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Update plugins/ConditionalEvents/config.yml
Browse files
plugins/ConditionalEvents/config.yml
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format:
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# Etiqueta (Etiqueta)
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tag: '&6[&bCommandPanels&6] '
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# Permisos (Permisos)
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perms: '&cSin permiso.'
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# Recargar (Recargar)
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reload: '&aRecargado.'
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# Sin panel (Sin Panel)
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nopanel: '&cPanel no encontrado.'
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# Sin elemento (Sin Elemento)
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noitem: '&cEl panel no tiene un elemento seleccionable.'
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# Sin jugador (Sin Jugador)
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notitem: '&cJugador no encontrado.'
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# Error (Error)
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error: '&cError encontrado en la configuraci贸n.'
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# Desconectado (Desconectado)
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offline: 'Desconectado'
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offlineHeadValue: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmU1Mjg2YzQ3MGY2NmZmYTFhMTgzMzFjYmZmYjlhM2MyYTQ0MjRhOGM3MjU5YzQ0MzZmZDJlMzU1ODJhNTIyIn19fQ=='
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# Entrada (Entrada)
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input: '&c隆Tu entrada es demasiado larga!'
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# Deshabilitado (Deshabilitado)
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disabled: '&cEsta funci贸n est谩 deshabilitada en la configuraci贸n de tu plugin.'
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input:
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# Cancelar entrada (Cancelar Entrada)
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input-cancel: cancelar
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# Entrada cancelada (Entrada Cancelada)
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input-cancelled: '&c隆Cancelado!'
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# Longitud m谩xima de entrada (Longitud M谩xima de Entrada)
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max-input-length: -1
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# Mensaje de entrada (Mensaje de Entrada)
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input-message:
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- '&aIngresa una entrada para el comando'
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- '&cEscribe &4%cp-args% &cpara cancelar el comando'
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hexcodes:
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start_tag: '&#'
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end_tag: ''
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placeholders:
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primary:
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start: '%'
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end: '%'
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secondary:
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start: '{'
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end: '}'
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updater:
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auto-update: false
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update-checks: true
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purchase:
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currency:
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enable: true
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success: '&aComprado exitosamente por $%cp-args%'
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failure: '&c隆Fondos insuficientes!'
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data:
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enable: true
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success: '&aComprado exitosamente por $%cp-args%'
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failure: '&c隆Fondos insuficientes!'
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tokens:
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enable: true
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success: '&aComprado exitosamente por %cp-args% Tokens.'
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Config:
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# Whether the plugin should send notifications on join to OP
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# players if an update is found
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update_notification: true
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# Whether actions should appear when using /ce debug command.
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debug_actions: true
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# This option defines the time (in minutes) to automatically save player data.
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data_save_time: 5
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# If you are using ConditionalEvents to create commands with the usage of
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# player_command events, you can register those commands here, so they appear
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# on the tab completion. Just remember to ignore the "/".
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# IMPORTANT:
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# If you make changes to this option you must restart your server.
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register_commands:
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- "hello"
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# This option works ONLY for to_condition actions.
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# Here you can define condition groups following the same format as usual.
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to_condition_groups:
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group1:
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- "%player_has_permission_conditionalevents.somepermission% == yes"
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# Enable it to use the new variable replacement method for ConditionalEvents.
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# It adds the possibility to replace/parse variables that have multiple
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# levels of more variables inside. For example
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# %block_at_{player_x}_{math_0:0_{player_y}-1}_{player_z}_{player_world}%.
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experimental:
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variable_replacement: false
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