 etc...

&gt;3) Much of your argument relies on weather or not being shot is painless, which it is most certainly not. But, as I argued earlier, it is certainly less painful than more primitive methods of human hunting, and less painful than their likely natural fate. Do you think deer and similar animals generally just die painlessly in their sleep surrounded by their loved ones? Because the more likely fate is that they are eaten alive by wolves, coyotes, various wild cats, bears, etc. 

 Do you actually know how deer die? It's us.

"Of the five sources listed in the quiz, human hunting was again the leading cause of mortality (53% of deer that died), but vehicle collisions were second at 17% followed by starvation (4%) and coyote (2%) and wolf (0%)"

&gt;So I don't get the argument that human hunting is somehow different or unique in depriving prey animals of a long happy life they would otherwise have. Nature is violent. And if given the choice between being eaten by a bear or being shot, I'd choose being shot.

As would I. Does that make it ok for me to shoot you? **no**

&gt;I don't understand your argument about land. Because it would seem to me that conserving land for use by non-human animals would be a positive thing. It is not necessary that humanity continue reproducing exponentially such that we feel the need to make use of every inch of land on the planet. I'd argue the only reason we're even having an argument about the sustainability of meat based diets (in addition to many other sustainability related arguments) in the first place is because we have a human overpopulation problem. We could, alternatively, just stop having so many children of our own, which would nip many of these problems in the bud.

I'm just saying that it's totally impractical for most people to live a lifestyle reliant on hunting with current human populations. Most people would still need to adopt a vegan diet. Agreed that people need to stop having children.

If we really cared about overpopulation and conservation we would hunt humans, not deer.

&gt;5) You posted below about hunting fees being used to maintain certain populations and decrease natural predators, but this is not a problem with hunting in and of itself. This is a bureaucratic problem that could be addressed on its own.

I mean, it is a problem though. Sure a world could exist with hunting that doesn't have shitty practices like that but it doesn't right now.This command deletes the backup image file from the permanent storage or the core dump file from the local file system. The optional unit parameter is valid only on stacks. An error will be returned, if this parameter is provided, on Standalone systems. In a stack, the unit parameter identifies the node on which this command must be executed. When this parameter is not supplied, the command is executed on all nodes in a stack.Also, possibly give a choice to the winner to choose from AC, XP, or an item based on the character class they used or something? Having more varying reqards would prolly attract more players. I think currently alot of people would just pay the $2.50 compared to having to grind levels for a week.
Also, since weekly is only xp based, possibly make it based on xp plus other contingencies? For example, have 3x gold on the character at end count towards weekly total score. OR have different equipped items give different point bonuses towards total score. It shouldn't just be based on boring old grinding, IMHO. When someone finds something truly nice (arty for example) it is kinda sad they have to give it up at the end of the week, plus it means absolutely nothing whatsoever. What about skills? If someone were to do gathering/crafting, shouldn't that count towards final score also? Really easy for a mage to just get 89 sorcery and blitz through the grind to win.
The ability to bring one item over from weekly ladder in place of the usual addy coin does sound nice, but from what I hear the items on the ladder are over powered. Perhaps if Egg has the option to veto any choice of item if it's too powerful?
That entrance isnt there anymore; have to get to the underworld via the level dungeons.
If no winner is declared at the ender of the week then the server will not be wiped and play can continue until next Monday!
hopefully that will declare a winner this week, finally!
After that I'm turning LOTL off as soon as I remember.
Also, Maybe be given the option to play as lotl or not, And if you win as lotl, Instead of 25 coins, Get 30? Or get the 25 for lotl, And 20 for being non-lotl? Something to mix it up even more!
If its over a week, Then the weekly should cut down to 2 level 40+. And if 2 weeks have passed, Then 1 level 75+ can win perchaps? A way to get winners or something since its normally 1-2 people that get over level 20.
And now people are finally coming over. Woot about time. Now KoN and I can grind to lvl 300 if no one gets on board.
It seems that weekly hasn't been wiped even though there is a winner?
awards script was broken so the winner didn't his coins either - and the server wasn't wiped.
Both now corrected.
Thanks eggmceye, I love how this game has evolved. I even got my elder brother to try it. The graphics and options are great plus the game is more newbie friendly. I first tried to play with the "old music", but I gave the new music a chance. Very psychedelic and "spacy", goes nicely with the game's atmosphere.
EDIT: The weekly PD scoreboard says: Weekly Ladder Updated January 01 1970 10:00:00.
Luxorious wrote: Hello.
I tried doing the /remort command when I reached lvl 75 and it does not work.
Can it be turned on just for the LAUGHING OUT LOUD LIKE A MORON'ZORS?We did research to find the perfect dog toys made in the U.S.A., whether it is on your pet or full grown boy. Make unacceptable chew items unpleasant to your pet. Furnishings and other objects can be coated with Bitter Apple to make them unappealing. Dog toys are a good way to entertain your canine and help keep good dental well being. 
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import codechicken.nei.api.API;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.event.FMLInterModComms;
import cpw.mods.fml.common.registry.GameRegistry;
import gregtech.GT_Mod;
import gregtech.api.GregTech_API;
import gregtech.api.enums.*;
import gregtech.api.items.GT_Generic_Item;
import gregtech.api.items.GT_RadioactiveCellIC_Item;
import gregtech