Spaces:
Running
Running
File size: 33,423 Bytes
da852f5 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Rocket Launcher with Tanks</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Arial', sans-serif;
}
#canvas-container {
position: absolute;
width: 100%;
height: 100%;
}
#ui {
position: absolute;
top: 20px;
left: 20px;
z-index: 100;
color: white;
text-shadow: 1px 1px 2px black;
}
#flag {
position: absolute;
width: 40px;
height: 60px;
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path fill="red" d="M14.4 6L14 4H5v17h2v-7h5.6l.4 2h7V6z"/></svg>');
background-size: contain;
background-repeat: no-repeat;
cursor: move;
z-index: 50;
user-select: none;
}
#launch-btn {
position: absolute;
bottom: 30px;
left: 50%;
transform: translateX(-50%);
padding: 12px 24px;
background: linear-gradient(to right, #ff5e62, #ff9966);
color: white;
border: none;
border-radius: 30px;
font-size: 18px;
font-weight: bold;
cursor: pointer;
box-shadow: 0 4px 15px rgba(0,0,0,0.2);
z-index: 100;
transition: all 0.3s;
}
#launch-btn:hover {
transform: translateX(-50%) scale(1.05);
box-shadow: 0 6px 20px rgba(0,0,0,0.3);
}
#launch-btn:active {
transform: translateX(-50%) scale(0.98);
}
.explosion-particle {
position: absolute;
width: 8px;
height: 8px;
border-radius: 50%;
pointer-events: none;
}
#counter {
position: absolute;
top: 20px;
right: 20px;
color: white;
font-size: 18px;
text-shadow: 1px 1px 2px black;
z-index: 100;
}
#tank-counter {
position: absolute;
top: 50px;
right: 20px;
color: white;
font-size: 18px;
text-shadow: 1px 1px 2px black;
z-index: 100;
}
#message {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgba(0,0,0,0.7);
color: white;
padding: 20px 40px;
border-radius: 10px;
font-size: 24px;
font-weight: bold;
opacity: 0;
transition: opacity 0.5s;
pointer-events: none;
z-index: 200;
}
</style>
</head>
<body>
<div id="canvas-container"></div>
<div id="ui">
<h1 class="text-3xl font-bold">🚀 Rocket Launcher</h1>
<p class="text-lg">Drag the flag to set target, then launch!</p>
</div>
<div id="counter">Rockets launched: <span id="rocket-count">0</span></div>
<div id="tank-counter">Tanks destroyed: <span id="tank-count">0</span></div>
<div id="message"></div>
<div id="flag"></div>
<button id="launch-btn">LAUNCH ROCKET</button>
<script>
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB);
scene.fog = new THREE.FogExp2(0x87CEEB, 0.002);
// Camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 10, 30);
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById('canvas-container').appendChild(renderer.domElement);
// Controls
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.minDistance = 10;
controls.maxDistance = 100;
// Lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(10, 20, 10);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
// Ground
const groundGeometry = new THREE.PlaneGeometry(200, 200);
const groundMaterial = new THREE.MeshStandardMaterial({
color: 0x3a5f0b,
roughness: 0.8,
metalness: 0.2
});
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
scene.add(ground);
// Launch pad
const padGeometry = new THREE.CylinderGeometry(3, 3, 0.5, 32);
const padMaterial = new THREE.MeshStandardMaterial({
color: 0x555555,
roughness: 0.7,
metalness: 0.3
});
const launchPad = new THREE.Mesh(padGeometry, padMaterial);
launchPad.position.set(0, 0.25, 0);
launchPad.receiveShadow = true;
scene.add(launchPad);
// Active rockets and smoke trails
let activeRockets = [];
let smokeParticles = [];
let rocketCount = 0;
let tankCount = 0;
let tanks = [];
const messageElement = document.getElementById('message');
// Show message
function showMessage(text, duration = 2000) {
messageElement.textContent = text;
messageElement.style.opacity = 1;
setTimeout(() => {
messageElement.style.opacity = 0;
}, duration);
}
// Create a detailed tank
function createTank(position) {
const tankGroup = new THREE.Group();
tankGroup.position.copy(position);
tankGroup.userData = {
isAlive: true,
health: 100
};
// Tank body
const bodyGeometry = new THREE.BoxGeometry(3, 1.5, 5);
const bodyMaterial = new THREE.MeshStandardMaterial({
color: 0x556b2f,
roughness: 0.8,
metalness: 0.3
});
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
body.position.y = 1;
body.castShadow = true;
body.receiveShadow = true;
tankGroup.add(body);
// Tank turret
const turretGeometry = new THREE.CylinderGeometry(1.2, 1.2, 1, 32);
const turretMaterial = new THREE.MeshStandardMaterial({
color: 0x556b2f,
roughness: 0.8,
metalness: 0.3
});
const turret = new THREE.Mesh(turretGeometry, turretMaterial);
turret.position.y = 2.2;
turret.rotation.x = Math.PI / 2;
turret.castShadow = true;
turret.receiveShadow = true;
tankGroup.add(turret);
// Tank gun
const gunGeometry = new THREE.CylinderGeometry(0.3, 0.3, 4, 32);
const gunMaterial = new THREE.MeshStandardMaterial({
color: 0x444444,
roughness: 0.6,
metalness: 0.4
});
const gun = new THREE.Mesh(gunGeometry, gunMaterial);
gun.position.y = 2.2;
gun.position.z = -2;
gun.rotation.x = Math.PI / 2;
gun.castShadow = true;
gun.receiveShadow = true;
tankGroup.add(gun);
// Tank tracks (left)
const leftTrackGeometry = new THREE.BoxGeometry(3.5, 0.8, 5.5);
const leftTrackMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
roughness: 0.9,
metalness: 0.1
});
const leftTrack = new THREE.Mesh(leftTrackGeometry, leftTrackMaterial);
leftTrack.position.set(-1.8, 0.5, 0);
leftTrack.castShadow = true;
leftTrack.receiveShadow = true;
tankGroup.add(leftTrack);
// Tank tracks (right)
const rightTrackGeometry = new THREE.BoxGeometry(3.5, 0.8, 5.5);
const rightTrackMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
roughness: 0.9,
metalness: 0.1
});
const rightTrack = new THREE.Mesh(rightTrackGeometry, rightTrackMaterial);
rightTrack.position.set(1.8, 0.5, 0);
rightTrack.castShadow = true;
rightTrack.receiveShadow = true;
tankGroup.add(rightTrack);
// Tank details (hatch)
const hatchGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.2, 32);
const hatchMaterial = new THREE.MeshStandardMaterial({
color: 0x666666,
roughness: 0.7,
metalness: 0.5
});
const hatch = new THREE.Mesh(hatchGeometry, hatchMaterial);
hatch.position.set(0, 2.5, -1);
hatch.castShadow = true;
hatch.receiveShadow = true;
tankGroup.add(hatch);
// Tank details (lights)
const lightGeometry = new THREE.SphereGeometry(0.3, 16, 16);
const lightMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
emissive: 0xffff00,
emissiveIntensity: 0.5
});
// Left light
const leftLight = new THREE.Mesh(lightGeometry, lightMaterial);
leftLight.position.set(-1.5, 1.5, -2.5);
leftLight.castShadow = true;
tankGroup.add(leftLight);
// Right light
const rightLight = new THREE.Mesh(lightGeometry, lightMaterial);
rightLight.position.set(1.5, 1.5, -2.5);
rightLight.castShadow = true;
tankGroup.add(rightLight);
// Random rotation
tankGroup.rotation.y = Math.random() * Math.PI * 2;
// Add tank to scene
scene.add(tankGroup);
tanks.push(tankGroup);
return tankGroup;
}
// Spawn tanks at random positions
function spawnTanks(count) {
for (let i = 0; i < count; i++) {
// Random position within bounds
const x = (Math.random() - 0.5) * 80;
const z = (Math.random() - 0.5) * 80;
const position = new THREE.Vector3(x, 0, z);
// Make sure position is not too close to launch pad
if (position.distanceTo(new THREE.Vector3(0, 0, 0)) > 15) {
createTank(position);
}
}
}
// Initialize tanks
spawnTanks(5);
// Rocket
function createRocket() {
const group = new THREE.Group();
group.userData = {
isFlying: false,
startTime: 0,
target: new THREE.Vector3(10, 0, 10),
lastPosition: new THREE.Vector3(0, 0, 0),
smokeTrail: [],
hasExploded: false
};
// Rocket body
const bodyGeometry = new THREE.CylinderGeometry(0.5, 0.3, 3, 32);
const bodyMaterial = new THREE.MeshStandardMaterial({
color: 0xffffff,
roughness: 0.2,
metalness: 0.7
});
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
body.position.y = 1.5;
body.castShadow = true;
group.add(body);
// Rocket nose
const noseGeometry = new THREE.ConeGeometry(0.5, 1, 32);
const noseMaterial = new THREE.MeshStandardMaterial({
color: 0xff0000,
roughness: 0.2,
metalness: 0.7
});
const nose = new THREE.Mesh(noseGeometry, noseMaterial);
nose.position.y = 3.5;
nose.castShadow = true;
group.add(nose);
// Fins
const finGeometry = new THREE.BoxGeometry(0.8, 0.1, 0.5);
const finMaterial = new THREE.MeshStandardMaterial({
color: 0x0000ff,
roughness: 0.5,
metalness: 0.3
});
for (let i = 0; i < 3; i++) {
const fin = new THREE.Mesh(finGeometry, finMaterial);
fin.position.y = 0.5;
fin.rotation.y = (i * Math.PI * 2) / 3;
fin.position.x = Math.sin(fin.rotation.y) * 0.6;
fin.position.z = Math.cos(fin.rotation.y) * 0.6;
fin.rotation.z = Math.PI / 4;
fin.castShadow = true;
group.add(fin);
}
// Engine
const engineGeometry = new THREE.CylinderGeometry(0.4, 0.5, 0.5, 32);
const engineMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
roughness: 0.8,
metalness: 0.1
});
const engine = new THREE.Mesh(engineGeometry, engineMaterial);
engine.position.y = 0.25;
engine.castShadow = true;
group.add(engine);
// Flame (will be animated)
const flameGeometry = new THREE.ConeGeometry(0.6, 1.5, 32);
const flameMaterial = new THREE.MeshStandardMaterial({
color: 0xff6600,
emissive: 0xff6600,
emissiveIntensity: 1,
transparent: true,
opacity: 0.8
});
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
flame.position.y = -0.5;
flame.rotation.x = Math.PI;
group.add(flame);
group.userData.flame = flame;
group.position.set(0, 0, 0);
group.scale.set(0.8, 0.8, 0.8);
return group;
}
// Create smoke particle
function createSmokeParticle(position) {
const size = 1 + Math.random() * 2;
const geometry = new THREE.SphereGeometry(size, 8, 8);
const material = new THREE.MeshStandardMaterial({
color: 0xeeeeee,
transparent: true,
opacity: 0.7,
roughness: 0.9,
metalness: 0
});
const particle = new THREE.Mesh(geometry, material);
particle.position.copy(position);
particle.userData = {
createdAt: Date.now(),
lifeTime: 3000 + Math.random() * 2000, // 3-5 seconds
velocity: new THREE.Vector3(
(Math.random() - 0.5) * 0.1,
Math.random() * 0.05,
(Math.random() - 0.5) * 0.1
),
growthRate: 0.02 + Math.random() * 0.03
};
scene.add(particle);
return particle;
}
// Flag dragging
const flag = document.getElementById('flag');
let isDragging = false;
let offsetX, offsetY;
flag.addEventListener('mousedown', (e) => {
isDragging = true;
offsetX = e.clientX - flag.offsetLeft;
offsetY = e.clientY - flag.offsetTop;
flag.style.opacity = '0.8';
});
document.addEventListener('mousemove', (e) => {
if (!isDragging) return;
flag.style.left = (e.clientX - offsetX) + 'px';
flag.style.top = (e.clientY - offsetY) + 'px';
});
document.addEventListener('mouseup', () => {
isDragging = false;
flag.style.opacity = '1';
});
// Convert screen position to 3D world position
function screenToWorld(x, y) {
const vector = new THREE.Vector3(
(x / window.innerWidth) * 2 - 1,
-(y / window.innerHeight) * 2 + 1,
0.5
);
vector.unproject(camera);
const dir = vector.sub(camera.position).normalize();
const distance = -camera.position.y / dir.y;
const pos = camera.position.clone().add(dir.multiplyScalar(distance));
return pos;
}
// Launch rocket
const launchBtn = document.getElementById('launch-btn');
const rocketCountElement = document.getElementById('rocket-count');
const tankCountElement = document.getElementById('tank-count');
launchBtn.addEventListener('click', () => {
// Get flag position in 3D world
const flagRect = flag.getBoundingClientRect();
const flagCenterX = flagRect.left + flagRect.width / 2;
const flagCenterY = flagRect.top + flagRect.height / 2;
const target = screenToWorld(flagCenterX, flagCenterY);
// Create rocket
const rocket = createRocket();
rocket.userData.isFlying = true;
rocket.userData.startTime = Date.now();
rocket.userData.target = target;
rocket.userData.lastPosition = new THREE.Vector3(0, 0, 0);
scene.add(rocket);
activeRockets.push(rocket);
// Update counter
rocketCount++;
rocketCountElement.textContent = rocketCount;
// Animate flame
animateFlame(rocket);
});
// Animate rocket flame
function animateFlame(rocket) {
if (!rocket.userData.isFlying) return;
const flame = rocket.userData.flame;
if (flame) {
// Randomize flame size for flickering effect
const scale = 0.8 + Math.random() * 0.4;
flame.scale.set(scale, scale, scale);
}
requestAnimationFrame(() => animateFlame(rocket));
}
// Create explosion
function createExplosion(position, scale = 1, colorChoices = null) {
if (!colorChoices) {
colorChoices = [
new THREE.Color(0xff6600), // Orange
new THREE.Color(0xff0000), // Red
new THREE.Color(0xffff00), // Yellow
new THREE.Color(0xffffff) // White
];
}
// Create particles
const particleCount = Math.floor(200 * scale);
const particles = new THREE.BufferGeometry();
const positions = new Float32Array(particleCount * 3);
const colors = new Float32Array(particleCount * 3);
const sizes = new Float32Array(particleCount);
for (let i = 0; i < particleCount; i++) {
// Random position in sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI;
const radius = 0.1 + Math.random() * 2 * scale;
positions[i * 3] = position.x + radius * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = position.y + radius * Math.cos(phi);
positions[i * 3 + 2] = position.z + radius * Math.sin(phi) * Math.sin(theta);
// Random color
const color = colorChoices[Math.floor(Math.random() * colorChoices.length)];
colors[i * 3] = color.r;
colors[i * 3 + 1] = color.g;
colors[i * 3 + 2] = color.b;
// Random size
sizes[i] = (0.5 + Math.random() * 1.5) * scale;
}
particles.setAttribute('position', new THREE.BufferAttribute(positions, 3));
particles.setAttribute('color', new THREE.BufferAttribute(colors, 3));
particles.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Particle material
const particleMaterial = new THREE.PointsMaterial({
size: 1 * scale,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
const particleSystem = new THREE.Points(particles, particleMaterial);
scene.add(particleSystem);
// Animate particles
const startTime = Date.now();
const duration = 2000 * scale; // 2 seconds
function animateParticles() {
const elapsed = Date.now() - startTime;
const progress = elapsed / duration;
if (progress >= 1) {
scene.remove(particleSystem);
return;
}
// Update particle positions (fly outward and fade)
const positions = particles.attributes.position.array;
for (let i = 0; i < particleCount; i++) {
// Move particles outward
positions[i * 3] += (positions[i * 3] - position.x) * 0.02;
positions[i * 3 + 1] += (positions[i * 3 + 1] - position.y) * 0.02;
positions[i * 3 + 2] += (positions[i * 3 + 2] - position.z) * 0.02;
// Add some randomness
positions[i * 3] += (Math.random() - 0.5) * 0.2 * scale;
positions[i * 3 + 1] += (Math.random() - 0.5) * 0.2 * scale;
positions[i * 3 + 2] += (Math.random() - 0.5) * 0.2 * scale;
}
particles.attributes.position.needsUpdate = true;
particleMaterial.opacity = 1 - progress;
requestAnimationFrame(animateParticles);
}
animateParticles();
}
// Create tank explosion
function createTankExplosion(position) {
// Big explosion
createExplosion(position, 2, [
new THREE.Color(0xff0000), // Red
new THREE.Color(0xffff00), // Yellow
new THREE.Color(0x000000), // Black
new THREE.Color(0x333333) // Dark gray
]);
// Secondary explosions
for (let i = 0; i < 3; i++) {
setTimeout(() => {
const offset = new THREE.Vector3(
(Math.random() - 0.5) * 3,
Math.random() * 0.5,
(Math.random() - 0.5) * 3
);
createExplosion(position.clone().add(offset), 0.5, [
new THREE.Color(0xff6600),
new THREE.Color(0x333333)
]);
}, 100 + Math.random() * 400);
}
// Smoke plume
for (let i = 0; i < 10; i++) {
setTimeout(() => {
const smokePos = position.clone();
smokePos.y += Math.random() * 2;
createSmokeParticle(smokePos);
}, i * 100);
}
}
// Check for rocket-tank collisions
function checkCollisions() {
for (let i = activeRockets.length - 1; i >= 0; i--) {
const rocket = activeRockets[i];
if (rocket.userData.hasExploded) continue;
for (let j = tanks.length - 1; j >= 0; j--) {
const tank = tanks[j];
if (!tank.userData.isAlive) continue;
// Simple distance check
const distance = rocket.position.distanceTo(tank.position);
if (distance < 3) { // Collision detected
// Tank takes damage
tank.userData.health -= 50;
// Create explosion at collision point
createExplosion(rocket.position);
rocket.userData.hasExploded = true;
// Remove rocket
scene.remove(rocket);
activeRockets.splice(i, 1);
// Check if tank is destroyed
if (tank.userData.health <= 0) {
tank.userData.isAlive = false;
createTankExplosion(tank.position);
scene.remove(tank);
tanks.splice(j, 1);
// Update counter
tankCount++;
tankCountElement.textContent = tankCount;
// Show message
const messages = [
"Tank Destroyed!",
"Direct Hit!",
"Boom!",
"Target Eliminated!"
];
showMessage(messages[Math.floor(Math.random() * messages.length)]);
// Spawn new tank after a delay
setTimeout(() => {
spawnTanks(1);
}, 3000);
}
break;
}
}
}
}
// Update smoke particles
function updateSmokeParticles() {
const now = Date.now();
// Update existing smoke particles
for (let i = smokeParticles.length - 1; i >= 0; i--) {
const particle = smokeParticles[i];
const age = now - particle.userData.createdAt;
if (age > particle.userData.lifeTime) {
// Remove expired particles
scene.remove(particle);
smokeParticles.splice(i, 1);
} else {
// Update position and size
particle.position.x += particle.userData.velocity.x;
particle.position.y += particle.userData.velocity.y;
particle.position.z += particle.userData.velocity.z;
// Grow over time
const scale = 1 + (particle.userData.growthRate * age / 1000);
particle.scale.set(scale, scale, scale);
// Fade out
particle.material.opacity = 0.7 * (1 - (age / particle.userData.lifeTime));
}
}
// Add new smoke particles for each rocket
for (const rocket of activeRockets) {
if (rocket.userData.isFlying && rocket.position.y > 1 && !rocket.userData.hasExploded) {
// Only add smoke when rocket is above ground
if (Math.random() < 0.3) { // Control density of smoke trail
const smokeParticle = createSmokeParticle(rocket.position.clone());
smokeParticles.push(smokeParticle);
}
}
}
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Update controls
controls.update();
// Update smoke particles
updateSmokeParticles();
// Check for collisions
checkCollisions();
// Update all active rockets
for (let i = activeRockets.length - 1; i >= 0; i--) {
const rocket = activeRockets[i];
const elapsed = Date.now() - rocket.userData.startTime;
const progress = Math.min(elapsed / 5000, 1); // 5 second flight duration
if (progress >= 1 && !rocket.userData.hasExploded) {
// Rocket reached target - explode!
createExplosion(rocket.position);
rocket.userData.hasExploded = true;
scene.remove(rocket);
activeRockets.splice(i, 1);
} else if (!rocket.userData.hasExploded) {
// Calculate bezier curve path
const startPoint = new THREE.Vector3(0, 0, 0);
const controlPoint1 = new THREE.Vector3(
rocket.userData.target.x * 0.3,
rocket.userData.target.y + 30,
rocket.userData.target.z * 0.3
);
const controlPoint2 = new THREE.Vector3(
rocket.userData.target.x * 0.7,
rocket.userData.target.y + 20,
rocket.userData.target.z * 0.7
);
const endPoint = rocket.userData.target.clone();
// Get position on curve
const t = progress;
const u = 1 - t;
const tt = t * t;
const uu = u * u;
const uuu = uu * u;
const ttt = tt * t;
const point = new THREE.Vector3(0, 0, 0);
point.x = uuu * startPoint.x;
point.y = uuu * startPoint.y;
point.z = uuu * startPoint.z;
point.x += 3 * uu * t * controlPoint1.x;
point.y += 3 * uu * t * controlPoint1.y;
point.z += 3 * uu * t * controlPoint1.z;
point.x += 3 * u * tt * controlPoint2.x;
point.y += 3 * u * tt * controlPoint2.y;
point.z += 3 * u * tt * controlPoint2.z;
point.x += ttt * endPoint.x;
point.y += ttt * endPoint.y;
point.z += ttt * endPoint.z;
// Set rocket position and rotation
rocket.position.copy(point);
// Calculate direction for rotation
if (elapsed > 50) { // Wait a frame to have previous position
const direction = point.clone().sub(rocket.userData.lastPosition).normalize();
rocket.lookAt(point.clone().add(direction));
rocket.rotateX(Math.PI / 2); // Adjust because rocket model points up
}
rocket.userData.lastPosition = point.clone();
}
}
renderer.render(scene, camera);
}
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// Start animation
animate();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/3d-tanks-shooter" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |