 capacity is it's not guaranteed that all of our exhibitions would have an online experience and vice versa. So I think in the future we may not always work in this way of doing an online experience for all of the museum exhibitions and similarly for online. But if if we are having both than I think we would recommend doing them jointly.
So I see a question about the current situation. So as you're dealing with a current event, I was wondering if you as a team institution had received any pushback around the stories exhibit on the current administration in Myanmar? I actually don't know the answer to this question. I think no, but I, I don't know. I don't know if they even know about this. We have presented the Center for the Prevention of genocide has done a couple of presentations to the NGO community, and I think to other communities in Burma but I'm not I'm not sure actually if if there's been any pushback. So I will ask that question. I go back. You have a question. How will you determine which exhibitions do have an online component? You know, we're we're kind of reevaluating and my colleagues should disagree with me if I get this wrong, how we how we're doing our physical exhibition. So I think there's, we're there's a lot of internal work that's happening right now. There's a revitalization of the permanent exhibition that's taking place. So we're thinking through a lot about how we work and about exhibitions in general. So I'm not sure I have the answer to that question either. If anybody has any other thoughts on that Okay, any other any other questions or any other final thoughts from the team? Okay, well, we can close out a couple minutes early. We will be at the recap session, I think at 315. And please feel free to reach out to us directly with any questions. Happy to talk more about this and stay connected. So thank you all enjoy the rest of the conference. Everybody okay. I saved the chat. Okay.
We're good. Thank you so much for your help.
You're very really well. You're welcome. Enjoy the rest of your day. All right. Bye. Bye, everybody.Family
Sports Park First
When we set out to design
a "world class" sports complex, it was based on
a simple principle. We would design a facility that would
bring friends/family
together in such a way that they could spend more time "letting
loose" at a place that would embrace their love for
sports and fitness. This amusement park is located in Erie
Pennsylvania.This topic contains 4 replies, has 4 voices, and was last updated by johnhem 5 years, 9 months ago.
I too am an incurable romantic, and that is the best part of me, it is all of me. In this world, it is the part I keep secret. I have been blessed to feel what you describe in your first three paragraphs, and it wasn’t wealth or material possessions that brought me there. If you in your life don’t ever feel that all clocks should be stopped at some point, then how can you say you have ever truly lived?
I like this line from Antoine de Saint-Exupery: “It is only with the heart that one can see rightly; what is essential is invisible to the eye.” I think there is a lot of heart out there; perhaps it has just been buried under the “visible”: assets, money, cars, and everything in the end that does not matter.
Re Colbert taking over Letterman’s show – if I were corporate America or an American politician/military official…..I would want to stifle Colbert. Perhaps this is what happened. But Colbert is not stupid, he would know this. I can’t imagine them holding him down. We will see.
It is a shame because he opened people’s eyes to what was happening. It could be their way of getting rid of the court jester.
I, on the other hand, was transported to a magical world that seemed completely normal and real, all the way from the circus coming to town with the flying carpets, to the woman who ate the paint off every square inch of the walls in her house…and more.
Garcia Marquez introduced me to the concept of magical realism and to the world of Latin American fiction which is so much more than fiction, isn’t it?
Your tribute is beautiful, heartfelt, and touching. Thank you for sharing it with us.
I can tell you that you may be an incurable romantic but that my grandfather would have been proud to have you as a friend.
Quick verdict: Plush leather and firm foam padding make the MSI CH120 I gaming chair feel like a high-end product deserving of its premium price tag.
Should you buy the MSI MAG CH120 I gaming chair?
Gaming chairs tend to fall into one of two categories: those that resemble racing seats and those decked out in vibrant colours and flashy designs intended to draw the attention of everyone in the vicinity. For the MAG CH120 I, MSI has taken a different approach. Its subdued aesthetic aims to convey a sense of elegance and luxury, taking cues from executive office chairs for both its look and feel.
Does this refined aesthetic help set the CH120 I apart from the competition? Let's find out.
The MSI CH120 I has a premium look going for it that calls to mind the plush seats in a luxury car. It's almost entirely black with an outline of tasteful grey edging. The only concessions to its gaming origins are two MSI dragon logos on the front and back of the headrest and the "True Gaming" slogan stitched into the back-left shoulder.
This minimalist aesthetic is quite attractive, especially if you're exhausted by the loud colours and attention-grabbing designs of many competing gaming chairs. It bolsters the chair's versatility, conveying the sense of speed and power expected of a gaming peripheral while ensuring it doesn't look wildly out of place in a professional office environment.
Style isn't all the CH120 I has to offer. Its leather covering is sleek and cool to the touch, resisting stretching and prodding with a strength that promises to last through plenty of stress and strain. A sturdy steel frame lies beneath the leather, rated for supporting loads of up to 150kg. The plastic used for the armrests and side covers isn't quite as hardy, but it feels resilient enough for the wear and tear it's likely to get.
One characteristic of the CH120 I that doesn't come across in photos is its height: it's a good bit shorter than your typical gaming chair. The headrest measures in roughly 15cm lower than most other gaming chairs I've tested, with my head sitting flush with the top of the headrest. I'm around 175cm, so taller folks may want to keep that in mind when considering the CH120 I.
Along with the chair itself, MSI has packed in a removable head pillow and lumbar cushion for extra support. The head pillow attaches via an elastic strap you wrap around the headrest, while the lumbar cushion uses two suspender-like straps that hook through the holes on the back of the chair, letting you adjust its height to provide support to specific parts of your back.
Balancing give and resistance is a challenge for any gaming chair. With the CH120 I, MSI has erred on the side of resistance, giving its seat and back rest a firmness designed to encourage an alert, upright posture. That's important, since good posture is critical for preserving the long-term health of your back.
The trade-off here is that the chair isn't as comfortable as softer seats like the Anda Seat Spider-Man gaming chair. That's not to say it's uncomfortable – I sat in it for hours at a stretch without experiencing any discomfort. Still, sitting down lacks the same sense of relaxation that softer, more supple seats provide.
If the back rest proves too stiff for your liking, you can mitigate it somewhat by using the included head pillow and lumbar cushion. Both are tremendously soft and squishy, absorbing pressure rather than resisting it for a more relaxing seated position. You do have to be careful about your posture, as the softer your support, the more likely you are to slouch.
As is the norm for gaming chairs these days, the CH120 I sports 4D armrests. They can be raised and lowered, rotated, slid horizontally inwards and outwards and moved forwards and backwards. Their plastic surface is cool and pleasant to lean on, with a smooth texture that keeps your arms from slipping as heat and moisture build up. In what seems to me to be counter-intuitive, the outer edge of each armrest is curved but the inside edge is only slightly rounded. It's sufficiently dull to avoid pinching your skin when holding a controller over your lap, but I'd personally prefer curved edges the entire way around.
To account for myriad differences in body shape and size, any good chair – gaming or otherwise – needs to be adjustable. MSI recognises this, equipping the CH120 I with plenty of knobs and levers to tailor its configuration to your preferences.
First up is the back rest. A lever on the side of the chair lets you tilt it all the way back to 180 degrees flat, should you want to take a brief nap without abandoning your seat. Oddly, the mechanism moves in fixed increments rather than smooth degrees, limiting you to a handful of predefined angles.
Another lever beneath the seat controls the height of the chair, from a minimum of 47.5cm to a maximum of 55cm off the ground. A large dial under the centre of the seat adjust