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Update main.py
Browse files
main.py
CHANGED
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@@ -54,181 +54,73 @@ background_task_handle: Optional[asyncio.Task] = None
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# --- Create FastAPI app ---
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app = FastAPI(title="Pokemon Battle Livestream")
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-
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# --- Helper Functions ---
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def get_active_battle(agent: Player) -> Optional[Battle]:
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"""Returns the first non-finished battle for an agent."""
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if agent and agent._battles:
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active_battles = [b for b in agent._battles.values() if not b.finished]
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if active_battles:
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else:
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print(f"
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return None
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return None
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def create_battle_iframe(battle_id: str) -> str:
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"""Creates the HTML for the battle iframe."""
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print("
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return f"""
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<
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padding: 0;
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height: 100%;
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overflow: hidden;
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}}
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iframe {{
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position: fixed;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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width: 100%;
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height: 100%;
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border: none;
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margin: 0;
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padding: 0;
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overflow: hidden;
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z-index: 999999;
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}}
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</style>
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</head>
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<body>
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<iframe
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src="{battle_url}"
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allowfullscreen
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></iframe>
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</body>
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</html>
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"""
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def create_idle_html(status_message: str, instruction: str) -> str:
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"""Creates a visually appealing idle screen HTML."""
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return f"""
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<
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body, html {{
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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font-family: Arial, sans-serif;
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}}
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.container {{
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-image: url('/static/pokemon_huggingface.png');
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background-size: cover;
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background-position: center;
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z-index: 999999;
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}}
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.message-box {{
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background-color: rgba(0, 0, 0, 0.65);
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padding: 30px;
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border-radius: 15px;
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max-width: 80%;
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text-align: center;
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}}
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.status {{
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font-size: 2.5em;
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margin-bottom: 20px;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
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color: white;
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}}
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.instruction {{
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font-size: 1.5em;
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text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
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color: white;
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}}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="message-box">
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<p class="status">{status_message}</p>
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<p class="instruction">{instruction}</p>
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</div>
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</div>
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</
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</html>
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"""
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def create_error_html(error_msg: str) -> str:
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"""Creates HTML to display an error message."""
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return f"""
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<
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body, html {{
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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font-family: Arial, sans-serif;
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}}
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.container {{
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: #330000;
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z-index: 999999;
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}}
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.message-box {{
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background-color: rgba(200, 0, 0, 0.7);
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padding: 30px;
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border-radius: 15px;
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max-width: 80%;
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text-align: center;
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}}
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.title {{
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font-size: 2em;
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margin-bottom: 20px;
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color: white;
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}}
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.message {{
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font-size: 1.2em;
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color: #ffdddd;
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}}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="message-box">
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<p class="title">An Error Occurred</p>
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<p class="message">{error_msg}</p>
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</div>
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</div>
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</
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</html>
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"""
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async def update_display_html(
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"""Updates the current display HTML and broadcasts to all clients."""
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# --- Agent Lifecycle Management ---
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async def select_and_activate_new_agent():
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@@ -237,7 +129,7 @@ async def select_and_activate_new_agent():
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if not AVAILABLE_AGENT_NAMES:
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print("Lifecycle: No available agents with passwords set.")
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await update_display_html(create_error_html("No agents available
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return False
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selected_name = random.choice(AVAILABLE_AGENT_NAMES)
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@@ -247,7 +139,8 @@ async def select_and_activate_new_agent():
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agent_password = os.environ.get(password_env_var)
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print(f"Lifecycle: Activating agent '{selected_name}'...")
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try:
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account_config = AccountConfiguration(selected_name, agent_password)
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@@ -260,16 +153,18 @@ async def select_and_activate_new_agent():
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)
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# Start the task to accept exactly one battle challenge
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task.
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# Update global state
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active_agent_name = selected_name
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active_agent_instance = agent
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active_agent_task = task
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print(f"Lifecycle: Agent '{selected_name}' is active and listening for 1 challenge.")
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f"Please challenge <strong>{selected_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle."))
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return True
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@@ -277,7 +172,8 @@ async def select_and_activate_new_agent():
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error_msg = f"Failed to activate agent '{selected_name}': {e}"
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print(error_msg)
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traceback.print_exc()
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# Clear state if activation failed
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active_agent_name = None
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active_agent_instance = None
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@@ -285,74 +181,103 @@ async def select_and_activate_new_agent():
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return False
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async def check_for_new_battle():
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"""Checks if the active agent has started a battle."""
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global active_agent_instance, current_battle_instance
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if active_agent_instance:
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battle = get_active_battle(active_agent_instance)
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if battle and battle.battle_tag:
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print(f"Lifecycle: Agent '{active_agent_name}' started battle: {battle.battle_tag}")
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current_battle_instance = battle
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#
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if active_agent_task and not active_agent_task.done():
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print(f"Lifecycle: Cancelling accept_challenges task for {active_agent_name} as battle started.")
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active_agent_task.cancel()
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async def deactivate_current_agent(reason: str = "cycle"):
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"""Cleans up the currently active agent and resets state."""
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global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance
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if reason == "battle_end":
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await update_display_html(create_idle_html("Battle Finished", "
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elif reason == "cycle":
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await update_display_html(create_idle_html("Cycling Agents", "
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agent = active_agent_instance
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task = active_agent_task
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# Store a local copy of the battle instance before clearing it
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last_battle_instance = current_battle_instance
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# Clear state
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active_agent_name = None
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active_agent_instance = None
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active_agent_task = None
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current_battle_instance = None
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#
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if task and not task.done():
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print(f"Lifecycle:
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task.cancel()
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try:
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await asyncio.wait_for(task, timeout=2.0)
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except asyncio.CancelledError:
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-
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except asyncio.TimeoutError:
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print(f"Lifecycle: Task did not confirm cancellation within timeout.")
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except Exception as e:
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-
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# Disconnect the player
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if agent:
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print(f"Lifecycle: Disconnecting player {agent.username}...")
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try:
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if hasattr(agent, '_websocket') and agent._websocket and agent._websocket.open:
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-
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else:
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except Exception as e:
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print(f"ERROR during agent disconnect ({agent.username}): {e}")
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# Add a brief delay
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await asyncio.sleep(3
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print(f"Lifecycle: Agent deactivation complete.")
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# --- Main Background Task ---
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async def manage_agent_lifecycle():
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@@ -360,14 +285,19 @@ async def manage_agent_lifecycle():
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global active_agent_instance, active_agent_task, current_battle_instance
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print("Background lifecycle manager started.")
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REFRESH_INTERVAL_SECONDS = 3
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loop_counter = 0
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while True:
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loop_counter += 1
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# ==================================
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# State 1: No agent active
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# ==================================
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@@ -375,214 +305,425 @@ async def manage_agent_lifecycle():
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print(f"[{loop_counter}] State 1: No active agent. Selecting...")
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activated = await select_and_activate_new_agent()
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if not activated:
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print(f"[{loop_counter}] State 1: Activation failed. Waiting before retry.")
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await asyncio.sleep(
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continue
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else:
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print(f"[{loop_counter}] State 1: Agent '{active_agent_name}' activated.")
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# ==================================
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# State 2: Agent is active
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# ==================================
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else:
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-
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# --- Sub-state: Monitoring an ongoing battle ---
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if current_battle_instance is not None:
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battle_tag = current_battle_instance.battle_tag
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print(f"[{loop_counter}] State 2: Monitoring battle {battle_tag}")
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# Get the potentially updated battle object from the agent's internal list
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battle_obj = active_agent_instance._battles.get(battle_tag)
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if battle_obj and battle_obj.finished:
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# Battle is finished, deactivate agent
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print(f"[{loop_counter}] Battle {battle_tag} is FINISHED. Deactivating agent.")
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await deactivate_current_agent(reason="battle_end")
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await asyncio.sleep(5) # Brief cooldown between battles
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continue
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continue
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else:
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# Battle is ongoing and battle object exists
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pass
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# --- Sub-state: Checking for a new battle / Agent is idle ---
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elif current_battle_instance is None:
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print(f"[{loop_counter}] State 2: Checking for new battle...")
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await check_for_new_battle()
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# --- If a NEW battle was just detected by check_for_new_battle() ---
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if current_battle_instance:
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battle_tag = current_battle_instance.battle_tag
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print(f"[{loop_counter}] State
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# Check
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parts = battle_tag.split('-')
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is_suffixed_format = len(parts) > 3 and parts[2].isdigit()
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if is_suffixed_format:
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#
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print(f"[{loop_counter}] Detected non-public battle format ({battle_tag}). Forfeiting.")
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try:
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-
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except Exception as forfeit_err:
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print(f"[{loop_counter}] ERROR sending forfeit
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# Deactivate
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await deactivate_current_agent(reason="forfeited_private_battle")
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continue
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else:
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# Public battle format
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print(f"[{loop_counter}] Public battle format detected. Displaying battle.")
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await update_display_html(create_battle_iframe(battle_tag))
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# --- If no new battle was found, agent remains idle ---
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else:
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-
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# --- Global Exception Handling for the main loop ---
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except Exception as e:
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print(f"ERROR in main lifecycle loop #{loop_counter}: {e}")
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traceback.print_exc()
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if active_agent_instance:
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-
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else:
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#
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# Wait longer after a major error before trying again
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| 466 |
-
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|
| 467 |
|
| 468 |
-
# --- Sleep at the end of each loop iteration (if no 'continue' was hit) ---
|
| 469 |
-
print(f"[{loop_counter}] Sleeping {REFRESH_INTERVAL_SECONDS}s before next check.")
|
| 470 |
-
await asyncio.sleep(REFRESH_INTERVAL_SECONDS)
|
| 471 |
|
| 472 |
def log_task_exception(task: asyncio.Task):
|
| 473 |
-
"""Callback to log exceptions from background tasks."""
|
| 474 |
try:
|
| 475 |
if task.cancelled():
|
| 476 |
-
|
|
|
|
| 477 |
return
|
| 478 |
-
|
| 479 |
-
|
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|
| 480 |
except asyncio.CancelledError:
|
| 481 |
-
|
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|
| 482 |
except Exception as e:
|
| 483 |
-
|
|
|
|
| 484 |
traceback.print_exc()
|
|
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|
| 485 |
|
| 486 |
|
| 487 |
# --- WebSocket connection manager ---
|
| 488 |
class ConnectionManager:
|
| 489 |
def __init__(self):
|
| 490 |
self.active_connections: Set[WebSocket] = set()
|
| 491 |
-
|
|
|
|
| 492 |
|
| 493 |
async def connect(self, websocket: WebSocket):
|
| 494 |
await websocket.accept()
|
| 495 |
self.active_connections.add(websocket)
|
| 496 |
-
|
| 497 |
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|
| 517 |
|
| 518 |
manager = ConnectionManager()
|
|
|
|
| 519 |
# --- API Routes ---
|
| 520 |
@app.get("/", response_class=HTMLResponse)
|
| 521 |
async def get_homepage():
|
| 522 |
-
"""Serves the main HTML page with WebSocket connection."""
|
|
|
|
|
|
|
| 523 |
return """
|
| 524 |
<!DOCTYPE html>
|
| 525 |
-
<html>
|
| 526 |
<head>
|
|
|
|
|
|
|
| 527 |
<title>Pokemon Battle Livestream</title>
|
|
|
|
|
|
|
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|
|
| 528 |
<style>
|
| 529 |
-
|
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|
| 530 |
margin: 0;
|
| 531 |
padding: 0;
|
| 532 |
height: 100%;
|
| 533 |
-
|
|
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|
|
|
|
|
|
|
|
|
|
| 534 |
}
|
|
|
|
|
|
|
| 535 |
#stream-container {
|
| 536 |
-
position: fixed;
|
| 537 |
top: 0;
|
| 538 |
left: 0;
|
| 539 |
-
bottom: 0;
|
| 540 |
-
right: 0;
|
| 541 |
width: 100%;
|
| 542 |
height: 100%;
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|
| 543 |
}
|
|
|
|
| 544 |
</style>
|
| 545 |
</head>
|
| 546 |
<body>
|
| 547 |
-
<div id="stream-container"
|
| 548 |
-
|
|
|
|
| 549 |
<script>
|
| 550 |
const streamContainer = document.getElementById('stream-container');
|
| 551 |
-
|
| 552 |
-
|
| 553 |
-
|
| 554 |
-
|
| 555 |
-
|
| 556 |
-
|
| 557 |
-
|
| 558 |
-
|
| 559 |
-
|
| 560 |
-
|
| 561 |
-
|
| 562 |
-
|
| 563 |
-
|
| 564 |
-
|
| 565 |
-
|
| 566 |
-
|
| 567 |
-
|
| 568 |
-
|
| 569 |
-
|
| 570 |
-
streamContainer.innerHTML =
|
| 571 |
-
}
|
| 572 |
-
|
| 573 |
-
|
| 574 |
-
|
| 575 |
-
|
| 576 |
-
|
| 577 |
-
|
| 578 |
-
|
| 579 |
-
|
| 580 |
-
|
| 581 |
-
|
| 582 |
-
|
| 583 |
-
|
| 584 |
-
|
| 585 |
-
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|
|
| 586 |
</script>
|
| 587 |
</body>
|
| 588 |
</html>
|
|
@@ -593,25 +734,45 @@ async def websocket_endpoint(websocket: WebSocket):
|
|
| 593 |
await manager.connect(websocket)
|
| 594 |
try:
|
| 595 |
while True:
|
| 596 |
-
#
|
| 597 |
-
#
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 601 |
except Exception as e:
|
|
|
|
| 602 |
print(f"WebSocket error: {e}")
|
| 603 |
-
|
|
|
|
|
|
|
| 604 |
|
| 605 |
@app.on_event("startup")
|
| 606 |
async def startup_event():
|
| 607 |
"""Start background tasks when the application starts."""
|
| 608 |
global background_task_handle
|
| 609 |
-
|
| 610 |
-
# Mount static files directory
|
| 611 |
-
|
| 612 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 613 |
print("π Starting background tasks")
|
| 614 |
-
|
|
|
|
|
|
|
| 615 |
background_task_handle.add_done_callback(log_task_exception)
|
| 616 |
print("β
Background tasks started")
|
| 617 |
|
|
@@ -619,48 +780,91 @@ async def startup_event():
|
|
| 619 |
async def shutdown_event():
|
| 620 |
"""Clean up tasks when shutting down."""
|
| 621 |
global background_task_handle, active_agent_instance
|
| 622 |
-
|
| 623 |
-
print("\
|
| 624 |
-
|
| 625 |
-
# Cancel
|
| 626 |
if background_task_handle and not background_task_handle.done():
|
|
|
|
| 627 |
background_task_handle.cancel()
|
| 628 |
try:
|
| 629 |
await asyncio.wait_for(background_task_handle, timeout=5.0)
|
| 630 |
-
|
| 631 |
-
|
| 632 |
-
|
| 633 |
-
|
| 634 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 635 |
try:
|
| 636 |
-
|
| 637 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 638 |
except Exception as e:
|
| 639 |
-
print(f"Error during agent disconnect on shutdown: {e}")
|
| 640 |
-
|
| 641 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 642 |
|
| 643 |
# For direct script execution
|
| 644 |
if __name__ == "__main__":
|
| 645 |
import uvicorn
|
| 646 |
-
|
| 647 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 648 |
logging.getLogger('poke_env').setLevel(logging.WARNING)
|
| 649 |
-
|
|
|
|
| 650 |
print("Starting Pokemon Battle Livestream Server...")
|
| 651 |
-
print("="*
|
| 652 |
-
|
| 653 |
if not AVAILABLE_AGENT_NAMES:
|
| 654 |
-
print("FATAL
|
|
|
|
|
|
|
| 655 |
for name, cfg in AGENT_CONFIGS.items():
|
| 656 |
-
print(f"- {cfg.get('password_env_var', 'N/A')} (for agent: {name})")
|
| 657 |
-
print("="*
|
| 658 |
exit("Exiting due to missing agent passwords.")
|
| 659 |
else:
|
| 660 |
-
print("
|
| 661 |
for name in AVAILABLE_AGENT_NAMES:
|
| 662 |
-
print(f"- {name}")
|
| 663 |
-
print("="*
|
| 664 |
-
|
|
|
|
|
|
|
| 665 |
# Run with uvicorn
|
| 666 |
-
uvicorn.run(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
# --- Create FastAPI app ---
|
| 55 |
app = FastAPI(title="Pokemon Battle Livestream")
|
| 56 |
|
|
|
|
| 57 |
# --- Helper Functions ---
|
| 58 |
def get_active_battle(agent: Player) -> Optional[Battle]:
|
| 59 |
"""Returns the first non-finished battle for an agent."""
|
| 60 |
if agent and agent._battles:
|
| 61 |
active_battles = [b for b in agent._battles.values() if not b.finished]
|
| 62 |
if active_battles:
|
| 63 |
+
# Ensure the battle object has a battle_tag before returning
|
| 64 |
+
if hasattr(active_battles[0], 'battle_tag') and active_battles[0].battle_tag:
|
| 65 |
+
# Check if the battle_tag has the expected format (starts with 'battle-')
|
| 66 |
+
if active_battles[0].battle_tag.startswith("battle-"):
|
| 67 |
+
return active_battles[0]
|
| 68 |
+
else:
|
| 69 |
+
# This handles cases where the battle object might exist but tag isn't ready
|
| 70 |
+
# print(f"DEBUG: Found active battle for {agent.username} but tag '{active_battles[0].battle_tag}' not ready.")
|
| 71 |
+
return None
|
| 72 |
else:
|
| 73 |
+
# print(f"DEBUG: Found active battle for {agent.username} but it has no battle_tag attribute yet.")
|
| 74 |
return None
|
| 75 |
return None
|
| 76 |
|
| 77 |
def create_battle_iframe(battle_id: str) -> str:
|
| 78 |
+
"""Creates JUST the HTML for the battle iframe tag."""
|
| 79 |
+
print("Creating iframe content for battle ID: ", battle_id)
|
| 80 |
+
# Use the official client URL unless you specifically need the test client
|
| 81 |
+
# battle_url = f"https://play.pokemonshowdown.com/{battle_id}"
|
| 82 |
+
battle_url = f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}" # Using your custom URL
|
| 83 |
+
|
| 84 |
+
# Return ONLY the iframe tag with a class for styling
|
| 85 |
return f"""
|
| 86 |
+
<iframe
|
| 87 |
+
id="battle-iframe"
|
| 88 |
+
class="battle-iframe"
|
| 89 |
+
src="{battle_url}"
|
| 90 |
+
allowfullscreen
|
| 91 |
+
></iframe>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 92 |
"""
|
| 93 |
|
| 94 |
def create_idle_html(status_message: str, instruction: str) -> str:
|
| 95 |
+
"""Creates a visually appealing idle screen HTML fragment."""
|
| 96 |
+
# Returns ONLY the content div, not the full HTML page
|
| 97 |
return f"""
|
| 98 |
+
<div class="content-container idle-container">
|
| 99 |
+
<div class="message-box">
|
| 100 |
+
<p class="status">{status_message}</p>
|
| 101 |
+
<p class="instruction">{instruction}</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 102 |
</div>
|
| 103 |
+
</div>
|
|
|
|
| 104 |
"""
|
| 105 |
|
| 106 |
def create_error_html(error_msg: str) -> str:
|
| 107 |
+
"""Creates HTML fragment to display an error message."""
|
| 108 |
+
# Returns ONLY the content div, not the full HTML page
|
| 109 |
return f"""
|
| 110 |
+
<div class="content-container error-container">
|
| 111 |
+
<div class="message-box">
|
| 112 |
+
<p class="status">π¨ Error π¨</p>
|
| 113 |
+
<p class="instruction">{error_msg}</p>
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 114 |
</div>
|
| 115 |
+
</div>
|
|
|
|
| 116 |
"""
|
| 117 |
|
| 118 |
+
async def update_display_html(new_html_fragment: str) -> None:
|
| 119 |
+
"""Updates the current display HTML fragment and broadcasts to all clients."""
|
| 120 |
+
# Pass the fragment directly
|
| 121 |
+
await manager.update_all(new_html_fragment)
|
| 122 |
+
print("HTML Display FRAGMENT UPDATED and broadcasted.")
|
| 123 |
+
|
| 124 |
|
| 125 |
# --- Agent Lifecycle Management ---
|
| 126 |
async def select_and_activate_new_agent():
|
|
|
|
| 129 |
|
| 130 |
if not AVAILABLE_AGENT_NAMES:
|
| 131 |
print("Lifecycle: No available agents with passwords set.")
|
| 132 |
+
await update_display_html(create_error_html("No agents available. Check server logs/environment variables."))
|
| 133 |
return False
|
| 134 |
|
| 135 |
selected_name = random.choice(AVAILABLE_AGENT_NAMES)
|
|
|
|
| 139 |
agent_password = os.environ.get(password_env_var)
|
| 140 |
|
| 141 |
print(f"Lifecycle: Activating agent '{selected_name}'...")
|
| 142 |
+
# Use HTML tags for slight emphasis if desired
|
| 143 |
+
await update_display_html(create_idle_html("Selecting Next Agent...", f"Preparing <strong>{selected_name}</strong>..."))
|
| 144 |
|
| 145 |
try:
|
| 146 |
account_config = AccountConfiguration(selected_name, agent_password)
|
|
|
|
| 153 |
)
|
| 154 |
|
| 155 |
# Start the task to accept exactly one battle challenge
|
| 156 |
+
# Setting name for easier debugging
|
| 157 |
+
task = asyncio.create_task(agent.accept_challenges(None, 1), name=f"AcceptChallenge_{selected_name}")
|
| 158 |
+
task.add_done_callback(log_task_exception) # Add callback for errors
|
| 159 |
|
| 160 |
# Update global state
|
| 161 |
active_agent_name = selected_name
|
| 162 |
active_agent_instance = agent
|
| 163 |
active_agent_task = task
|
| 164 |
+
|
| 165 |
print(f"Lifecycle: Agent '{selected_name}' is active and listening for 1 challenge.")
|
| 166 |
+
# Use HTML tags for slight emphasis
|
| 167 |
+
await update_display_html(create_idle_html(f"Agent Ready: <strong>{selected_name}</strong>",
|
| 168 |
f"Please challenge <strong>{selected_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle."))
|
| 169 |
return True
|
| 170 |
|
|
|
|
| 172 |
error_msg = f"Failed to activate agent '{selected_name}': {e}"
|
| 173 |
print(error_msg)
|
| 174 |
traceback.print_exc()
|
| 175 |
+
await update_display_html(create_error_html(f"Error activating {selected_name}. Please wait or check logs."))
|
| 176 |
+
|
| 177 |
# Clear state if activation failed
|
| 178 |
active_agent_name = None
|
| 179 |
active_agent_instance = None
|
|
|
|
| 181 |
return False
|
| 182 |
|
| 183 |
async def check_for_new_battle():
|
| 184 |
+
"""Checks if the active agent has started a battle with a valid tag."""
|
| 185 |
global active_agent_instance, current_battle_instance
|
| 186 |
+
|
| 187 |
if active_agent_instance:
|
| 188 |
battle = get_active_battle(active_agent_instance)
|
| 189 |
+
# Check if battle exists AND has a valid battle_tag
|
| 190 |
if battle and battle.battle_tag:
|
| 191 |
print(f"Lifecycle: Agent '{active_agent_name}' started battle: {battle.battle_tag}")
|
| 192 |
current_battle_instance = battle
|
| 193 |
+
|
| 194 |
+
# Stop the agent from listening for more challenges once a battle starts
|
| 195 |
if active_agent_task and not active_agent_task.done():
|
| 196 |
print(f"Lifecycle: Cancelling accept_challenges task for {active_agent_name} as battle started.")
|
| 197 |
active_agent_task.cancel()
|
| 198 |
+
# Optional: Wait briefly for cancellation confirmation, but don't block excessively
|
| 199 |
+
# try:
|
| 200 |
+
# await asyncio.wait_for(active_agent_task, timeout=0.5)
|
| 201 |
+
# except (asyncio.CancelledError, asyncio.TimeoutError):
|
| 202 |
+
# pass # Expected outcomes
|
| 203 |
+
# else:
|
| 204 |
+
# print(f"DEBUG: get_active_battle returned None or battle without tag.")
|
| 205 |
+
|
| 206 |
|
| 207 |
async def deactivate_current_agent(reason: str = "cycle"):
|
| 208 |
"""Cleans up the currently active agent and resets state."""
|
| 209 |
global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance
|
| 210 |
|
| 211 |
+
agent_name_to_deactivate = active_agent_name # Store before clearing
|
| 212 |
+
print(f"Lifecycle: Deactivating agent '{agent_name_to_deactivate}' (Reason: {reason})...")
|
| 213 |
+
|
| 214 |
+
# Display appropriate intermediate message
|
| 215 |
if reason == "battle_end":
|
| 216 |
+
await update_display_html(create_idle_html("Battle Finished!", f"Agent <strong>{agent_name_to_deactivate}</strong> completed the match."))
|
| 217 |
elif reason == "cycle":
|
| 218 |
+
await update_display_html(create_idle_html("Cycling Agents", f"Switching from <strong>{agent_name_to_deactivate}</strong>..."))
|
| 219 |
+
elif reason == "forfeited_private_battle":
|
| 220 |
+
await update_display_html(create_idle_html("Switching Agent", f"Agent <strong>{agent_name_to_deactivate}</strong> forfeited a private battle."))
|
| 221 |
+
else: # Generic reason or error
|
| 222 |
+
await update_display_html(create_idle_html(f"Resetting Agent ({reason})", f"Cleaning up <strong>{agent_name_to_deactivate}</strong>..."))
|
| 223 |
+
|
| 224 |
+
# Give users a moment to see the intermediate message
|
| 225 |
+
await asyncio.sleep(3) # Adjust duration as needed
|
| 226 |
+
|
| 227 |
+
# Show the "preparing next agent" message before lengthy cleanup
|
| 228 |
+
await update_display_html(create_idle_html("Preparing Next Agent...", "Please wait..."))
|
| 229 |
+
|
| 230 |
|
| 231 |
agent = active_agent_instance
|
| 232 |
task = active_agent_task
|
| 233 |
+
|
| 234 |
# Store a local copy of the battle instance before clearing it
|
| 235 |
+
# last_battle_instance = current_battle_instance # Not strictly needed now
|
| 236 |
|
| 237 |
+
# --- Crucial: Clear global state variables FIRST ---
|
| 238 |
+
# This prevents race conditions where the lifecycle loop might try to
|
| 239 |
+
# access the agent while it's being deactivated.
|
| 240 |
active_agent_name = None
|
| 241 |
active_agent_instance = None
|
| 242 |
active_agent_task = None
|
| 243 |
current_battle_instance = None
|
| 244 |
+
print(f"Lifecycle: Global state cleared for '{agent_name_to_deactivate}'.")
|
| 245 |
|
| 246 |
+
# --- Now perform cleanup actions ---
|
| 247 |
+
# Cancel the accept_challenges task if it's still running (it might already be done/cancelled)
|
| 248 |
if task and not task.done():
|
| 249 |
+
print(f"Lifecycle: Ensuring task cancellation for {agent_name_to_deactivate} ({task.get_name()})...")
|
| 250 |
task.cancel()
|
| 251 |
try:
|
| 252 |
+
# Wait briefly for the task to acknowledge cancellation
|
| 253 |
await asyncio.wait_for(task, timeout=2.0)
|
| 254 |
+
print(f"Lifecycle: Task cancellation confirmed for {agent_name_to_deactivate}.")
|
| 255 |
except asyncio.CancelledError:
|
| 256 |
+
print(f"Lifecycle: Task cancellation confirmation (CancelledError) for {agent_name_to_deactivate}.")
|
| 257 |
except asyncio.TimeoutError:
|
| 258 |
+
print(f"Lifecycle: Task did not confirm cancellation within timeout for {agent_name_to_deactivate}.")
|
| 259 |
except Exception as e:
|
| 260 |
+
# Catch other potential errors during task cleanup
|
| 261 |
+
print(f"Lifecycle: Error during task cancellation wait for {agent_name_to_deactivate}: {e}")
|
| 262 |
|
| 263 |
+
# Disconnect the player (ensure agent object exists)
|
| 264 |
if agent:
|
| 265 |
print(f"Lifecycle: Disconnecting player {agent.username}...")
|
| 266 |
try:
|
| 267 |
+
# Check websocket state before attempting disconnection
|
| 268 |
if hasattr(agent, '_websocket') and agent._websocket and agent._websocket.open:
|
| 269 |
+
await agent.disconnect()
|
| 270 |
+
print(f"Lifecycle: Player {agent.username} disconnected successfully.")
|
| 271 |
else:
|
| 272 |
+
print(f"Lifecycle: Player {agent.username} already disconnected or websocket not available.")
|
| 273 |
except Exception as e:
|
| 274 |
+
# Log errors during disconnection but don't halt the process
|
| 275 |
print(f"ERROR during agent disconnect ({agent.username}): {e}")
|
| 276 |
+
traceback.print_exc() # Log full traceback for debugging
|
| 277 |
|
| 278 |
+
# Add a brief delay AFTER deactivation before the loop potentially selects a new agent
|
| 279 |
+
await asyncio.sleep(2) # Reduced from 3, adjust as needed
|
| 280 |
+
print(f"Lifecycle: Agent '{agent_name_to_deactivate}' deactivation complete.")
|
| 281 |
|
| 282 |
# --- Main Background Task ---
|
| 283 |
async def manage_agent_lifecycle():
|
|
|
|
| 285 |
global active_agent_instance, active_agent_task, current_battle_instance
|
| 286 |
|
| 287 |
print("Background lifecycle manager started.")
|
| 288 |
+
REFRESH_INTERVAL_SECONDS = 3 # How often to check state when idle/in battle
|
| 289 |
+
LOOP_COOLDOWN_SECONDS = 1 # Small delay at end of loop if no other waits occurred
|
| 290 |
+
ERROR_RETRY_DELAY_SECONDS = 10 # Longer delay after errors
|
| 291 |
+
POST_BATTLE_DELAY_SECONDS = 5 # Delay after a battle finishes before selecting next agent
|
| 292 |
+
|
| 293 |
loop_counter = 0
|
| 294 |
|
| 295 |
while True:
|
| 296 |
loop_counter += 1
|
| 297 |
+
loop_start_time = time.monotonic()
|
| 298 |
+
print(f"\n--- Lifecycle Check #{loop_counter} [{time.strftime('%H:%M:%S')}] ---")
|
| 299 |
|
| 300 |
+
try:
|
| 301 |
# ==================================
|
| 302 |
# State 1: No agent active
|
| 303 |
# ==================================
|
|
|
|
| 305 |
print(f"[{loop_counter}] State 1: No active agent. Selecting...")
|
| 306 |
activated = await select_and_activate_new_agent()
|
| 307 |
if not activated:
|
| 308 |
+
print(f"[{loop_counter}] State 1: Activation failed. Waiting {ERROR_RETRY_DELAY_SECONDS}s before retry.")
|
| 309 |
+
await asyncio.sleep(ERROR_RETRY_DELAY_SECONDS)
|
|
|
|
| 310 |
else:
|
| 311 |
+
print(f"[{loop_counter}] State 1: Agent '{active_agent_name}' activated successfully.")
|
| 312 |
+
# No sleep here, proceed to next check immediately if needed
|
| 313 |
|
| 314 |
# ==================================
|
| 315 |
# State 2: Agent is active
|
| 316 |
# ==================================
|
| 317 |
else:
|
| 318 |
+
agent_name = active_agent_name # Cache for logging
|
| 319 |
+
print(f"[{loop_counter}] State 2: Agent '{agent_name}' is active.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 320 |
|
| 321 |
+
# --- Sub-state: Check for new battle if none is tracked ---
|
| 322 |
+
if current_battle_instance is None:
|
| 323 |
+
print(f"[{loop_counter}] State 2a: Checking for new battle for '{agent_name}'...")
|
| 324 |
+
await check_for_new_battle() # This updates current_battle_instance if found
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 325 |
|
|
|
|
| 326 |
if current_battle_instance:
|
| 327 |
battle_tag = current_battle_instance.battle_tag
|
| 328 |
+
print(f"[{loop_counter}] State 2a: *** NEW BATTLE DETECTED: {battle_tag} for '{agent_name}' ***")
|
| 329 |
|
| 330 |
+
# Check for non-public/suffixed format (heuristic: more than 3 parts, 3rd part is number)
|
| 331 |
parts = battle_tag.split('-')
|
| 332 |
is_suffixed_format = len(parts) > 3 and parts[2].isdigit()
|
| 333 |
|
| 334 |
if is_suffixed_format:
|
| 335 |
+
# Forfeit immediately if it looks like a private/suffixed battle ID
|
| 336 |
+
print(f"[{loop_counter}] Detected potentially non-public battle format ({battle_tag}). Forfeiting.")
|
| 337 |
+
# Don't update display yet, do it before deactivation
|
| 338 |
try:
|
| 339 |
+
if active_agent_instance: # Ensure agent still exists
|
| 340 |
+
await active_agent_instance.forfeit(battle_tag)
|
| 341 |
+
# await active_agent_instance.send_message("/forfeit", battle_tag) # Alternative
|
| 342 |
+
print(f"[{loop_counter}] Sent forfeit command for {battle_tag}.")
|
| 343 |
+
await asyncio.sleep(1.5) # Give forfeit time to register
|
| 344 |
except Exception as forfeit_err:
|
| 345 |
+
print(f"[{loop_counter}] ERROR sending forfeit for {battle_tag}: {forfeit_err}")
|
| 346 |
+
# Deactivate agent after forfeit attempt
|
| 347 |
await deactivate_current_agent(reason="forfeited_private_battle")
|
| 348 |
+
continue # Skip rest of the loop for this iteration
|
| 349 |
|
| 350 |
else:
|
| 351 |
+
# Public battle format - display the iframe
|
| 352 |
+
print(f"[{loop_counter}] Public battle format detected. Displaying battle {battle_tag}.")
|
| 353 |
await update_display_html(create_battle_iframe(battle_tag))
|
| 354 |
+
# Now fall through to monitor this battle in the next section
|
| 355 |
|
|
|
|
| 356 |
else:
|
| 357 |
+
# No new battle found, agent remains idle
|
| 358 |
+
print(f"[{loop_counter}] State 2a: No new battle found. Agent '{agent_name}' remains idle, waiting for challenge.")
|
| 359 |
+
# Periodically refresh idle screen to ensure consistency
|
| 360 |
+
idle_html = create_idle_html(f"Agent Ready: <strong>{agent_name}</strong>",
|
| 361 |
+
f"Please challenge <strong>{agent_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle.")
|
| 362 |
+
await update_display_html(idle_html)
|
| 363 |
+
await asyncio.sleep(REFRESH_INTERVAL_SECONDS) # Wait before next check if idle
|
| 364 |
+
|
| 365 |
+
|
| 366 |
+
# --- Sub-state: Monitor ongoing battle ---
|
| 367 |
+
if current_battle_instance is not None:
|
| 368 |
+
battle_tag = current_battle_instance.battle_tag
|
| 369 |
+
print(f"[{loop_counter}] State 2b: Monitoring battle {battle_tag} for '{agent_name}'")
|
| 370 |
+
|
| 371 |
+
# Ensure agent instance still exists before accessing its battles
|
| 372 |
+
if not active_agent_instance:
|
| 373 |
+
print(f"[{loop_counter}] WARNING: Agent instance for '{agent_name}' disappeared while monitoring battle {battle_tag}! Deactivating.")
|
| 374 |
+
await deactivate_current_agent(reason="agent_disappeared_mid_battle")
|
| 375 |
+
continue
|
| 376 |
+
|
| 377 |
+
# Get potentially updated battle object directly from agent's state
|
| 378 |
+
# Use .get() for safety
|
| 379 |
+
battle_obj = active_agent_instance._battles.get(battle_tag)
|
| 380 |
+
|
| 381 |
+
if battle_obj and battle_obj.finished:
|
| 382 |
+
print(f"[{loop_counter}] Battle {battle_tag} is FINISHED. Deactivating agent '{agent_name}'.")
|
| 383 |
+
await deactivate_current_agent(reason="battle_end")
|
| 384 |
+
print(f"[{loop_counter}] Waiting {POST_BATTLE_DELAY_SECONDS}s post-battle before selecting next agent.")
|
| 385 |
+
await asyncio.sleep(POST_BATTLE_DELAY_SECONDS)
|
| 386 |
+
continue # Start next loop iteration to select new agent
|
| 387 |
+
|
| 388 |
+
elif not battle_obj:
|
| 389 |
+
# This can happen briefly during transitions or if battle ends unexpectedly
|
| 390 |
+
print(f"[{loop_counter}] WARNING: Battle object for {battle_tag} not found in agent's list for '{agent_name}'. Battle might have ended abruptly. Deactivating.")
|
| 391 |
+
await deactivate_current_agent(reason="battle_object_missing")
|
| 392 |
+
continue
|
| 393 |
+
|
| 394 |
+
else:
|
| 395 |
+
# Battle is ongoing, battle object exists, iframe should be displayed
|
| 396 |
+
print(f"[{loop_counter}] Battle {battle_tag} ongoing for '{agent_name}'.")
|
| 397 |
+
# Optionally: Could re-send iframe HTML periodically if needed, but usually not necessary
|
| 398 |
+
# await update_display_html(create_battle_iframe(battle_tag))
|
| 399 |
+
await asyncio.sleep(REFRESH_INTERVAL_SECONDS) # Wait before next check
|
| 400 |
|
| 401 |
# --- Global Exception Handling for the main loop ---
|
| 402 |
+
except asyncio.CancelledError:
|
| 403 |
+
print("Lifecycle manager task cancelled.")
|
| 404 |
+
raise # Re-raise to ensure proper shutdown
|
| 405 |
except Exception as e:
|
| 406 |
+
print(f"!!! ERROR in main lifecycle loop #{loop_counter}: {e} !!!")
|
| 407 |
traceback.print_exc()
|
| 408 |
+
current_agent_name = active_agent_name # Cache name before deactivation attempts
|
| 409 |
if active_agent_instance:
|
| 410 |
+
print(f"Attempting to deactivate agent '{current_agent_name}' due to loop error...")
|
| 411 |
+
try:
|
| 412 |
+
await deactivate_current_agent(reason="main_loop_error")
|
| 413 |
+
except Exception as deactivation_err:
|
| 414 |
+
print(f"Error during error-handling deactivation: {deactivation_err}")
|
| 415 |
+
# Ensure state is cleared even if deactivation fails partially
|
| 416 |
+
active_agent_name = None
|
| 417 |
+
active_agent_instance = None
|
| 418 |
+
active_agent_task = None
|
| 419 |
+
current_battle_instance = None
|
| 420 |
else:
|
| 421 |
+
# Error happened potentially before agent activation or after clean deactivation
|
| 422 |
+
print("No active agent instance during loop error.")
|
| 423 |
+
# Show a generic error on the frontend
|
| 424 |
+
await update_display_html(create_error_html(f"A server error occurred in the lifecycle manager. Please wait. ({e})"))
|
| 425 |
+
|
| 426 |
# Wait longer after a major error before trying again
|
| 427 |
+
print(f"Waiting {ERROR_RETRY_DELAY_SECONDS}s after loop error.")
|
| 428 |
+
await asyncio.sleep(ERROR_RETRY_DELAY_SECONDS)
|
| 429 |
+
continue # Go to next loop iteration after error handling
|
| 430 |
+
|
| 431 |
+
# --- Delay at end of loop if no other significant waits happened ---
|
| 432 |
+
elapsed_time = time.monotonic() - loop_start_time
|
| 433 |
+
if elapsed_time < LOOP_COOLDOWN_SECONDS:
|
| 434 |
+
await asyncio.sleep(LOOP_COOLDOWN_SECONDS - elapsed_time)
|
| 435 |
|
|
|
|
|
|
|
|
|
|
| 436 |
|
| 437 |
def log_task_exception(task: asyncio.Task):
|
| 438 |
+
"""Callback to log exceptions from background tasks (like accept_challenges)."""
|
| 439 |
try:
|
| 440 |
if task.cancelled():
|
| 441 |
+
# Don't log cancellation as an error, it's often expected
|
| 442 |
+
print(f"Task '{task.get_name()}' was cancelled.")
|
| 443 |
return
|
| 444 |
+
# Accessing result will raise exception if task failed
|
| 445 |
+
task.result()
|
| 446 |
+
print(f"Task '{task.get_name()}' completed successfully.")
|
| 447 |
except asyncio.CancelledError:
|
| 448 |
+
print(f"Task '{task.get_name()}' confirmed cancelled (exception caught).")
|
| 449 |
+
pass # Expected
|
| 450 |
except Exception as e:
|
| 451 |
+
# Log actual errors
|
| 452 |
+
print(f"!!! Exception in background task '{task.get_name()}': {e} !!!")
|
| 453 |
traceback.print_exc()
|
| 454 |
+
# Optionally: Trigger some recovery or notification here if needed
|
| 455 |
|
| 456 |
|
| 457 |
# --- WebSocket connection manager ---
|
| 458 |
class ConnectionManager:
|
| 459 |
def __init__(self):
|
| 460 |
self.active_connections: Set[WebSocket] = set()
|
| 461 |
+
# Initialize with the idle HTML fragment
|
| 462 |
+
self.current_html_fragment: str = create_idle_html("Initializing...", "Setting up PokΓ©mon Battle Stream")
|
| 463 |
|
| 464 |
async def connect(self, websocket: WebSocket):
|
| 465 |
await websocket.accept()
|
| 466 |
self.active_connections.add(websocket)
|
| 467 |
+
print(f"Client connected. Sending current state. Total clients: {len(self.active_connections)}")
|
| 468 |
+
# Send current state (HTML fragment) to newly connected client
|
| 469 |
+
try:
|
| 470 |
+
await websocket.send_text(self.current_html_fragment)
|
| 471 |
+
except Exception as e:
|
| 472 |
+
print(f"Error sending initial state to new client: {e}")
|
| 473 |
+
# Consider removing the connection if initial send fails
|
| 474 |
+
await self.disconnect(websocket)
|
| 475 |
+
|
| 476 |
+
|
| 477 |
+
async def disconnect(self, websocket: WebSocket):
|
| 478 |
+
# Use discard() to safely remove even if not present
|
| 479 |
+
self.active_connections.discard(websocket)
|
| 480 |
+
print(f"Client disconnected. Total clients: {len(self.active_connections)}")
|
| 481 |
+
|
| 482 |
+
async def update_all(self, html_fragment: str):
|
| 483 |
+
"""Update the current HTML fragment and broadcast to all clients."""
|
| 484 |
+
if self.current_html_fragment == html_fragment:
|
| 485 |
+
# print("Skipping broadcast, HTML fragment unchanged.")
|
| 486 |
+
return # Avoid unnecessary updates if content is identical
|
| 487 |
+
|
| 488 |
+
self.current_html_fragment = html_fragment
|
| 489 |
+
if not self.active_connections:
|
| 490 |
+
# print("No active connections to broadcast update to.")
|
| 491 |
+
return
|
| 492 |
+
|
| 493 |
+
print(f"Broadcasting update to {len(self.active_connections)} clients...")
|
| 494 |
+
|
| 495 |
+
# Create a list of tasks to send updates concurrently
|
| 496 |
+
# Make a copy of the set for safe iteration during potential disconnects
|
| 497 |
+
send_tasks = [
|
| 498 |
+
connection.send_text(html_fragment)
|
| 499 |
+
for connection in list(self.active_connections) # Iterate over a copy
|
| 500 |
+
]
|
| 501 |
+
|
| 502 |
+
# Use asyncio.gather to send to all clients, collecting results/exceptions
|
| 503 |
+
results = await asyncio.gather(*send_tasks, return_exceptions=True)
|
| 504 |
+
|
| 505 |
+
# Handle potential errors during broadcast (e.g., client disconnected abruptly)
|
| 506 |
+
# Iterate over connections again, checking results
|
| 507 |
+
connections_to_remove = set()
|
| 508 |
+
for i, result in enumerate(results):
|
| 509 |
+
connection = list(self.active_connections)[i] # Assumes order is maintained
|
| 510 |
+
if isinstance(result, Exception):
|
| 511 |
+
print(f"Error sending update to client: {result}. Marking for removal.")
|
| 512 |
+
connections_to_remove.add(connection)
|
| 513 |
+
|
| 514 |
+
# Disconnect clients that failed
|
| 515 |
+
for connection in connections_to_remove:
|
| 516 |
+
await self.disconnect(connection)
|
| 517 |
+
|
| 518 |
|
| 519 |
manager = ConnectionManager()
|
| 520 |
+
|
| 521 |
# --- API Routes ---
|
| 522 |
@app.get("/", response_class=HTMLResponse)
|
| 523 |
async def get_homepage():
|
| 524 |
+
"""Serves the main HTML page with WebSocket connection and improved styling."""
|
| 525 |
+
# NOTE: Ensure the static path '/static/pokemon_huggingface.png' is correct
|
| 526 |
+
# and the image exists in a 'static' folder next to your main.py
|
| 527 |
return """
|
| 528 |
<!DOCTYPE html>
|
| 529 |
+
<html lang="en">
|
| 530 |
<head>
|
| 531 |
+
<meta charset="UTF-8">
|
| 532 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 533 |
<title>Pokemon Battle Livestream</title>
|
| 534 |
+
<link rel="preconnect" href="https://fonts.googleapis.com">
|
| 535 |
+
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
| 536 |
+
<link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&family=Press+Start+2P&display=swap" rel="stylesheet">
|
| 537 |
<style>
|
| 538 |
+
/* Basic Reset */
|
| 539 |
+
* {
|
| 540 |
+
box-sizing: border-box;
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
html, body {
|
| 544 |
margin: 0;
|
| 545 |
padding: 0;
|
| 546 |
height: 100%;
|
| 547 |
+
width: 100%;
|
| 548 |
+
overflow: hidden; /* Prevent scrollbars on body */
|
| 549 |
+
font-family: 'Poppins', sans-serif; /* Default font */
|
| 550 |
+
color: #ffffff; /* Default text color */
|
| 551 |
+
background-color: #1a1a1a; /* Dark background */
|
| 552 |
}
|
| 553 |
+
|
| 554 |
+
/* Container for dynamic content */
|
| 555 |
#stream-container {
|
| 556 |
+
position: fixed; /* Use fixed to ensure it covers viewport */
|
| 557 |
top: 0;
|
| 558 |
left: 0;
|
|
|
|
|
|
|
| 559 |
width: 100%;
|
| 560 |
height: 100%;
|
| 561 |
+
display: flex; /* Use flexbox for centering content */
|
| 562 |
+
justify-content: center;
|
| 563 |
+
align-items: center;
|
| 564 |
+
}
|
| 565 |
+
|
| 566 |
+
/* Iframe Styling */
|
| 567 |
+
.battle-iframe {
|
| 568 |
+
width: 100%;
|
| 569 |
+
height: 100%;
|
| 570 |
+
border: none; /* Remove default border */
|
| 571 |
+
display: block; /* Prevents potential extra space below iframe */
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
/* Base Content Container Styling (used by idle/error) */
|
| 575 |
+
.content-container {
|
| 576 |
+
width: 100%;
|
| 577 |
+
height: 100%;
|
| 578 |
+
display: flex;
|
| 579 |
+
flex-direction: column;
|
| 580 |
+
justify-content: center;
|
| 581 |
+
align-items: center;
|
| 582 |
+
padding: 20px;
|
| 583 |
+
text-align: center;
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
/* Idle Screen Specific Styling */
|
| 587 |
+
.idle-container {
|
| 588 |
+
/* Ensure the background covers the entire container */
|
| 589 |
+
background-image: url('/static/pokemon_huggingface.png');
|
| 590 |
+
background-size: cover;
|
| 591 |
+
background-position: center;
|
| 592 |
+
background-repeat: no-repeat;
|
| 593 |
+
}
|
| 594 |
+
|
| 595 |
+
/* Error Screen Specific Styling */
|
| 596 |
+
.error-container {
|
| 597 |
+
background: linear-gradient(135deg, #4d0000, #1a0000); /* Dark red gradient */
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
/* Message Box Styling (shared by idle/error) */
|
| 601 |
+
.message-box {
|
| 602 |
+
background-color: rgba(0, 0, 0, 0.75); /* Darker, more opaque */
|
| 603 |
+
padding: 40px 50px; /* More padding */
|
| 604 |
+
border-radius: 20px; /* More rounded */
|
| 605 |
+
max-width: 70%; /* Max width */
|
| 606 |
+
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.5); /* Softer shadow */
|
| 607 |
+
border: 1px solid rgba(255, 255, 255, 0.1); /* Subtle border */
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
.status {
|
| 611 |
+
font-family: 'Press Start 2P', cursive; /* Pixel font for status */
|
| 612 |
+
font-size: clamp(1.5em, 4vw, 2.5em); /* Responsive font size */
|
| 613 |
+
margin-bottom: 25px;
|
| 614 |
+
color: #ffcb05; /* Pokemon Yellow */
|
| 615 |
+
text-shadow: 3px 3px 0px #3b4cca; /* Pokemon Blue shadow */
|
| 616 |
+
/* Subtle pulse animation for idle status */
|
| 617 |
+
animation: pulse 2s infinite ease-in-out;
|
| 618 |
+
}
|
| 619 |
+
|
| 620 |
+
.instruction {
|
| 621 |
+
font-size: clamp(1em, 2.5vw, 1.4em); /* Responsive font size */
|
| 622 |
+
color: #f0f0f0; /* Light grey for readability */
|
| 623 |
+
line-height: 1.6;
|
| 624 |
+
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.7);
|
| 625 |
+
}
|
| 626 |
+
.instruction strong {
|
| 627 |
+
color: #ff7f0f; /* A contrasting color like orange */
|
| 628 |
+
font-weight: 700; /* Ensure Poppins bold is used */
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
|
| 632 |
+
/* Error Screen Specific Text Styling */
|
| 633 |
+
.error-container .status {
|
| 634 |
+
color: #ff4d4d; /* Bright Red for error status */
|
| 635 |
+
text-shadow: 2px 2px 0px #800000; /* Darker red shadow */
|
| 636 |
+
animation: none; /* No pulse on error */
|
| 637 |
+
}
|
| 638 |
+
.error-container .instruction {
|
| 639 |
+
color: #ffdddd; /* Lighter red for error details */
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
|
| 643 |
+
/* Pulse Animation */
|
| 644 |
+
@keyframes pulse {
|
| 645 |
+
0% { transform: scale(1); }
|
| 646 |
+
50% { transform: scale(1.03); }
|
| 647 |
+
100% { transform: scale(1); }
|
| 648 |
}
|
| 649 |
+
|
| 650 |
</style>
|
| 651 |
</head>
|
| 652 |
<body>
|
| 653 |
+
<div id="stream-container">
|
| 654 |
+
</div>
|
| 655 |
+
|
| 656 |
<script>
|
| 657 |
const streamContainer = document.getElementById('stream-container');
|
| 658 |
+
let ws = null; // WebSocket instance
|
| 659 |
+
|
| 660 |
+
function connectWebSocket() {
|
| 661 |
+
// Use wss:// for https:// and ws:// for http://
|
| 662 |
+
const wsProtocol = location.protocol === 'https:' ? 'wss' : 'ws';
|
| 663 |
+
const wsUrl = `${wsProtocol}://${location.host}/ws`;
|
| 664 |
+
ws = new WebSocket(wsUrl);
|
| 665 |
+
|
| 666 |
+
console.log('Attempting to connect to WebSocket server...');
|
| 667 |
+
|
| 668 |
+
ws.onopen = (event) => {
|
| 669 |
+
console.log('WebSocket connection established.');
|
| 670 |
+
// Optional: Clear any 'connecting...' message if you have one
|
| 671 |
+
// streamContainer.innerHTML = ''; // Clear container only if needed
|
| 672 |
+
};
|
| 673 |
+
|
| 674 |
+
ws.onmessage = (event) => {
|
| 675 |
+
// console.log('Received update from server:', event.data);
|
| 676 |
+
// Directly set the innerHTML with the fragment received from the server
|
| 677 |
+
streamContainer.innerHTML = event.data;
|
| 678 |
+
};
|
| 679 |
+
|
| 680 |
+
ws.onclose = (event) => {
|
| 681 |
+
console.log(`WebSocket connection closed. Code: ${event.code}, Reason: ${event.reason}. Attempting to reconnect in 5 seconds...`);
|
| 682 |
+
ws = null; // Clear the instance
|
| 683 |
+
// Clear the display or show a 'disconnected' message
|
| 684 |
+
streamContainer.innerHTML = createReconnectMessage();
|
| 685 |
+
setTimeout(connectWebSocket, 5000); // Retry connection after 5 seconds
|
| 686 |
+
};
|
| 687 |
+
|
| 688 |
+
ws.onerror = (event) => {
|
| 689 |
+
console.error('WebSocket error:', event);
|
| 690 |
+
// The onclose event will usually fire after an error,
|
| 691 |
+
// so reconnection logic is handled there.
|
| 692 |
+
// You might want to display an error message here briefly.
|
| 693 |
+
streamContainer.innerHTML = createErrorMessage("WebSocket connection error. Attempting to reconnect...");
|
| 694 |
+
// Optionally force close to trigger reconnect logic if onclose doesn't fire
|
| 695 |
+
if (ws && ws.readyState !== WebSocket.CLOSED) {
|
| 696 |
+
ws.close();
|
| 697 |
+
}
|
| 698 |
+
};
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
// Helper function to generate reconnecting message HTML (matches error style)
|
| 702 |
+
function createReconnectMessage() {
|
| 703 |
+
return `
|
| 704 |
+
<div class="content-container error-container" style="background: #333;">
|
| 705 |
+
<div class="message-box" style="background-color: rgba(0,0,0,0.6);">
|
| 706 |
+
<p class="status" style="color: #ffcb05; text-shadow: none; animation: none;">π Disconnected π</p>
|
| 707 |
+
<p class="instruction" style="color: #eee;">Connection lost. Attempting to reconnect automatically...</p>
|
| 708 |
+
</div>
|
| 709 |
+
</div>`;
|
| 710 |
+
}
|
| 711 |
+
|
| 712 |
+
// Helper function to generate error message HTML
|
| 713 |
+
function createErrorMessage(message) {
|
| 714 |
+
return `
|
| 715 |
+
<div class="content-container error-container">
|
| 716 |
+
<div class="message-box">
|
| 717 |
+
<p class="status">π¨ Error π¨</p>
|
| 718 |
+
<p class="instruction">${message}</p>
|
| 719 |
+
</div>
|
| 720 |
+
</div>`;
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
|
| 724 |
+
// Initial connection attempt when the page loads
|
| 725 |
+
connectWebSocket();
|
| 726 |
+
|
| 727 |
</script>
|
| 728 |
</body>
|
| 729 |
</html>
|
|
|
|
| 734 |
await manager.connect(websocket)
|
| 735 |
try:
|
| 736 |
while True:
|
| 737 |
+
# Keep connection alive. Client doesn't send messages in this setup.
|
| 738 |
+
# FastAPI's WebSocket implementation handles ping/pong internally usually.
|
| 739 |
+
# If needed, you could implement explicit keepalive here.
|
| 740 |
+
data = await websocket.receive_text()
|
| 741 |
+
# We don't expect messages from the client in this design,
|
| 742 |
+
# but log if received for debugging.
|
| 743 |
+
print(f"Received unexpected message from client: {data}")
|
| 744 |
+
# Or simply keep listening:
|
| 745 |
+
# await asyncio.sleep(60) # Example keepalive interval if needed
|
| 746 |
+
except WebSocketDisconnect as e:
|
| 747 |
+
print(f"WebSocket disconnected: Code {e.code}, Reason: {getattr(e, 'reason', 'N/A')}")
|
| 748 |
+
await manager.disconnect(websocket) # Use await here
|
| 749 |
except Exception as e:
|
| 750 |
+
# Catch other potential errors on the connection
|
| 751 |
print(f"WebSocket error: {e}")
|
| 752 |
+
traceback.print_exc()
|
| 753 |
+
await manager.disconnect(websocket) # Ensure disconnect on error
|
| 754 |
+
|
| 755 |
|
| 756 |
@app.on_event("startup")
|
| 757 |
async def startup_event():
|
| 758 |
"""Start background tasks when the application starts."""
|
| 759 |
global background_task_handle
|
| 760 |
+
|
| 761 |
+
# Mount static files directory (make sure 'static' folder exists)
|
| 762 |
+
# Place your 'pokemon_huggingface.png' inside this 'static' folder
|
| 763 |
+
static_dir = "static"
|
| 764 |
+
if not os.path.exists(static_dir):
|
| 765 |
+
os.makedirs(static_dir)
|
| 766 |
+
print(f"Created static directory at: {os.path.abspath(static_dir)}")
|
| 767 |
+
print("!!! Please add 'pokemon_huggingface.png' to this directory! !!!")
|
| 768 |
+
|
| 769 |
+
app.mount("/static", StaticFiles(directory=static_dir), name="static")
|
| 770 |
+
print(f"Mounted static directory '{static_dir}' at '/static'")
|
| 771 |
+
|
| 772 |
print("π Starting background tasks")
|
| 773 |
+
# Start the main lifecycle manager task
|
| 774 |
+
background_task_handle = asyncio.create_task(manage_agent_lifecycle(), name="LifecycleManager")
|
| 775 |
+
# Add the exception logging callback
|
| 776 |
background_task_handle.add_done_callback(log_task_exception)
|
| 777 |
print("β
Background tasks started")
|
| 778 |
|
|
|
|
| 780 |
async def shutdown_event():
|
| 781 |
"""Clean up tasks when shutting down."""
|
| 782 |
global background_task_handle, active_agent_instance
|
| 783 |
+
|
| 784 |
+
print("\nπ Shutting down application. Cleaning up...")
|
| 785 |
+
|
| 786 |
+
# 1. Cancel the main lifecycle manager task
|
| 787 |
if background_task_handle and not background_task_handle.done():
|
| 788 |
+
print("Cancelling background task...")
|
| 789 |
background_task_handle.cancel()
|
| 790 |
try:
|
| 791 |
await asyncio.wait_for(background_task_handle, timeout=5.0)
|
| 792 |
+
print("Background task cancelled successfully.")
|
| 793 |
+
except asyncio.CancelledError:
|
| 794 |
+
print("Background task cancellation confirmed (CancelledError).")
|
| 795 |
+
except asyncio.TimeoutError:
|
| 796 |
+
print("Background task did not finish cancelling within timeout.")
|
| 797 |
+
except Exception as e:
|
| 798 |
+
print(f"Error during background task cancellation: {e}")
|
| 799 |
+
|
| 800 |
+
# 2. Deactivate and disconnect any currently active agent
|
| 801 |
+
# Use a copy of the instance in case it gets cleared elsewhere during shutdown.
|
| 802 |
+
agent_to_disconnect = active_agent_instance
|
| 803 |
+
if agent_to_disconnect:
|
| 804 |
+
agent_name = agent_to_disconnect.username if hasattr(agent_to_disconnect, 'username') else 'Unknown Agent'
|
| 805 |
+
print(f"Disconnecting active agent '{agent_name}'...")
|
| 806 |
try:
|
| 807 |
+
# Check websocket status before disconnecting
|
| 808 |
+
if hasattr(agent_to_disconnect, '_websocket') and agent_to_disconnect._websocket and agent_to_disconnect._websocket.open:
|
| 809 |
+
await agent_to_disconnect.disconnect()
|
| 810 |
+
print(f"Agent '{agent_name}' disconnected.")
|
| 811 |
+
else:
|
| 812 |
+
print(f"Agent '{agent_name}' already disconnected or websocket not available.")
|
| 813 |
except Exception as e:
|
| 814 |
+
print(f"Error during agent disconnect on shutdown for '{agent_name}': {e}")
|
| 815 |
+
|
| 816 |
+
# 3. Close all active WebSocket connections cleanly
|
| 817 |
+
print(f"Closing {len(manager.active_connections)} client WebSocket connections...")
|
| 818 |
+
# Create tasks to close all connections concurrently
|
| 819 |
+
close_tasks = [
|
| 820 |
+
conn.close(code=1000, reason="Server shutting down") # 1000 = Normal Closure
|
| 821 |
+
for conn in list(manager.active_connections) # Iterate over a copy
|
| 822 |
+
]
|
| 823 |
+
if close_tasks:
|
| 824 |
+
await asyncio.gather(*close_tasks, return_exceptions=True) # Log potential errors during close
|
| 825 |
+
|
| 826 |
+
print("β
Cleanup complete. Application shutdown.")
|
| 827 |
+
|
| 828 |
|
| 829 |
# For direct script execution
|
| 830 |
if __name__ == "__main__":
|
| 831 |
import uvicorn
|
| 832 |
+
|
| 833 |
+
# Configure logging
|
| 834 |
+
logging.basicConfig(
|
| 835 |
+
level=logging.INFO,
|
| 836 |
+
format='%(asctime)s - %(name)s:%(lineno)d - %(levelname)s - %(message)s',
|
| 837 |
+
datefmt='%Y-%m-%d %H:%M:%S'
|
| 838 |
+
)
|
| 839 |
+
# Reduce noise from poke_env's default INFO logging if desired
|
| 840 |
logging.getLogger('poke_env').setLevel(logging.WARNING)
|
| 841 |
+
logging.getLogger('websockets.client').setLevel(logging.INFO) # Show websocket connection attempts
|
| 842 |
+
|
| 843 |
print("Starting Pokemon Battle Livestream Server...")
|
| 844 |
+
print("="*60)
|
| 845 |
+
|
| 846 |
if not AVAILABLE_AGENT_NAMES:
|
| 847 |
+
print("βββββββββββββββββββββ FATAL ERROR βββββββββββββββββββββ")
|
| 848 |
+
print(" No agents found with configured passwords!")
|
| 849 |
+
print(" Please set the required environment variables:")
|
| 850 |
for name, cfg in AGENT_CONFIGS.items():
|
| 851 |
+
print(f" - {cfg.get('password_env_var', 'N/A')} (for agent: {name})")
|
| 852 |
+
print("="*60)
|
| 853 |
exit("Exiting due to missing agent passwords.")
|
| 854 |
else:
|
| 855 |
+
print("β¨ Available Agents Found:")
|
| 856 |
for name in AVAILABLE_AGENT_NAMES:
|
| 857 |
+
print(f" - {name}")
|
| 858 |
+
print("="*60)
|
| 859 |
+
print(f"Server will run on http://0.0.0.0:7860")
|
| 860 |
+
print("="*60)
|
| 861 |
+
|
| 862 |
# Run with uvicorn
|
| 863 |
+
uvicorn.run(
|
| 864 |
+
"main:app", # Point to the FastAPI app instance
|
| 865 |
+
host="0.0.0.0",
|
| 866 |
+
port=7860,
|
| 867 |
+
reload=False, # Disable reload for production/stable testing
|
| 868 |
+
log_level="info" # Uvicorn's log level
|
| 869 |
+
)
|
| 870 |
+
|