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Update app.py
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app.py
CHANGED
@@ -1,200 +1,191 @@
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import gradio as gr
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import
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# Game constants
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X = "X"
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O = "O"
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EMPTY = None
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class TicTacToe:
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def __init__(self):
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self.board = [
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self.
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def reset(self):
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self.board = [
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self.current_player =
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self.
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def make_move(self,
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if self.board[
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return True
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self.current_player = O if self.current_player == X else X
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return True
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def check_winner(self):
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# Check rows
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for row in self.board:
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if row.count(row[0]) == 3 and row[0] is not None:
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return True
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# Check columns
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for col in range(3):
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if (self.board[0][col] == self.board[1][col] == self.board[2][col]
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and self.board[0][col] is not None):
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return True
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# Check diagonals
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if (self.board[0][0] == self.board[1][1] == self.board[2][2]
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and self.board[0][0] is not None):
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return True
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if (self.board[0][2] == self.board[1][1] == self.board[2][0]
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and self.board[0][2] is not None):
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return True
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return False
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def is_board_full(self):
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return all(all(cell is not None for cell in row) for row in self.board)
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game = TicTacToe()
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custom_css = """
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#game-container {
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max-width: 300px;
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margin: 0 auto;
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padding:
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background: #f5f5f5;
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border-radius: 10px;
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}
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.board
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display:
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gap:
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}
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.cell {
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width:
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height:
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font-size: 24px !important;
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font-weight: bold !important;
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background: white !important;
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border: none !important;
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color: #0066cc !important;
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display: flex !important;
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align-items: center !important;
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justify-content: center !important;
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cursor: pointer !important;
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padding: 0 !important;
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margin: 0 !important;
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}
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.
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background: #
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padding: 3px;
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width: fit-content;
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margin: 20px auto;
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border-radius: 4px;
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}
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#
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text-align: center;
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margin: 15px 0;
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font-size: 18px;
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color: #333;
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}
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#reset-
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display: block !important;
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margin: 20px auto !important;
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padding: 10px 20px !important;
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background: #e74c3c !important;
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color: white !important;
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border: none !important;
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border-radius: 5px !important;
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cursor: pointer !important;
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#reset-button:hover {
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background: #c0392b !important;
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}
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"""
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def
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with gr.Blocks(css=
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with gr.Column(elem_id="game-container"):
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status = gr.Markdown("
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# Create board container with red background
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with gr.Column(elem_classes=["board-container"]):
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# Create 3x3 grid
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buttons = [[None for _ in range(3)] for _ in range(3)]
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for i in range(3):
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with gr.Row(elem_classes=["board-row"]):
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for j in range(3):
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buttons[i][j] = gr.Button(
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" ",
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elem_classes=["cell"],
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elem_id=f"cell-{i}-{j}"
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)
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symbol = game.board[i][j]
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message = ""
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if game.game_over:
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if game.check_winner():
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message = f"Player {symbol} wins! 🎉"
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else:
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message = "It's a tie! 🤝"
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else:
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next_player = "O" if symbol == "X" else "X"
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message = f"Player {next_player}'s turn"
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# Update all buttons
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button_updates = {}
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for r in range(3):
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for c in range(3):
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value = game.board[r][c] if game.board[r][c] is not None else " "
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button_updates[buttons[r][c]] = value
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return {status: message, **button_updates}
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return {status: "Invalid move!"}
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def reset_game():
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game.reset()
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for
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)
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reset_btn.click(
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reset_game,
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outputs=[status, *
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)
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return demo
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demo = create_board()
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demo.launch()
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import gradio as gr
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import random
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class TicTacToe:
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def __init__(self):
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self.board = [" " for _ in range(9)]
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self.winning_combinations = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # Rows
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # Columns
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[0, 4, 8], [2, 4, 6] # Diagonals
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]
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self.human = "X"
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self.ai = "O"
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self.current_player = self.human
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def reset(self):
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self.board = [" " for _ in range(9)]
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self.current_player = self.human
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return self.board
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def make_move(self, position):
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if self.board[position] == " " and not self.is_game_over():
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self.board[position] = self.current_player
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if self.current_player == self.human:
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self.current_player = self.ai
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# AI makes its move after human
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if not self.is_game_over():
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ai_move = self.get_best_move()
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self.board[ai_move] = self.ai
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self.current_player = self.human
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return True
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return False
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def is_winner(self, player):
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for combo in self.winning_combinations:
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if all(self.board[i] == player for i in combo):
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return True
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return False
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def is_game_over(self):
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return self.is_winner(self.human) or self.is_winner(self.ai) or " " not in self.board
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def get_status(self):
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if self.is_winner(self.human):
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return "You win! 🎉"
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elif self.is_winner(self.ai):
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return "AI wins! 🤖"
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elif " " not in self.board:
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return "It's a tie! 🤝"
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return "Your turn!"
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def minimax(self, depth, is_maximizing):
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if self.is_winner(self.ai):
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return 1
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if self.is_winner(self.human):
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return -1
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if " " not in self.board:
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return 0
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if is_maximizing:
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best_score = float('-inf')
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for i in range(9):
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if self.board[i] == " ":
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self.board[i] = self.ai
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score = self.minimax(depth + 1, False)
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self.board[i] = " "
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best_score = max(score, best_score)
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return best_score
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else:
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best_score = float('inf')
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for i in range(9):
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if self.board[i] == " ":
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self.board[i] = self.human
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score = self.minimax(depth + 1, True)
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self.board[i] = " "
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best_score = min(score, best_score)
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return best_score
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def get_best_move(self):
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best_score = float('-inf')
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best_move = None
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for i in range(9):
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if self.board[i] == " ":
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self.board[i] = self.ai
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score = self.minimax(0, False)
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self.board[i] = " "
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if score > best_score:
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best_score = score
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best_move = i
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return best_move
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game = TicTacToe()
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css = """
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#game-container {
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max-width: 300px;
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margin: 0 auto;
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padding: 15px;
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}
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.board {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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background: #ff0000;
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padding: 4px;
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width: 240px;
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margin: 0 auto;
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}
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.cell {
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width: 100% !important;
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height: 75px !important;
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font-size: 24px !important;
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font-weight: bold !important;
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background: white !important;
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color: #0066cc !important;
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border: none !important;
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display: flex !important;
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align-items: center !important;
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justify-content: center !important;
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cursor: pointer !important;
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}
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.cell:hover {
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background: #f0f0f0 !important;
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}
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#message {
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text-align: center;
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margin: 15px 0;
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font-size: 18px;
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color: #333;
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}
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#reset-btn {
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background: #e74c3c !important;
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color: white !important;
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border: none !important;
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padding: 10px 20px !important;
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border-radius: 5px !important;
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cursor: pointer !important;
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margin: 10px auto !important;
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display: block !important;
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width: 120px !important;
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}
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"""
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def create_interface():
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with gr.Blocks(css=css) as demo:
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with gr.Column(elem_id="game-container"):
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status = gr.Markdown("Your turn!", elem_id="message")
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with gr.Column(elem_classes=["board"]):
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cells = []
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for i in range(9):
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cells.append(gr.Button(" ", elem_classes=["cell"]))
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reset = gr.Button("New Game", elem_id="reset-btn")
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def handle_click(idx):
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if game.make_move(idx):
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return {
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status: game.get_status(),
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**{cell: game.board[i] for i, cell in enumerate(cells)}
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}
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return {status: "Invalid move!"}
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def reset_game():
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game.reset()
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return {
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status: "Your turn!",
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**{cell: " " for cell in cells}
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}
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for i, cell in enumerate(cells):
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cell.click(
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handle_click,
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inputs=[gr.State(i)],
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outputs=[status, *cells]
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)
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reset.click(
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reset_game,
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outputs=[status, *cells]
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return demo
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demo = create_interface()
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demo.launch()
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