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Update app.py
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app.py
CHANGED
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import gradio as gr
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import numpy as np
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from typing import List, Tuple, Optional
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class TicTacToe:
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def __init__(self):
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self.board =
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self.
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return
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if
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else:
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symbols = {0: " ", 1: "X", -1: "O"}
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return "\n".join([
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"-------------",
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f"| {symbols[self.board[0,0]]} | {symbols[self.board[0,1]]} | {symbols[self.board[0,2]]} |",
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"-------------",
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f"| {symbols[self.board[1,0]]} | {symbols[self.board[1,1]]} | {symbols[self.board[1,2]]} |",
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"-------------",
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f"| {symbols[self.board[2,0]]} | {symbols[self.board[2,1]]} | {symbols[self.board[2,2]]} |",
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"-------------"
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])
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def make_move(self, row: int, col: int) -> Tuple[str, str]:
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# Check if move is valid
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if self.board[row, col] != 0:
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return self.format_board(), "Invalid move! Cell already taken."
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# Make human move
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self.board[row, col] = self.human_player
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# Check if game is over after human move
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winner = self.check_winner()
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if winner is not None:
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if winner == self.human_player:
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return self.format_board(), "You win!"
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elif winner == 0:
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return self.format_board(), "It's a draw!"
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# Make AI move
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self.ai_move()
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# Check if game is over after AI move
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winner = self.check_winner()
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if winner is not None:
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if winner == self.ai_player:
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return self.format_board(), "AI wins!"
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elif winner == 0:
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return self.format_board(), "It's a draw!"
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return self.format_board(), "Game in progress"
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# Create game instance
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game = TicTacToe()
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def
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return
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import gradio as gr
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# Tic Tac Toe logic with Minimax AI
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class TicTacToe:
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def __init__(self):
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self.board = [" "] * 9
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self.current_winner = None
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def print_board(self):
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for row in [self.board[i * 3:(i + 1) * 3] for i in range(3)]:
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print("| " + " | ".join(row) + " |")
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def available_moves(self):
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return [i for i, spot in enumerate(self.board) if spot == " "]
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def empty_squares(self):
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return " " in self.board
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def num_empty_squares(self):
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return len(self.available_moves())
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def make_move(self, square, letter):
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if self.board[square] == " ":
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self.board[square] = letter
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if self.winner(square, letter):
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self.current_winner = letter
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return True
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return False
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def winner(self, square, letter):
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# Check row
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row_ind = square // 3
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row = self.board[row_ind * 3:(row_ind + 1) * 3]
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if all([spot == letter for spot in row]):
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return True
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# Check column
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col_ind = square % 3
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column = [self.board[col_ind + i * 3] for i in range(3)]
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if all([spot == letter for spot in column]):
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return True
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# Check diagonals
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if square % 2 == 0:
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diagonal1 = [self.board[i] for i in [0, 4, 8]]
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if all([spot == letter for spot in diagonal1]):
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return True
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diagonal2 = [self.board[i] for i in [2, 4, 6]]
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if all([spot == letter for spot in diagonal2]):
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return True
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return False
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def minimax(self, state, player):
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max_player = "O"
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other_player = "X" if player == "O" else "O"
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if self.current_winner == other_player:
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return {"position": None, "score": 1 * (state.count(" ") + 1) if other_player == max_player else -1 * (
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state.count(" ") + 1)}
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elif not self.empty_squares():
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return {"position": None, "score": 0}
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if player == max_player:
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best = {"position": None, "score": -float("inf")}
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else:
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best = {"position": None, "score": float("inf")}
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for possible_move in self.available_moves():
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self.board[possible_move] = player
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sim_score = self.minimax(self.board, other_player)
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self.board[possible_move] = " "
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sim_score["position"] = possible_move
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if player == max_player:
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if sim_score["score"] > best["score"]:
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best = sim_score
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else:
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if sim_score["score"] < best["score"]:
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best = sim_score
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return best
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def ai_move(self):
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if len(self.available_moves()) == 9:
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square = 4
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else:
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square = self.minimax(self.board, "O")["position"]
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self.make_move(square, "O")
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return square
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# Gradio Interface
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game = TicTacToe()
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def play_tic_tac_toe(human_move):
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if not game.empty_squares() or game.current_winner is not None:
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return {"output": "Game Over! Reset to play again.", "board": game.board}
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if game.board[human_move] != " ":
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return {"output": "Invalid move. Try again.", "board": game.board}
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game.make_move(human_move, "X")
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if game.current_winner:
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return {"output": "You win!", "board": game.board}
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if game.empty_squares():
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ai_move = game.ai_move()
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if game.current_winner:
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return {"output": "AI wins!", "board": game.board}
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return {"output": "Your move.", "board": game.board}
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def reset_game():
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global game
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game = TicTacToe()
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return {"output": "Game reset! Your move.", "board": game.board}
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# Gradio app
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def render_game(human_move=None):
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if human_move is None:
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return reset_game()
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return play_tic_tac_toe(int(human_move))
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interface = gr.Interface(
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fn=render_game,
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inputs=gr.Dropdown(choices=[str(i) for i in range(9)], label="Your Move (0-8)"),
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outputs=[
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gr.Textbox(label="Game Status"),
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gr.Textbox(label="Current Board State")
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],
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live=True,
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title="Tic Tac Toe with AI",
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description="Play Tic Tac Toe against an AI powered by the Minimax algorithm!"
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)
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interface.launch()
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