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const gameArea = document.getElementById('gameArea');
const paddleLeft = document.getElementById('paddleLeft');
const paddleRight = document.getElementById('paddleRight');
const ball = document.getElementById('ball');

let paddleLeftY = window.innerHeight / 2 - 40; // Center the paddle
let paddleRightY = window.innerHeight / 2 - 40; // Center the paddle
let ballX = window.innerWidth / 2; // Center the ball
let ballY = window.innerHeight / 2; // Center the ball
let ballSpeedX = 3; // Horizontal speed
let ballSpeedY = 3; // Vertical speed

const paddleHeight = 80;
const paddleWidth = 10;
const ballSize = 15;

// Touch controls
let touchY = 0;

gameArea.addEventListener('touchmove', (e) => {
    e.preventDefault();
    touchY = e.touches[0].clientY;

    // Move paddles based on touch position
    if (e.touches[0].clientX < window.innerWidth / 2) {
        // Left paddle
        paddleLeftY = touchY - paddleHeight / 2;
        if (paddleLeftY < 0) paddleLeftY = 0;
        if (paddleLeftY > window.innerHeight - paddleHeight) paddleLeftY = window.innerHeight - paddleHeight;
    } else {
        // Right paddle
        paddleRightY = touchY - paddleHeight / 2;
        if (paddleRightY < 0) paddleRightY = 0;
        if (paddleRightY > window.innerHeight - paddleHeight) paddleRightY = window.innerHeight - paddleHeight;
    }
});

function update() {
    // Update ball position
    ballX += ballSpeedX;
    ballY += ballSpeedY;

    // Ball collision with top and bottom walls
    if (ballY <= 0 || ballY >= window.innerHeight - ballSize) {
        ballSpeedY = -ballSpeedY;
    }

    // Ball collision with paddles
    if (
        ballX <= paddleWidth + 10 && // Left paddle
        ballY >= paddleLeftY &&
        ballY <= paddleLeftY + paddleHeight
    ) {
        ballSpeedX = -ballSpeedX;
    }

    if (
        ballX >= window.innerWidth - paddleWidth - 10 && // Right paddle
        ballY >= paddleRightY &&
        ballY <= paddleRightY + paddleHeight
    ) {
        ballSpeedX = -ballSpeedX;
    }

    // Ball out of bounds (left or right)
    if (ballX <= 0 || ballX >= window.innerWidth) {
        resetBall();
    }

    // Update ball and paddle positions
    ball.style.left = ballX + 'px';
    ball.style.top = ballY + 'px';
    paddleLeft.style.top = paddleLeftY + 'px';
    paddleRight.style.top = paddleRightY + 'px';

    requestAnimationFrame(update);
}

function resetBall() {
    ballX = window.innerWidth / 2;
    ballY = window.innerHeight / 2;
    ballSpeedX = -ballSpeedX; // Reverse direction
}

// Start the game loop
update();