- UniFLG: Unified Facial Landmark Generator from Text or Speech Talking face generation has been extensively investigated owing to its wide applicability. The two primary frameworks used for talking face generation comprise a text-driven framework, which generates synchronized speech and talking faces from text, and a speech-driven framework, which generates talking faces from speech. To integrate these frameworks, this paper proposes a unified facial landmark generator (UniFLG). The proposed system exploits end-to-end text-to-speech not only for synthesizing speech but also for extracting a series of latent representations that are common to text and speech, and feeds it to a landmark decoder to generate facial landmarks. We demonstrate that our system achieves higher naturalness in both speech synthesis and facial landmark generation compared to the state-of-the-art text-driven method. We further demonstrate that our system can generate facial landmarks from speech of speakers without facial video data or even speech data. 3 authors · Feb 28, 2023
1 A Unified Compression Framework for Efficient Speech-Driven Talking-Face Generation Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied with generative adversarial networks. Despite remarkable results of modern talking-face generation models, they often entail high computational burdens, which limit their efficient deployment. This study aims to develop a lightweight model for speech-driven talking-face synthesis. We build a compact generator by removing the residual blocks and reducing the channel width from Wav2Lip, a popular talking-face generator. We also present a knowledge distillation scheme to stably yet effectively train the small-capacity generator without adversarial learning. We reduce the number of parameters and MACs by 28times while retaining the performance of the original model. Moreover, to alleviate a severe performance drop when converting the whole generator to INT8 precision, we adopt a selective quantization method that uses FP16 for the quantization-sensitive layers and INT8 for the other layers. Using this mixed precision, we achieve up to a 19times speedup on edge GPUs without noticeably compromising the generation quality. 8 authors · Apr 2, 2023
1 DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models The generation of stylistic 3D facial animations driven by speech poses a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. We extend this to include the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Our extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset will be made publicly available. 8 authors · Sep 30, 2023
- PMMTalk: Speech-Driven 3D Facial Animation from Complementary Pseudo Multi-modal Features Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and coherence. We argue that visual and textual cues are not trivial information. Therefore, we present a novel framework, namely PMMTalk, using complementary Pseudo Multi-Modal features for improving the accuracy of facial animation. The framework entails three modules: PMMTalk encoder, cross-modal alignment module, and PMMTalk decoder. Specifically, the PMMTalk encoder employs the off-the-shelf talking head generation architecture and speech recognition technology to extract visual and textual information from speech, respectively. Subsequently, the cross-modal alignment module aligns the audio-image-text features at temporal and semantic levels. Then PMMTalk decoder is employed to predict lip-syncing facial blendshape coefficients. Contrary to prior methods, PMMTalk only requires an additional random reference face image but yields more accurate results. Additionally, it is artist-friendly as it seamlessly integrates into standard animation production workflows by introducing facial blendshape coefficients. Finally, given the scarcity of 3D talking face datasets, we introduce a large-scale 3D Chinese Audio-Visual Facial Animation (3D-CAVFA) dataset. Extensive experiments and user studies show that our approach outperforms the state of the art. We recommend watching the supplementary video. 12 authors · Dec 5, 2023
2 Learn2Talk: 3D Talking Face Learns from 2D Talking Face Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face does not go deeper as 2D talking face, in the aspect of lip-synchronization (lip-sync) and speech perception. To mind the gap between the two sub-fields, we propose a learning framework named Learn2Talk, which can construct a better 3D talking face network by exploiting two expertise points from the field of 2D talking face. Firstly, inspired by the audio-video sync network, a 3D sync-lip expert model is devised for the pursuit of lip-sync between audio and 3D facial motion. Secondly, a teacher model selected from 2D talking face methods is used to guide the training of the audio-to-3D motions regression network to yield more 3D vertex accuracy. Extensive experiments show the advantages of the proposed framework in terms of lip-sync, vertex accuracy and speech perception, compared with state-of-the-arts. Finally, we show two applications of the proposed framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting based avatar animation. 9 authors · Apr 19, 2024
- ReverBERT: A State Space Model for Efficient Text-Driven Speech Style Transfer Text-driven speech style transfer aims to mold the intonation, pace, and timbre of a spoken utterance to match stylistic cues from text descriptions. While existing methods leverage large-scale neural architectures or pre-trained language models, the computational costs often remain high. In this paper, we present ReverBERT, an efficient framework for text-driven speech style transfer that draws inspiration from a state space model (SSM) paradigm, loosely motivated by the image-based method of Wang and Liu~wang2024stylemamba. Unlike image domain techniques, our method operates in the speech space and integrates a discrete Fourier transform of latent speech features to enable smooth and continuous style modulation. We also propose a novel Transformer-based SSM layer for bridging textual style descriptors with acoustic attributes, dramatically reducing inference time while preserving high-quality speech characteristics. Extensive experiments on benchmark speech corpora demonstrate that ReverBERT significantly outperforms baselines in terms of naturalness, expressiveness, and computational efficiency. We release our model and code publicly to foster further research in text-driven speech style transfer. 3 authors · Mar 26
- DualSpeechLM: Towards Unified Speech Understanding and Generation via Dual Speech Token Modeling with Large Language Models Extending pre-trained Large Language Models (LLMs)'s speech understanding or generation abilities by introducing various effective speech tokens has attracted great attention in the speech community. However, building a unified speech understanding and generation model still faces the following challenges: (1) Due to the huge modality gap between speech tokens and text tokens, extending text LLMs to unified speech LLMs relies on large-scale paired data for fine-tuning, and (2) Generation and understanding tasks prefer information at different levels, e.g., generation benefits from detailed acoustic features, while understanding favors high-level semantics. This divergence leads to difficult performance optimization in one unified model. To solve these challenges, in this paper, we present two key insights in speech tokenization and speech language modeling. Specifically, we first propose an Understanding-driven Speech Tokenizer (USTokenizer), which extracts high-level semantic information essential for accomplishing understanding tasks using text LLMs. In this way, USToken enjoys better modality commonality with text, which reduces the difficulty of modality alignment in adapting text LLMs to speech LLMs. Secondly, we present DualSpeechLM, a dual-token modeling framework that concurrently models USToken as input and acoustic token as output within a unified, end-to-end framework, seamlessly integrating speech understanding and generation capabilities. Furthermore, we propose a novel semantic supervision loss and a Chain-of-Condition (CoC) strategy to stabilize model training and enhance speech generation performance. Experimental results demonstrate that our proposed approach effectively fosters a complementary relationship between understanding and generation tasks, highlighting the promising strategy of mutually enhancing both tasks in one unified model. 8 authors · Aug 12
4 LLaSO: A Foundational Framework for Reproducible Research in Large Language and Speech Model The development of Large Speech-Language Models (LSLMs) has been slowed by fragmented architectures and a lack of transparency, hindering the systematic comparison and reproducibility of research. Unlike in the vision-language domain, the LSLM field suffers from the common practice of releasing model weights without their corresponding training data and configurations. To address these critical gaps, we introduce LLaSO, the first fully open, end-to-end framework for large-scale speech-language modeling. LLaSO provides the community with three essential resources: (1) LLaSO-Align, a 12M-instance speech-text alignment corpus; (2) LLaSO-Instruct, a 13.5M-instance multi-task instruction-tuning dataset; and (3) LLaSO-Eval, a reproducible benchmark for standardized evaluation. To validate our framework, we build and release LLaSO-Base, a 3.8B-parameter reference model trained exclusively on our public data. It achieves a normalized score of 0.72, establishing a strong, reproducible baseline that surpasses comparable models. Our analysis reveals that while broader training coverage enhances performance, significant generalization gaps persist on unseen tasks, particularly in pure audio scenarios. By releasing the complete stack of data, benchmarks, and models, LLaSO establishes a foundational open standard to unify research efforts and accelerate community-driven progress in LSLMs. We release the code, dataset, pretrained models, and results in https://github.com/EIT-NLP/LLaSO. 8 authors · Aug 21 2
- k2SSL: A Faster and Better Framework for Self-Supervised Speech Representation Learning Self-supervised learning (SSL) has achieved great success in speech-related tasks, driven by advancements in speech encoder architectures and the expansion of datasets. While Transformer and Conformer architectures have dominated SSL backbones, encoders like Zipformer, which excel in automatic speech recognition (ASR), remain unexplored in SSL. Concurrently, inefficiencies in data processing within existing SSL training frameworks, such as fairseq, pose challenges in managing the growing volumes of training data. To address these issues, we propose k2SSL, an open-source framework that offers faster, more memory-efficient, and better-performing self-supervised speech representation learning, with a focus on downstream ASR tasks. The optimized HuBERT and proposed Zipformer-based SSL systems exhibit substantial reductions in both training time and memory usage during SSL training. Experiments on LibriSpeech and Libri-Light demonstrate that Zipformer-based SSL systems significantly outperform comparable HuBERT and WavLM systems, achieving a relative WER reduction on dev-other/test-other of up to 34.8%/32.4% compared to HuBERT Base after supervised fine-tuning, along with a 3.5x pre-training speedup in total GPU hours. 12 authors · Nov 25, 2024
- RASA: Replace Anyone, Say Anything -- A Training-Free Framework for Audio-Driven and Universal Portrait Video Editing Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region reenactment or require training specialized models to extract keypoints for motion transfer to a new identity. In this paper, we introduce a training-free universal portrait video editing framework that provides a versatile and adaptable editing strategy. This framework supports portrait appearance editing conditioned on the changed first reference frame, as well as lip editing conditioned on varied speech, or a combination of both. It is based on a Unified Animation Control (UAC) mechanism with source inversion latents to edit the entire portrait, including visual-driven shape control, audio-driven speaking control, and inter-frame temporal control. Furthermore, our method can be adapted to different scenarios by adjusting the initial reference frame, enabling detailed editing of portrait videos with specific head rotations and facial expressions. This comprehensive approach ensures a holistic and flexible solution for portrait video editing. The experimental results show that our model can achieve more accurate and synchronized lip movements for the lip editing task, as well as more flexible motion transfer for the appearance editing task. Demo is available at https://alice01010101.github.io/RASA/. 7 authors · Mar 14
21 VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only producing lip movements that are exquisitely synchronized with the audio, but also capturing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method not only delivers high video quality with realistic facial and head dynamics but also supports the online generation of 512x512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors. 9 authors · Apr 16, 2024 2
2 OmniTalker: Real-Time Text-Driven Talking Head Generation with In-Context Audio-Visual Style Replication Recent years have witnessed remarkable advances in talking head generation, owing to its potential to revolutionize the human-AI interaction from text interfaces into realistic video chats. However, research on text-driven talking heads remains underexplored, with existing methods predominantly adopting a cascaded pipeline that combines TTS systems with audio-driven talking head models. This conventional pipeline not only introduces system complexity and latency overhead but also fundamentally suffers from asynchronous audiovisual output and stylistic discrepancies between generated speech and visual expressions. To address these limitations, we introduce OmniTalker, an end-to-end unified framework that simultaneously generates synchronized speech and talking head videos from text and reference video in real-time zero-shot scenarios, while preserving both speech style and facial styles. The framework employs a dual-branch diffusion transformer architecture: the audio branch synthesizes mel-spectrograms from text, while the visual branch predicts fine-grained head poses and facial dynamics. To bridge modalities, we introduce a novel audio-visual fusion module that integrates cross-modal information to ensure temporal synchronization and stylistic coherence between audio and visual outputs. Furthermore, our in-context reference learning module effectively captures both speech and facial style characteristics from a single reference video without introducing an extra style extracting module. To the best of our knowledge, OmniTalker presents the first unified framework that jointly models speech style and facial style in a zero-shot setting, achieving real-time inference speed of 25 FPS. Extensive experiments demonstrate that our method surpasses existing approaches in generation quality, particularly excelling in style preservation and audio-video synchronization. 6 authors · Apr 3 1
- The Esethu Framework: Reimagining Sustainable Dataset Governance and Curation for Low-Resource Languages This paper presents the Esethu Framework, a sustainable data curation framework specifically designed to empower local communities and ensure equitable benefit-sharing from their linguistic resources. This framework is supported by the Esethu license, a novel community-centric data license. As a proof of concept, we introduce the Vuk'uzenzele isiXhosa Speech Dataset (ViXSD), an open-source corpus developed under the Esethu Framework and License. The dataset, containing read speech from native isiXhosa speakers enriched with demographic and linguistic metadata, demonstrates how community-driven licensing and curation principles can bridge resource gaps in automatic speech recognition (ASR) for African languages while safeguarding the interests of data creators. We describe the framework guiding dataset development, outline the Esethu license provisions, present the methodology for ViXSD, and present ASR experiments validating ViXSD's usability in building and refining voice-driven applications for isiXhosa. 15 authors · Feb 21
- Chain-Talker: Chain Understanding and Rendering for Empathetic Conversational Speech Synthesis Conversational Speech Synthesis (CSS) aims to align synthesized speech with the emotional and stylistic context of user-agent interactions to achieve empathy. Current generative CSS models face interpretability limitations due to insufficient emotional perception and redundant discrete speech coding. To address the above issues, we present Chain-Talker, a three-stage framework mimicking human cognition: Emotion Understanding derives context-aware emotion descriptors from dialogue history; Semantic Understanding generates compact semantic codes via serialized prediction; and Empathetic Rendering synthesizes expressive speech by integrating both components. To support emotion modeling, we develop CSS-EmCap, an LLM-driven automated pipeline for generating precise conversational speech emotion captions. Experiments on three benchmark datasets demonstrate that Chain-Talker produces more expressive and empathetic speech than existing methods, with CSS-EmCap contributing to reliable emotion modeling. The code and demos are available at: https://github.com/AI-S2-Lab/Chain-Talker. 5 authors · May 18
- OSUM-EChat: Enhancing End-to-End Empathetic Spoken Chatbot via Understanding-Driven Spoken Dialogue Empathy is crucial in enabling natural interactions within spoken dialogue systems, allowing machines to recognize and respond appropriately to paralinguistic cues such as age, gender, and emotion. Recent advancements in end-to-end speech language models, which unify speech understanding and generation, provide promising solutions. However, several challenges persist, including an over-reliance on large-scale dialogue datasets, insufficient extraction of paralinguistic cues vital for conveying empathy, and the lack of empathy-specific datasets and evaluation frameworks. To address these issues, we introduce OSUM-EChat, an open-source, end-to-end spoken dialogue system designed to enhance empathetic interactions, particularly in resource-limited settings. OSUM-EChat introduces two key innovations: (1) a three-stage understanding-driven spoken dialogue training strategy that extends the capabilities of a large speech understanding model to spoken dialogue tasks, and (2) a linguistic-paralinguistic dual thinking mechanism that integrates paralinguistic understanding through a chain of thought with dialogue generation, enabling the system to produce more empathetic responses. This approach reduces reliance on large-scale dialogue datasets while maintaining high-quality empathetic interactions. Additionally, we introduce the EChat-200K dataset, a rich corpus of empathetic speech-to-speech dialogues, and the EChat-eval benchmark, a comprehensive framework for evaluating the empathetic capabilities of dialogue systems. Experimental results demonstrate that OSUM-EChat outperforms end-to-end spoken dialogue models regarding empathetic responsiveness, validating its effectiveness. 23 authors · Aug 13
3 Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio. 121 authors · Feb 17
23 SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency. 10 authors · Nov 29, 2024 2