Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +611 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: friend-quest
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emoji: 🐳
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colorFrom: yellow
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colorTo: red
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,611 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Friend Quest</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* Custom CSS for pixel art and game elements */
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.pixel-art {
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image-rendering: pixelated;
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image-rendering: -moz-crisp-edges;
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| 13 |
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image-rendering: crisp-edges;
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}
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#gameCanvas {
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background-color: #6b8cff;
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border: 4px solid #333;
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box-shadow: 0 0 20px rgba(0,0,0,0.3);
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}
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.quiz-modal {
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background-color: #f0e6d2;
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border: 4px solid #8b4513;
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box-shadow: 0 0 0 8px #d2b48c, 0 0 0 12px #8b4513;
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}
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.quiz-option {
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background-color: #d2b48c;
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border: 3px solid #8b4513;
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transition: all 0.2s;
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}
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.quiz-option:hover {
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background-color: #f0e6d2;
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transform: scale(1.05);
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}
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.quiz-option.correct {
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background-color: #8fbc8f;
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border-color: #556b2f;
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}
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.quiz-option.wrong {
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background-color: #cd5c5c;
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border-color: #8b0000;
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}
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| 49 |
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@keyframes jump {
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| 50 |
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0% { transform: translateY(0); }
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| 51 |
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50% { transform: translateY(-20px); }
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| 52 |
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100% { transform: translateY(0); }
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| 53 |
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}
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| 55 |
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.jump-animation {
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| 56 |
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animation: jump 0.5s ease;
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| 57 |
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}
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| 59 |
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.character {
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| 60 |
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transition: transform 0.1s;
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| 61 |
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}
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.moving {
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| 64 |
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animation: walk 0.5s steps(4) infinite;
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| 65 |
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}
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| 66 |
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@keyframes walk {
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from { background-position: 0 0; }
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to { background-position: -64px 0; }
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| 70 |
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}
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| 71 |
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</style>
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| 72 |
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</head>
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| 73 |
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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| 74 |
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<div class="text-center mb-4">
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| 75 |
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<h1 class="text-4xl font-bold mb-2 text-yellow-300 font-mono">FRIEND QUEST</h1>
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| 76 |
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<p class="text-lg text-gray-300">Find your lost friend by answering questions about them!</p>
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| 77 |
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</div>
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| 78 |
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| 79 |
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<div class="relative">
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| 80 |
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<!-- Game Canvas -->
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| 81 |
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<canvas id="gameCanvas" width="800" height="400" class="pixel-art"></canvas>
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| 82 |
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| 83 |
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<!-- Start Screen -->
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| 84 |
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<div id="startScreen" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center">
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| 85 |
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<div class="text-center p-8 bg-gray-800 rounded-lg border-4 border-yellow-400 max-w-md">
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| 86 |
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<h2 class="text-3xl font-bold mb-4 text-yellow-400">FRIEND QUEST</h2>
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| 87 |
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<p class="mb-6">Your friend is lost in this strange world! Jump over obstacles and answer questions about them to find your way.</p>
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| 88 |
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<button id="startButton" class="bg-yellow-500 hover:bg-yellow-400 text-black font-bold py-3 px-6 rounded-lg text-xl transition-all transform hover:scale-105">
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| 89 |
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START ADVENTURE
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| 90 |
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</button>
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| 91 |
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</div>
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| 92 |
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</div>
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| 93 |
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| 94 |
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<!-- Quiz Modal -->
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| 95 |
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<div id="quizModal" class="absolute inset-0 hidden items-center justify-center">
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| 96 |
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<div class="quiz-modal p-6 rounded-lg w-full max-w-md">
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| 97 |
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<h3 class="text-2xl font-bold mb-4 text-center text-brown-800">What do you remember about your friend?</h3>
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| 98 |
+
<p id="quizQuestion" class="text-lg mb-6 text-center text-brown-800">Loading question...</p>
|
| 99 |
+
<div class="grid grid-cols-1 gap-3">
|
| 100 |
+
<button class="quiz-option py-3 px-4 rounded-lg text-lg" data-answer="1">Option 1</button>
|
| 101 |
+
<button class="quiz-option py-3 px-4 rounded-lg text-lg" data-answer="2">Option 2</button>
|
| 102 |
+
<button class="quiz-option py-3 px-4 rounded-lg text-lg" data-answer="3">Option 3</button>
|
| 103 |
+
<button class="quiz-option py-3 px-4 rounded-lg text-lg" data-answer="4">Option 4</button>
|
| 104 |
+
</div>
|
| 105 |
+
<div id="quizFeedback" class="mt-4 text-center text-lg font-bold hidden"></div>
|
| 106 |
+
</div>
|
| 107 |
+
</div>
|
| 108 |
+
|
| 109 |
+
<!-- Game Over Screen -->
|
| 110 |
+
<div id="gameOverScreen" class="absolute inset-0 hidden bg-black bg-opacity-70 flex flex-col items-center justify-center">
|
| 111 |
+
<div class="text-center p-8 bg-gray-800 rounded-lg border-4 border-red-500 max-w-md">
|
| 112 |
+
<h2 class="text-3xl font-bold mb-4 text-red-500">GAME OVER</h2>
|
| 113 |
+
<p class="mb-6" id="gameOverMessage">You failed to find your friend!</p>
|
| 114 |
+
<button id="restartButton" class="bg-red-500 hover:bg-red-400 text-white font-bold py-3 px-6 rounded-lg text-xl transition-all transform hover:scale-105">
|
| 115 |
+
TRY AGAIN
|
| 116 |
+
</button>
|
| 117 |
+
</div>
|
| 118 |
+
</div>
|
| 119 |
+
|
| 120 |
+
<!-- Win Screen -->
|
| 121 |
+
<div id="winScreen" class="absolute inset-0 hidden bg-black bg-opacity-70 flex flex-col items-center justify-center">
|
| 122 |
+
<div class="text-center p-8 bg-gray-800 rounded-lg border-4 border-green-500 max-w-md">
|
| 123 |
+
<h2 class="text-3xl font-bold mb-4 text-green-500">VICTORY!</h2>
|
| 124 |
+
<p class="mb-6">You found your friend! Thanks to your great memory about them.</p>
|
| 125 |
+
<button id="playAgainButton" class="bg-green-500 hover:bg-green-400 text-white font-bold py-3 px-6 rounded-lg text-xl transition-all transform hover:scale-105">
|
| 126 |
+
PLAY AGAIN
|
| 127 |
+
</button>
|
| 128 |
+
</div>
|
| 129 |
+
</div>
|
| 130 |
+
</div>
|
| 131 |
+
|
| 132 |
+
<div class="mt-6 flex gap-8">
|
| 133 |
+
<div class="text-center">
|
| 134 |
+
<p class="text-lg">Controls:</p>
|
| 135 |
+
<p class="text-gray-400">Arrow keys to move, Space to jump</p>
|
| 136 |
+
</div>
|
| 137 |
+
<div class="text-center">
|
| 138 |
+
<p class="text-lg">Progress:</p>
|
| 139 |
+
<p id="scoreDisplay" class="text-yellow-400">Questions: 0/5</p>
|
| 140 |
+
</div>
|
| 141 |
+
</div>
|
| 142 |
+
|
| 143 |
+
<script>
|
| 144 |
+
// Game variables
|
| 145 |
+
const canvas = document.getElementById('gameCanvas');
|
| 146 |
+
const ctx = canvas.getContext('2d');
|
| 147 |
+
const startScreen = document.getElementById('startScreen');
|
| 148 |
+
const startButton = document.getElementById('startButton');
|
| 149 |
+
const quizModal = document.getElementById('quizModal');
|
| 150 |
+
const quizQuestion = document.getElementById('quizQuestion');
|
| 151 |
+
const quizOptions = document.querySelectorAll('.quiz-option');
|
| 152 |
+
const quizFeedback = document.getElementById('quizFeedback');
|
| 153 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 154 |
+
const gameOverMessage = document.getElementById('gameOverMessage');
|
| 155 |
+
const restartButton = document.getElementById('restartButton');
|
| 156 |
+
const winScreen = document.getElementById('winScreen');
|
| 157 |
+
const playAgainButton = document.getElementById('playAgainButton');
|
| 158 |
+
const scoreDisplay = document.getElementById('scoreDisplay');
|
| 159 |
+
|
| 160 |
+
// Game state
|
| 161 |
+
let gameRunning = false;
|
| 162 |
+
let quizActive = false;
|
| 163 |
+
let currentQuestion = null;
|
| 164 |
+
let correctAnswers = 0;
|
| 165 |
+
const totalQuestions = 5;
|
| 166 |
+
|
| 167 |
+
// Character properties
|
| 168 |
+
const character = {
|
| 169 |
+
x: 50,
|
| 170 |
+
y: 300,
|
| 171 |
+
width: 32,
|
| 172 |
+
height: 48,
|
| 173 |
+
speed: 5,
|
| 174 |
+
velocityY: 0,
|
| 175 |
+
gravity: 0.5,
|
| 176 |
+
jumpForce: -12,
|
| 177 |
+
isJumping: false,
|
| 178 |
+
direction: 1, // 1 for right, -1 for left
|
| 179 |
+
moving: false
|
| 180 |
+
};
|
| 181 |
+
|
| 182 |
+
// Game world properties
|
| 183 |
+
const world = {
|
| 184 |
+
width: 2000,
|
| 185 |
+
scrollX: 0,
|
| 186 |
+
groundHeight: 350
|
| 187 |
+
};
|
| 188 |
+
|
| 189 |
+
// Platform and obstacle data
|
| 190 |
+
const platforms = [
|
| 191 |
+
{ x: 0, y: world.groundHeight, width: 500, height: 50 },
|
| 192 |
+
{ x: 600, y: world.groundHeight - 100, width: 200, height: 50 },
|
| 193 |
+
{ x: 900, y: world.groundHeight, width: 300, height: 50 },
|
| 194 |
+
{ x: 1300, y: world.groundHeight - 150, width: 200, height: 50 },
|
| 195 |
+
{ x: 1600, y: world.groundHeight, width: 400, height: 50 }
|
| 196 |
+
];
|
| 197 |
+
|
| 198 |
+
// Checkpoints that trigger quizzes
|
| 199 |
+
const checkpoints = [
|
| 200 |
+
{ x: 300, quizTaken: false },
|
| 201 |
+
{ x: 800, quizTaken: false },
|
| 202 |
+
{ x: 1100, quizTaken: false },
|
| 203 |
+
{ x: 1400, quizTaken: false },
|
| 204 |
+
{ x: 1800, quizTaken: false }
|
| 205 |
+
];
|
| 206 |
+
|
| 207 |
+
// Enemy data
|
| 208 |
+
const enemies = [
|
| 209 |
+
{ x: 400, y: world.groundHeight - 30, width: 32, height: 32, speed: 2, direction: 1 },
|
| 210 |
+
{ x: 700, y: world.groundHeight - 130, width: 32, height: 32, speed: 1, direction: -1 },
|
| 211 |
+
{ x: 1000, y: world.groundHeight - 30, width: 32, height: 32, speed: 3, direction: 1 },
|
| 212 |
+
{ x: 1500, y: world.groundHeight - 180, width: 32, height: 32, speed: 2, direction: -1 }
|
| 213 |
+
];
|
| 214 |
+
|
| 215 |
+
// Friend (goal) position
|
| 216 |
+
const friend = {
|
| 217 |
+
x: 1900,
|
| 218 |
+
y: world.groundHeight - 50,
|
| 219 |
+
width: 32,
|
| 220 |
+
height: 48
|
| 221 |
+
};
|
| 222 |
+
|
| 223 |
+
// Quiz questions
|
| 224 |
+
const questions = [
|
| 225 |
+
{
|
| 226 |
+
question: "What is your friend's favorite color?",
|
| 227 |
+
options: ["Blue", "Red", "Green", "Yellow"],
|
| 228 |
+
correct: 0
|
| 229 |
+
},
|
| 230 |
+
{
|
| 231 |
+
question: "What food does your friend dislike?",
|
| 232 |
+
options: ["Pizza", "Broccoli", "Ice cream", "Pasta"],
|
| 233 |
+
correct: 1
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
question: "Where did you first meet your friend?",
|
| 237 |
+
options: ["School", "Park", "Library", "Sports club"],
|
| 238 |
+
correct: 2
|
| 239 |
+
},
|
| 240 |
+
{
|
| 241 |
+
question: "What is your friend's favorite season?",
|
| 242 |
+
options: ["Winter", "Spring", "Summer", "Fall"],
|
| 243 |
+
correct: 3
|
| 244 |
+
},
|
| 245 |
+
{
|
| 246 |
+
question: "What is your friend's biggest fear?",
|
| 247 |
+
options: ["Spiders", "Heights", "Darkness", "Clowns"],
|
| 248 |
+
correct: 1
|
| 249 |
+
}
|
| 250 |
+
];
|
| 251 |
+
|
| 252 |
+
// Keyboard state
|
| 253 |
+
const keys = {
|
| 254 |
+
ArrowLeft: false,
|
| 255 |
+
ArrowRight: false,
|
| 256 |
+
ArrowUp: false,
|
| 257 |
+
Space: false
|
| 258 |
+
};
|
| 259 |
+
|
| 260 |
+
// Event listeners
|
| 261 |
+
startButton.addEventListener('click', startGame);
|
| 262 |
+
restartButton.addEventListener('click', resetGame);
|
| 263 |
+
playAgainButton.addEventListener('click', resetGame);
|
| 264 |
+
|
| 265 |
+
quizOptions.forEach(option => {
|
| 266 |
+
option.addEventListener('click', () => checkAnswer(option));
|
| 267 |
+
});
|
| 268 |
+
|
| 269 |
+
document.addEventListener('keydown', (e) => {
|
| 270 |
+
if (e.code in keys) {
|
| 271 |
+
keys[e.code] = true;
|
| 272 |
+
e.preventDefault();
|
| 273 |
+
}
|
| 274 |
+
});
|
| 275 |
+
|
| 276 |
+
document.addEventListener('keyup', (e) => {
|
| 277 |
+
if (e.code in keys) {
|
| 278 |
+
keys[e.code] = false;
|
| 279 |
+
e.preventDefault();
|
| 280 |
+
}
|
| 281 |
+
});
|
| 282 |
+
|
| 283 |
+
// Game functions
|
| 284 |
+
function startGame() {
|
| 285 |
+
gameRunning = true;
|
| 286 |
+
startScreen.classList.add('hidden');
|
| 287 |
+
correctAnswers = 0;
|
| 288 |
+
updateScoreDisplay();
|
| 289 |
+
resetGameState();
|
| 290 |
+
requestAnimationFrame(gameLoop);
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
function resetGame() {
|
| 294 |
+
gameOverScreen.classList.add('hidden');
|
| 295 |
+
winScreen.classList.add('hidden');
|
| 296 |
+
resetGameState();
|
| 297 |
+
requestAnimationFrame(gameLoop);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
function resetGameState() {
|
| 301 |
+
character.x = 50;
|
| 302 |
+
character.y = 300;
|
| 303 |
+
character.velocityY = 0;
|
| 304 |
+
character.isJumping = false;
|
| 305 |
+
world.scrollX = 0;
|
| 306 |
+
|
| 307 |
+
// Reset checkpoints
|
| 308 |
+
checkpoints.forEach(cp => cp.quizTaken = false);
|
| 309 |
+
|
| 310 |
+
// Reset enemies positions
|
| 311 |
+
enemies[0].x = 400;
|
| 312 |
+
enemies[1].x = 700;
|
| 313 |
+
enemies[2].x = 1000;
|
| 314 |
+
enemies[3].x = 1500;
|
| 315 |
+
|
| 316 |
+
correctAnswers = 0;
|
| 317 |
+
updateScoreDisplay();
|
| 318 |
+
gameRunning = true;
|
| 319 |
+
quizActive = false;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
function updateScoreDisplay() {
|
| 323 |
+
scoreDisplay.textContent = `Questions: ${correctAnswers}/${totalQuestions}`;
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
function gameLoop() {
|
| 327 |
+
if (!gameRunning) return;
|
| 328 |
+
|
| 329 |
+
update();
|
| 330 |
+
render();
|
| 331 |
+
|
| 332 |
+
requestAnimationFrame(gameLoop);
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
function update() {
|
| 336 |
+
if (quizActive) return;
|
| 337 |
+
|
| 338 |
+
// Handle movement
|
| 339 |
+
if (keys.ArrowLeft || keys['a']) {
|
| 340 |
+
character.x -= character.speed;
|
| 341 |
+
character.direction = -1;
|
| 342 |
+
character.moving = true;
|
| 343 |
+
} else if (keys.ArrowRight || keys['d']) {
|
| 344 |
+
character.x += character.speed;
|
| 345 |
+
character.direction = 1;
|
| 346 |
+
character.moving = true;
|
| 347 |
+
} else {
|
| 348 |
+
character.moving = false;
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
// Handle jumping
|
| 352 |
+
if ((keys.ArrowUp || keys.Space || keys['w']) && !character.isJumping) {
|
| 353 |
+
character.velocityY = character.jumpForce;
|
| 354 |
+
character.isJumping = true;
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
// Apply gravity
|
| 358 |
+
character.velocityY += character.gravity;
|
| 359 |
+
character.y += character.velocityY;
|
| 360 |
+
|
| 361 |
+
// Check for ground collision
|
| 362 |
+
let onGround = false;
|
| 363 |
+
for (const platform of platforms) {
|
| 364 |
+
if (character.y + character.height >= platform.y &&
|
| 365 |
+
character.y + character.height <= platform.y + platform.height &&
|
| 366 |
+
character.x + character.width > platform.x &&
|
| 367 |
+
character.x < platform.x + platform.width &&
|
| 368 |
+
character.velocityY > 0) {
|
| 369 |
+
|
| 370 |
+
character.y = platform.y - character.height;
|
| 371 |
+
character.velocityY = 0;
|
| 372 |
+
character.isJumping = false;
|
| 373 |
+
onGround = true;
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
// Check for enemy collisions
|
| 378 |
+
for (const enemy of enemies) {
|
| 379 |
+
if (checkCollision(character, enemy)) {
|
| 380 |
+
gameOver("You got hit by an enemy!");
|
| 381 |
+
return;
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
// Check for friend collision (win condition)
|
| 386 |
+
if (checkCollision(character, friend) && correctAnswers === totalQuestions) {
|
| 387 |
+
gameRunning = false;
|
| 388 |
+
winScreen.classList.remove('hidden');
|
| 389 |
+
return;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Check for falling off the world
|
| 393 |
+
if (character.y > canvas.height) {
|
| 394 |
+
gameOver("You fell off the world!");
|
| 395 |
+
return;
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
// Update enemy positions
|
| 399 |
+
enemies.forEach(enemy => {
|
| 400 |
+
enemy.x += enemy.speed * enemy.direction;
|
| 401 |
+
|
| 402 |
+
// Simple enemy AI - turn around at edges
|
| 403 |
+
let enemyOnPlatform = false;
|
| 404 |
+
for (const platform of platforms) {
|
| 405 |
+
if (enemy.x >= platform.x && enemy.x + enemy.width <= platform.x + platform.width &&
|
| 406 |
+
enemy.y + enemy.height >= platform.y && enemy.y + enemy.height <= platform.y + platform.height) {
|
| 407 |
+
enemyOnPlatform = true;
|
| 408 |
+
|
| 409 |
+
// Check if enemy is at platform edge
|
| 410 |
+
if ((enemy.x <= platform.x && enemy.direction === -1) ||
|
| 411 |
+
(enemy.x + enemy.width >= platform.x + platform.width && enemy.direction === 1)) {
|
| 412 |
+
enemy.direction *= -1;
|
| 413 |
+
}
|
| 414 |
+
break;
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
if (!enemyOnPlatform) {
|
| 419 |
+
enemy.direction *= -1;
|
| 420 |
+
}
|
| 421 |
+
});
|
| 422 |
+
|
| 423 |
+
// Check for checkpoint collisions
|
| 424 |
+
checkpoints.forEach((checkpoint, index) => {
|
| 425 |
+
if (!checkpoint.quizTaken &&
|
| 426 |
+
character.x + character.width > checkpoint.x &&
|
| 427 |
+
character.x < checkpoint.x + 10) {
|
| 428 |
+
|
| 429 |
+
checkpoint.quizTaken = true;
|
| 430 |
+
showQuiz(index);
|
| 431 |
+
}
|
| 432 |
+
});
|
| 433 |
+
|
| 434 |
+
// Update camera (world scroll)
|
| 435 |
+
if (character.x > canvas.width / 2) {
|
| 436 |
+
world.scrollX = character.x - canvas.width / 2;
|
| 437 |
+
|
| 438 |
+
// Don't scroll past the end of the world
|
| 439 |
+
if (world.scrollX > world.width - canvas.width) {
|
| 440 |
+
world.scrollX = world.width - canvas.width;
|
| 441 |
+
}
|
| 442 |
+
} else {
|
| 443 |
+
world.scrollX = 0;
|
| 444 |
+
}
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
function render() {
|
| 448 |
+
// Clear canvas
|
| 449 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 450 |
+
|
| 451 |
+
// Draw sky background
|
| 452 |
+
ctx.fillStyle = '#6b8cff';
|
| 453 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 454 |
+
|
| 455 |
+
// Draw clouds (simple background elements)
|
| 456 |
+
ctx.fillStyle = '#ffffff';
|
| 457 |
+
ctx.fillRect(100 - world.scrollX / 3, 50, 60, 20);
|
| 458 |
+
ctx.fillRect(300 - world.scrollX / 3, 80, 80, 25);
|
| 459 |
+
ctx.fillRect(500 - world.scrollX / 3, 60, 70, 20);
|
| 460 |
+
ctx.fillRect(800 - world.scrollX / 3, 70, 90, 30);
|
| 461 |
+
|
| 462 |
+
// Draw platforms
|
| 463 |
+
ctx.fillStyle = '#8b4513'; // Brown
|
| 464 |
+
platforms.forEach(platform => {
|
| 465 |
+
ctx.fillRect(platform.x - world.scrollX, platform.y, platform.width, platform.height);
|
| 466 |
+
});
|
| 467 |
+
|
| 468 |
+
// Draw ground
|
| 469 |
+
ctx.fillStyle = '#556b2f'; // Dark green
|
| 470 |
+
ctx.fillRect(0, world.groundHeight, world.width, canvas.height - world.groundHeight);
|
| 471 |
+
|
| 472 |
+
// Draw checkpoints (flag markers)
|
| 473 |
+
ctx.fillStyle = '#ff0000';
|
| 474 |
+
checkpoints.forEach(checkpoint => {
|
| 475 |
+
if (!checkpoint.quizTaken) {
|
| 476 |
+
ctx.fillRect(checkpoint.x - world.scrollX, world.groundHeight - 60, 10, 60);
|
| 477 |
+
ctx.fillStyle = '#ffffff';
|
| 478 |
+
ctx.beginPath();
|
| 479 |
+
ctx.moveTo(checkpoint.x - world.scrollX + 10, world.groundHeight - 60);
|
| 480 |
+
ctx.lineTo(checkpoint.x - world.scrollX + 30, world.groundHeight - 40);
|
| 481 |
+
ctx.lineTo(checkpoint.x - world.scrollX + 10, world.groundHeight - 20);
|
| 482 |
+
ctx.fill();
|
| 483 |
+
ctx.fillStyle = '#ff0000';
|
| 484 |
+
}
|
| 485 |
+
});
|
| 486 |
+
|
| 487 |
+
// Draw enemies (simple pixel art)
|
| 488 |
+
ctx.fillStyle = '#ff0000';
|
| 489 |
+
enemies.forEach(enemy => {
|
| 490 |
+
// Simple enemy sprite - a red square with eyes
|
| 491 |
+
ctx.fillRect(enemy.x - world.scrollX, enemy.y, enemy.width, enemy.height);
|
| 492 |
+
|
| 493 |
+
// Eyes
|
| 494 |
+
ctx.fillStyle = '#ffffff';
|
| 495 |
+
ctx.fillRect(enemy.x - world.scrollX + 5, enemy.y + 5, 8, 8);
|
| 496 |
+
ctx.fillRect(enemy.x - world.scrollX + 19, enemy.y + 5, 8, 8);
|
| 497 |
+
ctx.fillStyle = '#000000';
|
| 498 |
+
ctx.fillRect(enemy.x - world.scrollX + 7, enemy.y + 7, 4, 4);
|
| 499 |
+
ctx.fillRect(enemy.x - world.scrollX + 21, enemy.y + 7, 4, 4);
|
| 500 |
+
|
| 501 |
+
ctx.fillStyle = '#ff0000';
|
| 502 |
+
});
|
| 503 |
+
|
| 504 |
+
// Draw friend (goal)
|
| 505 |
+
ctx.fillStyle = '#ffff00'; // Yellow
|
| 506 |
+
ctx.fillRect(friend.x - world.scrollX, friend.y, friend.width, friend.height);
|
| 507 |
+
|
| 508 |
+
// Face details
|
| 509 |
+
ctx.fillStyle = '#000000';
|
| 510 |
+
ctx.fillRect(friend.x - world.scrollX + 8, friend.y + 10, 4, 4); // Left eye
|
| 511 |
+
ctx.fillRect(friend.x - world.scrollX + 20, friend.y + 10, 4, 4); // Right eye
|
| 512 |
+
ctx.fillRect(friend.x - world.scrollX + 10, friend.y + 20, 12, 4); // Mouth
|
| 513 |
+
|
| 514 |
+
// Draw character (simple pixel art)
|
| 515 |
+
ctx.fillStyle = '#00ff00'; // Green
|
| 516 |
+
ctx.fillRect(character.x - world.scrollX, character.y, character.width, character.height);
|
| 517 |
+
|
| 518 |
+
// Face details (changes direction)
|
| 519 |
+
ctx.fillStyle = '#000000';
|
| 520 |
+
if (character.direction === 1) {
|
| 521 |
+
// Facing right
|
| 522 |
+
ctx.fillRect(character.x - world.scrollX + 8, character.y + 10, 4, 4); // Left eye
|
| 523 |
+
ctx.fillRect(character.x - world.scrollX + 20, character.y + 10, 4, 4); // Right eye
|
| 524 |
+
ctx.fillRect(character.x - world.scrollX + 10, character.y + 20, 12, 4); // Mouth
|
| 525 |
+
} else {
|
| 526 |
+
// Facing left
|
| 527 |
+
ctx.fillRect(character.x - world.scrollX + 8, character.y + 10, 4, 4); // Left eye
|
| 528 |
+
ctx.fillRect(character.x - world.scrollX + 20, character.y + 10, 4, 4); // Right eye
|
| 529 |
+
ctx.fillRect(character.x - world.scrollX + 10, character.y + 20, 12, 4); // Mouth
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
// Draw score
|
| 533 |
+
ctx.fillStyle = '#ffffff';
|
| 534 |
+
ctx.font = '20px Arial';
|
| 535 |
+
ctx.fillText(`Questions: ${correctAnswers}/${totalQuestions}`, 20, 30);
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
function checkCollision(obj1, obj2) {
|
| 539 |
+
return obj1.x < obj2.x + obj2.width &&
|
| 540 |
+
obj1.x + obj1.width > obj2.x &&
|
| 541 |
+
obj1.y < obj2.y + obj2.height &&
|
| 542 |
+
obj1.y + obj1.height > obj2.y;
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
function showQuiz(index) {
|
| 546 |
+
if (index >= questions.length) return;
|
| 547 |
+
|
| 548 |
+
gameRunning = false;
|
| 549 |
+
quizActive = true;
|
| 550 |
+
currentQuestion = questions[index];
|
| 551 |
+
|
| 552 |
+
quizQuestion.textContent = currentQuestion.question;
|
| 553 |
+
quizOptions.forEach((option, i) => {
|
| 554 |
+
option.textContent = currentQuestion.options[i];
|
| 555 |
+
option.classList.remove('correct', 'wrong');
|
| 556 |
+
});
|
| 557 |
+
|
| 558 |
+
quizFeedback.classList.add('hidden');
|
| 559 |
+
quizModal.classList.remove('hidden');
|
| 560 |
+
}
|
| 561 |
+
|
| 562 |
+
function checkAnswer(selectedOption) {
|
| 563 |
+
if (!currentQuestion) return;
|
| 564 |
+
|
| 565 |
+
const selectedAnswer = parseInt(selectedOption.dataset.answer) - 1;
|
| 566 |
+
const isCorrect = selectedAnswer === currentQuestion.correct;
|
| 567 |
+
|
| 568 |
+
if (isCorrect) {
|
| 569 |
+
selectedOption.classList.add('correct');
|
| 570 |
+
quizFeedback.textContent = "Correct! You remember your friend well.";
|
| 571 |
+
quizFeedback.classList.remove('hidden', 'text-red-500');
|
| 572 |
+
quizFeedback.classList.add('text-green-600');
|
| 573 |
+
|
| 574 |
+
correctAnswers++;
|
| 575 |
+
updateScoreDisplay();
|
| 576 |
+
|
| 577 |
+
// After a delay, hide the quiz and resume game
|
| 578 |
+
setTimeout(() => {
|
| 579 |
+
quizModal.classList.add('hidden');
|
| 580 |
+
quizActive = false;
|
| 581 |
+
gameRunning = true;
|
| 582 |
+
requestAnimationFrame(gameLoop);
|
| 583 |
+
}, 1500);
|
| 584 |
+
} else {
|
| 585 |
+
selectedOption.classList.add('wrong');
|
| 586 |
+
quizOptions[currentQuestion.correct].classList.add('correct');
|
| 587 |
+
quizFeedback.textContent = "Wrong! Try to remember better next time.";
|
| 588 |
+
quizFeedback.classList.remove('hidden', 'text-green-600');
|
| 589 |
+
quizFeedback.classList.add('text-red-500');
|
| 590 |
+
|
| 591 |
+
// After a delay, hide the quiz and resume game
|
| 592 |
+
setTimeout(() => {
|
| 593 |
+
quizModal.classList.add('hidden');
|
| 594 |
+
quizActive = false;
|
| 595 |
+
gameRunning = true;
|
| 596 |
+
requestAnimationFrame(gameLoop);
|
| 597 |
+
}, 1500);
|
| 598 |
+
}
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
function gameOver(message) {
|
| 602 |
+
gameRunning = false;
|
| 603 |
+
gameOverMessage.textContent = message;
|
| 604 |
+
gameOverScreen.classList.remove('hidden');
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
// Initialize with start screen visible
|
| 608 |
+
startScreen.classList.remove('hidden');
|
| 609 |
+
</script>
|
| 610 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=WebashalarForML/friend-quest" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 611 |
+
</html>
|