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Runtime error
Runtime error
Adding titles to graphs
Browse files- app.py +11 -6
- game_database.py +8 -6
- logger.py +1 -1
app.py
CHANGED
@@ -71,7 +71,7 @@ class AInstance:
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#if this move is valid then return it
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proposed_board = game_state + selected_move
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if(verify_move(proposed_board)):
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-
return proposed_board
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countr+=1
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#goes fifty times until the AInstance object flags itself as "ended" (fundamentally unable to make a valid move)
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if(countr > 50):
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@@ -109,7 +109,7 @@ def print_game(string):
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def make_move(instance, game_state):
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print("\n" + instance.type + "s's move")
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return_state = game_state
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-
return_state = instance.move(game_state)
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game_ongoing = True
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if(instance.check_if_end()):
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st.write("This player claims countr > 50: " + instance.type)
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@@ -117,7 +117,7 @@ def make_move(instance, game_state):
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if(check_mate(return_state)):
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st.write("This player claims mates: " + instance.type)
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game_ongoing = False
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-
return(return_state, game_ongoing)
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def main():
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@@ -141,12 +141,17 @@ def main():
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moves = 0
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while game_ongoing:
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game_state, game_ongoing = make_move(white, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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break
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-
game_state, game_ongoing = make_move(black, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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@@ -154,7 +159,7 @@ def main():
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#testing code
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moves += 1
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-
if moves >=
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break
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onetime_logger.add_checkmate(player_1) #here for testing purposes
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#if this move is valid then return it
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proposed_board = game_state + selected_move
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if(verify_move(proposed_board)):
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+
return proposed_board, countr
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countr+=1
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#goes fifty times until the AInstance object flags itself as "ended" (fundamentally unable to make a valid move)
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if(countr > 50):
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def make_move(instance, game_state):
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print("\n" + instance.type + "s's move")
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return_state = game_state
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return_state, countr = instance.move(game_state)
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game_ongoing = True
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if(instance.check_if_end()):
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st.write("This player claims countr > 50: " + instance.type)
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if(check_mate(return_state)):
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st.write("This player claims mates: " + instance.type)
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game_ongoing = False
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return(return_state, game_ongoing, countr)
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def main():
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moves = 0
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while game_ongoing:
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game_state, game_ongoing, white_cheat_count = make_move(white, game_state)
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for i in range(white_cheat_count):
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onetime_logger.add_cheat()
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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break
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+
game_state, game_ongoing, black_cheat_count = make_move(black, game_state)
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for i in range(black_cheat_count):
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onetime_logger.add_cheat()
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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#testing code
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moves += 1
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if moves >= 2:
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break
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onetime_logger.add_checkmate(player_1) #here for testing purposes
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game_database.py
CHANGED
@@ -19,17 +19,20 @@ class GameDatabase:
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game = self.db[game_num]
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fig, axs = plt.subplots(2,2)
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width = 0.4
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def list_sets_graph(data_list: [], axs_pos: [], title, width = 0.4):
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white_data = data_list[::2]
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black_data = data_list[1::2]
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-
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axs[axs_pos[0], axs_pos[1]].set_xticks(
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axs[axs_pos[0], axs_pos[1]].bar(
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axs[axs_pos[0], axs_pos[1]].bar(
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axs[axs_pos[0], axs_pos[1]].legend(["White", "Black"])
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@@ -46,7 +49,6 @@ class GameDatabase:
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#plt.show()
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st.pyplot(fig)
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pass
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def display_tournament(self): #Displays analytics for the entire tournament
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@@ -72,7 +74,7 @@ class GameDatabase:
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if __name__ == "__main__":
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test_logger = Logger("ChessGPT", "ChatGPT")
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test_logger.add_cheat(
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time.sleep(1)
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test_logger.add_legal_move("e4")
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time.sleep(1)
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game = self.db[game_num]
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fig, axs = plt.subplots(2,2)
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fig.tight_layout()
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width = 0.4
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def list_sets_graph(data_list: [], axs_pos: [], title, width = 0.4):
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white_data = data_list[::2]
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black_data = data_list[1::2]
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x_w = np.arange(len(white_data))
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x_b = np.arange(len(black_data))
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axs[axs_pos[0], axs_pos[1]].set_xticks(x_w, [x for x in range(len(white_data))])
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axs[axs_pos[0], axs_pos[1]].bar(x_w - (width/2), white_data, width, color = "navajowhite")
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axs[axs_pos[0], axs_pos[1]].bar(x_b + (width/2), black_data, width, color = "saddlebrown")
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axs[axs_pos[0], axs_pos[1]].legend(["White", "Black"])
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axs[axs_pos[0], axs_pos[1]].set_title(title)
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#plt.show()
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st.pyplot(fig)
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def display_tournament(self): #Displays analytics for the entire tournament
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if __name__ == "__main__":
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test_logger = Logger("ChessGPT", "ChatGPT")
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test_logger.add_cheat()
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time.sleep(1)
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test_logger.add_legal_move("e4")
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time.sleep(1)
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logger.py
CHANGED
@@ -30,7 +30,7 @@ class Logger:
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self.seconds_per_move.append(current_time - self.prev_end_time)
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self.prev_end_time = current_time
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-
def add_cheat(self
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if self.checkmate:
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raise RuntimeError("This game has already reached checkmate")
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else:
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self.seconds_per_move.append(current_time - self.prev_end_time)
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self.prev_end_time = current_time
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def add_cheat(self):
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if self.checkmate:
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raise RuntimeError("This game has already reached checkmate")
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else:
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