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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Classic Pong Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/peerjs.min.js"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes pulse {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.5; }
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}
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.pulse-animation {
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animation: pulse 1.5s infinite;
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}
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#gameCanvas {
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background-color: #111827;
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border-radius: 8px;
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box-shadow: 0 10px 25px rgba(0, 0, 0, 0.3);
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}
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.glow {
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box-shadow: 0 0 10px rgba(59, 130, 246, 0.7);
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}
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.score-display {
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font-family: 'Courier New', monospace;
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text-shadow: 0 0 5px rgba(59, 130, 246, 0.7);
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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<div class="max-w-4xl w-full">
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<h1 class="text-4xl font-bold text-center mb-2 text-blue-400">Classic Pong</h1>
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<p class="text-center text-gray-400 mb-8">Relive the arcade classic with modern multiplayer</p>
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<div id="menu" class="flex flex-col items-center space-y-6 mb-8">
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<button id="singlePlayerBtn" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-6 rounded-lg transition-all duration-300 transform hover:scale-105 w-64 flex items-center justify-center space-x-2">
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<i class="fas fa-robot"></i>
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<span>Play vs Computer</span>
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</button>
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<button id="multiplayerBtn" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg transition-all duration-300 transform hover:scale-105 w-64 flex items-center justify-center space-x-2">
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<i class="fas fa-users"></i>
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<span>Multiplayer</span>
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</button>
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<div id="multiplayerControls" class="hidden flex-col items-center space-y-4 w-full max-w-md">
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<div class="flex space-x-4 w-full">
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<button id="createRoomBtn" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-4 rounded-lg transition-all duration-300 flex-1 flex items-center justify-center space-x-2">
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<i class="fas fa-plus"></i>
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<span>Create Room</span>
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</button>
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<button id="joinRoomBtn" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-2 px-4 rounded-lg transition-all duration-300 flex-1 flex items-center justify-center space-x-2">
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<i class="fas fa-sign-in-alt"></i>
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<span>Join Room</span>
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</button>
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</div>
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<div id="roomControls" class="hidden w-full space-y-4">
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<div id="createRoomSection" class="hidden">
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<div class="bg-gray-800 p-4 rounded-lg">
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<p class="text-sm text-gray-400 mb-2">Share this ID with your friend:</p>
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<div class="flex items-center space-x-2">
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<input id="hostPeerId" type="text" readonly class="bg-gray-700 text-white p-2 rounded flex-1 font-mono">
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<button id="copyHostIdBtn" class="bg-blue-600 hover:bg-blue-700 text-white p-2 rounded">
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<i class="fas fa-copy"></i>
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</button>
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</div>
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<p class="text-xs text-gray-500 mt-2">Waiting for player to join...</p>
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</div>
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</div>
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<div id="joinRoomSection" class="hidden">
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<div class="bg-gray-800 p-4 rounded-lg">
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<p class="text-sm text-gray-400 mb-2">Enter host's ID:</p>
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<div class="flex items-center space-x-2">
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<input id="guestPeerId" type="text" class="bg-gray-700 text-white p-2 rounded flex-1 font-mono" placeholder="Enter host ID">
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<button id="connectBtn" class="bg-green-600 hover:bg-green-700 text-white p-2 rounded">
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<i class="fas fa-plug"></i> Connect
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</button>
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</div>
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</div>
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</div>
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<div id="connectionStatus" class="hidden bg-gray-800 p-4 rounded-lg text-center">
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<p class="text-yellow-400 pulse-animation">
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<i class="fas fa-circle-notch fa-spin"></i> Connecting...
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</p>
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</div>
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<div id="connectedStatus" class="hidden bg-gray-800 p-4 rounded-lg text-center">
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<p class="text-green-400">
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<i class="fas fa-check-circle"></i> Connected!
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</p>
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</div>
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</div>
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</div>
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</div>
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<div id="gameContainer" class="hidden flex flex-col items-center">
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<div class="flex justify-between w-full mb-4">
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<div class="score-display text-2xl">Player: <span id="playerScore">0</span></div>
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<div class="score-display text-2xl">Opponent: <span id="opponentScore">0</span></div>
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</div>
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<canvas id="gameCanvas" width="800" height="500" class="w-full max-w-full"></canvas>
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<div id="gameControls" class="mt-4 flex space-x-4">
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<button id="pauseBtn" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-2 px-4 rounded-lg">
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<i class="fas fa-pause"></i> Pause
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</button>
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<button id="restartBtn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg">
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<i class="fas fa-redo"></i> Restart
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</button>
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116 |
+
<button id="backToMenuBtn" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-2 px-4 rounded-lg">
|
117 |
+
<i class="fas fa-arrow-left"></i> Menu
|
118 |
+
</button>
|
119 |
+
</div>
|
120 |
+
|
121 |
+
<div id="gameMessage" class="mt-4 text-xl font-bold text-center hidden"></div>
|
122 |
+
</div>
|
123 |
+
</div>
|
124 |
+
|
125 |
+
<script>
|
126 |
+
// Game elements
|
127 |
+
const canvas = document.getElementById('gameCanvas');
|
128 |
+
const ctx = canvas.getContext('2d');
|
129 |
+
const playerScoreDisplay = document.getElementById('playerScore');
|
130 |
+
const opponentScoreDisplay = document.getElementById('opponentScore');
|
131 |
+
const gameMessage = document.getElementById('gameMessage');
|
132 |
+
|
133 |
+
// Menu elements
|
134 |
+
const menu = document.getElementById('menu');
|
135 |
+
const gameContainer = document.getElementById('gameContainer');
|
136 |
+
const singlePlayerBtn = document.getElementById('singlePlayerBtn');
|
137 |
+
const multiplayerBtn = document.getElementById('multiplayerBtn');
|
138 |
+
const multiplayerControls = document.getElementById('multiplayerControls');
|
139 |
+
const roomControls = document.getElementById('roomControls');
|
140 |
+
const createRoomBtn = document.getElementById('createRoomBtn');
|
141 |
+
const joinRoomBtn = document.getElementById('joinRoomBtn');
|
142 |
+
const createRoomSection = document.getElementById('createRoomSection');
|
143 |
+
const joinRoomSection = document.getElementById('joinRoomSection');
|
144 |
+
const hostPeerId = document.getElementById('hostPeerId');
|
145 |
+
const copyHostIdBtn = document.getElementById('copyHostIdBtn');
|
146 |
+
const guestPeerId = document.getElementById('guestPeerId');
|
147 |
+
const connectBtn = document.getElementById('connectBtn');
|
148 |
+
const connectionStatus = document.getElementById('connectionStatus');
|
149 |
+
const connectedStatus = document.getElementById('connectedStatus');
|
150 |
+
const pauseBtn = document.getElementById('pauseBtn');
|
151 |
+
const restartBtn = document.getElementById('restartBtn');
|
152 |
+
const backToMenuBtn = document.getElementById('backToMenuBtn');
|
153 |
+
|
154 |
+
// Game variables
|
155 |
+
let gameMode = null; // 'single' or 'multiplayer'
|
156 |
+
let isHost = false;
|
157 |
+
let isPaused = false;
|
158 |
+
let gameRunning = false;
|
159 |
+
let animationId;
|
160 |
+
let resetInProgress = false; // Flag to prevent reset loops
|
161 |
+
let paddleUpdateInterval;
|
162 |
+
|
163 |
+
// Pong game objects
|
164 |
+
const paddleWidth = 15;
|
165 |
+
const paddleHeight = 100;
|
166 |
+
const ballSize = 10;
|
167 |
+
const paddleSpeed = 8;
|
168 |
+
const initialBallSpeed = 5;
|
169 |
+
const paddleUpdateFrequency = 50; // ms between paddle position updates
|
170 |
+
|
171 |
+
let leftPaddle = {
|
172 |
+
x: 30,
|
173 |
+
y: canvas.height / 2 - paddleHeight / 2,
|
174 |
+
width: paddleWidth,
|
175 |
+
height: paddleHeight,
|
176 |
+
dy: 0,
|
177 |
+
score: 0
|
178 |
+
};
|
179 |
+
|
180 |
+
let rightPaddle = {
|
181 |
+
x: canvas.width - 30 - paddleWidth,
|
182 |
+
y: canvas.height / 2 - paddleHeight / 2,
|
183 |
+
width: paddleWidth,
|
184 |
+
height: paddleHeight,
|
185 |
+
dy: 0,
|
186 |
+
score: 0
|
187 |
+
};
|
188 |
+
|
189 |
+
let ball = {
|
190 |
+
x: canvas.width / 2,
|
191 |
+
y: canvas.height / 2,
|
192 |
+
size: ballSize,
|
193 |
+
dx: initialBallSpeed,
|
194 |
+
dy: initialBallSpeed
|
195 |
+
};
|
196 |
+
|
197 |
+
// PeerJS variables
|
198 |
+
let peer;
|
199 |
+
let conn;
|
200 |
+
let myPeerId;
|
201 |
+
let connectionTimeout;
|
202 |
+
|
203 |
+
// Event listeners
|
204 |
+
singlePlayerBtn.addEventListener('click', () => {
|
205 |
+
gameMode = 'single';
|
206 |
+
startGame();
|
207 |
+
});
|
208 |
+
|
209 |
+
multiplayerBtn.addEventListener('click', () => {
|
210 |
+
multiplayerControls.classList.remove('hidden');
|
211 |
+
multiplayerBtn.classList.add('hidden');
|
212 |
+
singlePlayerBtn.classList.add('hidden');
|
213 |
+
});
|
214 |
+
|
215 |
+
createRoomBtn.addEventListener('click', () => {
|
216 |
+
isHost = true;
|
217 |
+
setupPeerConnection();
|
218 |
+
createRoomSection.classList.remove('hidden');
|
219 |
+
joinRoomSection.classList.add('hidden');
|
220 |
+
roomControls.classList.remove('hidden');
|
221 |
+
});
|
222 |
+
|
223 |
+
joinRoomBtn.addEventListener('click', () => {
|
224 |
+
isHost = false;
|
225 |
+
setupPeerConnection();
|
226 |
+
joinRoomSection.classList.remove('hidden');
|
227 |
+
createRoomSection.classList.add('hidden');
|
228 |
+
roomControls.classList.remove('hidden');
|
229 |
+
});
|
230 |
+
|
231 |
+
copyHostIdBtn.addEventListener('click', () => {
|
232 |
+
hostPeerId.select();
|
233 |
+
document.execCommand('copy');
|
234 |
+
showMessage('Copied to clipboard!', 'green-400');
|
235 |
+
});
|
236 |
+
|
237 |
+
connectBtn.addEventListener('click', () => {
|
238 |
+
const hostId = guestPeerId.value.trim();
|
239 |
+
if (!hostId) {
|
240 |
+
showMessage('Please enter a valid host ID', 'red-400');
|
241 |
+
return;
|
242 |
+
}
|
243 |
+
|
244 |
+
if (!peer) {
|
245 |
+
showMessage('Peer connection not ready yet', 'red-400');
|
246 |
+
return;
|
247 |
+
}
|
248 |
+
|
249 |
+
connectionStatus.classList.remove('hidden');
|
250 |
+
|
251 |
+
// Set timeout for connection attempt
|
252 |
+
connectionTimeout = setTimeout(() => {
|
253 |
+
if (connectionStatus && !connectionStatus.classList.contains('hidden')) {
|
254 |
+
showMessage('Connection timed out. Try again.', 'red-400');
|
255 |
+
connectionStatus.classList.add('hidden');
|
256 |
+
if (conn) conn.close();
|
257 |
+
}
|
258 |
+
}, 15000); // 15 seconds timeout
|
259 |
+
|
260 |
+
conn = peer.connect(hostId, {
|
261 |
+
reliable: true,
|
262 |
+
serialization: 'json',
|
263 |
+
metadata: {
|
264 |
+
game: 'pong',
|
265 |
+
version: '1.0'
|
266 |
+
}
|
267 |
+
});
|
268 |
+
|
269 |
+
conn.on('open', () => {
|
270 |
+
clearTimeout(connectionTimeout);
|
271 |
+
connectionStatus.classList.add('hidden');
|
272 |
+
connectedStatus.classList.remove('hidden');
|
273 |
+
gameMode = 'multiplayer';
|
274 |
+
|
275 |
+
// Set up data handler
|
276 |
+
conn.on('data', handleData);
|
277 |
+
|
278 |
+
// Handle connection close
|
279 |
+
conn.on('close', () => {
|
280 |
+
if (gameRunning) {
|
281 |
+
showMessage('Player disconnected', 'red-400');
|
282 |
+
returnToMenu();
|
283 |
+
}
|
284 |
+
});
|
285 |
+
|
286 |
+
// Start sending paddle updates
|
287 |
+
if (!isHost) {
|
288 |
+
startPaddleUpdates(rightPaddle);
|
289 |
+
} else {
|
290 |
+
startPaddleUpdates(leftPaddle);
|
291 |
+
}
|
292 |
+
|
293 |
+
startGame();
|
294 |
+
});
|
295 |
+
|
296 |
+
conn.on('error', (err) => {
|
297 |
+
clearTimeout(connectionTimeout);
|
298 |
+
console.error('Connection error:', err);
|
299 |
+
showMessage('Connection failed: ' + (err.message || 'Unknown error'), 'red-400');
|
300 |
+
connectionStatus.classList.add('hidden');
|
301 |
+
if (conn) conn.close();
|
302 |
+
});
|
303 |
+
});
|
304 |
+
|
305 |
+
pauseBtn.addEventListener('click', togglePause);
|
306 |
+
restartBtn.addEventListener('click', resetGame);
|
307 |
+
backToMenuBtn.addEventListener('click', returnToMenu);
|
308 |
+
|
309 |
+
// Keyboard controls
|
310 |
+
const keys = {};
|
311 |
+
|
312 |
+
document.addEventListener('keydown', (e) => {
|
313 |
+
keys[e.key] = true;
|
314 |
+
|
315 |
+
// Prevent default for arrow keys and space to avoid page scrolling
|
316 |
+
if (['ArrowUp', 'ArrowDown', ' '].includes(e.key)) {
|
317 |
+
e.preventDefault();
|
318 |
+
}
|
319 |
+
});
|
320 |
+
|
321 |
+
document.addEventListener('keyup', (e) => {
|
322 |
+
keys[e.key] = false;
|
323 |
+
});
|
324 |
+
|
325 |
+
// Game functions
|
326 |
+
function startGame() {
|
327 |
+
menu.classList.add('hidden');
|
328 |
+
gameContainer.classList.remove('hidden');
|
329 |
+
gameRunning = true;
|
330 |
+
resetGame();
|
331 |
+
gameLoop();
|
332 |
+
|
333 |
+
// Focus canvas for keyboard controls
|
334 |
+
canvas.focus();
|
335 |
+
}
|
336 |
+
|
337 |
+
function gameLoop() {
|
338 |
+
if (isPaused || !gameRunning) return;
|
339 |
+
|
340 |
+
update();
|
341 |
+
draw();
|
342 |
+
|
343 |
+
animationId = requestAnimationFrame(gameLoop);
|
344 |
+
}
|
345 |
+
|
346 |
+
function update() {
|
347 |
+
// Update paddles based on keyboard input
|
348 |
+
if (gameMode === 'single') {
|
349 |
+
// Player controls (left paddle)
|
350 |
+
if (keys['w'] || keys['ArrowUp']) {
|
351 |
+
leftPaddle.dy = -paddleSpeed;
|
352 |
+
} else if (keys['s'] || keys['ArrowDown']) {
|
353 |
+
leftPaddle.dy = paddleSpeed;
|
354 |
+
} else {
|
355 |
+
leftPaddle.dy = 0;
|
356 |
+
}
|
357 |
+
|
358 |
+
// Simple AI for right paddle
|
359 |
+
const paddleCenter = rightPaddle.y + rightPaddle.height / 2;
|
360 |
+
const ballCenter = ball.y + ball.size / 2;
|
361 |
+
|
362 |
+
if (paddleCenter < ballCenter - 10) {
|
363 |
+
rightPaddle.dy = paddleSpeed * 0.7; // Slightly slower than player
|
364 |
+
} else if (paddleCenter > ballCenter + 10) {
|
365 |
+
rightPaddle.dy = -paddleSpeed * 0.7;
|
366 |
+
} else {
|
367 |
+
rightPaddle.dy = 0;
|
368 |
+
}
|
369 |
+
} else {
|
370 |
+
// Multiplayer controls
|
371 |
+
if (isHost) {
|
372 |
+
// Host controls left paddle
|
373 |
+
if (keys['w'] || keys['ArrowUp']) {
|
374 |
+
leftPaddle.dy = -paddleSpeed;
|
375 |
+
} else if (keys['s'] || keys['ArrowDown']) {
|
376 |
+
leftPaddle.dy = paddleSpeed;
|
377 |
+
} else {
|
378 |
+
leftPaddle.dy = 0;
|
379 |
+
}
|
380 |
+
} else {
|
381 |
+
// Guest controls right paddle
|
382 |
+
if (keys['ArrowUp']) {
|
383 |
+
rightPaddle.dy = -paddleSpeed;
|
384 |
+
} else if (keys['ArrowDown']) {
|
385 |
+
rightPaddle.dy = paddleSpeed;
|
386 |
+
} else {
|
387 |
+
rightPaddle.dy = 0;
|
388 |
+
}
|
389 |
+
}
|
390 |
+
}
|
391 |
+
|
392 |
+
// Move paddles
|
393 |
+
leftPaddle.y += leftPaddle.dy;
|
394 |
+
rightPaddle.y += rightPaddle.dy;
|
395 |
+
|
396 |
+
// Paddle boundaries
|
397 |
+
if (leftPaddle.y < 0) leftPaddle.y = 0;
|
398 |
+
if (leftPaddle.y + leftPaddle.height > canvas.height) leftPaddle.y = canvas.height - leftPaddle.height;
|
399 |
+
|
400 |
+
if (rightPaddle.y < 0) rightPaddle.y = 0;
|
401 |
+
if (rightPaddle.y + rightPaddle.height > canvas.height) rightPaddle.y = canvas.height - rightPaddle.height;
|
402 |
+
|
403 |
+
// Move ball
|
404 |
+
ball.x += ball.dx;
|
405 |
+
ball.y += ball.dy;
|
406 |
+
|
407 |
+
// Ball collision with top and bottom
|
408 |
+
if (ball.y - ball.size / 2 < 0 || ball.y + ball.size / 2 > canvas.height) {
|
409 |
+
ball.dy = -ball.dy;
|
410 |
+
}
|
411 |
+
|
412 |
+
// Ball collision with paddles
|
413 |
+
if (
|
414 |
+
ball.x - ball.size / 2 < leftPaddle.x + leftPaddle.width &&
|
415 |
+
ball.x + ball.size / 2 > leftPaddle.x &&
|
416 |
+
ball.y + ball.size / 2 > leftPaddle.y &&
|
417 |
+
ball.y - ball.size / 2 < leftPaddle.y + leftPaddle.height
|
418 |
+
) {
|
419 |
+
const hitPosition = (ball.y - (leftPaddle.y + leftPaddle.height / 2)) / (leftPaddle.height / 2);
|
420 |
+
ball.dx = Math.abs(ball.dx) * 1.05; // Increase speed slightly
|
421 |
+
ball.dy = hitPosition * 5; // Change angle based on where ball hits paddle
|
422 |
+
ball.x = leftPaddle.x + leftPaddle.width + ball.size / 2;
|
423 |
+
|
424 |
+
if (gameMode === 'multiplayer' && isHost) {
|
425 |
+
sendBallUpdate();
|
426 |
+
}
|
427 |
+
}
|
428 |
+
|
429 |
+
if (
|
430 |
+
ball.x + ball.size / 2 > rightPaddle.x &&
|
431 |
+
ball.x - ball.size / 2 < rightPaddle.x + rightPaddle.width &&
|
432 |
+
ball.y + ball.size / 2 > rightPaddle.y &&
|
433 |
+
ball.y - ball.size / 2 < rightPaddle.y + rightPaddle.height
|
434 |
+
) {
|
435 |
+
const hitPosition = (ball.y - (rightPaddle.y + rightPaddle.height / 2)) / (rightPaddle.height / 2);
|
436 |
+
ball.dx = -Math.abs(ball.dx) * 1.05;
|
437 |
+
ball.dy = hitPosition * 5;
|
438 |
+
ball.x = rightPaddle.x - ball.size / 2;
|
439 |
+
|
440 |
+
if (gameMode === 'multiplayer' && !isHost) {
|
441 |
+
// Guest doesn't send ball updates - only host does
|
442 |
+
}
|
443 |
+
}
|
444 |
+
|
445 |
+
// Ball out of bounds (score)
|
446 |
+
if (ball.x - ball.size / 2 < 0) {
|
447 |
+
rightPaddle.score++;
|
448 |
+
opponentScoreDisplay.textContent = rightPaddle.score;
|
449 |
+
resetBall();
|
450 |
+
|
451 |
+
if (gameMode === 'multiplayer' && isHost) {
|
452 |
+
sendScoreUpdate();
|
453 |
+
}
|
454 |
+
|
455 |
+
if (rightPaddle.score >= 5) {
|
456 |
+
endGame(isHost ? 'You lost!' : 'You won!');
|
457 |
+
}
|
458 |
+
}
|
459 |
+
|
460 |
+
if (ball.x + ball.size / 2 > canvas.width) {
|
461 |
+
leftPaddle.score++;
|
462 |
+
playerScoreDisplay.textContent = leftPaddle.score;
|
463 |
+
resetBall();
|
464 |
+
|
465 |
+
if (gameMode === 'multiplayer' && !isHost) {
|
466 |
+
sendScoreUpdate();
|
467 |
+
}
|
468 |
+
|
469 |
+
if (leftPaddle.score >= 5) {
|
470 |
+
endGame(isHost ? 'You won!' : 'You lost!');
|
471 |
+
}
|
472 |
+
}
|
473 |
+
}
|
474 |
+
|
475 |
+
function draw() {
|
476 |
+
// Clear canvas
|
477 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
478 |
+
|
479 |
+
// Draw center line
|
480 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
481 |
+
ctx.setLineDash([10, 10]);
|
482 |
+
ctx.beginPath();
|
483 |
+
ctx.moveTo(canvas.width / 2, 0);
|
484 |
+
ctx.lineTo(canvas.width / 2, canvas.height);
|
485 |
+
ctx.stroke();
|
486 |
+
ctx.setLineDash([]);
|
487 |
+
|
488 |
+
// Draw paddles
|
489 |
+
ctx.fillStyle = '#3B82F6';
|
490 |
+
ctx.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
|
491 |
+
|
492 |
+
ctx.fillStyle = '#EC4899';
|
493 |
+
ctx.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
|
494 |
+
|
495 |
+
// Draw ball
|
496 |
+
ctx.fillStyle = '#FFFFFF';
|
497 |
+
ctx.beginPath();
|
498 |
+
ctx.arc(ball.x, ball.y, ball.size / 2, 0, Math.PI * 2);
|
499 |
+
ctx.fill();
|
500 |
+
}
|
501 |
+
|
502 |
+
function resetBall() {
|
503 |
+
ball.x = canvas.width / 2;
|
504 |
+
ball.y = canvas.height / 2;
|
505 |
+
|
506 |
+
// Random direction but always towards the scoring player
|
507 |
+
const direction = Math.random() > 0.5 ? 1 : -1;
|
508 |
+
ball.dx = initialBallSpeed * direction;
|
509 |
+
ball.dy = (Math.random() * 4 - 2); // Random angle between -2 and 2
|
510 |
+
}
|
511 |
+
|
512 |
+
function resetGame() {
|
513 |
+
if (resetInProgress) return;
|
514 |
+
resetInProgress = true;
|
515 |
+
|
516 |
+
leftPaddle.y = canvas.height / 2 - paddleHeight / 2;
|
517 |
+
rightPaddle.y = canvas.height / 2 - paddleHeight / 2;
|
518 |
+
leftPaddle.score = 0;
|
519 |
+
rightPaddle.score = 0;
|
520 |
+
playerScoreDisplay.textContent = '0';
|
521 |
+
opponentScoreDisplay.textContent = '0';
|
522 |
+
resetBall();
|
523 |
+
|
524 |
+
// In multiplayer, only host can send reset command
|
525 |
+
if (gameMode === 'multiplayer' && isHost) {
|
526 |
+
sendGameState('reset');
|
527 |
+
}
|
528 |
+
|
529 |
+
gameMessage.classList.add('hidden');
|
530 |
+
isPaused = false;
|
531 |
+
pauseBtn.innerHTML = '<i class="fas fa-pause"></i> Pause';
|
532 |
+
|
533 |
+
// Reset the flag after a small delay
|
534 |
+
setTimeout(() => {
|
535 |
+
resetInProgress = false;
|
536 |
+
}, 100);
|
537 |
+
}
|
538 |
+
|
539 |
+
function endGame(message) {
|
540 |
+
gameRunning = false;
|
541 |
+
cancelAnimationFrame(animationId);
|
542 |
+
clearInterval(paddleUpdateInterval);
|
543 |
+
|
544 |
+
gameMessage.textContent = message;
|
545 |
+
gameMessage.classList.remove('hidden');
|
546 |
+
gameMessage.className = 'mt-4 text-xl font-bold text-center';
|
547 |
+
|
548 |
+
if (message.includes('won')) {
|
549 |
+
gameMessage.classList.add('text-green-400');
|
550 |
+
} else {
|
551 |
+
gameMessage.classList.add('text-red-400');
|
552 |
+
}
|
553 |
+
|
554 |
+
if (gameMode === 'multiplayer') {
|
555 |
+
sendGameState('end', message);
|
556 |
+
}
|
557 |
+
}
|
558 |
+
|
559 |
+
function togglePause() {
|
560 |
+
isPaused = !isPaused;
|
561 |
+
|
562 |
+
if (isPaused) {
|
563 |
+
cancelAnimationFrame(animationId);
|
564 |
+
clearInterval(paddleUpdateInterval);
|
565 |
+
pauseBtn.innerHTML = '<i class="fas fa-play"></i> Resume';
|
566 |
+
gameMessage.textContent = 'Game Paused';
|
567 |
+
gameMessage.classList.remove('hidden');
|
568 |
+
gameMessage.className = 'mt-4 text-xl font-bold text-center text-yellow-400';
|
569 |
+
if (gameMode === 'multiplayer') {
|
570 |
+
sendGameState('pause');
|
571 |
+
}
|
572 |
+
} else {
|
573 |
+
pauseBtn.innerHTML = '<i class="fas fa-pause"></i> Pause';
|
574 |
+
gameMessage.classList.add('hidden');
|
575 |
+
if (gameMode === 'multiplayer') {
|
576 |
+
// Restart paddle updates
|
577 |
+
if (isHost) {
|
578 |
+
startPaddleUpdates(leftPaddle);
|
579 |
+
} else {
|
580 |
+
startPaddleUpdates(rightPaddle);
|
581 |
+
}
|
582 |
+
sendGameState('resume');
|
583 |
+
}
|
584 |
+
gameLoop();
|
585 |
+
}
|
586 |
+
}
|
587 |
+
|
588 |
+
function startPaddleUpdates(paddle) {
|
589 |
+
// Clear any existing interval
|
590 |
+
clearInterval(paddleUpdateInterval);
|
591 |
+
|
592 |
+
// Start sending paddle position updates at regular intervals
|
593 |
+
paddleUpdateInterval = setInterval(() => {
|
594 |
+
if (gameRunning && !isPaused && conn && conn.open) {
|
595 |
+
sendPaddlePosition(paddle.y);
|
596 |
+
}
|
597 |
+
}, paddleUpdateFrequency);
|
598 |
+
}
|
599 |
+
|
600 |
+
function returnToMenu() {
|
601 |
+
// Clean up PeerJS connection
|
602 |
+
if (conn) {
|
603 |
+
conn.close();
|
604 |
+
}
|
605 |
+
if (peer) {
|
606 |
+
peer.destroy();
|
607 |
+
}
|
608 |
+
clearTimeout(connectionTimeout);
|
609 |
+
clearInterval(paddleUpdateInterval);
|
610 |
+
|
611 |
+
// Reset game state
|
612 |
+
cancelAnimationFrame(animationId);
|
613 |
+
gameRunning = false;
|
614 |
+
resetInProgress = false;
|
615 |
+
|
616 |
+
// Show menu and hide game
|
617 |
+
menu.classList.remove('hidden');
|
618 |
+
gameContainer.classList.add('hidden');
|
619 |
+
multiplayerControls.classList.add('hidden');
|
620 |
+
roomControls.classList.add('hidden');
|
621 |
+
connectionStatus.classList.add('hidden');
|
622 |
+
connectedStatus.classList.add('hidden');
|
623 |
+
multiplayerBtn.classList.remove('hidden');
|
624 |
+
singlePlayerBtn.classList.remove('hidden');
|
625 |
+
|
626 |
+
// Reset multiplayer UI
|
627 |
+
createRoomSection.classList.add('hidden');
|
628 |
+
joinRoomSection.classList.add('hidden');
|
629 |
+
}
|
630 |
+
|
631 |
+
function showMessage(message, colorClass) {
|
632 |
+
const messageDiv = document.createElement('div');
|
633 |
+
messageDiv.className = `fixed top-4 left-1/2 transform -translate-x-1/2 bg-gray-800 text-${colorClass} px-4 py-2 rounded-lg shadow-lg z-50`;
|
634 |
+
messageDiv.textContent = message;
|
635 |
+
document.body.appendChild(messageDiv);
|
636 |
+
|
637 |
+
setTimeout(() => {
|
638 |
+
messageDiv.remove();
|
639 |
+
}, 3000);
|
640 |
+
}
|
641 |
+
|
642 |
+
// PeerJS functions
|
643 |
+
function setupPeerConnection() {
|
644 |
+
// Destroy previous peer instance if exists
|
645 |
+
if (peer) {
|
646 |
+
peer.destroy();
|
647 |
+
}
|
648 |
+
|
649 |
+
// Create PeerJS instance with TURN servers for better connectivity
|
650 |
+
peer = new Peer({
|
651 |
+
config: {
|
652 |
+
iceServers: [
|
653 |
+
{ urls: 'stun:stun.l.google.com:19302' },
|
654 |
+
{ urls: 'stun:global.stun.twilio.com:3478?transport=udp' },
|
655 |
+
{
|
656 |
+
urls: 'turn:numb.viagenie.ca',
|
657 |
+
username: '[email protected]',
|
658 |
+
credential: 'muazkh'
|
659 |
+
},
|
660 |
+
{
|
661 |
+
urls: 'turn:turn.bistri.com:80',
|
662 |
+
username: 'homeo',
|
663 |
+
credential: 'homeo'
|
664 |
+
}
|
665 |
+
]
|
666 |
+
},
|
667 |
+
debug: 3 // Enable debug logging
|
668 |
+
});
|
669 |
+
|
670 |
+
peer.on('open', (id) => {
|
671 |
+
console.log('My peer ID is: ' + id);
|
672 |
+
myPeerId = id;
|
673 |
+
if (isHost) {
|
674 |
+
hostPeerId.value = id;
|
675 |
+
|
676 |
+
// Listen for incoming connections
|
677 |
+
peer.on('connection', (connection) => {
|
678 |
+
console.log('Incoming connection from:', connection.peer);
|
679 |
+
conn = connection;
|
680 |
+
|
681 |
+
conn.on('open', () => {
|
682 |
+
console.log('Connection established with:', conn.peer);
|
683 |
+
clearTimeout(connectionTimeout);
|
684 |
+
connectionStatus.classList.add('hidden');
|
685 |
+
connectedStatus.classList.remove('hidden');
|
686 |
+
|
687 |
+
// Set up data handler
|
688 |
+
conn.on('data', handleData);
|
689 |
+
|
690 |
+
// Handle connection close
|
691 |
+
conn.on('close', () => {
|
692 |
+
console.log('Connection closed');
|
693 |
+
if (gameRunning) {
|
694 |
+
showMessage('Player disconnected', 'red-400');
|
695 |
+
returnToMenu();
|
696 |
+
}
|
697 |
+
});
|
698 |
+
|
699 |
+
gameMode = 'multiplayer';
|
700 |
+
startGame();
|
701 |
+
|
702 |
+
// Host starts sending paddle updates
|
703 |
+
startPaddleUpdates(leftPaddle);
|
704 |
+
});
|
705 |
+
|
706 |
+
conn.on('error', (err) => {
|
707 |
+
console.error('Connection error:', err);
|
708 |
+
showMessage('Connection error: ' + (err.message || 'Unknown error'), 'red-400');
|
709 |
+
});
|
710 |
+
});
|
711 |
+
}
|
712 |
+
|
713 |
+
// Reset connection status if we're joining
|
714 |
+
if (!isHost) {
|
715 |
+
connectionStatus.classList.add('hidden');
|
716 |
+
connectedStatus.classList.add('hidden');
|
717 |
+
}
|
718 |
+
});
|
719 |
+
|
720 |
+
peer.on('error', (err) => {
|
721 |
+
console.error('PeerJS error:', err);
|
722 |
+
showMessage('Connection error: ' + (err.message || 'Unknown error'), 'red-400');
|
723 |
+
connectionStatus.classList.add('hidden');
|
724 |
+
if (conn) conn.close();
|
725 |
+
if (isHost) {
|
726 |
+
returnToMenu();
|
727 |
+
}
|
728 |
+
});
|
729 |
+
}
|
730 |
+
|
731 |
+
function handleData(data) {
|
732 |
+
console.log('Received data:', data);
|
733 |
+
if (data.type === 'paddle') {
|
734 |
+
if (isHost) {
|
735 |
+
// Host receives guest's paddle position (right paddle)
|
736 |
+
rightPaddle.y = data.y;
|
737 |
+
} else {
|
738 |
+
// Guest receives host's paddle position (left paddle)
|
739 |
+
leftPaddle.y = data.y;
|
740 |
+
}
|
741 |
+
} else if (data.type === 'ball') {
|
742 |
+
if (!isHost) { // Only guests should update ball from host
|
743 |
+
ball.x = data.x;
|
744 |
+
ball.y = data.y;
|
745 |
+
ball.dx = data.dx;
|
746 |
+
ball.dy = data.dy;
|
747 |
+
}
|
748 |
+
} else if (data.type === 'score') {
|
749 |
+
if (isHost) {
|
750 |
+
leftPaddle.score = data.playerScore;
|
751 |
+
playerScoreDisplay.textContent = data.playerScore;
|
752 |
+
} else {
|
753 |
+
rightPaddle.score = data.opponentScore;
|
754 |
+
opponentScoreDisplay.textContent = data.opponentScore;
|
755 |
+
}
|
756 |
+
} else if (data.type === 'gameState') {
|
757 |
+
if (data.state === 'reset' && !isHost) {
|
758 |
+
// Only guests should respond to reset commands
|
759 |
+
leftPaddle.y = canvas.height / 2 - paddleHeight / 2;
|
760 |
+
rightPaddle.y = canvas.height / 2 - paddleHeight / 2;
|
761 |
+
leftPaddle.score = 0;
|
762 |
+
rightPaddle.score = 0;
|
763 |
+
playerScoreDisplay.textContent = '0';
|
764 |
+
opponentScoreDisplay.textContent = '0';
|
765 |
+
resetBall();
|
766 |
+
|
767 |
+
gameMessage.textContent = 'Game reset by host';
|
768 |
+
gameMessage.classList.remove('hidden');
|
769 |
+
gameMessage.className = 'mt-4 text-xl font-bold text-center text-yellow-400';
|
770 |
+
setTimeout(() => {
|
771 |
+
gameMessage.classList.add('hidden');
|
772 |
+
}, 2000);
|
773 |
+
} else if (data.state === 'pause') {
|
774 |
+
isPaused = true;
|
775 |
+
cancelAnimationFrame(animationId);
|
776 |
+
clearInterval(paddleUpdateInterval);
|
777 |
+
pauseBtn.innerHTML = '<i class="fas fa-play"></i> Resume';
|
778 |
+
gameMessage.textContent = 'Game Paused by ' + (isHost ? 'you' : 'host');
|
779 |
+
gameMessage.classList.remove('hidden');
|
780 |
+
gameMessage.className = 'mt-4 text-xl font-bold text-center text-yellow-400';
|
781 |
+
} else if (data.state === 'resume') {
|
782 |
+
isPaused = false;
|
783 |
+
pauseBtn.innerHTML = '<i class="fas fa-pause"></i> Pause';
|
784 |
+
gameMessage.classList.add('hidden');
|
785 |
+
|
786 |
+
// Restart paddle updates if we're a guest
|
787 |
+
if (!isHost) {
|
788 |
+
startPaddleUpdates(rightPaddle);
|
789 |
+
}
|
790 |
+
|
791 |
+
gameLoop();
|
792 |
+
} else if (data.state === 'end') {
|
793 |
+
endGame(data.message);
|
794 |
+
}
|
795 |
+
}
|
796 |
+
}
|
797 |
+
|
798 |
+
function sendPaddlePosition(y) {
|
799 |
+
if (conn && conn.open) {
|
800 |
+
const data = {
|
801 |
+
type: 'paddle',
|
802 |
+
y: y
|
803 |
+
};
|
804 |
+
console.log('Sending paddle position:', data);
|
805 |
+
conn.send(data);
|
806 |
+
}
|
807 |
+
}
|
808 |
+
|
809 |
+
function sendBallUpdate() {
|
810 |
+
if (conn && conn.open && isHost) { // Only host should send ball updates
|
811 |
+
const data = {
|
812 |
+
type: 'ball',
|
813 |
+
x: ball.x,
|
814 |
+
y: ball.y,
|
815 |
+
dx: ball.dx,
|
816 |
+
dy: ball.dy
|
817 |
+
};
|
818 |
+
console.log('Sending ball update:', data);
|
819 |
+
conn.send(data);
|
820 |
+
}
|
821 |
+
}
|
822 |
+
|
823 |
+
function sendScoreUpdate() {
|
824 |
+
if (conn && conn.open) {
|
825 |
+
const data = {
|
826 |
+
type: 'score',
|
827 |
+
playerScore: leftPaddle.score,
|
828 |
+
opponentScore: rightPaddle.score
|
829 |
+
};
|
830 |
+
console.log('Sending score update:', data);
|
831 |
+
conn.send(data);
|
832 |
+
}
|
833 |
+
}
|
834 |
+
|
835 |
+
function sendGameState(state, message = '') {
|
836 |
+
if (conn && conn.open) {
|
837 |
+
const data = {
|
838 |
+
type: 'gameState',
|
839 |
+
state: state,
|
840 |
+
message: message
|
841 |
+
};
|
842 |
+
console.log('Sending game state:', data);
|
843 |
+
conn.send(data);
|
844 |
+
}
|
845 |
+
}
|
846 |
+
</script>
|
847 |
+
</body>
|
848 |
+
</html>
|