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			Zero
	| from zoedepth.utils.geometry import depth_to_points, create_triangles | |
| import gradio as gr | |
| import numpy as np | |
| from PIL import Image | |
| import trimesh | |
| from functools import partial | |
| import tempfile | |
| def depth_edges_mask(depth): | |
| """Returns a mask of edges in the depth map. | |
| Args: | |
| depth: 2D numpy array of shape (H, W) with dtype float32. | |
| Returns: | |
| mask: 2D numpy array of shape (H, W) with dtype bool. | |
| """ | |
| # Compute the x and y gradients of the depth map. | |
| depth_dx, depth_dy = np.gradient(depth) | |
| # Compute the gradient magnitude. | |
| depth_grad = np.sqrt(depth_dx ** 2 + depth_dy ** 2) | |
| # Compute the edge mask. | |
| mask = depth_grad > 0.05 | |
| return mask | |
| def predict_depth(model, image): | |
| depth = model.infer_pil(image) | |
| return depth | |
| def get_mesh(model, image: Image.Image, keep_edges=True): | |
| image.thumbnail((1024,1024)) # limit the size of the input image | |
| depth = predict_depth(model, image) | |
| pts3d = depth_to_points(depth[None]) | |
| pts3d = pts3d.reshape(-1, 3) | |
| # Create a trimesh mesh from the points | |
| # Each pixel is connected to its 4 neighbors | |
| # colors are the RGB values of the image | |
| verts = pts3d.reshape(-1, 3) | |
| image = np.array(image) | |
| if keep_edges: | |
| triangles = create_triangles(image.shape[0], image.shape[1]) | |
| else: | |
| triangles = create_triangles(image.shape[0], image.shape[1], mask=~depth_edges_mask(depth)) | |
| colors = image.reshape(-1, 3) | |
| mesh = trimesh.Trimesh(vertices=verts, faces=triangles, vertex_colors=colors) | |
| # Save as glb | |
| glb_file = tempfile.NamedTemporaryFile(suffix='.glb', delete=False) | |
| glb_path = glb_file.name | |
| mesh.export(glb_path) | |
| return glb_path | |
| def mesh_interface(model): | |
| with gr.Row(): | |
| with gr.Column(): | |
| inputs=[gr.Image(label="Input Image", type='pil'), gr.Checkbox(label="Keep occlusion edges", value=True)] | |
| outputs=gr.Model3D(label="3D Mesh", clear_color=[1.0, 1.0, 1.0, 1.0]) | |
| generate_btn = gr.Button(value="Generate") | |
| generate_btn.click(partial(get_mesh, model.to(device)), inputs=inputs, outputs=outputs, api_name="generate_mesh") | 
