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utils package for html and tree
Browse files- app.py +83 -317
- utils/__init__.py +7 -0
- utils/html_utils.py +230 -0
- tree_utils.py → utils/tree_utils.py +5 -5
app.py
CHANGED
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@@ -6,235 +6,10 @@ import numpy as np
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import torch
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from threading import Thread
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from tree_utils import
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PIPE = None
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def make_script(shader_code):
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# code copied and fixed(escaping single quotes to double quotes!!!) from https://webglfundamentals.org/webgl/webgl-shadertoy.html
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script = ("""
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<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>WebGL - Shadertoy</title>
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<link type="text/css" href="https://webglfundamentals.org/webgl/resources/webgl-tutorials.css" rel="stylesheet" />
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<style>
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.divcanvas {
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position: relative;
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display: inline-block;
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}
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canvas {
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display: block;
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}
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.playpause {
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position: absolute;
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left: 10px;
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top: 10px;
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width: 100%;
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height: 100%;
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font-size: 60px;
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justify-content: center;
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align-items: center;
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color: rgba(255, 255, 255, 0.3);
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transition: opacity 0.2s ease-in-out;
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}
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.playpausehide,
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.playpause:hover {
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opacity: 0;
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}
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.iframe .divcanvas {
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display: block;
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}
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</style>
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</head>
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<body>
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<div class="divcanvas">
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<canvas id="canvas"></canvas>
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<div class="playpause">▶</div>
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</div>
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\nblank canvas here indicates that some of the shadertoy specific functions are not yet supported with this implementation (like #define I believe). you can always copy and paste the code into a shadertoy.com window to try.
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</body>
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<!--
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for most samples webgl-utils only provides shader compiling/linking and
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canvas resizing because why clutter the examples with code thats the same in every sample.
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See https://webglfundamentals.org/webgl/lessons/webgl-boilerplate.html
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and https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
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for webgl-utils, m3, m4, and webgl-lessons-ui.
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-->
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<script src="https://webglfundamentals.org/webgl/resources/webgl-utils.js"></script>
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<script>
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"use strict";
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function main() {
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// Get A WebGL context
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/** @type {HTMLCanvasElement} */
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const canvas = document.querySelector("#canvas");
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const gl = canvas.getContext("webgl");
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if (!gl) {
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return;
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}
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const vs = `
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// an attribute will receive data from a buffer
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attribute vec4 a_position;
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// all shaders have a main function
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void main() {
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// gl_Position is a special variable a vertex shader
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// is responsible for setting
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gl_Position = a_position;
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}
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`;
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const fs = `
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precision highp float;
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uniform vec2 iResolution;
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uniform vec2 iMouse;
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uniform float iTime;
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""" + shader_code + """
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void main() {
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mainImage(gl_FragColor, gl_FragCoord.xy);
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}
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`;
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// setup GLSL program
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const program = webglUtils.createProgramFromSources(gl, [vs, fs]);
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// look up where the vertex data needs to go.
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const positionAttributeLocation = gl.getAttribLocation(program, "a_position");
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// look up uniform locations
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const resolutionLocation = gl.getUniformLocation(program, "iResolution");
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const mouseLocation = gl.getUniformLocation(program, "iMouse");
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const timeLocation = gl.getUniformLocation(program, "iTime");
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// Create a buffer to put three 2d clip space points in
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const positionBuffer = gl.createBuffer();
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// Bind it to ARRAY_BUFFER (think of it as ARRAY_BUFFER = positionBuffer)
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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// fill it with a 2 triangles that cover clipspace
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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-1, -1, // first triangle
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1, -1,
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-1, 1,
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-1, 1, // second triangle
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1, -1,
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1, 1,
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]), gl.STATIC_DRAW);
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const playpauseElem = document.querySelector(".playpause");
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const inputElem = document.querySelector(".divcanvas");
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inputElem.addEventListener("mouseover", requestFrame);
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inputElem.addEventListener("mouseout", cancelFrame);
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let mouseX = 0;
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let mouseY = 0;
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function setMousePosition(e) {
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const rect = inputElem.getBoundingClientRect();
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mouseX = e.clientX - rect.left;
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mouseY = rect.height - (e.clientY - rect.top) - 1; // bottom is 0 in WebGL
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}
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inputElem.addEventListener("mousemove", setMousePosition);
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inputElem.addEventListener("touchstart", (e) => {
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e.preventDefault();
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playpauseElem.classList.add("playpausehide");
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requestFrame();
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}, {passive: false});
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inputElem.addEventListener("touchmove", (e) => {
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e.preventDefault();
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setMousePosition(e.touches[0]);
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}, {passive: false});
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inputElem.addEventListener("touchend", (e) => {
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e.preventDefault();
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playpauseElem.classList.remove("playpausehide");
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cancelFrame();
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}, {passive: false});
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let requestId;
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function requestFrame() {
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if (!requestId) {
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requestId = requestAnimationFrame(render);
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}
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}
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function cancelFrame() {
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if (requestId) {
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cancelAnimationFrame(requestId);
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requestId = undefined;
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}
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}
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let then = 0;
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let time = 0;
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function render(now) {
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requestId = undefined;
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now *= 0.001; // convert to seconds
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const elapsedTime = Math.min(now - then, 0.1);
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time += elapsedTime;
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then = now;
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webglUtils.resizeCanvasToDisplaySize(gl.canvas);
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// Tell WebGL how to convert from clip space to pixels
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gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
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// Tell it to use our program (pair of shaders)
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gl.useProgram(program);
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// Turn on the attribute
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gl.enableVertexAttribArray(positionAttributeLocation);
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// Bind the position buffer.
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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// Tell the attribute how to get data out of positionBuffer (ARRAY_BUFFER)
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gl.vertexAttribPointer(
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positionAttributeLocation,
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2, // 2 components per iteration
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gl.FLOAT, // the data is 32bit floats
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false, // dont normalize the data
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0, // 0 = move forward size * sizeof(type) each iteration to get the next position
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0, // start at the beginning of the buffer
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);
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gl.uniform2f(resolutionLocation, gl.canvas.width, gl.canvas.height);
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gl.uniform2f(mouseLocation, mouseX, mouseY);
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gl.uniform1f(timeLocation, time);
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gl.drawArrays(
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gl.TRIANGLES,
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0, // offset
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6, // num vertices to process
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);
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requestFrame();
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}
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requestFrame();
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requestAnimationFrame(cancelFrame);
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}
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main();
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</script>
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</html>
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""")
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return script
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def make_iframe(shader_code): #keep a single function?
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script = make_script(shader_code)
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return f"""<iframe width="640" height="420" srcdoc=\'{script}\' allowfullscreen></iframe>"""
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intro_text = """
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# Welcome to the interactive shadercoding demo.
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This gives you access to a filtered version of the [Shadertoys](https://huggingface.co/datasets/Vipitis/Shadertoys) dataset, only shaders that consist of a single pass are available.
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@@ -423,7 +198,7 @@ def _combine_generation_kwargs(temperature, max_new_tokens, top_p, repetition_pe
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gen_kwargs["repetition_penalty"] = repetition_penalty
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return gen_kwargs
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def alter_body(old_code, func_id, funcs_list: list, prompt, temperature, max_new_tokens, top_p, repetition_penalty, pipeline=PIPE):
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"""
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Replaces the body of a function with a generated one.
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Args:
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@@ -457,19 +232,19 @@ def alter_body(old_code, func_id, funcs_list: list, prompt, temperature, max_new
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print("no pipeline found, loading default one")
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pipeline = _make_pipeline("Vipitis/santacoder-finetuned-Shadertoys-fine")
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func_start_idx =
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identifier_str = func_node.child_by_field_name("type").text.decode() + " " + func_node.child_by_field_name("declarator").text.decode() #func_start_idx:body_start_idx?
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body_node = func_node.child_by_field_name("body")
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body_start_idx =
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body_end_idx =
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print(f"{old_code[body_start_idx:body_end_idx]=}")
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model_context = identifier_str # base case
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# add any comments at the beginning of the function to the model_context
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# second_child = func_node.child_by_field_name("body").children[1] #might error out?
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docstring =
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if docstring:
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model_context = model_context + "\n" + docstring
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model_context =
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if prompt != "":
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model_context = f"//avialable functions: {','.join([n.child_by_field_name('declarator').text.decode() for n in funcs_list])}\n" + model_context #prepend available functions
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model_context = "//Title: " + prompt + "\n" + model_context #prepend user prompt/title
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@@ -486,7 +261,7 @@ def alter_body(old_code, func_id, funcs_list: list, prompt, temperature, max_new
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print(f"{ctx_with_generation=}")
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try:
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#strip the body
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first_gened_func =
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except IndexError:
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print("generation wasn't a full function.")
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altered_code = old_code[:func_start_idx] + model_context + generation + "//the generation didn't complete the function!\n" + old_code[body_end_idx:] #needs a newline to break out of the comment.
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@@ -500,13 +275,8 @@ def alter_body(old_code, func_id, funcs_list: list, prompt, temperature, max_new
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yield altered_code, pipeline #yield once so it updates? -> works... gg but doesn't seem to do it for the dropdown
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return altered_code, pipeline #never gets used by the code block? maybe I need to yield it first? but works in the ov_notebook
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def add_history(func_id, orig_rtn, gened_rtn, history):
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# is this a list? or a JSON dict?
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history[func_id] = (orig_rtn, gened_rtn)
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return history, history
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def list_dropdown(in_code): #only used for auto update, not on sample pick?
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funcs =
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# print(f"updating drop down to:{func_identifiers=}")
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func_identifiers = [f"{idx:2d}: {n.child_by_field_name('declarator').text.decode()}" for idx, n in enumerate(funcs)]
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@@ -514,83 +284,6 @@ def list_dropdown(in_code): #only used for auto update, not on sample pick?
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print(f"updating drop down to:{func_identifiers}")
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return funcs, gr.Dropdown.update(choices=func_identifiers)
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def construct_embed(source_url):
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shader_id = source_url.split("/")[-1]
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return f'<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/{shader_id}?gui=true&t=0&paused=true&muted=true" allowfullscreen></iframe>'
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-
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with gr.Blocks() as site:
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top_md = gr.Markdown(intro_text)
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model_cp = gr.Textbox(value="Vipitis/santacoder-finetuned-Shadertoys-fine", label="Model Checkpoint (Enter to load!)", interactive=True)
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sample_idx = gr.Slider(minimum=0, maximum=10513, value=3211, label="pick sample from dataset", step=1.0)
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func_dropdown = gr.Dropdown(value=["0: edit the Code (or load a shader) to update this dropdown"], label="chose a function to modify") #breaks if I add a string in before that? #TODO: use type="index" to get int - always gives None?
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prompt_text = gr.Textbox(value="the title used by the model has generation hint", label="prompt text", info="leave blank to skip", interactive=True)
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with gr.Accordion("Advanced settings", open=False): # from: https://huggingface.co/spaces/bigcode/bigcode-playground/blob/main/app.py
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with gr.Row():
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column_1, column_2 = gr.Column(), gr.Column()
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with column_1:
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temperature = gr.Slider(
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label="Temperature",
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value=0.2, #start out at 0 to do greedy? or will there be an error?
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minimum=0.0,
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maximum=1.0,
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step=0.05,
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interactive=True,
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info="Higher values produce more diverse outputs",
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)
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max_new_tokens = gr.Slider(
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label="Max new tokens",
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value=265,
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minimum=0,
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maximum=2048, #this could be inferred from the model?
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step=32,
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interactive=True,
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info="The maximum numbers of new tokens",
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)
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with column_2:
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top_p = gr.Slider(
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label="Top-p (nucleus sampling)",
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value=0.90,
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minimum=0.0,
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maximum=1,
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step=0.05,
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interactive=True,
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info="Higher values sample more low-probability tokens",
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)
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repetition_penalty = gr.Slider(
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label="Repetition penalty",
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value=1.2,
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minimum=1.0,
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maximum=2.0,
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step=0.05,
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interactive=True,
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info="Penalize repeated tokens",
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)
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with gr.Row():
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gen_return_button = gr.Button("generate a alternate return statement", label="generate return", scale=0)
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gen_func_button = gr.Button("generate an alternate function body", label="generate function", scale=1)
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| 571 |
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with gr.Row():
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| 572 |
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with gr.Column():
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source_embed = gr.HTML('<iframe width="640" height="360" frameborder="0" src="" allowfullscreen></iframe>', label="How this shader originally renders")
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our_embed = gr.HTML(label="glsl render of the current code")
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sample_code = gr.Code(new_shadertoy_code, label="Current Code (will update changes you generate)", language=None)
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bot_md = gr.Markdown(outro_text)
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sample_pass = gr.State(value={})
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pipe = gr.State(value=PIPE)
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pipe.value=_make_pipeline("Vipitis/santacoder-finetuned-Shadertoys-fine") # set a default like this?
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funcs = gr.State(value=[])
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# funcs.value.append(list_dropdown(sample_code.value)[0]) #to circumvent the json issue?
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# hist_state = gr.State(Value={})
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# history_table = gr.JSON()
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-
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model_cp.submit(fn=_make_pipeline, inputs=[model_cp], outputs=[pipe]) # how can we trigger this on load?
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sample_idx.release(fn=grab_sample, inputs=[sample_idx], outputs=[sample_pass, sample_code, prompt_text, source_embed]) #funcs here?
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| 587 |
-
gen_return_button.click(fn=alter_return, inputs=[sample_code, func_dropdown, temperature, max_new_tokens, top_p, repetition_penalty, pipe], outputs=[sample_code])
|
| 588 |
-
gen_func_button.click(fn=alter_body, inputs=[sample_code, func_dropdown, funcs, prompt_text, temperature, max_new_tokens, top_p, repetition_penalty, pipe], outputs=[sample_code, pipe]).then(
|
| 589 |
-
fn=list_dropdown, inputs=[sample_code], outputs=[funcs, func_dropdown]
|
| 590 |
-
)
|
| 591 |
-
sample_code.change(fn=list_dropdown, inputs=[sample_code], outputs=[funcs, func_dropdown]).then(
|
| 592 |
-
fn=make_iframe, inputs=[sample_code], outputs=[our_embed])
|
| 593 |
-
|
| 594 |
if __name__ == "__main__": #works on huggingface?
|
| 595 |
passes_dataset = datasets.load_dataset("Vipitis/Shadertoys")
|
| 596 |
single_passes = passes_dataset.filter(lambda x: not x["has_inputs"] and x["num_passes"] == 1) #could also include shaders with no extra functions.
|
|
@@ -598,5 +291,78 @@ if __name__ == "__main__": #works on huggingface?
|
|
| 598 |
all_single_passes = datasets.concatenate_datasets([single_passes["train"], single_passes["test"]])
|
| 599 |
num_samples = len(all_single_passes)
|
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| 601 |
site.queue()
|
| 602 |
site.launch()
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|
| 6 |
import torch
|
| 7 |
from threading import Thread
|
| 8 |
|
| 9 |
+
from utils.tree_utils import parse_functions, get_docstrings, grab_before_comments, line_chr2char
|
| 10 |
+
from utils.html_utils import make_iframe, construct_embed
|
| 11 |
PIPE = None
|
| 12 |
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|
| 13 |
intro_text = """
|
| 14 |
# Welcome to the interactive shadercoding demo.
|
| 15 |
This gives you access to a filtered version of the [Shadertoys](https://huggingface.co/datasets/Vipitis/Shadertoys) dataset, only shaders that consist of a single pass are available.
|
|
|
|
| 198 |
gen_kwargs["repetition_penalty"] = repetition_penalty
|
| 199 |
return gen_kwargs
|
| 200 |
|
| 201 |
+
def alter_body(old_code, func_id, funcs_list: list, prompt="", temperature=0.2, max_new_tokens=512, top_p=.95, repetition_penalty=1.2, pipeline=PIPE):
|
| 202 |
"""
|
| 203 |
Replaces the body of a function with a generated one.
|
| 204 |
Args:
|
|
|
|
| 232 |
print("no pipeline found, loading default one")
|
| 233 |
pipeline = _make_pipeline("Vipitis/santacoder-finetuned-Shadertoys-fine")
|
| 234 |
|
| 235 |
+
func_start_idx = line_chr2char(old_code, func_node.start_point[0], func_node.start_point[1])
|
| 236 |
identifier_str = func_node.child_by_field_name("type").text.decode() + " " + func_node.child_by_field_name("declarator").text.decode() #func_start_idx:body_start_idx?
|
| 237 |
body_node = func_node.child_by_field_name("body")
|
| 238 |
+
body_start_idx = line_chr2char(old_code, body_node.start_point[0], body_node.start_point[1])
|
| 239 |
+
body_end_idx = line_chr2char(old_code, body_node.end_point[0], body_node.end_point[1])
|
| 240 |
print(f"{old_code[body_start_idx:body_end_idx]=}")
|
| 241 |
model_context = identifier_str # base case
|
| 242 |
# add any comments at the beginning of the function to the model_context
|
| 243 |
# second_child = func_node.child_by_field_name("body").children[1] #might error out?
|
| 244 |
+
docstring = get_docstrings(func_node) #might be empty?
|
| 245 |
if docstring:
|
| 246 |
model_context = model_context + "\n" + docstring
|
| 247 |
+
model_context = grab_before_comments(func_node) + model_context #prepend comments
|
| 248 |
if prompt != "":
|
| 249 |
model_context = f"//avialable functions: {','.join([n.child_by_field_name('declarator').text.decode() for n in funcs_list])}\n" + model_context #prepend available functions
|
| 250 |
model_context = "//Title: " + prompt + "\n" + model_context #prepend user prompt/title
|
|
|
|
| 261 |
print(f"{ctx_with_generation=}")
|
| 262 |
try:
|
| 263 |
#strip the body
|
| 264 |
+
first_gened_func = parse_functions(ctx_with_generation)[0] # truncate generation to a single function?
|
| 265 |
except IndexError:
|
| 266 |
print("generation wasn't a full function.")
|
| 267 |
altered_code = old_code[:func_start_idx] + model_context + generation + "//the generation didn't complete the function!\n" + old_code[body_end_idx:] #needs a newline to break out of the comment.
|
|
|
|
| 275 |
yield altered_code, pipeline #yield once so it updates? -> works... gg but doesn't seem to do it for the dropdown
|
| 276 |
return altered_code, pipeline #never gets used by the code block? maybe I need to yield it first? but works in the ov_notebook
|
| 277 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 278 |
def list_dropdown(in_code): #only used for auto update, not on sample pick?
|
| 279 |
+
funcs = parse_functions(in_code)
|
| 280 |
|
| 281 |
# print(f"updating drop down to:{func_identifiers=}")
|
| 282 |
func_identifiers = [f"{idx:2d}: {n.child_by_field_name('declarator').text.decode()}" for idx, n in enumerate(funcs)]
|
|
|
|
| 284 |
print(f"updating drop down to:{func_identifiers}")
|
| 285 |
return funcs, gr.Dropdown.update(choices=func_identifiers)
|
| 286 |
|
|
|
|
|
|
|
|
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|
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|
|
| 287 |
if __name__ == "__main__": #works on huggingface?
|
| 288 |
passes_dataset = datasets.load_dataset("Vipitis/Shadertoys")
|
| 289 |
single_passes = passes_dataset.filter(lambda x: not x["has_inputs"] and x["num_passes"] == 1) #could also include shaders with no extra functions.
|
|
|
|
| 291 |
all_single_passes = datasets.concatenate_datasets([single_passes["train"], single_passes["test"]])
|
| 292 |
num_samples = len(all_single_passes)
|
| 293 |
|
| 294 |
+
with gr.Blocks() as site:
|
| 295 |
+
top_md = gr.Markdown(intro_text)
|
| 296 |
+
model_cp = gr.Textbox(value="Vipitis/santacoder-finetuned-Shadertoys-fine", label="Model Checkpoint (Enter to load!)", interactive=True)
|
| 297 |
+
sample_idx = gr.Slider(minimum=0, maximum=10513, value=3211, label="pick sample from dataset", step=1.0)
|
| 298 |
+
func_dropdown = gr.Dropdown(value=["0: edit the Code (or load a shader) to update this dropdown"], label="chose a function to modify") #breaks if I add a string in before that? #TODO: use type="index" to get int - always gives None?
|
| 299 |
+
prompt_text = gr.Textbox(value="the title used by the model has generation hint", label="prompt text", info="leave blank to skip", interactive=True)
|
| 300 |
+
with gr.Accordion("Advanced settings", open=False): # from: https://huggingface.co/spaces/bigcode/bigcode-playground/blob/main/app.py
|
| 301 |
+
with gr.Row():
|
| 302 |
+
column_1, column_2 = gr.Column(), gr.Column()
|
| 303 |
+
with column_1:
|
| 304 |
+
temperature = gr.Slider(
|
| 305 |
+
label="Temperature",
|
| 306 |
+
value=0.2, #start out at 0 to do greedy? or will there be an error?
|
| 307 |
+
minimum=0.0,
|
| 308 |
+
maximum=1.0,
|
| 309 |
+
step=0.05,
|
| 310 |
+
interactive=True,
|
| 311 |
+
info="Higher values produce more diverse outputs",
|
| 312 |
+
)
|
| 313 |
+
max_new_tokens = gr.Slider(
|
| 314 |
+
label="Max new tokens",
|
| 315 |
+
value=265,
|
| 316 |
+
minimum=0,
|
| 317 |
+
maximum=2048, #this could be inferred from the model?
|
| 318 |
+
step=32,
|
| 319 |
+
interactive=True,
|
| 320 |
+
info="The maximum numbers of new tokens",
|
| 321 |
+
)
|
| 322 |
+
with column_2:
|
| 323 |
+
top_p = gr.Slider(
|
| 324 |
+
label="Top-p (nucleus sampling)",
|
| 325 |
+
value=0.90,
|
| 326 |
+
minimum=0.0,
|
| 327 |
+
maximum=1,
|
| 328 |
+
step=0.05,
|
| 329 |
+
interactive=True,
|
| 330 |
+
info="Higher values sample more low-probability tokens",
|
| 331 |
+
)
|
| 332 |
+
repetition_penalty = gr.Slider(
|
| 333 |
+
label="Repetition penalty",
|
| 334 |
+
value=1.2,
|
| 335 |
+
minimum=1.0,
|
| 336 |
+
maximum=2.0,
|
| 337 |
+
step=0.05,
|
| 338 |
+
interactive=True,
|
| 339 |
+
info="Penalize repeated tokens",
|
| 340 |
+
)
|
| 341 |
+
with gr.Row():
|
| 342 |
+
gen_return_button = gr.Button("generate a alternate return statement", label="generate return", scale=0)
|
| 343 |
+
gen_func_button = gr.Button("generate an alternate function body", label="generate function", scale=1)
|
| 344 |
+
with gr.Row():
|
| 345 |
+
with gr.Column():
|
| 346 |
+
source_embed = gr.HTML('<iframe width="640" height="360" frameborder="0" src="" allowfullscreen></iframe>', label="How this shader originally renders")
|
| 347 |
+
our_embed = gr.HTML(label="glsl render of the current code")
|
| 348 |
+
sample_code = gr.Code(new_shadertoy_code, label="Current Code (will update changes you generate)", language=None)
|
| 349 |
+
bot_md = gr.Markdown(outro_text)
|
| 350 |
+
sample_pass = gr.State(value={})
|
| 351 |
+
pipe = gr.State(value=PIPE)
|
| 352 |
+
pipe.value=_make_pipeline("Vipitis/santacoder-finetuned-Shadertoys-fine") # set a default like this?
|
| 353 |
+
funcs = gr.State(value=[])
|
| 354 |
+
# funcs.value.append(list_dropdown(sample_code.value)[0]) #to circumvent the json issue?
|
| 355 |
+
# hist_state = gr.State(Value={})
|
| 356 |
+
# history_table = gr.JSON()
|
| 357 |
+
|
| 358 |
+
model_cp.submit(fn=_make_pipeline, inputs=[model_cp], outputs=[pipe]) # how can we trigger this on load?
|
| 359 |
+
sample_idx.release(fn=grab_sample, inputs=[sample_idx], outputs=[sample_pass, sample_code, prompt_text, source_embed]) #funcs here?
|
| 360 |
+
gen_return_button.click(fn=alter_return, inputs=[sample_code, func_dropdown, temperature, max_new_tokens, top_p, repetition_penalty, pipe], outputs=[sample_code])
|
| 361 |
+
gen_func_button.click(fn=alter_body, inputs=[sample_code, func_dropdown, funcs, prompt_text, temperature, max_new_tokens, top_p, repetition_penalty, pipe], outputs=[sample_code, pipe]).then(
|
| 362 |
+
fn=list_dropdown, inputs=[sample_code], outputs=[funcs, func_dropdown]
|
| 363 |
+
)
|
| 364 |
+
sample_code.change(fn=list_dropdown, inputs=[sample_code], outputs=[funcs, func_dropdown]).then(
|
| 365 |
+
fn=make_iframe, inputs=[sample_code], outputs=[our_embed])
|
| 366 |
+
|
| 367 |
site.queue()
|
| 368 |
site.launch()
|
utils/__init__.py
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from .tree_utils import (parse_functions, get_docstrings, grab_before_comments, line_chr2char)
|
| 2 |
+
from .html_utils import (make_iframe, make_script, construct_embed)
|
| 3 |
+
|
| 4 |
+
tree_funcs = ["parse_functions", "get_docstrings", "grab_before_comments", "line_chr2char"]
|
| 5 |
+
html_funcs = ["make_iframe", "make_script", "construct_embed"]
|
| 6 |
+
|
| 7 |
+
__all__ = tree_funcs + html_funcs
|
utils/html_utils.py
ADDED
|
@@ -0,0 +1,230 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
| 1 |
+
|
| 2 |
+
def construct_embed(source_url):
|
| 3 |
+
shader_id = source_url.split("/")[-1]
|
| 4 |
+
return f'<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/{shader_id}?gui=true&t=0&paused=true&muted=true" allowfullscreen></iframe>'
|
| 5 |
+
|
| 6 |
+
def make_iframe(shader_code): #keep a single function?
|
| 7 |
+
script = make_script(shader_code)
|
| 8 |
+
return f"""<iframe width="640" height="420" srcdoc=\'{script}\' allowfullscreen></iframe>"""
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
def make_script(shader_code):
|
| 12 |
+
# code copied and fixed(escaping single quotes to double quotes!!!) from https://webglfundamentals.org/webgl/webgl-shadertoy.html
|
| 13 |
+
script = ("""
|
| 14 |
+
<!-- Licensed under a BSD license. See license.html for license -->
|
| 15 |
+
<!DOCTYPE html>
|
| 16 |
+
<html>
|
| 17 |
+
<head>
|
| 18 |
+
<meta charset="utf-8">
|
| 19 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
|
| 20 |
+
<title>WebGL - Shadertoy</title>
|
| 21 |
+
<link type="text/css" href="https://webglfundamentals.org/webgl/resources/webgl-tutorials.css" rel="stylesheet" />
|
| 22 |
+
<style>
|
| 23 |
+
.divcanvas {
|
| 24 |
+
position: relative;
|
| 25 |
+
display: inline-block;
|
| 26 |
+
}
|
| 27 |
+
canvas {
|
| 28 |
+
display: block;
|
| 29 |
+
}
|
| 30 |
+
.playpause {
|
| 31 |
+
position: absolute;
|
| 32 |
+
left: 10px;
|
| 33 |
+
top: 10px;
|
| 34 |
+
width: 100%;
|
| 35 |
+
height: 100%;
|
| 36 |
+
font-size: 60px;
|
| 37 |
+
justify-content: center;
|
| 38 |
+
align-items: center;
|
| 39 |
+
color: rgba(255, 255, 255, 0.3);
|
| 40 |
+
transition: opacity 0.2s ease-in-out;
|
| 41 |
+
}
|
| 42 |
+
.playpausehide,
|
| 43 |
+
.playpause:hover {
|
| 44 |
+
opacity: 0;
|
| 45 |
+
}
|
| 46 |
+
.iframe .divcanvas {
|
| 47 |
+
display: block;
|
| 48 |
+
}
|
| 49 |
+
</style>
|
| 50 |
+
</head>
|
| 51 |
+
<body>
|
| 52 |
+
<div class="divcanvas">
|
| 53 |
+
<canvas id="canvas"></canvas>
|
| 54 |
+
<div class="playpause">▶</div>
|
| 55 |
+
</div>
|
| 56 |
+
\nblank canvas here indicates that some of the shadertoy specific functions are not yet supported with this implementation (like #define I believe). you can always copy and paste the code into a shadertoy.com window to try.
|
| 57 |
+
</body>
|
| 58 |
+
<!--
|
| 59 |
+
for most samples webgl-utils only provides shader compiling/linking and
|
| 60 |
+
canvas resizing because why clutter the examples with code thats the same in every sample.
|
| 61 |
+
See https://webglfundamentals.org/webgl/lessons/webgl-boilerplate.html
|
| 62 |
+
and https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
|
| 63 |
+
for webgl-utils, m3, m4, and webgl-lessons-ui.
|
| 64 |
+
-->
|
| 65 |
+
<script src="https://webglfundamentals.org/webgl/resources/webgl-utils.js"></script>
|
| 66 |
+
<script>
|
| 67 |
+
"use strict";
|
| 68 |
+
|
| 69 |
+
function main() {
|
| 70 |
+
// Get A WebGL context
|
| 71 |
+
/** @type {HTMLCanvasElement} */
|
| 72 |
+
const canvas = document.querySelector("#canvas");
|
| 73 |
+
const gl = canvas.getContext("webgl");
|
| 74 |
+
if (!gl) {
|
| 75 |
+
return;
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
const vs = `
|
| 79 |
+
// an attribute will receive data from a buffer
|
| 80 |
+
attribute vec4 a_position;
|
| 81 |
+
|
| 82 |
+
// all shaders have a main function
|
| 83 |
+
void main() {
|
| 84 |
+
|
| 85 |
+
// gl_Position is a special variable a vertex shader
|
| 86 |
+
// is responsible for setting
|
| 87 |
+
gl_Position = a_position;
|
| 88 |
+
}
|
| 89 |
+
`;
|
| 90 |
+
|
| 91 |
+
const fs = `
|
| 92 |
+
precision highp float;
|
| 93 |
+
|
| 94 |
+
uniform vec2 iResolution;
|
| 95 |
+
uniform vec2 iMouse;
|
| 96 |
+
uniform float iTime;
|
| 97 |
+
|
| 98 |
+
""" + shader_code + """
|
| 99 |
+
void main() {
|
| 100 |
+
mainImage(gl_FragColor, gl_FragCoord.xy);
|
| 101 |
+
}
|
| 102 |
+
`;
|
| 103 |
+
|
| 104 |
+
// setup GLSL program
|
| 105 |
+
const program = webglUtils.createProgramFromSources(gl, [vs, fs]);
|
| 106 |
+
|
| 107 |
+
// look up where the vertex data needs to go.
|
| 108 |
+
const positionAttributeLocation = gl.getAttribLocation(program, "a_position");
|
| 109 |
+
|
| 110 |
+
// look up uniform locations
|
| 111 |
+
const resolutionLocation = gl.getUniformLocation(program, "iResolution");
|
| 112 |
+
const mouseLocation = gl.getUniformLocation(program, "iMouse");
|
| 113 |
+
const timeLocation = gl.getUniformLocation(program, "iTime");
|
| 114 |
+
|
| 115 |
+
// Create a buffer to put three 2d clip space points in
|
| 116 |
+
const positionBuffer = gl.createBuffer();
|
| 117 |
+
|
| 118 |
+
// Bind it to ARRAY_BUFFER (think of it as ARRAY_BUFFER = positionBuffer)
|
| 119 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| 120 |
+
|
| 121 |
+
// fill it with a 2 triangles that cover clipspace
|
| 122 |
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| 123 |
+
-1, -1, // first triangle
|
| 124 |
+
1, -1,
|
| 125 |
+
-1, 1,
|
| 126 |
+
-1, 1, // second triangle
|
| 127 |
+
1, -1,
|
| 128 |
+
1, 1,
|
| 129 |
+
]), gl.STATIC_DRAW);
|
| 130 |
+
|
| 131 |
+
const playpauseElem = document.querySelector(".playpause");
|
| 132 |
+
const inputElem = document.querySelector(".divcanvas");
|
| 133 |
+
inputElem.addEventListener("mouseover", requestFrame);
|
| 134 |
+
inputElem.addEventListener("mouseout", cancelFrame);
|
| 135 |
+
|
| 136 |
+
let mouseX = 0;
|
| 137 |
+
let mouseY = 0;
|
| 138 |
+
|
| 139 |
+
function setMousePosition(e) {
|
| 140 |
+
const rect = inputElem.getBoundingClientRect();
|
| 141 |
+
mouseX = e.clientX - rect.left;
|
| 142 |
+
mouseY = rect.height - (e.clientY - rect.top) - 1; // bottom is 0 in WebGL
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
inputElem.addEventListener("mousemove", setMousePosition);
|
| 146 |
+
inputElem.addEventListener("touchstart", (e) => {
|
| 147 |
+
e.preventDefault();
|
| 148 |
+
playpauseElem.classList.add("playpausehide");
|
| 149 |
+
requestFrame();
|
| 150 |
+
}, {passive: false});
|
| 151 |
+
inputElem.addEventListener("touchmove", (e) => {
|
| 152 |
+
e.preventDefault();
|
| 153 |
+
setMousePosition(e.touches[0]);
|
| 154 |
+
}, {passive: false});
|
| 155 |
+
inputElem.addEventListener("touchend", (e) => {
|
| 156 |
+
e.preventDefault();
|
| 157 |
+
playpauseElem.classList.remove("playpausehide");
|
| 158 |
+
cancelFrame();
|
| 159 |
+
}, {passive: false});
|
| 160 |
+
|
| 161 |
+
let requestId;
|
| 162 |
+
function requestFrame() {
|
| 163 |
+
if (!requestId) {
|
| 164 |
+
requestId = requestAnimationFrame(render);
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
function cancelFrame() {
|
| 168 |
+
if (requestId) {
|
| 169 |
+
cancelAnimationFrame(requestId);
|
| 170 |
+
requestId = undefined;
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
let then = 0;
|
| 175 |
+
let time = 0;
|
| 176 |
+
function render(now) {
|
| 177 |
+
requestId = undefined;
|
| 178 |
+
now *= 0.001; // convert to seconds
|
| 179 |
+
const elapsedTime = Math.min(now - then, 0.1);
|
| 180 |
+
time += elapsedTime;
|
| 181 |
+
then = now;
|
| 182 |
+
|
| 183 |
+
webglUtils.resizeCanvasToDisplaySize(gl.canvas);
|
| 184 |
+
|
| 185 |
+
// Tell WebGL how to convert from clip space to pixels
|
| 186 |
+
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
| 187 |
+
|
| 188 |
+
// Tell it to use our program (pair of shaders)
|
| 189 |
+
gl.useProgram(program);
|
| 190 |
+
|
| 191 |
+
// Turn on the attribute
|
| 192 |
+
gl.enableVertexAttribArray(positionAttributeLocation);
|
| 193 |
+
|
| 194 |
+
// Bind the position buffer.
|
| 195 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| 196 |
+
|
| 197 |
+
// Tell the attribute how to get data out of positionBuffer (ARRAY_BUFFER)
|
| 198 |
+
gl.vertexAttribPointer(
|
| 199 |
+
positionAttributeLocation,
|
| 200 |
+
2, // 2 components per iteration
|
| 201 |
+
gl.FLOAT, // the data is 32bit floats
|
| 202 |
+
false, // dont normalize the data
|
| 203 |
+
0, // 0 = move forward size * sizeof(type) each iteration to get the next position
|
| 204 |
+
0, // start at the beginning of the buffer
|
| 205 |
+
);
|
| 206 |
+
|
| 207 |
+
gl.uniform2f(resolutionLocation, gl.canvas.width, gl.canvas.height);
|
| 208 |
+
gl.uniform2f(mouseLocation, mouseX, mouseY);
|
| 209 |
+
gl.uniform1f(timeLocation, time);
|
| 210 |
+
|
| 211 |
+
gl.drawArrays(
|
| 212 |
+
gl.TRIANGLES,
|
| 213 |
+
0, // offset
|
| 214 |
+
6, // num vertices to process
|
| 215 |
+
);
|
| 216 |
+
|
| 217 |
+
requestFrame();
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
requestFrame();
|
| 221 |
+
requestAnimationFrame(cancelFrame);
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
main();
|
| 225 |
+
</script>
|
| 226 |
+
</html>
|
| 227 |
+
|
| 228 |
+
|
| 229 |
+
""")
|
| 230 |
+
return script
|
tree_utils.py → utils/tree_utils.py
RENAMED
|
@@ -1,13 +1,13 @@
|
|
| 1 |
import tree_sitter
|
| 2 |
from tree_sitter import Language, Parser
|
| 3 |
|
| 4 |
-
Language.build_library("./build/my-languages.so", ['tree-sitter-glsl'])
|
| 5 |
GLSL_LANGUAGE = Language('./build/my-languages.so', 'glsl')
|
| 6 |
parser = Parser()
|
| 7 |
parser.set_language(GLSL_LANGUAGE)
|
| 8 |
|
| 9 |
|
| 10 |
-
def
|
| 11 |
"""
|
| 12 |
returns all functions in the code as their actual nodes.
|
| 13 |
includes any comment made directly after the function definition or diretly after #copilot trigger
|
|
@@ -18,7 +18,7 @@ def _parse_functions(in_code):
|
|
| 18 |
return funcs
|
| 19 |
|
| 20 |
|
| 21 |
-
def
|
| 22 |
"""
|
| 23 |
returns the docstring of a function node
|
| 24 |
"""
|
|
@@ -31,7 +31,7 @@ def _get_docstrings(func_node):
|
|
| 31 |
return docstring
|
| 32 |
|
| 33 |
|
| 34 |
-
def
|
| 35 |
"""
|
| 36 |
returns the comments that happen just before a function node
|
| 37 |
"""
|
|
@@ -47,7 +47,7 @@ def _grab_before_comments(func_node):
|
|
| 47 |
return precomment
|
| 48 |
return precomment
|
| 49 |
|
| 50 |
-
def
|
| 51 |
"""
|
| 52 |
returns the character index at the given line and character index.
|
| 53 |
"""
|
|
|
|
| 1 |
import tree_sitter
|
| 2 |
from tree_sitter import Language, Parser
|
| 3 |
|
| 4 |
+
Language.build_library("./build/my-languages.so", ['../tree-sitter-glsl'])
|
| 5 |
GLSL_LANGUAGE = Language('./build/my-languages.so', 'glsl')
|
| 6 |
parser = Parser()
|
| 7 |
parser.set_language(GLSL_LANGUAGE)
|
| 8 |
|
| 9 |
|
| 10 |
+
def parse_functions(in_code):
|
| 11 |
"""
|
| 12 |
returns all functions in the code as their actual nodes.
|
| 13 |
includes any comment made directly after the function definition or diretly after #copilot trigger
|
|
|
|
| 18 |
return funcs
|
| 19 |
|
| 20 |
|
| 21 |
+
def get_docstrings(func_node):
|
| 22 |
"""
|
| 23 |
returns the docstring of a function node
|
| 24 |
"""
|
|
|
|
| 31 |
return docstring
|
| 32 |
|
| 33 |
|
| 34 |
+
def grab_before_comments(func_node):
|
| 35 |
"""
|
| 36 |
returns the comments that happen just before a function node
|
| 37 |
"""
|
|
|
|
| 47 |
return precomment
|
| 48 |
return precomment
|
| 49 |
|
| 50 |
+
def line_chr2char(text, line_idx, chr_idx):
|
| 51 |
"""
|
| 52 |
returns the character index at the given line and character index.
|
| 53 |
"""
|