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PickMyNick commited on
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c3c11a2
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1 Parent(s): 1de5cc3

fixes errors, removes marylin location

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Files changed (1) hide show
  1. cubzh.lua +2 -6
cubzh.lua CHANGED
@@ -241,10 +241,6 @@ local locations = {
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  name = "Pirate Island",
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  description = "A small floating island in the sky with a pirate and its ship.",
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  },
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- {
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- name = "Marylin Island",
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- description = "A small floating island in the sky connected with Pirate Island",
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- },
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  {
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  name = "Center",
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  description = "Center point between the three islands.",
@@ -295,7 +291,7 @@ local NPCs = {
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  gameName = "Marylin Monroe",
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  physicalDescription = "Beatiful, long legged blonde with short skirt, sexy smilling. Woman.",
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  psychologicalProfile = "tempting, clever, pushy, sweet",
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- currentLocationName = "Marylin Island",
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  initialReflections = {
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  "How you doing sweety?",
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  "Looking for nice talk, what do you say?",
@@ -358,7 +354,7 @@ Client.OnStart = function()
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  collisionGroups = Map.CollisionGroups,
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  })
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- gigaxWorldConfig.locations[5].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale
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  floating_island_generator:generateIslands({
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  nbIslands = 20,
 
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  name = "Pirate Island",
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  description = "A small floating island in the sky with a pirate and its ship.",
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  },
 
 
 
 
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  {
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  name = "Center",
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  description = "Center point between the three islands.",
 
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  gameName = "Marylin Monroe",
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  physicalDescription = "Beatiful, long legged blonde with short skirt, sexy smilling. Woman.",
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  psychologicalProfile = "tempting, clever, pushy, sweet",
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+ currentLocationName = "Baker Island",
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  initialReflections = {
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  "How you doing sweety?",
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  "Looking for nice talk, what do you say?",
 
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  collisionGroups = Map.CollisionGroups,
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  })
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+ gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale
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  floating_island_generator:generateIslands({
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  nbIslands = 20,