Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +526 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: pink
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: podsquad-tetris
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emoji: π³
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colorFrom: pink
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colorTo: green
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,526 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title></title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@keyframes colorChange {
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0% { background-color: #ff6b6b; }
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25% { background-color: #48dbfb; }
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50% { background-color: #1dd1a1; }
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75% { background-color: #feca57; }
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100% { background-color: #ff6b6b; }
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}
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body {
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animation: colorChange 15s infinite;
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transition: background-color 1s ease;
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font-family: 'Courier New', monospace;
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}
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#game-board {
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border: 4px solid rgba(255, 255, 255, 0.3);
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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}
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.block {
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border: 1px solid rgba(255, 255, 255, 0.2);
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box-sizing: border-box;
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}
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.block.I { background-color: #00d2d3; }
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.block.J { background-color: #5f27cd; }
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.block.L { background-color: #ff9f43; }
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.block.O { background-color: #feca57; }
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.block.S { background-color: #1dd1a1; }
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.block.T { background-color: #ff6b6b; }
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.block.Z { background-color: #48dbfb; }
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.glow {
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animation: glow 0.5s ease-in-out infinite alternate;
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}
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@keyframes glow {
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from { box-shadow: 0 0 5px rgba(255, 255, 255, 0.5); }
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to { box-shadow: 0 0 20px rgba(255, 255, 255, 0.9); }
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}
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#start-btn {
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transition: all 0.3s ease;
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}
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#start-btn:hover {
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transform: scale(1.05);
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box-shadow: 0 0 15px rgba(255, 255, 255, 0.7);
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}
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</style>
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</head>
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<body class="min-h-screen flex flex-col items-center justify-center text-white overflow-hidden">
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<div class="text-center mb-6">
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<img src="https://s3-us-west-2.amazonaws.com/anchor-generated-image-bank/staging/podcast_uploaded_nologo400/41101904/41101904-1733754532018-f9830aaa53f19.jpg"
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alt="Tetris Logo"
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class="mx-auto w-64 h-auto rounded-lg shadow-lg mb-4">
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<h1 class="text-4xl font-bold mb-2 text-shadow">COLORFUL TETRIS</h1>
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<div class="flex justify-center gap-8 mb-4">
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<div>
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<p class="text-xl">Score: <span id="score" class="font-bold">0</span></p>
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</div>
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<div>
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<p class="text-xl">Level: <span id="level" class="font-bold">1</span></p>
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</div>
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</div>
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</div>
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<div class="relative">
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<canvas id="game-board" width="300" height="600" class="bg-black bg-opacity-30"></canvas>
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<div id="game-over" class="hidden absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center">
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<h2 class="text-3xl font-bold mb-4">GAME OVER</h2>
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<p class="text-xl mb-6">Final Score: <span id="final-score" class="font-bold">0</span></p>
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<button id="restart-btn" class="px-6 py-3 bg-white text-black font-bold rounded-lg hover:bg-gray-200 transition">
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Play Again
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</button>
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</div>
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<div id="start-screen" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center">
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<button id="start-btn" class="px-8 py-4 bg-gradient-to-r from-purple-500 to-pink-500 text-white font-bold text-xl rounded-lg glow">
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START GAME
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</button>
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<div class="mt-8 text-center">
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<p class="mb-2">Controls:</p>
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<p>β β : Move</p>
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<p>β : Rotate</p>
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<p>β : Soft Drop</p>
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<p>Space : Hard Drop</p>
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</div>
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</div>
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</div>
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<div class="mt-6 flex gap-4">
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<button id="sound-toggle" class="px-4 py-2 bg-white bg-opacity-20 rounded-lg hover:bg-opacity-30 transition">
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π Sound On
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</button>
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</div>
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<audio id="bg-music" loop>
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<source src="https://music.mota.press/music/tetris/project/bgms/bgm.mp3" type="audio/mpeg">
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</audio>
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<audio id="move-sound">
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<source src="https://electronicenergysource.com/entirelibofsounds/Salvaged%20Files/1001%20Sound%20Effects/Video%20Game%20Sounds/Arcade%20Beep%2001.wav" type="audio/wav">
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</audio>
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<audio id="rotate-sound">
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<source src="https://electronicenergysource.com/entirelibofsounds/Salvaged%20Files/1001%20Sound%20Effects/Video%20Game%20Sounds/Arcade%20Beep%2002.wav" type="audio/wav">
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113 |
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</audio>
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114 |
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<audio id="drop-sound">
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115 |
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<source src="https://electronicenergysource.com/entirelibofsounds/Salvaged%20Files/1001%20Sound%20Effects/Video%20Game%20Sounds/Arcade%20Beep%2003.wav" type="audio/wav">
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</audio>
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117 |
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<audio id="clear-sound">
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<source src="https://electronicenergysource.com/entirelibofsounds/Salvaged%20Files/1001%20Sound%20Effects/Video%20Game%20Sounds/Arcade%20Beep%2004.wav" type="audio/wav">
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</audio>
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120 |
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game elements
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const canvas = document.getElementById('game-board');
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125 |
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const ctx = canvas.getContext('2d');
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126 |
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const startScreen = document.getElementById('start-screen');
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127 |
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const gameOverScreen = document.getElementById('game-over');
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128 |
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const startBtn = document.getElementById('start-btn');
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129 |
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const restartBtn = document.getElementById('restart-btn');
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130 |
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const scoreDisplay = document.getElementById('score');
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131 |
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const finalScoreDisplay = document.getElementById('final-score');
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132 |
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const levelDisplay = document.getElementById('level');
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133 |
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const soundToggle = document.getElementById('sound-toggle');
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134 |
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135 |
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// Audio elements
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136 |
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const bgMusic = document.getElementById('bg-music');
|
137 |
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const moveSound = document.getElementById('move-sound');
|
138 |
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const rotateSound = document.getElementById('rotate-sound');
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139 |
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const dropSound = document.getElementById('drop-sound');
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140 |
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const clearSound = document.getElementById('clear-sound');
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141 |
+
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142 |
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// Game settings
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143 |
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const COLS = 10;
|
144 |
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const ROWS = 20;
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145 |
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const BLOCK_SIZE = 30;
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146 |
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const COLORS = [
|
147 |
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null,
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148 |
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'#00d2d3', // I
|
149 |
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'#5f27cd', // J
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150 |
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'#ff9f43', // L
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151 |
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'#feca57', // O
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152 |
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'#1dd1a1', // S
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153 |
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'#ff6b6b', // T
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154 |
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'#48dbfb' // Z
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155 |
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];
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156 |
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157 |
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// Game state
|
158 |
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let board = createBoard();
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159 |
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let piece = null;
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160 |
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let nextPiece = null;
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161 |
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let score = 0;
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162 |
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let level = 1;
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163 |
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let lines = 0;
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164 |
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let gameOver = false;
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165 |
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let dropInterval = 1000;
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166 |
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let lastTime = 0;
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167 |
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let dropCounter = 0;
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168 |
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let soundOn = true;
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169 |
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let animationId = null;
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170 |
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171 |
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// Tetromino shapes
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172 |
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const SHAPES = {
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173 |
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I: [
|
174 |
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[0, 0, 0, 0],
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175 |
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[1, 1, 1, 1],
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176 |
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[0, 0, 0, 0],
|
177 |
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[0, 0, 0, 0]
|
178 |
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],
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179 |
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J: [
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180 |
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[2, 0, 0],
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181 |
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[2, 2, 2],
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182 |
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[0, 0, 0]
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183 |
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],
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184 |
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L: [
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185 |
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[0, 0, 3],
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186 |
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[3, 3, 3],
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187 |
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[0, 0, 0]
|
188 |
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],
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189 |
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O: [
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190 |
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[4, 4],
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191 |
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[4, 4]
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192 |
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],
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193 |
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S: [
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194 |
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[0, 5, 5],
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195 |
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[5, 5, 0],
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196 |
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[0, 0, 0]
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197 |
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],
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198 |
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T: [
|
199 |
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[0, 6, 0],
|
200 |
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[6, 6, 6],
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201 |
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[0, 0, 0]
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202 |
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],
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203 |
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Z: [
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204 |
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[7, 7, 0],
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205 |
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[0, 7, 7],
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206 |
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[0, 0, 0]
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207 |
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]
|
208 |
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};
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209 |
+
|
210 |
+
// Create game board
|
211 |
+
function createBoard() {
|
212 |
+
return Array.from(Array(ROWS), () => Array(COLS).fill(0));
|
213 |
+
}
|
214 |
+
|
215 |
+
// Create a random piece
|
216 |
+
function createPiece() {
|
217 |
+
const keys = Object.keys(SHAPES);
|
218 |
+
const randKey = keys[Math.floor(Math.random() * keys.length)];
|
219 |
+
const matrix = SHAPES[randKey];
|
220 |
+
|
221 |
+
// Position the piece in the middle of the board
|
222 |
+
const pos = {
|
223 |
+
x: Math.floor((COLS - matrix[0].length) / 2),
|
224 |
+
y: 0
|
225 |
+
};
|
226 |
+
|
227 |
+
return {
|
228 |
+
matrix,
|
229 |
+
pos,
|
230 |
+
type: randKey
|
231 |
+
};
|
232 |
+
}
|
233 |
+
|
234 |
+
// Draw the game board
|
235 |
+
function drawBoard() {
|
236 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
237 |
+
|
238 |
+
// Draw existing blocks
|
239 |
+
board.forEach((row, y) => {
|
240 |
+
row.forEach((value, x) => {
|
241 |
+
if (value) {
|
242 |
+
ctx.fillStyle = COLORS[value];
|
243 |
+
ctx.fillRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
|
244 |
+
|
245 |
+
// Add border to blocks
|
246 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
247 |
+
ctx.strokeRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
|
248 |
+
}
|
249 |
+
});
|
250 |
+
});
|
251 |
+
|
252 |
+
// Draw current piece
|
253 |
+
if (piece) {
|
254 |
+
piece.matrix.forEach((row, y) => {
|
255 |
+
row.forEach((value, x) => {
|
256 |
+
if (value) {
|
257 |
+
ctx.fillStyle = COLORS[value];
|
258 |
+
ctx.fillRect(
|
259 |
+
(piece.pos.x + x) * BLOCK_SIZE,
|
260 |
+
(piece.pos.y + y) * BLOCK_SIZE,
|
261 |
+
BLOCK_SIZE, BLOCK_SIZE
|
262 |
+
);
|
263 |
+
|
264 |
+
// Add border to current piece
|
265 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.5)';
|
266 |
+
ctx.strokeRect(
|
267 |
+
(piece.pos.x + x) * BLOCK_SIZE,
|
268 |
+
(piece.pos.y + y) * BLOCK_SIZE,
|
269 |
+
BLOCK_SIZE, BLOCK_SIZE
|
270 |
+
);
|
271 |
+
}
|
272 |
+
});
|
273 |
+
});
|
274 |
+
}
|
275 |
+
}
|
276 |
+
|
277 |
+
// Merge the piece into the board
|
278 |
+
function merge() {
|
279 |
+
piece.matrix.forEach((row, y) => {
|
280 |
+
row.forEach((value, x) => {
|
281 |
+
if (value) {
|
282 |
+
board[y + piece.pos.y][x + piece.pos.x] = value;
|
283 |
+
}
|
284 |
+
});
|
285 |
+
});
|
286 |
+
}
|
287 |
+
|
288 |
+
// Check for collisions
|
289 |
+
function collide() {
|
290 |
+
const [m, o] = [piece.matrix, piece.pos];
|
291 |
+
for (let y = 0; y < m.length; ++y) {
|
292 |
+
for (let x = 0; x < m[y].length; ++x) {
|
293 |
+
if (m[y][x] !== 0 &&
|
294 |
+
(board[y + o.y] === undefined ||
|
295 |
+
board[y + o.y][x + o.x] === undefined ||
|
296 |
+
board[y + o.y][x + o.x] !== 0)) {
|
297 |
+
return true;
|
298 |
+
}
|
299 |
+
}
|
300 |
+
}
|
301 |
+
return false;
|
302 |
+
}
|
303 |
+
|
304 |
+
// Rotate the piece
|
305 |
+
function rotate() {
|
306 |
+
if (soundOn) rotateSound.play();
|
307 |
+
|
308 |
+
const matrix = piece.matrix;
|
309 |
+
const N = matrix.length;
|
310 |
+
|
311 |
+
// Transpose the matrix
|
312 |
+
for (let y = 0; y < N; ++y) {
|
313 |
+
for (let x = 0; x < y; ++x) {
|
314 |
+
[matrix[x][y], matrix[y][x]] = [matrix[y][x], matrix[x][y]];
|
315 |
+
}
|
316 |
+
}
|
317 |
+
|
318 |
+
// Reverse each row
|
319 |
+
matrix.forEach(row => row.reverse());
|
320 |
+
|
321 |
+
// If rotation causes collision, revert it
|
322 |
+
if (collide()) {
|
323 |
+
// Reverse each row again
|
324 |
+
matrix.forEach(row => row.reverse());
|
325 |
+
|
326 |
+
// Transpose again to revert
|
327 |
+
for (let y = 0; y < N; ++y) {
|
328 |
+
for (let x = 0; x < y; ++x) {
|
329 |
+
[matrix[x][y], matrix[y][x]] = [matrix[y][x], matrix[x][y]];
|
330 |
+
}
|
331 |
+
}
|
332 |
+
}
|
333 |
+
}
|
334 |
+
|
335 |
+
// Move the piece
|
336 |
+
function movePiece(dir) {
|
337 |
+
if (soundOn) moveSound.play();
|
338 |
+
piece.pos.x += dir;
|
339 |
+
if (collide()) {
|
340 |
+
piece.pos.x -= dir;
|
341 |
+
}
|
342 |
+
}
|
343 |
+
|
344 |
+
// Drop the piece
|
345 |
+
function dropPiece() {
|
346 |
+
if (soundOn) dropSound.play();
|
347 |
+
piece.pos.y++;
|
348 |
+
if (collide()) {
|
349 |
+
piece.pos.y--;
|
350 |
+
merge();
|
351 |
+
clearLines();
|
352 |
+
resetPiece();
|
353 |
+
|
354 |
+
// Check for game over
|
355 |
+
if (collide()) {
|
356 |
+
gameOver = true;
|
357 |
+
}
|
358 |
+
}
|
359 |
+
dropCounter = 0;
|
360 |
+
}
|
361 |
+
|
362 |
+
// Hard drop (instant drop)
|
363 |
+
function hardDrop() {
|
364 |
+
if (soundOn) dropSound.play();
|
365 |
+
while (!collide()) {
|
366 |
+
piece.pos.y++;
|
367 |
+
}
|
368 |
+
piece.pos.y--;
|
369 |
+
merge();
|
370 |
+
clearLines();
|
371 |
+
resetPiece();
|
372 |
+
|
373 |
+
// Check for game over
|
374 |
+
if (collide()) {
|
375 |
+
gameOver = true;
|
376 |
+
}
|
377 |
+
dropCounter = 0;
|
378 |
+
}
|
379 |
+
|
380 |
+
// Reset the piece after it lands
|
381 |
+
function resetPiece() {
|
382 |
+
piece = nextPiece || createPiece();
|
383 |
+
nextPiece = createPiece();
|
384 |
+
}
|
385 |
+
|
386 |
+
// Clear completed lines
|
387 |
+
function clearLines() {
|
388 |
+
let linesCleared = 0;
|
389 |
+
|
390 |
+
outer: for (let y = board.length - 1; y >= 0; --y) {
|
391 |
+
for (let x = 0; x < board[y].length; ++x) {
|
392 |
+
if (board[y][x] === 0) {
|
393 |
+
continue outer;
|
394 |
+
}
|
395 |
+
}
|
396 |
+
|
397 |
+
// Remove the line
|
398 |
+
const row = board.splice(y, 1)[0].fill(0);
|
399 |
+
board.unshift(row);
|
400 |
+
++y; // Check the same row again
|
401 |
+
linesCleared++;
|
402 |
+
}
|
403 |
+
|
404 |
+
if (linesCleared > 0) {
|
405 |
+
if (soundOn) clearSound.play();
|
406 |
+
updateScore(linesCleared);
|
407 |
+
}
|
408 |
+
}
|
409 |
+
|
410 |
+
// Update score based on lines cleared
|
411 |
+
function updateScore(linesCleared) {
|
412 |
+
lines += linesCleared;
|
413 |
+
|
414 |
+
// Scoring based on original Tetris rules
|
415 |
+
const points = [0, 40, 100, 300, 1200];
|
416 |
+
score += points[linesCleared] * level;
|
417 |
+
|
418 |
+
// Level up every 10 lines
|
419 |
+
level = Math.floor(lines / 10) + 1;
|
420 |
+
|
421 |
+
// Increase speed with level (capped at 100ms)
|
422 |
+
dropInterval = Math.max(100, 1000 - (level - 1) * 100);
|
423 |
+
|
424 |
+
// Update displays
|
425 |
+
scoreDisplay.textContent = score;
|
426 |
+
levelDisplay.textContent = level;
|
427 |
+
}
|
428 |
+
|
429 |
+
// Game loop
|
430 |
+
function gameLoop(time = 0) {
|
431 |
+
const deltaTime = time - lastTime;
|
432 |
+
lastTime = time;
|
433 |
+
|
434 |
+
dropCounter += deltaTime;
|
435 |
+
if (dropCounter > dropInterval) {
|
436 |
+
dropPiece();
|
437 |
+
}
|
438 |
+
|
439 |
+
drawBoard();
|
440 |
+
|
441 |
+
if (!gameOver) {
|
442 |
+
animationId = requestAnimationFrame(gameLoop);
|
443 |
+
} else {
|
444 |
+
endGame();
|
445 |
+
}
|
446 |
+
}
|
447 |
+
|
448 |
+
// Start the game
|
449 |
+
function startGame() {
|
450 |
+
if (soundOn) bgMusic.play();
|
451 |
+
|
452 |
+
board = createBoard();
|
453 |
+
piece = createPiece();
|
454 |
+
nextPiece = createPiece();
|
455 |
+
score = 0;
|
456 |
+
level = 1;
|
457 |
+
lines = 0;
|
458 |
+
gameOver = false;
|
459 |
+
dropInterval = 1000;
|
460 |
+
|
461 |
+
scoreDisplay.textContent = score;
|
462 |
+
levelDisplay.textContent = level;
|
463 |
+
|
464 |
+
startScreen.classList.add('hidden');
|
465 |
+
gameOverScreen.classList.add('hidden');
|
466 |
+
|
467 |
+
lastTime = 0;
|
468 |
+
dropCounter = 0;
|
469 |
+
gameLoop();
|
470 |
+
}
|
471 |
+
|
472 |
+
// End the game
|
473 |
+
function endGame() {
|
474 |
+
cancelAnimationFrame(animationId);
|
475 |
+
if (soundOn) bgMusic.pause();
|
476 |
+
finalScoreDisplay.textContent = score;
|
477 |
+
gameOverScreen.classList.remove('hidden');
|
478 |
+
}
|
479 |
+
|
480 |
+
// Event listeners
|
481 |
+
startBtn.addEventListener('click', startGame);
|
482 |
+
restartBtn.addEventListener('click', startGame);
|
483 |
+
|
484 |
+
soundToggle.addEventListener('click', () => {
|
485 |
+
soundOn = !soundOn;
|
486 |
+
soundToggle.textContent = soundOn ? 'π Sound On' : 'π Sound Off';
|
487 |
+
|
488 |
+
if (soundOn && !gameOver && !startScreen.classList.contains('hidden')) {
|
489 |
+
bgMusic.play();
|
490 |
+
} else {
|
491 |
+
bgMusic.pause();
|
492 |
+
}
|
493 |
+
});
|
494 |
+
|
495 |
+
// Keyboard controls
|
496 |
+
document.addEventListener('keydown', e => {
|
497 |
+
if (gameOver || startScreen.classList.contains('hidden') === false) return;
|
498 |
+
|
499 |
+
switch (e.keyCode) {
|
500 |
+
case 37: // Left arrow
|
501 |
+
movePiece(-1);
|
502 |
+
break;
|
503 |
+
case 39: // Right arrow
|
504 |
+
movePiece(1);
|
505 |
+
break;
|
506 |
+
case 40: // Down arrow
|
507 |
+
dropPiece();
|
508 |
+
break;
|
509 |
+
case 38: // Up arrow
|
510 |
+
rotate();
|
511 |
+
break;
|
512 |
+
case 32: // Space
|
513 |
+
hardDrop();
|
514 |
+
break;
|
515 |
+
case 80: // P
|
516 |
+
// Pause functionality could be added here
|
517 |
+
break;
|
518 |
+
}
|
519 |
+
});
|
520 |
+
|
521 |
+
// Initial draw
|
522 |
+
drawBoard();
|
523 |
+
});
|
524 |
+
</script>
|
525 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=C50BARZ/podsquad-tetris" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
526 |
+
</html>
|