Gregniuki commited on
Commit
fc7647d
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1 Parent(s): 1a22e19

Update script.js

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Files changed (1) hide show
  1. script.js +19 -11
script.js CHANGED
@@ -21,17 +21,11 @@ gameArea.addEventListener('touchmove', (e) => {
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  e.preventDefault();
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  touchY = e.touches[0].clientY;
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- // Move paddles based on touch position
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  if (e.touches[0].clientX < window.innerWidth / 2) {
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- // Left paddle
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  paddleLeftY = touchY - paddleHeight / 2;
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  if (paddleLeftY < 0) paddleLeftY = 0;
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  if (paddleLeftY > window.innerHeight - paddleHeight) paddleLeftY = window.innerHeight - paddleHeight;
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- } else {
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- // Right paddle
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- paddleRightY = touchY - paddleHeight / 2;
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- if (paddleRightY < 0) paddleRightY = 0;
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- if (paddleRightY > window.innerHeight - paddleHeight) paddleRightY = window.innerHeight - paddleHeight;
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  }
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  });
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@@ -45,18 +39,19 @@ function update() {
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  ballSpeedY = -ballSpeedY;
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  }
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- // Ball collision with paddles
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  if (
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  ballX <= paddleWidth + 10 && // Left paddle
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- ballY >= paddleLeftY &&
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  ballY <= paddleLeftY + paddleHeight
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  ) {
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  ballSpeedX = -ballSpeedX;
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  }
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  if (
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- ballX >= window.innerWidth - paddleWidth - 10 && // Right paddle
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- ballY >= paddleRightY &&
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  ballY <= paddleRightY + paddleHeight
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  ) {
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  ballSpeedX = -ballSpeedX;
@@ -67,6 +62,19 @@ function update() {
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  resetBall();
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  }
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  // Update ball and paddle positions
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  ball.style.left = ballX + 'px';
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  ball.style.top = ballY + 'px';
 
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  e.preventDefault();
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  touchY = e.touches[0].clientY;
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+ // Move left paddle based on touch position
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  if (e.touches[0].clientX < window.innerWidth / 2) {
 
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  paddleLeftY = touchY - paddleHeight / 2;
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  if (paddleLeftY < 0) paddleLeftY = 0;
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  if (paddleLeftY > window.innerHeight - paddleHeight) paddleLeftY = window.innerHeight - paddleHeight;
 
 
 
 
 
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  }
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  });
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  ballSpeedY = -ballSpeedY;
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  }
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+ // Ball collision with left paddle
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  if (
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  ballX <= paddleWidth + 10 && // Left paddle
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+ ballY + ballSize >= paddleLeftY &&
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  ballY <= paddleLeftY + paddleHeight
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  ) {
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  ballSpeedX = -ballSpeedX;
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  }
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+ // Ball collision with right paddle
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  if (
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+ ballX >= window.innerWidth - paddleWidth - 25 && // Right paddle
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+ ballY + ballSize >= paddleRightY &&
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  ballY <= paddleRightY + paddleHeight
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  ) {
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  ballSpeedX = -ballSpeedX;
 
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  resetBall();
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  }
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+ // Bot logic for right paddle
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+ if (ballSpeedX > 0) { // Ball is moving towards the right paddle
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+ if (paddleRightY + paddleHeight / 2 < ballY) {
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+ paddleRightY += 3; // Move paddle down
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+ } else if (paddleRightY + paddleHeight / 2 > ballY) {
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+ paddleRightY -= 3; // Move paddle up
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+ }
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+ }
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+
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+ // Ensure the right paddle stays within bounds
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+ if (paddleRightY < 0) paddleRightY = 0;
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+ if (paddleRightY > window.innerHeight - paddleHeight) paddleRightY = window.innerHeight - paddleHeight;
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+
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  // Update ball and paddle positions
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  ball.style.left = ballX + 'px';
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  ball.style.top = ballY + 'px';