Add 3 files
Browse files- README.md +7 -5
- index.html +415 -19
- prompts.txt +1 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: https-huggingface-co-ibrokhim1263
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emoji: 🐳
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colorFrom: green
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,415 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
|
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
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<title>Snake Game</title>
|
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<script src="https://cdn.tailwindcss.com"></script>
|
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<style>
|
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/* Custom styles for the game canvas */
|
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.game-container {
|
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position: relative;
|
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margin: 0 auto;
|
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border: 8px solid #4B5563;
|
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border-radius: 8px;
|
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box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2);
|
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}
|
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|
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canvas {
|
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display: block;
|
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background-color: #1F2937;
|
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}
|
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|
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.game-overlay {
|
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position: absolute;
|
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top: 0;
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left: 0;
|
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width: 100%;
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height: 100%;
|
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display: flex;
|
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flex-direction: column;
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justify-content: center;
|
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align-items: center;
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
|
35 |
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font-size: 2rem;
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z-index: 10;
|
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}
|
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|
39 |
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.snake-cell {
|
40 |
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transition: all 0.1s ease;
|
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}
|
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|
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@keyframes pulse {
|
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0% { transform: scale(1); }
|
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50% { transform: scale(1.1); }
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100% { transform: scale(1); }
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}
|
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|
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.pulse {
|
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animation: pulse 0.5s infinite;
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}
|
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</style>
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</head>
|
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<body class="bg-gray-900 min-h-screen flex flex-col items-center justify-center p-4">
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<div class="text-center mb-6">
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<h1 class="text-4xl font-bold text-green-400 mb-2">🐍 Snake Game</h1>
|
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<p class="text-gray-300">Use arrow keys or swipe to control the snake</p>
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</div>
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<div class="game-container relative">
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<canvas id="gameCanvas" width="400" height="400"></canvas>
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<div id="gameOverlay" class="game-overlay hidden">
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<h2 class="text-4xl font-bold text-red-500 mb-4">Game Over!</h2>
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<p class="text-xl mb-6">Your score: <span id="finalScore" class="text-green-400 font-bold">0</span></p>
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<button id="restartBtn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-6 rounded-full transition-all transform hover:scale-105">
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Play Again
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</button>
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</div>
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<div id="startScreen" class="game-overlay flex">
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<div class="text-center">
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<h2 class="text-4xl font-bold text-green-400 mb-6 pulse">Ready to Play?</h2>
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<button id="startBtn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105">
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Start Game
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</button>
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<div class="mt-8 text-left text-gray-300">
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<p class="flex items-center mb-2"><span class="inline-block w-6 mr-2">🔼</span> Move Up</p>
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<p class="flex items-center mb-2"><span class="inline-block w-6 mr-2">🔽</span> Move Down</p>
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<p class="flex items-center mb-2"><span class="inline-block w-6 mr-2">◀️</span> Move Left</p>
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<p class="flex items-center"><span class="inline-block w-6 mr-2">▶️</span> Move Right</p>
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</div>
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</div>
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</div>
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</div>
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<div class="mt-6 flex justify-between w-full max-w-md">
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<div class="bg-gray-800 p-4 rounded-lg text-center flex-1 mx-2">
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<p class="text-gray-400">Score</p>
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<p id="score" class="text-2xl font-bold text-green-400">0</p>
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</div>
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<div class="bg-gray-800 p-4 rounded-lg text-center flex-1 mx-2">
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<p class="text-gray-400">High Score</p>
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<p id="highScore" class="text-2xl font-bold text-yellow-400">0</p>
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</div>
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</div>
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<div class="mt-8 grid grid-cols-4 gap-2 md:hidden">
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<button id="upBtn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 rounded-full transition-all">
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▲
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</button>
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<div class="col-span-2"></div>
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<button id="leftBtn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 rounded-full transition-all">
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◀
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</button>
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<button id="downBtn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 rounded-full transition-all">
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▼
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</button>
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<button id="rightBtn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 rounded-full transition-all">
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▶
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</button>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game variables
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const scoreElement = document.getElementById('score');
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const highScoreElement = document.getElementById('highScore');
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121 |
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const gameOverlay = document.getElementById('gameOverlay');
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122 |
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const startScreen = document.getElementById('startScreen');
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123 |
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const finalScoreElement = document.getElementById('finalScore');
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124 |
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const restartBtn = document.getElementById('restartBtn');
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125 |
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const startBtn = document.getElementById('startBtn');
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126 |
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127 |
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// Mobile controls
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128 |
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const upBtn = document.getElementById('upBtn');
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129 |
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const downBtn = document.getElementById('downBtn');
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130 |
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const leftBtn = document.getElementById('leftBtn');
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131 |
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const rightBtn = document.getElementById('rightBtn');
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132 |
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133 |
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// Game settings
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134 |
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const gridSize = 20;
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const tileCount = canvas.width / gridSize;
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136 |
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let speed = 7;
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137 |
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138 |
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// Game state
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139 |
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let snake = [];
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140 |
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let food = {};
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let direction = 'right';
|
142 |
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let nextDirection = 'right';
|
143 |
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let score = 0;
|
144 |
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let highScore = localStorage.getItem('snakeHighScore') || 0;
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145 |
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let gameRunning = false;
|
146 |
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let gameLoop;
|
147 |
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|
148 |
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// Initialize game
|
149 |
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highScoreElement.textContent = highScore;
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150 |
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|
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// Event listeners
|
152 |
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document.addEventListener('keydown', changeDirection);
|
153 |
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restartBtn.addEventListener('click', resetGame);
|
154 |
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startBtn.addEventListener('click', startGame);
|
155 |
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|
156 |
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// Mobile controls
|
157 |
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upBtn.addEventListener('click', () => changeDirection({keyCode: 38}));
|
158 |
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downBtn.addEventListener('click', () => changeDirection({keyCode: 40}));
|
159 |
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leftBtn.addEventListener('click', () => changeDirection({keyCode: 37}));
|
160 |
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rightBtn.addEventListener('click', () => changeDirection({keyCode: 39}));
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161 |
+
|
162 |
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// Touch controls for swipe
|
163 |
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let touchStartX = 0;
|
164 |
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let touchStartY = 0;
|
165 |
+
|
166 |
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canvas.addEventListener('touchstart', (e) => {
|
167 |
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touchStartX = e.touches[0].clientX;
|
168 |
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touchStartY = e.touches[0].clientY;
|
169 |
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}, false);
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170 |
+
|
171 |
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canvas.addEventListener('touchmove', (e) => {
|
172 |
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if (!touchStartX || !touchStartY) return;
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173 |
+
|
174 |
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const touchEndX = e.touches[0].clientX;
|
175 |
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const touchEndY = e.touches[0].clientY;
|
176 |
+
|
177 |
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const diffX = touchStartX - touchEndX;
|
178 |
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const diffY = touchStartY - touchEndY;
|
179 |
+
|
180 |
+
if (Math.abs(diffX) > Math.abs(diffY)) {
|
181 |
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// Horizontal swipe
|
182 |
+
if (diffX > 0 && direction !== 'right') {
|
183 |
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nextDirection = 'left';
|
184 |
+
} else if (diffX < 0 && direction !== 'left') {
|
185 |
+
nextDirection = 'right';
|
186 |
+
}
|
187 |
+
} else {
|
188 |
+
// Vertical swipe
|
189 |
+
if (diffY > 0 && direction !== 'down') {
|
190 |
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nextDirection = 'up';
|
191 |
+
} else if (diffY < 0 && direction !== 'up') {
|
192 |
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nextDirection = 'down';
|
193 |
+
}
|
194 |
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}
|
195 |
+
|
196 |
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touchStartX = 0;
|
197 |
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touchStartY = 0;
|
198 |
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e.preventDefault();
|
199 |
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}, false);
|
200 |
+
|
201 |
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function startGame() {
|
202 |
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startScreen.classList.add('hidden');
|
203 |
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resetGame();
|
204 |
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}
|
205 |
+
|
206 |
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function resetGame() {
|
207 |
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// Reset snake
|
208 |
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snake = [];
|
209 |
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for (let i = 3; i >= 0; i--) {
|
210 |
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snake.push({x: i, y: 0});
|
211 |
+
}
|
212 |
+
|
213 |
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// Reset game state
|
214 |
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direction = 'right';
|
215 |
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nextDirection = 'right';
|
216 |
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score = 0;
|
217 |
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scoreElement.textContent = score;
|
218 |
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gameOverlay.classList.add('hidden');
|
219 |
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gameRunning = true;
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220 |
+
|
221 |
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// Create first food
|
222 |
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createFood();
|
223 |
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|
224 |
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// Start game loop
|
225 |
+
if (gameLoop) clearInterval(gameLoop);
|
226 |
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gameLoop = setInterval(gameUpdate, 1000 / speed);
|
227 |
+
}
|
228 |
+
|
229 |
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function gameUpdate() {
|
230 |
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// Update direction
|
231 |
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direction = nextDirection;
|
232 |
+
|
233 |
+
// Move snake
|
234 |
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const head = {x: snake[0].x, y: snake[0].y};
|
235 |
+
|
236 |
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switch (direction) {
|
237 |
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case 'up':
|
238 |
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head.y--;
|
239 |
+
break;
|
240 |
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case 'down':
|
241 |
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head.y++;
|
242 |
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break;
|
243 |
+
case 'left':
|
244 |
+
head.x--;
|
245 |
+
break;
|
246 |
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case 'right':
|
247 |
+
head.x++;
|
248 |
+
break;
|
249 |
+
}
|
250 |
+
|
251 |
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// Check wall collision
|
252 |
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if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
|
253 |
+
gameOver();
|
254 |
+
return;
|
255 |
+
}
|
256 |
+
|
257 |
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// Check self collision
|
258 |
+
for (let i = 0; i < snake.length; i++) {
|
259 |
+
if (snake[i].x === head.x && snake[i].y === head.y) {
|
260 |
+
gameOver();
|
261 |
+
return;
|
262 |
+
}
|
263 |
+
}
|
264 |
+
|
265 |
+
// Check food collision
|
266 |
+
if (head.x === food.x && head.y === food.y) {
|
267 |
+
// Don't remove tail (snake grows)
|
268 |
+
createFood();
|
269 |
+
score++;
|
270 |
+
scoreElement.textContent = score;
|
271 |
+
|
272 |
+
// Increase speed slightly every 5 points
|
273 |
+
if (score % 5 === 0) {
|
274 |
+
speed += 0.5;
|
275 |
+
clearInterval(gameLoop);
|
276 |
+
gameLoop = setInterval(gameUpdate, 1000 / speed);
|
277 |
+
}
|
278 |
+
} else {
|
279 |
+
// Remove tail
|
280 |
+
snake.pop();
|
281 |
+
}
|
282 |
+
|
283 |
+
// Add new head
|
284 |
+
snake.unshift(head);
|
285 |
+
|
286 |
+
// Draw everything
|
287 |
+
drawGame();
|
288 |
+
}
|
289 |
+
|
290 |
+
function drawGame() {
|
291 |
+
// Clear canvas
|
292 |
+
ctx.fillStyle = '#1F2937';
|
293 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
294 |
+
|
295 |
+
// Draw grid lines
|
296 |
+
ctx.strokeStyle = '#374151';
|
297 |
+
ctx.lineWidth = 0.5;
|
298 |
+
|
299 |
+
for (let i = 0; i < tileCount; i++) {
|
300 |
+
// Vertical lines
|
301 |
+
ctx.beginPath();
|
302 |
+
ctx.moveTo(i * gridSize, 0);
|
303 |
+
ctx.lineTo(i * gridSize, canvas.height);
|
304 |
+
ctx.stroke();
|
305 |
+
|
306 |
+
// Horizontal lines
|
307 |
+
ctx.beginPath();
|
308 |
+
ctx.moveTo(0, i * gridSize);
|
309 |
+
ctx.lineTo(canvas.width, i * gridSize);
|
310 |
+
ctx.stroke();
|
311 |
+
}
|
312 |
+
|
313 |
+
// Draw snake
|
314 |
+
snake.forEach((segment, index) => {
|
315 |
+
// Head is different color
|
316 |
+
if (index === 0) {
|
317 |
+
ctx.fillStyle = '#10B981'; // Head color
|
318 |
+
} else {
|
319 |
+
// Gradient body color
|
320 |
+
const hue = 120 - (index * 2);
|
321 |
+
ctx.fillStyle = `hsl(${hue}, 80%, 50%)`;
|
322 |
+
}
|
323 |
+
|
324 |
+
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize - 1, gridSize - 1);
|
325 |
+
|
326 |
+
// Add eyes to head
|
327 |
+
if (index === 0) {
|
328 |
+
ctx.fillStyle = 'white';
|
329 |
+
// Eye positions based on direction
|
330 |
+
if (direction === 'right') {
|
331 |
+
ctx.fillRect((segment.x * gridSize) + 12, (segment.y * gridSize) + 4, 4, 4);
|
332 |
+
ctx.fillRect((segment.x * gridSize) + 12, (segment.y * gridSize) + 12, 4, 4);
|
333 |
+
} else if (direction === 'left') {
|
334 |
+
ctx.fillRect((segment.x * gridSize) + 4, (segment.y * gridSize) + 4, 4, 4);
|
335 |
+
ctx.fillRect((segment.x * gridSize) + 4, (segment.y * gridSize) + 12, 4, 4);
|
336 |
+
} else if (direction === 'up') {
|
337 |
+
ctx.fillRect((segment.x * gridSize) + 4, (segment.y * gridSize) + 4, 4, 4);
|
338 |
+
ctx.fillRect((segment.x * gridSize) + 12, (segment.y * gridSize) + 4, 4, 4);
|
339 |
+
} else if (direction === 'down') {
|
340 |
+
ctx.fillRect((segment.x * gridSize) + 4, (segment.y * gridSize) + 12, 4, 4);
|
341 |
+
ctx.fillRect((segment.x * gridSize) + 12, (segment.y * gridSize) + 12, 4, 4);
|
342 |
+
}
|
343 |
+
}
|
344 |
+
});
|
345 |
+
|
346 |
+
// Draw food
|
347 |
+
ctx.fillStyle = '#EF4444';
|
348 |
+
ctx.beginPath();
|
349 |
+
const centerX = (food.x * gridSize) + (gridSize / 2);
|
350 |
+
const centerY = (food.y * gridSize) + (gridSize / 2);
|
351 |
+
const radius = (gridSize / 2) - 2;
|
352 |
+
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
353 |
+
ctx.fill();
|
354 |
+
|
355 |
+
// Add shine to food
|
356 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
|
357 |
+
ctx.beginPath();
|
358 |
+
ctx.arc(centerX - 3, centerY - 3, 3, 0, Math.PI * 2);
|
359 |
+
ctx.fill();
|
360 |
+
}
|
361 |
+
|
362 |
+
function createFood() {
|
363 |
+
food = {
|
364 |
+
x: Math.floor(Math.random() * tileCount),
|
365 |
+
y: Math.floor(Math.random() * tileCount)
|
366 |
+
};
|
367 |
+
|
368 |
+
// Make sure food doesn't appear on snake
|
369 |
+
for (let i = 0; i < snake.length; i++) {
|
370 |
+
if (snake[i].x === food.x && snake[i].y === food.y) {
|
371 |
+
createFood();
|
372 |
+
return;
|
373 |
+
}
|
374 |
+
}
|
375 |
+
}
|
376 |
+
|
377 |
+
function changeDirection(e) {
|
378 |
+
// Prevent opposite direction movement
|
379 |
+
switch (e.keyCode) {
|
380 |
+
case 37: // Left
|
381 |
+
if (direction !== 'right') nextDirection = 'left';
|
382 |
+
break;
|
383 |
+
case 38: // Up
|
384 |
+
if (direction !== 'down') nextDirection = 'up';
|
385 |
+
break;
|
386 |
+
case 39: // Right
|
387 |
+
if (direction !== 'left') nextDirection = 'right';
|
388 |
+
break;
|
389 |
+
case 40: // Down
|
390 |
+
if (direction !== 'up') nextDirection = 'down';
|
391 |
+
break;
|
392 |
+
}
|
393 |
+
}
|
394 |
+
|
395 |
+
function gameOver() {
|
396 |
+
gameRunning = false;
|
397 |
+
clearInterval(gameLoop);
|
398 |
+
|
399 |
+
// Update high score
|
400 |
+
if (score > highScore) {
|
401 |
+
highScore = score;
|
402 |
+
highScoreElement.textContent = highScore;
|
403 |
+
localStorage.setItem('snakeHighScore', highScore);
|
404 |
+
}
|
405 |
+
|
406 |
+
finalScoreElement.textContent = score;
|
407 |
+
gameOverlay.classList.remove('hidden');
|
408 |
+
}
|
409 |
+
|
410 |
+
// Initial draw
|
411 |
+
drawGame();
|
412 |
+
});
|
413 |
+
</script>
|
414 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Ibrokhim1263/https-huggingface-co-ibrokhim1263" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
415 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
can u make me snake game
|