<!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Pj - 2D-to-3D</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <body class="dark"> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas"></canvas> </div> <div id="loading-cover" style="display:none;"> <div id="unity-loading-bar"> <div id="unity-logo"><img src="logo.png"></div> <div id="unity-progress-bar-empty" style="display: none;"> <div id="unity-progress-bar-full"></div> </div> <div class="spinner"></div> </div> </div> <div id="unity-fullscreen-button" style="display: none;"></div> <script> const hideFullScreenButton = ""; const buildUrl = "Build"; const loaderUrl = buildUrl + "/Insta-3D.loader.js"; const config = { dataUrl: buildUrl + "/Insta-3D.data", frameworkUrl: buildUrl + "/Insta-3D.framework.js", codeUrl: buildUrl + "/Insta-3D.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "AchyuthGamer", productName: "Pj - 2D-to-3D", productVersion: "0.1.12", }; const container = document.querySelector("#unity-container"); const canvas = document.querySelector("#unity-canvas"); const loadingCover = document.querySelector("#loading-cover"); const progressBarEmpty = document.querySelector("#unity-progress-bar-empty"); const progressBarFull = document.querySelector("#unity-progress-bar-full"); const fullscreenButton = document.querySelector("#unity-fullscreen-button"); const spinner = document.querySelector('.spinner'); const canFullscreen = (function() { for (const key of [ 'exitFullscreen', 'webkitExitFullscreen', 'webkitCancelFullScreen', 'mozCancelFullScreen', 'msExitFullscreen', ]) { if (key in document) { return true; } } return false; }()); if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; config.devicePixelRatio = 1; } loadingCover.style.display = ""; const script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { spinner.style.display = "none"; progressBarEmpty.style.display = ""; progressBarFull.style.width = `${100 * progress}%`; }).then((unityInstance) => { loadingCover.style.display = "none"; if (canFullscreen) { if (!hideFullScreenButton) { fullscreenButton.style.display = ""; } fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; } }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>