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Configuration error
| import pygame | |
| import mido | |
| from gtts import gTTS | |
| from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_RETURN | |
| import time | |
| # Initialize the click count and the time of the last click | |
| click_count = 0 | |
| last_click_time = 0 | |
| # Initialize Pygame and create a window for the MIDI editor | |
| pygame.init() | |
| screen = pygame.display.set_mode((640, 480)) | |
| class MidiNote: | |
| def __init__(self, note, velocity, time, x, y, width, height): | |
| self.note = note | |
| self.velocity = velocity | |
| self.time = time | |
| self.x = x | |
| self.y = y | |
| self.width = width | |
| self.height = height | |
| # Create a new MIDI file | |
| mid = mido.MidiFile() | |
| # Create a new MIDI track | |
| track = mido.MidiTrack() | |
| # Add the MIDI track to the file | |
| mid.tracks.append(track) | |
| # Create a function to add lyrics to a specific MIDI note | |
| def add_lyrics(note, lyrics): | |
| # Add the lyrics to the MIDI note | |
| note.text = lyrics | |
| # Update the MIDI file with the new lyrics | |
| mid.save("song.mid") | |
| # Create a function to get the MIDI note that was clicked on | |
| def get_clicked_note(pos): | |
| # Iterate through the MIDI notes in the file | |
| for track in mid.tracks: | |
| for note in track: | |
| if isinstance(note, mido.Message): | |
| # Check if the mouse position is within the bounds of the MIDI note | |
| if pos[0] > note.x and pos[0] < note.x + note.width: | |
| if pos[1] > note.y and pos[1] < note.y + note.height: | |
| return note | |
| return None | |
| # Create a function to convert the lyrics from Japanese to speech | |
| def speak_lyrics(lyrics): | |
| tts = gTTS(lyrics, lang='ja') | |
| tts.save('lyrics.mp3') | |
| pygame.mixer.music.load('lyrics.mp3') | |
| pygame.mixer.music.play() | |
| # Main loop | |
| while True: | |
| for event in pygame.event.get(): | |
| if event.type == MOUSEBUTTONDOWN: | |
| # Increment the click count | |
| click_count += 1 | |
| # Check if the user double-clicked on a MIDI note | |
| if time.time() - last_click_time < 0.5: | |
| # Get the MIDI note that was clicked on | |
| note = get_clicked_note(event.pos) | |
| # Add the lyrics to the MIDI note | |
| add_lyrics(note, lyrics) | |
| # Reset the click count | |
| click_count = 0 | |
| # Update the time of the last click | |
| last_click_time = time.time() | |
| if event.type == KEYDOWN: | |
| if event.key == K_RETURN: | |
| # Get the lyrics from the input field | |
| lyrics = input_field.get_text() | |
| # Convert the lyrics to speech and play them | |
| speak_lyrics(lyrics) | |
| # If the click count is not reset, it means that the user has single-clicked | |
| if click_count == 1: | |
| # Get the position of the single click | |
| pos = pygame.mouse.get_pos() | |
| # Create a new MIDI note with the specified position and length | |
| note = MidiNote(60, 64, 0, event.pos[0], event.pos[1], 100, 100) | |
| note.x = pos[0] | |
| note.y = pos[1] | |
| note.width = 100 | |
| note.height = 100 | |
| # Add the MIDI note to the track | |
| track.append(note) | |
| mid.save("song.mid") | |
| # Reset the click count | |
| click_count = 0 | |
| lyrics = "" | |
| input_field = pygame.font.Font(None, 32).render(lyrics, True, (0, 0, 0)) | |
| # Display the input field on the window | |
| screen.blit(input_field, (10, 10)) | |
| pygame.display.flip() | |