File size: 10,948 Bytes
e30257d |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 |
class GameUI {
constructor() {
// Initialize UI state and configurations
this.state = {
currentPage: 'landing',
isAnimating: false,
darkMode: true,
animationDuration: 300
};
// Store references to frequently accessed DOM elements
this.elements = {
pages: {},
buttons: {},
containers: {},
overlays: {}
};
// Initialize the UI
this.initialize();
}
async initialize() {
// Wait for DOM to be fully loaded
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', () => this.setupUI());
} else {
this.setupUI();
}
}
setupUI() {
// Cache all important DOM elements
this.cacheElements();
// Set up event listeners
this.setupEventListeners();
// Initialize the landing page
this.showPage('landing');
}
cacheElements() {
// Cache all page elements
['landing', 'setup', 'game', 'recording', 'listening', 'voting', 'results'].forEach(pageId => {
this.elements.pages[pageId] = document.getElementById(`${pageId}-page`);
});
// Cache all button elements
this.elements.buttons = {
play: document.getElementById('play-button'),
addPlayer: document.getElementById('add-player-button'),
start: document.getElementById('start-button'),
record: document.getElementById('record-button'),
settings: document.getElementById('settings-button')
};
// Cache container elements
this.elements.containers = {
playerList: document.getElementById('player-list'),
questionDisplay: document.getElementById('question-display'),
timerDisplay: document.getElementById('timer-display'),
recordingVisualizer: document.getElementById('recording-visualizer'),
votingOptions: document.getElementById('voting-options')
};
// Cache overlay elements
this.elements.overlays = {
loading: document.getElementById('loading-overlay'),
error: document.getElementById('error-overlay'),
settings: document.getElementById('settings-overlay')
};
}
setupEventListeners() {
// Set up button click handlers
Object.entries(this.elements.buttons).forEach(([key, button]) => {
if (button) {
button.addEventListener('click', () => this.handleButtonClick(key));
}
});
// Set up keyboard shortcuts
document.addEventListener('keydown', (e) => this.handleKeyPress(e));
// Set up settings toggle
if (this.elements.buttons.settings) {
this.elements.buttons.settings.addEventListener('click', () => this.toggleSettings());
}
}
handleButtonClick(buttonType) {
switch (buttonType) {
case 'play':
this.transitionToPage('setup');
break;
case 'addPlayer':
window.game.addPlayer();
break;
case 'start':
window.game.startGame();
break;
case 'record':
this.toggleRecording();
break;
default:
console.warn(`Unhandled button type: ${buttonType}`);
}
}
async transitionToPage(pageName) {
if (this.state.isAnimating || this.state.currentPage === pageName) return;
this.state.isAnimating = true;
// Fade out current page
const currentPage = this.elements.pages[this.state.currentPage];
if (currentPage) {
await this.animateElement(currentPage, 'fadeOut');
currentPage.classList.remove('active');
}
// Update state and fade in new page
this.state.currentPage = pageName;
const newPage = this.elements.pages[pageName];
if (newPage) {
newPage.classList.add('active');
await this.animateElement(newPage, 'fadeIn');
}
this.state.isAnimating = false;
}
async animateElement(element, animation) {
return new Promise(resolve => {
element.classList.add(animation);
setTimeout(() => {
element.classList.remove(animation);
resolve();
}, this.state.animationDuration);
});
}
updatePlayerList(players) {
if (!this.elements.containers.playerList) return;
const playerList = this.elements.containers.playerList;
playerList.innerHTML = '';
players.forEach(player => {
const playerElement = document.createElement('div');
playerElement.className = 'player-avatar';
// Create avatar circle
const avatarCircle = document.createElement('div');
avatarCircle.className = 'avatar-circle';
avatarCircle.textContent = player.id;
// Create player name
const playerName = document.createElement('div');
playerName.className = 'player-name';
playerName.textContent = player.name;
playerElement.appendChild(avatarCircle);
playerElement.appendChild(playerName);
playerList.appendChild(playerElement);
});
}
updateTimer(timeLeft) {
if (!this.elements.containers.timerDisplay) return;
const minutes = Math.floor(timeLeft / 60);
const seconds = timeLeft % 60;
this.elements.containers.timerDisplay.textContent =
`${minutes}:${seconds.toString().padStart(2, '0')}`;
// Add warning class when time is running low
if (timeLeft <= 10) {
this.elements.containers.timerDisplay.classList.add('warning');
}
}
showQuestion(question) {
if (!this.elements.containers.questionDisplay) return;
const questionElement = this.elements.containers.questionDisplay;
questionElement.textContent = question;
// Animate question appearance
this.animateElement(questionElement, 'slideIn');
}
toggleRecording(isRecording) {
if (!this.elements.buttons.record) return;
const recordButton = this.elements.buttons.record;
recordButton.classList.toggle('recording', isRecording);
recordButton.textContent = isRecording ? 'Stop Recording' : 'Start Recording';
}
showLoadingOverlay(show, message = 'Loading...') {
if (!this.elements.overlays.loading) return;
const overlay = this.elements.overlays.loading;
if (show) {
overlay.querySelector('.loading-message').textContent = message;
overlay.classList.add('active');
} else {
overlay.classList.remove('active');
}
}
showError(message, duration = 3000) {
if (!this.elements.overlays.error) return;
const errorOverlay = this.elements.overlays.error;
const errorMessage = errorOverlay.querySelector('.error-message');
errorMessage.textContent = message;
errorOverlay.classList.add('active');
setTimeout(() => {
errorOverlay.classList.remove('active');
}, duration);
}
updateVotingOptions(players, currentPlayer) {
if (!this.elements.containers.votingOptions) return;
const votingContainer = this.elements.containers.votingOptions;
votingContainer.innerHTML = '';
players.forEach(player => {
if (player.id !== currentPlayer) {
const voteButton = document.createElement('button');
voteButton.className = 'vote-button';
voteButton.dataset.playerId = player.id;
const playerCircle = document.createElement('div');
playerCircle.className = 'player-circle';
playerCircle.textContent = player.id;
voteButton.appendChild(playerCircle);
votingContainer.appendChild(voteButton);
voteButton.addEventListener('click', () => {
window.game.submitVote(player.id);
});
}
});
}
showResults(results) {
const resultsPage = this.elements.pages.results;
if (!resultsPage) return;
// Clear previous results
resultsPage.innerHTML = '';
// Create results content
const content = document.createElement('div');
content.className = 'results-content';
// Add impostor reveal
const impostorReveal = document.createElement('div');
impostorReveal.className = 'impostor-reveal';
impostorReveal.textContent = `The impostor was Player ${results.impostor}!`;
// Add voting results
const votingResults = document.createElement('div');
votingResults.className = 'voting-results';
Object.entries(results.votes).forEach(([player, vote]) => {
const voteEntry = document.createElement('div');
voteEntry.className = 'vote-entry';
voteEntry.textContent = `Player ${player} voted for Player ${vote}`;
votingResults.appendChild(voteEntry);
});
content.appendChild(impostorReveal);
content.appendChild(votingResults);
resultsPage.appendChild(content);
this.transitionToPage('results');
}
handleKeyPress(event) {
// Add keyboard shortcuts
switch (event.key) {
case 'Escape':
this.closeAllOverlays();
break;
case 'r':
if (this.state.currentPage === 'recording') {
this.toggleRecording();
}
break;
}
}
closeAllOverlays() {
Object.values(this.elements.overlays).forEach(overlay => {
if (overlay) {
overlay.classList.remove('active');
}
});
}
// Method to clean up UI resources
cleanup() {
// Remove event listeners
Object.values(this.elements.buttons).forEach(button => {
if (button) {
button.replaceWith(button.cloneNode(true));
}
});
// Clear all intervals and timeouts
this.closeAllOverlays();
}
}
// Export the GameUI class
export default GameUI; |