
            +
                    function toggleRivers() {
         | 
| 908 | 
            +
                        showRivers = !showRivers;
         | 
| 909 | 
             
                        drawMap();
         | 
| 910 | 
             
                    }
         | 
| 911 |  | 
|  | |
| 915 | 
             
                        drawMap();
         | 
| 916 | 
             
                    }
         | 
| 917 |  | 
| 918 | 
            +
                    function zoomIn() {
         | 
| 919 | 
            +
                        if (currentScaleIndex > 0) {
         | 
| 920 | 
            +
                            currentScaleIndex--;
         | 
| 921 | 
            +
                            currentScale = scales[currentScaleIndex];
         | 
| 922 | 
            +
                            updateScaleInfo();
         | 
| 923 | 
            +
                            drawMap();
         | 
| 924 | 
            +
                        }
         | 
| 925 | 
            +
                    }
         | 
| 926 | 
            +
                    
         | 
| 927 | 
            +
                    function zoomOut() {
         | 
| 928 | 
            +
                        if (currentScaleIndex < scales.length - 1) {
         | 
| 929 | 
            +
                            currentScaleIndex++;
         | 
| 930 | 
            +
                            currentScale = scales[currentScaleIndex];
         | 
| 931 | 
            +
                            updateScaleInfo();
         | 
| 932 | 
            +
                            drawMap();
         | 
| 933 | 
            +
                        }
         | 
| 934 | 
            +
                    }
         | 
| 935 | 
            +
                    
         | 
| 936 | 
            +
                    function updateScaleInfo() {
         | 
| 937 | 
            +
                        document.getElementById('scaleInfo').textContent = `1:${currentScale}`;
         | 
| 938 | 
            +
                        
         | 
| 939 | 
            +
                        // 지도 전체 크기 계산
         | 
| 940 | 
            +
                        const widthKm = (WIDTH * currentScale / 1000000).toFixed(1);
         | 
| 941 | 
            +
                        const heightKm = (HEIGHT * currentScale / 1000000).toFixed(1);
         | 
| 942 | 
            +
                        
         | 
| 943 | 
            +
                        // 최대 20km x 15km 제한
         | 
| 944 | 
            +
                        const actualWidthKm = Math.min(20, widthKm);
         | 
| 945 | 
            +
                        const actualHeightKm = Math.min(15, heightKm);
         | 
| 946 | 
            +
                        
         | 
| 947 | 
            +
                        document.getElementById('mapSizeInfo').textContent = 
         | 
| 948 | 
            +
                            `지도 범위: ${actualWidthKm}km × ${actualHeightKm}km`;
         | 
| 949 | 
            +
                    }
         | 
| 950 | 
            +
                    
         | 
| 951 | 
             
                    function exportMap() {
         | 
| 952 | 
             
                        const link = document.createElement('a');
         | 
| 953 | 
            +
                        link.download = `topographic-map-${terrainType}-${Date.now()}.png`;
         | 
| 954 | 
             
                        link.href = canvas.toDataURL();
         | 
| 955 | 
             
                        link.click();
         | 
| 956 | 
             
                    }
         | 
|  | |
| 958 | 
             
                    // 초기화
         | 
| 959 | 
             
                    generateTerrain();
         | 
| 960 | 
             
                    drawMap();
         | 
| 961 | 
            +
                    updateScaleInfo();
         | 
| 962 |  | 
| 963 | 
             
                    // 화면 크기 변경 대응
         | 
| 964 | 
             
                    window.addEventListener('resize', () => {
         | 
