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SubscribeGenerating, Fast and Slow: Scalable Parallel Video Generation with Video Interface Networks
Diffusion Transformers (DiTs) can generate short photorealistic videos, yet directly training and sampling longer videos with full attention across the video remains computationally challenging. Alternative methods break long videos down into sequential generation of short video segments, requiring multiple sampling chain iterations and specialized consistency modules. To overcome these challenges, we introduce a new paradigm called Video Interface Networks (VINs), which augment DiTs with an abstraction module to enable parallel inference of video chunks. At each diffusion step, VINs encode global semantics from the noisy input of local chunks and the encoded representations, in turn, guide DiTs in denoising chunks in parallel. The coupling of VIN and DiT is learned end-to-end on the denoising objective. Further, the VIN architecture maintains fixed-size encoding tokens that encode the input via a single cross-attention step. Disentangling the encoding tokens from the input thus enables VIN to scale to long videos and learn essential semantics. Experiments on VBench demonstrate that VINs surpass existing chunk-based methods in preserving background consistency and subject coherence. We then show via an optical flow analysis that our approach attains state-of-the-art motion smoothness while using 25-40% fewer FLOPs than full generation. Finally, human raters favorably assessed the overall video quality and temporal consistency of our method in a user study.
Temporal Flow Mask Attention for Open-Set Long-Tailed Recognition of Wild Animals in Camera-Trap Images
Camera traps, unmanned observation devices, and deep learning-based image recognition systems have greatly reduced human effort in collecting and analyzing wildlife images. However, data collected via above apparatus exhibits 1) long-tailed and 2) open-ended distribution problems. To tackle the open-set long-tailed recognition problem, we propose the Temporal Flow Mask Attention Network that comprises three key building blocks: 1) an optical flow module, 2) an attention residual module, and 3) a meta-embedding classifier. We extract temporal features of sequential frames using the optical flow module and learn informative representation using attention residual blocks. Moreover, we show that applying the meta-embedding technique boosts the performance of the method in open-set long-tailed recognition. We apply this method on a Korean Demilitarized Zone (DMZ) dataset. We conduct extensive experiments, and quantitative and qualitative analyses to prove that our method effectively tackles the open-set long-tailed recognition problem while being robust to unknown classes.
ReynoldsFlow: Exquisite Flow Estimation via Reynolds Transport Theorem
Optical flow is a fundamental technique for motion estimation, widely applied in video stabilization, interpolation, and object tracking. Traditional optical flow estimation methods rely on restrictive assumptions like brightness constancy and slow motion constraints. Recent deep learning-based flow estimations require extensive training on large domain-specific datasets, making them computationally demanding. Also, artificial intelligence (AI) advances have enabled deep learning models to take advantage of optical flow as an important feature for object tracking and motion analysis. Since optical flow is commonly encoded in HSV for visualization, its conversion to RGB for neural network processing is nonlinear and may introduce perceptual distortions. These transformations amplify the sensitivity to estimation errors, potentially affecting the predictive accuracy of the networks. To address these challenges that are influential to the performance of downstream network models, we propose Reynolds flow, a novel training-free flow estimation inspired by the Reynolds transport theorem, offering a principled approach to modeling complex motion dynamics. In addition to conventional HSV-based visualization of Reynolds flow, we also introduce an RGB-encoded representation of Reynolds flow designed to improve flow visualization and feature enhancement for neural networks. We evaluated the effectiveness of Reynolds flow in video-based tasks. Experimental results on three benchmarks, tiny object detection on UAVDB, infrared object detection on Anti-UAV, and pose estimation on GolfDB, demonstrate that networks trained with RGB-encoded Reynolds flow achieve SOTA performance, exhibiting improved robustness and efficiency across all tasks.
Smart City Transportation: Deep Learning Ensemble Approach for Traffic Accident Detection
The dynamic and unpredictable nature of road traffic necessitates effective accident detection methods for enhancing safety and streamlining traffic management in smart cities. This paper offers a comprehensive exploration study of prevailing accident detection techniques, shedding light on the nuances of other state-of-the-art methodologies while providing a detailed overview of distinct traffic accident types like rear-end collisions, T-bone collisions, and frontal impact accidents. Our novel approach introduces the I3D-CONVLSTM2D model architecture, a lightweight solution tailored explicitly for accident detection in smart city traffic surveillance systems by integrating RGB frames with optical flow information. Our experimental study's empirical analysis underscores our approach's efficacy, with the I3D-CONVLSTM2D RGB + Optical-Flow (Trainable) model outperforming its counterparts, achieving an impressive 87\% Mean Average Precision (MAP). Our findings further elaborate on the challenges posed by data imbalances, particularly when working with a limited number of datasets, road structures, and traffic scenarios. Ultimately, our research illuminates the path towards a sophisticated vision-based accident detection system primed for real-time integration into edge IoT devices within smart urban infrastructures.
Towards An End-to-End Framework for Flow-Guided Video Inpainting
Optical flow, which captures motion information across frames, is exploited in recent video inpainting methods through propagating pixels along its trajectories. However, the hand-crafted flow-based processes in these methods are applied separately to form the whole inpainting pipeline. Thus, these methods are less efficient and rely heavily on the intermediate results from earlier stages. In this paper, we propose an End-to-End framework for Flow-Guided Video Inpainting (E^2FGVI) through elaborately designed three trainable modules, namely, flow completion, feature propagation, and content hallucination modules. The three modules correspond with the three stages of previous flow-based methods but can be jointly optimized, leading to a more efficient and effective inpainting process. Experimental results demonstrate that the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively and shows promising efficiency. The code is available at https://github.com/MCG-NKU/E2FGVI.
Taming generative video models for zero-shot optical flow extraction
Extracting optical flow from videos remains a core computer vision problem. Motivated by the success of large general-purpose models, we ask whether frozen self-supervised video models trained only for future frame prediction can be prompted, without fine-tuning, to output flow. Prior work reading out depth or illumination from video generators required fine-tuning, which is impractical for flow where labels are scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recent Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method outperforms state-of-the-art models on real-world TAP-Vid DAVIS dataset (16.6% relative improvement for endpoint error) and synthetic TAP-Vid Kubric (4.7% relative improvement). Our results indicate that counterfactual prompting of controllable generative video models is a scalable and effective alternative to supervised or photometric-loss approaches for high-quality flow.
MotionAgent: Fine-grained Controllable Video Generation via Motion Field Agent
We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information in text prompts into explicit motion fields, providing flexible and precise motion guidance. Specifically, the agent extracts the object movement and camera motion described in the text and converts them into object trajectories and camera extrinsics, respectively. An analytical optical flow composition module integrates these motion representations in 3D space and projects them into a unified optical flow. An optical flow adapter takes the flow to control the base image-to-video diffusion model for generating fine-grained controlled videos. The significant improvement in the Video-Text Camera Motion metrics on VBench indicates that our method achieves precise control over camera motion. We construct a subset of VBench to evaluate the alignment of motion information in the text and the generated video, outperforming other advanced models on motion generation accuracy.
MC-JEPA: A Joint-Embedding Predictive Architecture for Self-Supervised Learning of Motion and Content Features
Self-supervised learning of visual representations has been focusing on learning content features, which do not capture object motion or location, and focus on identifying and differentiating objects in images and videos. On the other hand, optical flow estimation is a task that does not involve understanding the content of the images on which it is estimated. We unify the two approaches and introduce MC-JEPA, a joint-embedding predictive architecture and self-supervised learning approach to jointly learn optical flow and content features within a shared encoder, demonstrating that the two associated objectives; the optical flow estimation objective and the self-supervised learning objective; benefit from each other and thus learn content features that incorporate motion information. The proposed approach achieves performance on-par with existing unsupervised optical flow benchmarks, as well as with common self-supervised learning approaches on downstream tasks such as semantic segmentation of images and videos.
Learning Fine-Grained Features for Pixel-wise Video Correspondences
Video analysis tasks rely heavily on identifying the pixels from different frames that correspond to the same visual target. To tackle this problem, recent studies have advocated feature learning methods that aim to learn distinctive representations to match the pixels, especially in a self-supervised fashion. Unfortunately, these methods have difficulties for tiny or even single-pixel visual targets. Pixel-wise video correspondences were traditionally related to optical flows, which however lead to deterministic correspondences and lack robustness on real-world videos. We address the problem of learning features for establishing pixel-wise correspondences. Motivated by optical flows as well as the self-supervised feature learning, we propose to use not only labeled synthetic videos but also unlabeled real-world videos for learning fine-grained representations in a holistic framework. We adopt an adversarial learning scheme to enhance the generalization ability of the learned features. Moreover, we design a coarse-to-fine framework to pursue high computational efficiency. Our experimental results on a series of correspondence-based tasks demonstrate that the proposed method outperforms state-of-the-art rivals in both accuracy and efficiency.
NeuFlow v2: High-Efficiency Optical Flow Estimation on Edge Devices
Real-time high-accuracy optical flow estimation is crucial for various real-world applications. While recent learning-based optical flow methods have achieved high accuracy, they often come with significant computational costs. In this paper, we propose a highly efficient optical flow method that balances high accuracy with reduced computational demands. Building upon NeuFlow v1, we introduce new components including a much more light-weight backbone and a fast refinement module. Both these modules help in keeping the computational demands light while providing close to state of the art accuracy. Compares to other state of the art methods, our model achieves a 10x-70x speedup while maintaining comparable performance on both synthetic and real-world data. It is capable of running at over 20 FPS on 512x384 resolution images on a Jetson Orin Nano. The full training and evaluation code is available at https://github.com/neufieldrobotics/NeuFlow_v2.
VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation
We introduce VideoFlow, a novel optical flow estimation framework for videos. In contrast to previous methods that learn to estimate optical flow from two frames, VideoFlow concurrently estimates bi-directional optical flows for multiple frames that are available in videos by sufficiently exploiting temporal cues. We first propose a TRi-frame Optical Flow (TROF) module that estimates bi-directional optical flows for the center frame in a three-frame manner. The information of the frame triplet is iteratively fused onto the center frame. To extend TROF for handling more frames, we further propose a MOtion Propagation (MOP) module that bridges multiple TROFs and propagates motion features between adjacent TROFs. With the iterative flow estimation refinement, the information fused in individual TROFs can be propagated into the whole sequence via MOP. By effectively exploiting video information, VideoFlow presents extraordinary performance, ranking 1st on all public benchmarks. On the Sintel benchmark, VideoFlow achieves 1.649 and 0.991 average end-point-error (AEPE) on the final and clean passes, a 15.1% and 7.6% error reduction from the best-published results (1.943 and 1.073 from FlowFormer++). On the KITTI-2015 benchmark, VideoFlow achieves an F1-all error of 3.65%, a 19.2% error reduction from the best-published result (4.52% from FlowFormer++). Code is released at https://github.com/XiaoyuShi97/VideoFlow.
Moving Object Segmentation: All You Need Is SAM (and Flow)
The objective of this paper is motion segmentation -- discovering and segmenting the moving objects in a video. This is a much studied area with numerous careful,and sometimes complex, approaches and training schemes including: self-supervised learning, learning from synthetic datasets, object-centric representations, amodal representations, and many more. Our interest in this paper is to determine if the Segment Anything model (SAM) can contribute to this task. We investigate two models for combining SAM with optical flow that harness the segmentation power of SAM with the ability of flow to discover and group moving objects. In the first model, we adapt SAM to take optical flow, rather than RGB, as an input. In the second, SAM takes RGB as an input, and flow is used as a segmentation prompt. These surprisingly simple methods, without any further modifications, outperform all previous approaches by a considerable margin in both single and multi-object benchmarks. We also extend these frame-level segmentations to sequence-level segmentations that maintain object identity. Again, this simple model outperforms previous methods on multiple video object segmentation benchmarks.
OnlyFlow: Optical Flow based Motion Conditioning for Video Diffusion Models
We consider the problem of text-to-video generation tasks with precise control for various applications such as camera movement control and video-to-video editing. Most methods tacking this problem rely on providing user-defined controls, such as binary masks or camera movement embeddings. In our approach we propose OnlyFlow, an approach leveraging the optical flow firstly extracted from an input video to condition the motion of generated videos. Using a text prompt and an input video, OnlyFlow allows the user to generate videos that respect the motion of the input video as well as the text prompt. This is implemented through an optical flow estimation model applied on the input video, which is then fed to a trainable optical flow encoder. The output feature maps are then injected into the text-to-video backbone model. We perform quantitative, qualitative and user preference studies to show that OnlyFlow positively compares to state-of-the-art methods on a wide range of tasks, even though OnlyFlow was not specifically trained for such tasks. OnlyFlow thus constitutes a versatile, lightweight yet efficient method for controlling motion in text-to-video generation. Models and code will be made available on GitHub and HuggingFace.
Detecting Moving Objects Using a Novel Optical-Flow-Based Range-Independent Invariant
This paper focuses on a novel approach for detecting moving objects during camera motion. We present an optical-flow-based transformation that yields a consistent 2D invariant image output regardless of time instants, range of points in 3D, and the speed of the camera. In other words, this transformation generates a lookup image that remains invariant despite the changing projection of the 3D scene and camera motion. In the new domain, projections of 3D points that deviate from the values of the predefined lookup image can be clearly identified as moving relative to the stationary 3D environment, making them seamlessly detectable. The method does not require prior knowledge of the direction of motion or speed of the camera, nor does it necessitate 3D point range information. It is well-suited for real-time parallel processing, rendering it highly practical for implementation. We have validated the effectiveness of the new domain through simulations and experiments, demonstrating its robustness in scenarios involving rectilinear camera motion, both in simulations and with real-world data. This approach introduces new ways for moving objects detection during camera motion, and also lays the foundation for future research in the context of moving object detection during six-degrees-of-freedom camera motion.
OmniFlow: Human Omnidirectional Optical Flow
Optical flow is the motion of a pixel between at least two consecutive video frames and can be estimated through an end-to-end trainable convolutional neural network. To this end, large training datasets are required to improve the accuracy of optical flow estimation. Our paper presents OmniFlow: a new synthetic omnidirectional human optical flow dataset. Based on a rendering engine we create a naturalistic 3D indoor environment with textured rooms, characters, actions, objects, illumination and motion blur where all components of the environment are shuffled during the data capturing process. The simulation has as output rendered images of household activities and the corresponding forward and backward optical flow. To verify the data for training volumetric correspondence networks for optical flow estimation we train different subsets of the data and test on OmniFlow with and without Test-Time-Augmentation. As a result we have generated 23,653 image pairs and corresponding forward and backward optical flow. Our dataset can be downloaded from: https://mytuc.org/byfs
AllTracker: Efficient Dense Point Tracking at High Resolution
We introduce AllTracker: a model that estimates long-range point tracks by way of estimating the flow field between a query frame and every other frame of a video. Unlike existing point tracking methods, our approach delivers high-resolution and dense (all-pixel) correspondence fields, which can be visualized as flow maps. Unlike existing optical flow methods, our approach corresponds one frame to hundreds of subsequent frames, rather than just the next frame. We develop a new architecture for this task, blending techniques from existing work in optical flow and point tracking: the model performs iterative inference on low-resolution grids of correspondence estimates, propagating information spatially via 2D convolution layers, and propagating information temporally via pixel-aligned attention layers. The model is fast and parameter-efficient (16 million parameters), and delivers state-of-the-art point tracking accuracy at high resolution (i.e., tracking 768x1024 pixels, on a 40G GPU). A benefit of our design is that we can train on a wider set of datasets, and we find that doing so is crucial for top performance. We provide an extensive ablation study on our architecture details and training recipe, making it clear which details matter most. Our code and model weights are available at https://alltracker.github.io .
SelFlow: Self-Supervised Learning of Optical Flow
We present a self-supervised learning approach for optical flow. Our method distills reliable flow estimations from non-occluded pixels, and uses these predictions as ground truth to learn optical flow for hallucinated occlusions. We further design a simple CNN to utilize temporal information from multiple frames for better flow estimation. These two principles lead to an approach that yields the best performance for unsupervised optical flow learning on the challenging benchmarks including MPI Sintel, KITTI 2012 and 2015. More notably, our self-supervised pre-trained model provides an excellent initialization for supervised fine-tuning. Our fine-tuned models achieve state-of-the-art results on all three datasets. At the time of writing, we achieve EPE=4.26 on the Sintel benchmark, outperforming all submitted methods.
I Can't Believe It's Not Scene Flow!
Current scene flow methods broadly fail to describe motion on small objects, and current scene flow evaluation protocols hide this failure by averaging over many points, with most drawn larger objects. To fix this evaluation failure, we propose a new evaluation protocol, Bucket Normalized EPE, which is class-aware and speed-normalized, enabling contextualized error comparisons between object types that move at vastly different speeds. To highlight current method failures, we propose a frustratingly simple supervised scene flow baseline, TrackFlow, built by bolting a high-quality pretrained detector (trained using many class rebalancing techniques) onto a simple tracker, that produces state-of-the-art performance on current standard evaluations and large improvements over prior art on our new evaluation. Our results make it clear that all scene flow evaluations must be class and speed aware, and supervised scene flow methods must address point class imbalances. We release the evaluation code publicly at https://github.com/kylevedder/BucketedSceneFlowEval.
CamCtrl3D: Single-Image Scene Exploration with Precise 3D Camera Control
We propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model. We condition its UNet denoiser on the camera trajectory, using four techniques. (1) We condition the UNet's temporal blocks on raw camera extrinsics, similar to MotionCtrl. (2) We use images containing camera rays and directions, similar to CameraCtrl. (3) We reproject the initial image to subsequent frames and use the resulting video as a condition. (4) We use 2D<=>3D transformers to introduce a global 3D representation, which implicitly conditions on the camera poses. We combine all conditions in a ContolNet-style architecture. We then propose a metric that evaluates overall video quality and the ability to preserve details with view changes, which we use to analyze the trade-offs of individual and combined conditions. Finally, we identify an optimal combination of conditions. We calibrate camera positions in our datasets for scale consistency across scenes, and we train our scene exploration model, CamCtrl3D, demonstrating state-of-theart results.
3D Cinemagraphy from a Single Image
We present 3D Cinemagraphy, a new technique that marries 2D image animation with 3D photography. Given a single still image as input, our goal is to generate a video that contains both visual content animation and camera motion. We empirically find that naively combining existing 2D image animation and 3D photography methods leads to obvious artifacts or inconsistent animation. Our key insight is that representing and animating the scene in 3D space offers a natural solution to this task. To this end, we first convert the input image into feature-based layered depth images using predicted depth values, followed by unprojecting them to a feature point cloud. To animate the scene, we perform motion estimation and lift the 2D motion into the 3D scene flow. Finally, to resolve the problem of hole emergence as points move forward, we propose to bidirectionally displace the point cloud as per the scene flow and synthesize novel views by separately projecting them into target image planes and blending the results. Extensive experiments demonstrate the effectiveness of our method. A user study is also conducted to validate the compelling rendering results of our method.
Particle Video Revisited: Tracking Through Occlusions Using Point Trajectories
Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior efforts to take this into account have yielded only small gains over 2-frame methods. In this paper, we revisit Sand and Teller's "particle video" approach, and study pixel tracking as a long-range motion estimation problem, where every pixel is described with a trajectory that locates it in multiple future frames. We re-build this classic approach using components that drive the current state-of-the-art in flow and object tracking, such as dense cost maps, iterative optimization, and learned appearance updates. We train our models using long-range amodal point trajectories mined from existing optical flow data that we synthetically augment with multi-frame occlusions. We test our approach in trajectory estimation benchmarks and in keypoint label propagation tasks, and compare favorably against state-of-the-art optical flow and feature tracking methods.
FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks
The FlowNet demonstrated that optical flow estimation can be cast as a learning problem. However, the state of the art with regard to the quality of the flow has still been defined by traditional methods. Particularly on small displacements and real-world data, FlowNet cannot compete with variational methods. In this paper, we advance the concept of end-to-end learning of optical flow and make it work really well. The large improvements in quality and speed are caused by three major contributions: first, we focus on the training data and show that the schedule of presenting data during training is very important. Second, we develop a stacked architecture that includes warping of the second image with intermediate optical flow. Third, we elaborate on small displacements by introducing a sub-network specializing on small motions. FlowNet 2.0 is only marginally slower than the original FlowNet but decreases the estimation error by more than 50%. It performs on par with state-of-the-art methods, while running at interactive frame rates. Moreover, we present faster variants that allow optical flow computation at up to 140fps with accuracy matching the original FlowNet.
FloVD: Optical Flow Meets Video Diffusion Model for Enhanced Camera-Controlled Video Synthesis
We present FloVD, a novel video diffusion model for camera-controllable video generation. FloVD leverages optical flow to represent the motions of the camera and moving objects. This approach offers two key benefits. Since optical flow can be directly estimated from videos, our approach allows for the use of arbitrary training videos without ground-truth camera parameters. Moreover, as background optical flow encodes 3D correlation across different viewpoints, our method enables detailed camera control by leveraging the background motion. To synthesize natural object motion while supporting detailed camera control, our framework adopts a two-stage video synthesis pipeline consisting of optical flow generation and flow-conditioned video synthesis. Extensive experiments demonstrate the superiority of our method over previous approaches in terms of accurate camera control and natural object motion synthesis.
FlowLoss: Dynamic Flow-Conditioned Loss Strategy for Video Diffusion Models
Video Diffusion Models (VDMs) can generate high-quality videos, but often struggle with producing temporally coherent motion. Optical flow supervision is a promising approach to address this, with prior works commonly employing warping-based strategies that avoid explicit flow matching. In this work, we explore an alternative formulation, FlowLoss, which directly compares flow fields extracted from generated and ground-truth videos. To account for the unreliability of flow estimation under high-noise conditions in diffusion, we propose a noise-aware weighting scheme that modulates the flow loss across denoising steps. Experiments on robotic video datasets suggest that FlowLoss improves motion stability and accelerates convergence in early training stages. Our findings offer practical insights for incorporating motion-based supervision into noise-conditioned generative models.
NeuFlow: Real-time, High-accuracy Optical Flow Estimation on Robots Using Edge Devices
Real-time high-accuracy optical flow estimation is a crucial component in various applications, including localization and mapping in robotics, object tracking, and activity recognition in computer vision. While recent learning-based optical flow methods have achieved high accuracy, they often come with heavy computation costs. In this paper, we propose a highly efficient optical flow architecture, called NeuFlow, that addresses both high accuracy and computational cost concerns. The architecture follows a global-to-local scheme. Given the features of the input images extracted at different spatial resolutions, global matching is employed to estimate an initial optical flow on the 1/16 resolution, capturing large displacement, which is then refined on the 1/8 resolution with lightweight CNN layers for better accuracy. We evaluate our approach on Jetson Orin Nano and RTX 2080 to demonstrate efficiency improvements across different computing platforms. We achieve a notable 10x-80x speedup compared to several state-of-the-art methods, while maintaining comparable accuracy. Our approach achieves around 30 FPS on edge computing platforms, which represents a significant breakthrough in deploying complex computer vision tasks such as SLAM on small robots like drones. The full training and evaluation code is available at https://github.com/neufieldrobotics/NeuFlow.
Consistent Video Editing as Flow-Driven Image-to-Video Generation
With the prosper of video diffusion models, down-stream applications like video editing have been significantly promoted without consuming much computational cost. One particular challenge in this task lies at the motion transfer process from the source video to the edited one, where it requires the consideration of the shape deformation in between, meanwhile maintaining the temporal consistency in the generated video sequence. However, existing methods fail to model complicated motion patterns for video editing, and are fundamentally limited to object replacement, where tasks with non-rigid object motions like multi-object and portrait editing are largely neglected. In this paper, we observe that optical flows offer a promising alternative in complex motion modeling, and present FlowV2V to re-investigate video editing as a task of flow-driven Image-to-Video (I2V) generation. Specifically, FlowV2V decomposes the entire pipeline into first-frame editing and conditional I2V generation, and simulates pseudo flow sequence that aligns with the deformed shape, thus ensuring the consistency during editing. Experimental results on DAVIS-EDIT with improvements of 13.67% and 50.66% on DOVER and warping error illustrate the superior temporal consistency and sample quality of FlowV2V compared to existing state-of-the-art ones. Furthermore, we conduct comprehensive ablation studies to analyze the internal functionalities of the first-frame paradigm and flow alignment in the proposed method.
What Matters in Detecting AI-Generated Videos like Sora?
Recent advancements in diffusion-based video generation have showcased remarkable results, yet the gap between synthetic and real-world videos remains under-explored. In this study, we examine this gap from three fundamental perspectives: appearance, motion, and geometry, comparing real-world videos with those generated by a state-of-the-art AI model, Stable Video Diffusion. To achieve this, we train three classifiers using 3D convolutional networks, each targeting distinct aspects: vision foundation model features for appearance, optical flow for motion, and monocular depth for geometry. Each classifier exhibits strong performance in fake video detection, both qualitatively and quantitatively. This indicates that AI-generated videos are still easily detectable, and a significant gap between real and fake videos persists. Furthermore, utilizing the Grad-CAM, we pinpoint systematic failures of AI-generated videos in appearance, motion, and geometry. Finally, we propose an Ensemble-of-Experts model that integrates appearance, optical flow, and depth information for fake video detection, resulting in enhanced robustness and generalization ability. Our model is capable of detecting videos generated by Sora with high accuracy, even without exposure to any Sora videos during training. This suggests that the gap between real and fake videos can be generalized across various video generative models. Project page: https://justin-crchang.github.io/3DCNNDetection.github.io/
Learning to Estimate Hidden Motions with Global Motion Aggregation
Occlusions pose a significant challenge to optical flow algorithms that rely on local evidences. We consider an occluded point to be one that is imaged in the first frame but not in the next, a slight overloading of the standard definition since it also includes points that move out-of-frame. Estimating the motion of these points is extremely difficult, particularly in the two-frame setting. Previous work relies on CNNs to learn occlusions, without much success, or requires multiple frames to reason about occlusions using temporal smoothness. In this paper, we argue that the occlusion problem can be better solved in the two-frame case by modelling image self-similarities. We introduce a global motion aggregation module, a transformer-based approach to find long-range dependencies between pixels in the first image, and perform global aggregation on the corresponding motion features. We demonstrate that the optical flow estimates in the occluded regions can be significantly improved without damaging the performance in non-occluded regions. This approach obtains new state-of-the-art results on the challenging Sintel dataset, improving the average end-point error by 13.6% on Sintel Final and 13.7% on Sintel Clean. At the time of submission, our method ranks first on these benchmarks among all published and unpublished approaches. Code is available at https://github.com/zacjiang/GMA
Towards Understanding Camera Motions in Any Video
We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.
A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation
Recent work has shown that optical flow estimation can be formulated as a supervised learning task and can be successfully solved with convolutional networks. Training of the so-called FlowNet was enabled by a large synthetically generated dataset. The present paper extends the concept of optical flow estimation via convolutional networks to disparity and scene flow estimation. To this end, we propose three synthetic stereo video datasets with sufficient realism, variation, and size to successfully train large networks. Our datasets are the first large-scale datasets to enable training and evaluating scene flow methods. Besides the datasets, we present a convolutional network for real-time disparity estimation that provides state-of-the-art results. By combining a flow and disparity estimation network and training it jointly, we demonstrate the first scene flow estimation with a convolutional network.
Flow4D: Leveraging 4D Voxel Network for LiDAR Scene Flow Estimation
Understanding the motion states of the surrounding environment is critical for safe autonomous driving. These motion states can be accurately derived from scene flow, which captures the three-dimensional motion field of points. Existing LiDAR scene flow methods extract spatial features from each point cloud and then fuse them channel-wise, resulting in the implicit extraction of spatio-temporal features. Furthermore, they utilize 2D Bird's Eye View and process only two frames, missing crucial spatial information along the Z-axis and the broader temporal context, leading to suboptimal performance. To address these limitations, we propose Flow4D, which temporally fuses multiple point clouds after the 3D intra-voxel feature encoder, enabling more explicit extraction of spatio-temporal features through a 4D voxel network. However, while using 4D convolution improves performance, it significantly increases the computational load. For further efficiency, we introduce the Spatio-Temporal Decomposition Block (STDB), which combines 3D and 1D convolutions instead of using heavy 4D convolution. In addition, Flow4D further improves performance by using five frames to take advantage of richer temporal information. As a result, the proposed method achieves a 45.9% higher performance compared to the state-of-the-art while running in real-time, and won 1st place in the 2024 Argoverse 2 Scene Flow Challenge. The code is available at https://github.com/dgist-cvlab/Flow4D.
Scalable Scene Flow from Point Clouds in the Real World
Autonomous vehicles operate in highly dynamic environments necessitating an accurate assessment of which aspects of a scene are moving and where they are moving to. A popular approach to 3D motion estimation, termed scene flow, is to employ 3D point cloud data from consecutive LiDAR scans, although such approaches have been limited by the small size of real-world, annotated LiDAR data. In this work, we introduce a new large-scale dataset for scene flow estimation derived from corresponding tracked 3D objects, which is sim1,000times larger than previous real-world datasets in terms of the number of annotated frames. We demonstrate how previous works were bounded based on the amount of real LiDAR data available, suggesting that larger datasets are required to achieve state-of-the-art predictive performance. Furthermore, we show how previous heuristics for operating on point clouds such as down-sampling heavily degrade performance, motivating a new class of models that are tractable on the full point cloud. To address this issue, we introduce the FastFlow3D architecture which provides real time inference on the full point cloud. Additionally, we design human-interpretable metrics that better capture real world aspects by accounting for ego-motion and providing breakdowns per object type. We hope that this dataset may provide new opportunities for developing real world scene flow systems.
Learning Optical Flow from Event Camera with Rendered Dataset
We study the problem of estimating optical flow from event cameras. One important issue is how to build a high-quality event-flow dataset with accurate event values and flow labels. Previous datasets are created by either capturing real scenes by event cameras or synthesizing from images with pasted foreground objects. The former case can produce real event values but with calculated flow labels, which are sparse and inaccurate. The later case can generate dense flow labels but the interpolated events are prone to errors. In this work, we propose to render a physically correct event-flow dataset using computer graphics models. In particular, we first create indoor and outdoor 3D scenes by Blender with rich scene content variations. Second, diverse camera motions are included for the virtual capturing, producing images and accurate flow labels. Third, we render high-framerate videos between images for accurate events. The rendered dataset can adjust the density of events, based on which we further introduce an adaptive density module (ADM). Experiments show that our proposed dataset can facilitate event-flow learning, whereas previous approaches when trained on our dataset can improve their performances constantly by a relatively large margin. In addition, event-flow pipelines when equipped with our ADM can further improve performances.
Humans in 4D: Reconstructing and Tracking Humans with Transformers
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and shows the capability to analyze unusual poses that have in the past been difficult to reconstruct from single images. To analyze video, we use 3D reconstructions from HMR 2.0 as input to a tracking system that operates in 3D. This enables us to deal with multiple people and maintain identities through occlusion events. Our complete approach, 4DHumans, achieves state-of-the-art results for tracking people from monocular video. Furthermore, we demonstrate the effectiveness of HMR 2.0 on the downstream task of action recognition, achieving significant improvements over previous pose-based action recognition approaches. Our code and models are available on the project website: https://shubham-goel.github.io/4dhumans/.
StreamFlow: Streamlined Multi-Frame Optical Flow Estimation for Video Sequences
Occlusions between consecutive frames have long posed a significant challenge in optical flow estimation. The inherent ambiguity introduced by occlusions directly violates the brightness constancy constraint and considerably hinders pixel-to-pixel matching. To address this issue, multi-frame optical flow methods leverage adjacent frames to mitigate the local ambiguity. Nevertheless, prior multi-frame methods predominantly adopt recursive flow estimation, resulting in a considerable computational overlap. In contrast, we propose a streamlined in-batch framework that eliminates the need for extensive redundant recursive computations while concurrently developing effective spatio-temporal modeling approaches under in-batch estimation constraints. Specifically, we present a Streamlined In-batch Multi-frame (SIM) pipeline tailored to video input, attaining a similar level of time efficiency to two-frame networks. Furthermore, we introduce an efficient Integrative Spatio-temporal Coherence (ISC) modeling method for effective spatio-temporal modeling during the encoding phase, which introduces no additional parameter overhead. Additionally, we devise a Global Temporal Regressor (GTR) that effectively explores temporal relations during decoding. Benefiting from the efficient SIM pipeline and effective modules, StreamFlow not only excels in terms of performance on the challenging KITTI and Sintel datasets, with particular improvement in occluded areas but also attains a remarkable 63.82% enhancement in speed compared with previous multi-frame methods. The code will be available soon at https://github.com/littlespray/StreamFlow.
Image Conductor: Precision Control for Interactive Video Synthesis
Filmmaking and animation production often require sophisticated techniques for coordinating camera transitions and object movements, typically involving labor-intensive real-world capturing. Despite advancements in generative AI for video creation, achieving precise control over motion for interactive video asset generation remains challenging. To this end, we propose Image Conductor, a method for precise control of camera transitions and object movements to generate video assets from a single image. An well-cultivated training strategy is proposed to separate distinct camera and object motion by camera LoRA weights and object LoRA weights. To further address cinematographic variations from ill-posed trajectories, we introduce a camera-free guidance technique during inference, enhancing object movements while eliminating camera transitions. Additionally, we develop a trajectory-oriented video motion data curation pipeline for training. Quantitative and qualitative experiments demonstrate our method's precision and fine-grained control in generating motion-controllable videos from images, advancing the practical application of interactive video synthesis. Project webpage available at https://liyaowei-stu.github.io/project/ImageConductor/
MOOSE: Pay Attention to Temporal Dynamics for Video Understanding via Optical Flows
Many motion-centric video analysis tasks, such as atomic actions, detecting atypical motor behavior in individuals with autism, or analyzing articulatory motion in real-time MRI of human speech, require efficient and interpretable temporal modeling. Capturing temporal dynamics is a central challenge in video analysis, often requiring significant computational resources and fine-grained annotations that are not widely available. This paper presents MOOSE (Motion Flow Over Spatial Space), a novel temporally-centric video encoder explicitly integrating optical flow with spatial embeddings to model temporal information efficiently, inspired by human perception of motion. Unlike prior models, MOOSE takes advantage of rich, widely available pre-trained visual and optical flow encoders instead of training video models from scratch. This significantly reduces computational complexity while enhancing temporal interpretability. Our primary contributions includes (1) proposing a computationally efficient temporally-centric architecture for video understanding (2) demonstrating enhanced interpretability in modeling temporal dynamics; and (3) achieving state-of-the-art performance on diverse benchmarks, including clinical, medical, and standard action recognition datasets, confirming the broad applicability and effectiveness of our approach.
Optical-Flow Guided Prompt Optimization for Coherent Video Generation
While text-to-video diffusion models have made significant strides, many still face challenges in generating videos with temporal consistency. Within diffusion frameworks, guidance techniques have proven effective in enhancing output quality during inference; however, applying these methods to video diffusion models introduces additional complexity of handling computations across entire sequences. To address this, we propose a novel framework called MotionPrompt that guides the video generation process via optical flow. Specifically, we train a discriminator to distinguish optical flow between random pairs of frames from real videos and generated ones. Given that prompts can influence the entire video, we optimize learnable token embeddings during reverse sampling steps by using gradients from a trained discriminator applied to random frame pairs. This approach allows our method to generate visually coherent video sequences that closely reflect natural motion dynamics, without compromising the fidelity of the generated content. We demonstrate the effectiveness of our approach across various models.
SemARFlow: Injecting Semantics into Unsupervised Optical Flow Estimation for Autonomous Driving
Unsupervised optical flow estimation is especially hard near occlusions and motion boundaries and in low-texture regions. We show that additional information such as semantics and domain knowledge can help better constrain this problem. We introduce SemARFlow, an unsupervised optical flow network designed for autonomous driving data that takes estimated semantic segmentation masks as additional inputs. This additional information is injected into the encoder and into a learned upsampler that refines the flow output. In addition, a simple yet effective semantic augmentation module provides self-supervision when learning flow and its boundaries for vehicles, poles, and sky. Together, these injections of semantic information improve the KITTI-2015 optical flow test error rate from 11.80% to 8.38%. We also show visible improvements around object boundaries as well as a greater ability to generalize across datasets. Code is available at https://github.com/duke-vision/semantic-unsup-flow-release.
Event-based Temporally Dense Optical Flow Estimation with Sequential Neural Networks
Prior works on event-based optical flow estimation have investigated several gradient-based learning methods to train neural networks for predicting optical flow. However, they do not utilize the fast data rate of event data streams and rely on a spatio-temporal representation constructed from a collection of events over a fixed period of time (often between two grayscale frames). As a result, optical flow is only evaluated at a frequency much lower than the rate data is produced by an event-based camera, leading to a temporally sparse optical flow estimation. To predict temporally dense optical flow, we cast the problem as a sequential learning task and propose a training methodology to train sequential networks for continuous prediction on an event stream. We propose two types of networks: one focused on performance and another focused on compute efficiency. We first train long-short term memory networks (LSTMs) on the DSEC dataset and demonstrated 10x temporally dense optical flow estimation over existing flow estimation approaches. The additional benefit of having a memory to draw long temporal correlations back in time results in a 19.7% improvement in flow prediction accuracy of LSTMs over similar networks with no memory elements. We subsequently show that the inherent recurrence of spiking neural networks (SNNs) enables them to learn and estimate temporally dense optical flow with 31.8% lesser parameters than LSTM, but with a slightly increased error. This demonstrates potential for energy-efficient implementation of fast optical flow prediction using SNNs.
Fréchet Video Motion Distance: A Metric for Evaluating Motion Consistency in Videos
Significant advancements have been made in video generative models recently. Unlike image generation, video generation presents greater challenges, requiring not only generating high-quality frames but also ensuring temporal consistency across these frames. Despite the impressive progress, research on metrics for evaluating the quality of generated videos, especially concerning temporal and motion consistency, remains underexplored. To bridge this research gap, we propose Fr\'echet Video Motion Distance (FVMD) metric, which focuses on evaluating motion consistency in video generation. Specifically, we design explicit motion features based on key point tracking, and then measure the similarity between these features via the Fr\'echet distance. We conduct sensitivity analysis by injecting noise into real videos to verify the effectiveness of FVMD. Further, we carry out a large-scale human study, demonstrating that our metric effectively detects temporal noise and aligns better with human perceptions of generated video quality than existing metrics. Additionally, our motion features can consistently improve the performance of Video Quality Assessment (VQA) models, indicating that our approach is also applicable to unary video quality evaluation. Code is available at https://github.com/ljh0v0/FMD-frechet-motion-distance.
Tracking Everything Everywhere All at Once
We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: http://omnimotion.github.io/
MoVideo: Motion-Aware Video Generation with Diffusion Models
While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.
AnimateAnything: Consistent and Controllable Animation for Video Generation
We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations. Specifically, we carefully design a multi-scale control feature fusion network to construct a common motion representation for different conditions. It explicitly converts all control information into frame-by-frame optical flows. Then we incorporate the optical flows as motion priors to guide final video generation. In addition, to reduce the flickering issues caused by large-scale motion, we propose a frequency-based stabilization module. It can enhance temporal coherence by ensuring the video's frequency domain consistency. Experiments demonstrate that our method outperforms the state-of-the-art approaches. For more details and videos, please refer to the webpage: https://yu-shaonian.github.io/Animate_Anything/.
Modelling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network
Visual motion processing is essential for humans to perceive and interact with dynamic environments. Despite extensive research in cognitive neuroscience, image-computable models that can extract informative motion flow from natural scenes in a manner consistent with human visual processing have yet to be established. Meanwhile, recent advancements in computer vision (CV), propelled by deep learning, have led to significant progress in optical flow estimation, a task closely related to motion perception. Here we propose an image-computable model of human motion perception by bridging the gap between biological and CV models. Specifically, we introduce a novel two-stages approach that combines trainable motion energy sensing with a recurrent self-attention network for adaptive motion integration and segregation. This model architecture aims to capture the computations in V1-MT, the core structure for motion perception in the biological visual system, while providing the ability to derive informative motion flow for a wide range of stimuli, including complex natural scenes. In silico neurophysiology reveals that our model's unit responses are similar to mammalian neural recordings regarding motion pooling and speed tuning. The proposed model can also replicate human responses to a range of stimuli examined in past psychophysical studies. The experimental results on the Sintel benchmark demonstrate that our model predicts human responses better than the ground truth, whereas the state-of-the-art CV models show the opposite. Our study provides a computational architecture consistent with human visual motion processing, although the physiological correspondence may not be exact.
Moving Object Based Collision-Free Video Synopsis
Video synopsis, summarizing a video to generate a shorter video by exploiting the spatial and temporal redundancies, is important for surveillance and archiving. Existing trajectory-based video synopsis algorithms will not able to work in real time, because of the complexity due to the number of object tubes that need to be included in the complex energy minimization algorithm. We propose a real-time algorithm by using a method that incrementally stitches each frame of the synopsis by extracting object frames from the user specified number of tubes in the buffer in contrast to global energy-minimization based systems. This also gives flexibility to the user to set the threshold of maximum number of objects in the synopsis video according his or her tracking ability and creates collision-free summarized videos which are visually pleasing. Experiments with six common test videos, indoors and outdoors with many moving objects, show that the proposed video synopsis algorithm produces better frame reduction rates than existing approaches.
First Order Motion Model for Image Animation
Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about the specific object to animate. Once trained on a set of videos depicting objects of the same category (e.g. faces, human bodies), our method can be applied to any object of this class. To achieve this, we decouple appearance and motion information using a self-supervised formulation. To support complex motions, we use a representation consisting of a set of learned keypoints along with their local affine transformations. A generator network models occlusions arising during target motions and combines the appearance extracted from the source image and the motion derived from the driving video. Our framework scores best on diverse benchmarks and on a variety of object categories. Our source code is publicly available.
MotiF: Making Text Count in Image Animation with Motion Focal Loss
Text-Image-to-Video (TI2V) generation aims to generate a video from an image following a text description, which is also referred to as text-guided image animation. Most existing methods struggle to generate videos that align well with the text prompts, particularly when motion is specified. To overcome this limitation, we introduce MotiF, a simple yet effective approach that directs the model's learning to the regions with more motion, thereby improving the text alignment and motion generation. We use optical flow to generate a motion heatmap and weight the loss according to the intensity of the motion. This modified objective leads to noticeable improvements and complements existing methods that utilize motion priors as model inputs. Additionally, due to the lack of a diverse benchmark for evaluating TI2V generation, we propose TI2V Bench, a dataset consists of 320 image-text pairs for robust evaluation. We present a human evaluation protocol that asks the annotators to select an overall preference between two videos followed by their justifications. Through a comprehensive evaluation on TI2V Bench, MotiF outperforms nine open-sourced models, achieving an average preference of 72%. The TI2V Bench is released in https://wang-sj16.github.io/motif/.
Splatter a Video: Video Gaussian Representation for Versatile Processing
Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, current methods either struggle to model complex motions due to the absence of 3D structure or rely on implicit 3D representations that are ill-suited for manipulation tasks. To address these challenges, we introduce a novel explicit 3D representation-video Gaussian representation -- that embeds a video into 3D Gaussians. Our proposed representation models video appearance in a 3D canonical space using explicit Gaussians as proxies and associates each Gaussian with 3D motions for video motion. This approach offers a more intrinsic and explicit representation than layered atlas or volumetric pixel matrices. To obtain such a representation, we distill 2D priors, such as optical flow and depth, from foundation models to regularize learning in this ill-posed setting. Extensive applications demonstrate the versatility of our new video representation. It has been proven effective in numerous video processing tasks, including tracking, consistent video depth and feature refinement, motion and appearance editing, and stereoscopic video generation. Project page: https://sunyangtian.github.io/spatter_a_video_web/
E-MoFlow: Learning Egomotion and Optical Flow from Event Data via Implicit Regularization
The estimation of optical flow and 6-DoF ego-motion, two fundamental tasks in 3D vision, has typically been addressed independently. For neuromorphic vision (e.g., event cameras), however, the lack of robust data association makes solving the two problems separately an ill-posed challenge, especially in the absence of supervision via ground truth. Existing works mitigate this ill-posedness by either enforcing the smoothness of the flow field via an explicit variational regularizer or leveraging explicit structure-and-motion priors in the parametrization to improve event alignment. The former notably introduces bias in results and computational overhead, while the latter, which parametrizes the optical flow in terms of the scene depth and the camera motion, often converges to suboptimal local minima. To address these issues, we propose an unsupervised framework that jointly optimizes egomotion and optical flow via implicit spatial-temporal and geometric regularization. First, by modeling camera's egomotion as a continuous spline and optical flow as an implicit neural representation, our method inherently embeds spatial-temporal coherence through inductive biases. Second, we incorporate structure-and-motion priors through differential geometric constraints, bypassing explicit depth estimation while maintaining rigorous geometric consistency. As a result, our framework (called E-MoFlow) unifies egomotion and optical flow estimation via implicit regularization under a fully unsupervised paradigm. Experiments demonstrate its versatility to general 6-DoF motion scenarios, achieving state-of-the-art performance among unsupervised methods and competitive even with supervised approaches.
CompactFlowNet: Efficient Real-time Optical Flow Estimation on Mobile Devices
We present CompactFlowNet, the first real-time mobile neural network for optical flow prediction, which involves determining the displacement of each pixel in an initial frame relative to the corresponding pixel in a subsequent frame. Optical flow serves as a fundamental building block for various video-related tasks, such as video restoration, motion estimation, video stabilization, object tracking, action recognition, and video generation. While current state-of-the-art methods prioritize accuracy, they often overlook constraints regarding speed and memory usage. Existing light models typically focus on reducing size but still exhibit high latency, compromise significantly on quality, or are optimized for high-performance GPUs, resulting in sub-optimal performance on mobile devices. This study aims to develop a mobile-optimized optical flow model by proposing a novel mobile device-compatible architecture, as well as enhancements to the training pipeline, which optimize the model for reduced weight, low memory utilization, and increased speed while maintaining minimal error. Our approach demonstrates superior or comparable performance to the state-of-the-art lightweight models on the challenging KITTI and Sintel benchmarks. Furthermore, it attains a significantly accelerated inference speed, thereby yielding real-time operational efficiency on the iPhone 8, while surpassing real-time performance levels on more advanced mobile devices.
ProTracker: Probabilistic Integration for Robust and Accurate Point Tracking
In this paper, we propose ProTracker, a novel framework for robust and accurate long-term dense tracking of arbitrary points in videos. The key idea of our method is incorporating probabilistic integration to refine multiple predictions from both optical flow and semantic features for robust short-term and long-term tracking. Specifically, we integrate optical flow estimations in a probabilistic manner, producing smooth and accurate trajectories by maximizing the likelihood of each prediction. To effectively re-localize challenging points that disappear and reappear due to occlusion, we further incorporate long-term feature correspondence into our flow predictions for continuous trajectory generation. Extensive experiments show that ProTracker achieves the state-of-the-art performance among unsupervised and self-supervised approaches, and even outperforms supervised methods on several benchmarks. Our code and model will be publicly available upon publication.
RAGME: Retrieval Augmented Video Generation for Enhanced Motion Realism
Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the complexity of the task. Recent efforts have primarily focused on enhancing visual quality and addressing temporal inconsistencies, such as flickering. Despite progress in these areas, the generated videos often fall short in terms of motion complexity and physical plausibility, with many outputs either appearing static or exhibiting unrealistic motion. In this work, we propose a framework to improve the realism of motion in generated videos, exploring a complementary direction to much of the existing literature. Specifically, we advocate for the incorporation of a retrieval mechanism during the generation phase. The retrieved videos act as grounding signals, providing the model with demonstrations of how the objects move. Our pipeline is designed to apply to any text-to-video diffusion model, conditioning a pretrained model on the retrieved samples with minimal fine-tuning. We demonstrate the superiority of our approach through established metrics, recently proposed benchmarks, and qualitative results, and we highlight additional applications of the framework.
Learning segmentation from point trajectories
We consider the problem of segmenting objects in videos based on their motion and no other forms of supervision. Prior work has often approached this problem by using the principle of common fate, namely the fact that the motion of points that belong to the same object is strongly correlated. However, most authors have only considered instantaneous motion from optical flow. In this work, we present a way to train a segmentation network using long-term point trajectories as a supervisory signal to complement optical flow. The key difficulty is that long-term motion, unlike instantaneous motion, is difficult to model -- any parametric approximation is unlikely to capture complex motion patterns over long periods of time. We instead draw inspiration from subspace clustering approaches, proposing a loss function that seeks to group the trajectories into low-rank matrices where the motion of object points can be approximately explained as a linear combination of other point tracks. Our method outperforms the prior art on motion-based segmentation, which shows the utility of long-term motion and the effectiveness of our formulation.
SCOOP: Self-Supervised Correspondence and Optimization-Based Scene Flow
Scene flow estimation is a long-standing problem in computer vision, where the goal is to find the 3D motion of a scene from its consecutive observations. Recently, there have been efforts to compute the scene flow from 3D point clouds. A common approach is to train a regression model that consumes source and target point clouds and outputs the per-point translation vector. An alternative is to learn point matches between the point clouds concurrently with regressing a refinement of the initial correspondence flow. In both cases, the learning task is very challenging since the flow regression is done in the free 3D space, and a typical solution is to resort to a large annotated synthetic dataset. We introduce SCOOP, a new method for scene flow estimation that can be learned on a small amount of data without employing ground-truth flow supervision. In contrast to previous work, we train a pure correspondence model focused on learning point feature representation and initialize the flow as the difference between a source point and its softly corresponding target point. Then, in the run-time phase, we directly optimize a flow refinement component with a self-supervised objective, which leads to a coherent and accurate flow field between the point clouds. Experiments on widespread datasets demonstrate the performance gains achieved by our method compared to existing leading techniques while using a fraction of the training data. Our code is publicly available at https://github.com/itailang/SCOOP.
Flow-Guided Transformer for Video Inpainting
We propose a flow-guided transformer, which innovatively leverage the motion discrepancy exposed by optical flows to instruct the attention retrieval in transformer for high fidelity video inpainting. More specially, we design a novel flow completion network to complete the corrupted flows by exploiting the relevant flow features in a local temporal window. With the completed flows, we propagate the content across video frames, and adopt the flow-guided transformer to synthesize the rest corrupted regions. We decouple transformers along temporal and spatial dimension, so that we can easily integrate the locally relevant completed flows to instruct spatial attention only. Furthermore, we design a flow-reweight module to precisely control the impact of completed flows on each spatial transformer. For the sake of efficiency, we introduce window partition strategy to both spatial and temporal transformers. Especially in spatial transformer, we design a dual perspective spatial MHSA, which integrates the global tokens to the window-based attention. Extensive experiments demonstrate the effectiveness of the proposed method qualitatively and quantitatively. Codes are available at https://github.com/hitachinsk/FGT.
MeDM: Mediating Image Diffusion Models for Video-to-Video Translation with Temporal Correspondence Guidance
This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position information, such as a normal G-buffer, or perform text-guided editing on videos captured in real-world scenarios. We employ explicit optical flows to construct a practical coding that enforces physical constraints on generated frames and mediates independent frame-wise scores. By leveraging this coding, maintaining temporal consistency in the generated videos can be framed as an optimization problem with a closed-form solution. To ensure compatibility with Stable Diffusion, we also suggest a workaround for modifying observed-space scores in latent-space Diffusion Models. Notably, MeDM does not require fine-tuning or test-time optimization of the Diffusion Models. Through extensive qualitative, quantitative, and subjective experiments on various benchmarks, the study demonstrates the effectiveness and superiority of the proposed approach. Project page can be found at https://medm2023.github.io
MPI-Flow: Learning Realistic Optical Flow with Multiplane Images
The accuracy of learning-based optical flow estimation models heavily relies on the realism of the training datasets. Current approaches for generating such datasets either employ synthetic data or generate images with limited realism. However, the domain gap of these data with real-world scenes constrains the generalization of the trained model to real-world applications. To address this issue, we investigate generating realistic optical flow datasets from real-world images. Firstly, to generate highly realistic new images, we construct a layered depth representation, known as multiplane images (MPI), from single-view images. This allows us to generate novel view images that are highly realistic. To generate optical flow maps that correspond accurately to the new image, we calculate the optical flows of each plane using the camera matrix and plane depths. We then project these layered optical flows into the output optical flow map with volume rendering. Secondly, to ensure the realism of motion, we present an independent object motion module that can separate the camera and dynamic object motion in MPI. This module addresses the deficiency in MPI-based single-view methods, where optical flow is generated only by camera motion and does not account for any object movement. We additionally devise a depth-aware inpainting module to merge new images with dynamic objects and address unnatural motion occlusions. We show the superior performance of our method through extensive experiments on real-world datasets. Moreover, our approach achieves state-of-the-art performance in both unsupervised and supervised training of learning-based models. The code will be made publicly available at: https://github.com/Sharpiless/MPI-Flow.
Neural Scene Flow Prior
Before the deep learning revolution, many perception algorithms were based on runtime optimization in conjunction with a strong prior/regularization penalty. A prime example of this in computer vision is optical and scene flow. Supervised learning has largely displaced the need for explicit regularization. Instead, they rely on large amounts of labeled data to capture prior statistics, which are not always readily available for many problems. Although optimization is employed to learn the neural network, the weights of this network are frozen at runtime. As a result, these learning solutions are domain-specific and do not generalize well to other statistically different scenarios. This paper revisits the scene flow problem that relies predominantly on runtime optimization and strong regularization. A central innovation here is the inclusion of a neural scene flow prior, which uses the architecture of neural networks as a new type of implicit regularizer. Unlike learning-based scene flow methods, optimization occurs at runtime, and our approach needs no offline datasets -- making it ideal for deployment in new environments such as autonomous driving. We show that an architecture based exclusively on multilayer perceptrons (MLPs) can be used as a scene flow prior. Our method attains competitive -- if not better -- results on scene flow benchmarks. Also, our neural prior's implicit and continuous scene flow representation allows us to estimate dense long-term correspondences across a sequence of point clouds. The dense motion information is represented by scene flow fields where points can be propagated through time by integrating motion vectors. We demonstrate such a capability by accumulating a sequence of lidar point clouds.
SSF: Sparse Long-Range Scene Flow for Autonomous Driving
Scene flow enables an understanding of the motion characteristics of the environment in the 3D world. It gains particular significance in the long-range, where object-based perception methods might fail due to sparse observations far away. Although significant advancements have been made in scene flow pipelines to handle large-scale point clouds, a gap remains in scalability with respect to long-range. We attribute this limitation to the common design choice of using dense feature grids, which scale quadratically with range. In this paper, we propose Sparse Scene Flow (SSF), a general pipeline for long-range scene flow, adopting a sparse convolution based backbone for feature extraction. This approach introduces a new challenge: a mismatch in size and ordering of sparse feature maps between time-sequential point scans. To address this, we propose a sparse feature fusion scheme, that augments the feature maps with virtual voxels at missing locations. Additionally, we propose a range-wise metric that implicitly gives greater importance to faraway points. Our method, SSF, achieves state-of-the-art results on the Argoverse2 dataset, demonstrating strong performance in long-range scene flow estimation. Our code will be released at https://github.com/KTH-RPL/SSF.git.
MotionSight: Boosting Fine-Grained Motion Understanding in Multimodal LLMs
Despite advancements in Multimodal Large Language Models (MLLMs), their proficiency in fine-grained video motion understanding remains critically limited. They often lack inter-frame differencing and tend to average or ignore subtle visual cues. Furthermore, while visual prompting has shown potential in static images, its application to video's temporal complexities, particularly for fine-grained motion understanding, remains largely unexplored. We investigate whether inherent capability can be unlocked and boost MLLMs' motion perception and enable distinct visual signatures tailored to decouple object and camera motion cues. In this study, we introduce MotionSight, a novel zero-shot method pioneering object-centric visual spotlight and motion blur as visual prompts to effectively improve fine-grained motion understanding without training. To convert this into valuable data assets, we curated MotionVid-QA, the first large-scale dataset for fine-grained video motion understanding, with hierarchical annotations including SFT and preference data, {\Theta}(40K) video clips and {\Theta}(87K) QAs. Experiments show MotionSight achieves state-of-the-art open-source performance and competitiveness with commercial models. In particular, for fine-grained motion understanding we present a novel zero-shot technique and a large-scale, high-quality dataset. All the code and annotations will be publicly available.
DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion
We present DreamPose, a diffusion-based method for generating animated fashion videos from still images. Given an image and a sequence of human body poses, our method synthesizes a video containing both human and fabric motion. To achieve this, we transform a pretrained text-to-image model (Stable Diffusion) into a pose-and-image guided video synthesis model, using a novel finetuning strategy, a set of architectural changes to support the added conditioning signals, and techniques to encourage temporal consistency. We fine-tune on a collection of fashion videos from the UBC Fashion dataset. We evaluate our method on a variety of clothing styles and poses, and demonstrate that our method produces state-of-the-art results on fashion video animation. Video results are available on our project page.
Treating Motion as Option with Output Selection for Unsupervised Video Object Segmentation
Unsupervised video object segmentation (VOS) is a task that aims to detect the most salient object in a video without external guidance about the object. To leverage the property that salient objects usually have distinctive movements compared to the background, recent methods collaboratively use motion cues extracted from optical flow maps with appearance cues extracted from RGB images. However, as optical flow maps are usually very relevant to segmentation masks, the network is easy to be learned overly dependent on the motion cues during network training. As a result, such two-stream approaches are vulnerable to confusing motion cues, making their prediction unstable. To relieve this issue, we design a novel motion-as-option network by treating motion cues as optional. During network training, RGB images are randomly provided to the motion encoder instead of optical flow maps, to implicitly reduce motion dependency of the network. As the learned motion encoder can deal with both RGB images and optical flow maps, two different predictions can be generated depending on which source information is used as motion input. In order to fully exploit this property, we also propose an adaptive output selection algorithm to adopt optimal prediction result at test time. Our proposed approach affords state-of-the-art performance on all public benchmark datasets, even maintaining real-time inference speed.
CamMimic: Zero-Shot Image To Camera Motion Personalized Video Generation Using Diffusion Models
We introduce CamMimic, an innovative algorithm tailored for dynamic video editing needs. It is designed to seamlessly transfer the camera motion observed in a given reference video onto any scene of the user's choice in a zero-shot manner without requiring any additional data. Our algorithm achieves this using a two-phase strategy by leveraging a text-to-video diffusion model. In the first phase, we develop a multi-concept learning method using a combination of LoRA layers and an orthogonality loss to capture and understand the underlying spatial-temporal characteristics of the reference video as well as the spatial features of the user's desired scene. The second phase proposes a unique homography-based refinement strategy to enhance the temporal and spatial alignment of the generated video. We demonstrate the efficacy of our method through experiments conducted on a dataset containing combinations of diverse scenes and reference videos containing a variety of camera motions. In the absence of an established metric for assessing camera motion transfer between unrelated scenes, we propose CameraScore, a novel metric that utilizes homography representations to measure camera motion similarity between the reference and generated videos. Extensive quantitative and qualitative evaluations demonstrate that our approach generates high-quality, motion-enhanced videos. Additionally, a user study reveals that 70.31% of participants preferred our method for scene preservation, while 90.45% favored it for motion transfer. We hope this work lays the foundation for future advancements in camera motion transfer across different scenes.
Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals
Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.
SeFlow: A Self-Supervised Scene Flow Method in Autonomous Driving
Scene flow estimation predicts the 3D motion at each point in successive LiDAR scans. This detailed, point-level, information can help autonomous vehicles to accurately predict and understand dynamic changes in their surroundings. Current state-of-the-art methods require annotated data to train scene flow networks and the expense of labeling inherently limits their scalability. Self-supervised approaches can overcome the above limitations, yet face two principal challenges that hinder optimal performance: point distribution imbalance and disregard for object-level motion constraints. In this paper, we propose SeFlow, a self-supervised method that integrates efficient dynamic classification into a learning-based scene flow pipeline. We demonstrate that classifying static and dynamic points helps design targeted objective functions for different motion patterns. We also emphasize the importance of internal cluster consistency and correct object point association to refine the scene flow estimation, in particular on object details. Our real-time capable method achieves state-of-the-art performance on the self-supervised scene flow task on Argoverse 2 and Waymo datasets. The code is open-sourced at https://github.com/KTH-RPL/SeFlow along with trained model weights.
ICP-Flow: LiDAR Scene Flow Estimation with ICP
Scene flow characterizes the 3D motion between two LiDAR scans captured by an autonomous vehicle at nearby timesteps. Prevalent methods consider scene flow as point-wise unconstrained flow vectors that can be learned by either large-scale training beforehand or time-consuming optimization at inference. However, these methods do not take into account that objects in autonomous driving often move rigidly. We incorporate this rigid-motion assumption into our design, where the goal is to associate objects over scans and then estimate the locally rigid transformations. We propose ICP-Flow, a learning-free flow estimator. The core of our design is the conventional Iterative Closest Point (ICP) algorithm, which aligns the objects over time and outputs the corresponding rigid transformations. Crucially, to aid ICP, we propose a histogram-based initialization that discovers the most likely translation, thus providing a good starting point for ICP. The complete scene flow is then recovered from the rigid transformations. We outperform state-of-the-art baselines, including supervised models, on the Waymo dataset and perform competitively on Argoverse-v2 and nuScenes. Further, we train a feedforward neural network, supervised by the pseudo labels from our model, and achieve top performance among all models capable of real-time inference. We validate the advantage of our model on scene flow estimation with longer temporal gaps, up to 0.4 seconds where other models fail to deliver meaningful results.
GFlow: Recovering 4D World from Monocular Video
Reconstructing 4D scenes from video inputs is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view video inputs, known camera parameters, or static scenes, all of which are typically absent under in-the-wild scenarios. In this paper, we relax all these constraints and tackle a highly ambitious but practical task, which we termed as AnyV4D: we assume only one monocular video is available without any camera parameters as input, and we aim to recover the dynamic 4D world alongside the camera poses. To this end, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video (3D) to a 4D explicit representation, entailing a flow of Gaussian splatting through space and time. GFlow first clusters the scene into still and moving parts, then applies a sequential optimization process that optimizes camera poses and the dynamics of 3D Gaussian points based on 2D priors and scene clustering, ensuring fidelity among neighboring points and smooth movement across frames. Since dynamic scenes always introduce new content, we also propose a new pixel-wise densification strategy for Gaussian points to integrate new visual content. Moreover, GFlow transcends the boundaries of mere 4D reconstruction; it also enables tracking of any points across frames without the need for prior training and segments moving objects from the scene in an unsupervised way. Additionally, the camera poses of each frame can be derived from GFlow, allowing for rendering novel views of a video scene through changing camera pose. By employing the explicit representation, we may readily conduct scene-level or object-level editing as desired, underscoring its versatility and power. Visit our project website at: https://littlepure2333.github.io/GFlow
Taming Contrast Maximization for Learning Sequential, Low-latency, Event-based Optical Flow
Event cameras have recently gained significant traction since they open up new avenues for low-latency and low-power solutions to complex computer vision problems. To unlock these solutions, it is necessary to develop algorithms that can leverage the unique nature of event data. However, the current state-of-the-art is still highly influenced by the frame-based literature, and usually fails to deliver on these promises. In this work, we take this into consideration and propose a novel self-supervised learning pipeline for the sequential estimation of event-based optical flow that allows for the scaling of the models to high inference frequencies. At its core, we have a continuously-running stateful neural model that is trained using a novel formulation of contrast maximization that makes it robust to nonlinearities and varying statistics in the input events. Results across multiple datasets confirm the effectiveness of our method, which establishes a new state of the art in terms of accuracy for approaches trained or optimized without ground truth.
GMFlow: Learning Optical Flow via Global Matching
Learning-based optical flow estimation has been dominated with the pipeline of cost volume with convolutions for flow regression, which is inherently limited to local correlations and thus is hard to address the long-standing challenge of large displacements. To alleviate this, the state-of-the-art framework RAFT gradually improves its prediction quality by using a large number of iterative refinements, achieving remarkable performance but introducing linearly increasing inference time. To enable both high accuracy and efficiency, we completely revamp the dominant flow regression pipeline by reformulating optical flow as a global matching problem, which identifies the correspondences by directly comparing feature similarities. Specifically, we propose a GMFlow framework, which consists of three main components: a customized Transformer for feature enhancement, a correlation and softmax layer for global feature matching, and a self-attention layer for flow propagation. We further introduce a refinement step that reuses GMFlow at higher feature resolution for residual flow prediction. Our new framework outperforms 31-refinements RAFT on the challenging Sintel benchmark, while using only one refinement and running faster, suggesting a new paradigm for accurate and efficient optical flow estimation. Code is available at https://github.com/haofeixu/gmflow.
TMA: Temporal Motion Aggregation for Event-based Optical Flow
Event cameras have the ability to record continuous and detailed trajectories of objects with high temporal resolution, thereby providing intuitive motion cues for optical flow estimation. Nevertheless, most existing learning-based approaches for event optical flow estimation directly remould the paradigm of conventional images by representing the consecutive event stream as static frames, ignoring the inherent temporal continuity of event data. In this paper, we argue that temporal continuity is a vital element of event-based optical flow and propose a novel Temporal Motion Aggregation (TMA) approach to unlock its potential. Technically, TMA comprises three components: an event splitting strategy to incorporate intermediate motion information underlying the temporal context, a linear lookup strategy to align temporally fine-grained motion features and a novel motion pattern aggregation module to emphasize consistent patterns for motion feature enhancement. By incorporating temporally fine-grained motion information, TMA can derive better flow estimates than existing methods at early stages, which not only enables TMA to obtain more accurate final predictions, but also greatly reduces the demand for a number of refinements. Extensive experiments on DSEC-Flow and MVSEC datasets verify the effectiveness and superiority of our TMA. Remarkably, compared to E-RAFT, TMA achieves a 6\% improvement in accuracy and a 40\% reduction in inference time on DSEC-Flow. Code will be available at https://github.com/ispc-lab/TMA.
MotionFlow: Attention-Driven Motion Transfer in Video Diffusion Models
Text-to-video models have demonstrated impressive capabilities in producing diverse and captivating video content, showcasing a notable advancement in generative AI. However, these models generally lack fine-grained control over motion patterns, limiting their practical applicability. We introduce MotionFlow, a novel framework designed for motion transfer in video diffusion models. Our method utilizes cross-attention maps to accurately capture and manipulate spatial and temporal dynamics, enabling seamless motion transfers across various contexts. Our approach does not require training and works on test-time by leveraging the inherent capabilities of pre-trained video diffusion models. In contrast to traditional approaches, which struggle with comprehensive scene changes while maintaining consistent motion, MotionFlow successfully handles such complex transformations through its attention-based mechanism. Our qualitative and quantitative experiments demonstrate that MotionFlow significantly outperforms existing models in both fidelity and versatility even during drastic scene alterations.
What's in the Flow? Exploiting Temporal Motion Cues for Unsupervised Generic Event Boundary Detection
Generic Event Boundary Detection (GEBD) task aims to recognize generic, taxonomy-free boundaries that segment a video into meaningful events. Current methods typically involve a neural model trained on a large volume of data, demanding substantial computational power and storage space. We explore two pivotal questions pertaining to GEBD: Can non-parametric algorithms outperform unsupervised neural methods? Does motion information alone suffice for high performance? This inquiry drives us to algorithmically harness motion cues for identifying generic event boundaries in videos. In this work, we propose FlowGEBD, a non-parametric, unsupervised technique for GEBD. Our approach entails two algorithms utilizing optical flow: (i) Pixel Tracking and (ii) Flow Normalization. By conducting thorough experimentation on the challenging Kinetics-GEBD and TAPOS datasets, our results establish FlowGEBD as the new state-of-the-art (SOTA) among unsupervised methods. FlowGEBD exceeds the neural models on the Kinetics-GEBD dataset by obtaining an [email protected] score of 0.713 with an absolute gain of 31.7% compared to the unsupervised baseline and achieves an average F1 score of 0.623 on the TAPOS validation dataset.
Follow-Your-Click: Open-domain Regional Image Animation via Short Prompts
Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents. These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a short motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a short motion prompt dataset to improve the short prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Our framework has simpler yet precise user control and better generation performance than previous methods. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Project Page: https://follow-your-click.github.io/
LAVIB: A Large-scale Video Interpolation Benchmark
This paper introduces a LArge-scale Video Interpolation Benchmark (LAVIB) for the low-level video task of Video Frame Interpolation (VFI). LAVIB comprises a large collection of high-resolution videos sourced from the web through an automated pipeline with minimal requirements for human verification. Metrics are computed for each video's motion magnitudes, luminance conditions, frame sharpness, and contrast. The collection of videos and the creation of quantitative challenges based on these metrics are under-explored by current low-level video task datasets. In total, LAVIB includes 283K clips from 17K ultra-HD videos, covering 77.6 hours. Benchmark train, val, and test sets maintain similar video metric distributions. Further splits are also created for out-of-distribution (OOD) challenges, with train and test splits including videos of dissimilar attributes.
Motion Prompting: Controlling Video Generation with Motion Trajectories
Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance. Video results are available on our webpage: https://motion-prompting.github.io/
Toward Planet-Wide Traffic Camera Calibration
Despite the widespread deployment of outdoor cameras, their potential for automated analysis remains largely untapped due, in part, to calibration challenges. The absence of precise camera calibration data, including intrinsic and extrinsic parameters, hinders accurate real-world distance measurements from captured videos. To address this, we present a scalable framework that utilizes street-level imagery to reconstruct a metric 3D model, facilitating precise calibration of in-the-wild traffic cameras. Notably, our framework achieves 3D scene reconstruction and accurate localization of over 100 global traffic cameras and is scalable to any camera with sufficient street-level imagery. For evaluation, we introduce a dataset of 20 fully calibrated traffic cameras, demonstrating our method's significant enhancements over existing automatic calibration techniques. Furthermore, we highlight our approach's utility in traffic analysis by extracting insights via 3D vehicle reconstruction and speed measurement, thereby opening up the potential of using outdoor cameras for automated analysis.
Computational Long Exposure Mobile Photography
Long exposure photography produces stunning imagery, representing moving elements in a scene with motion-blur. It is generally employed in two modalities, producing either a foreground or a background blur effect. Foreground blur images are traditionally captured on a tripod-mounted camera and portray blurred moving foreground elements, such as silky water or light trails, over a perfectly sharp background landscape. Background blur images, also called panning photography, are captured while the camera is tracking a moving subject, to produce an image of a sharp subject over a background blurred by relative motion. Both techniques are notoriously challenging and require additional equipment and advanced skills. In this paper, we describe a computational burst photography system that operates in a hand-held smartphone camera app, and achieves these effects fully automatically, at the tap of the shutter button. Our approach first detects and segments the salient subject. We track the scene motion over multiple frames and align the images in order to preserve desired sharpness and to produce aesthetically pleasing motion streaks. We capture an under-exposed burst and select the subset of input frames that will produce blur trails of controlled length, regardless of scene or camera motion velocity. We predict inter-frame motion and synthesize motion-blur to fill the temporal gaps between the input frames. Finally, we composite the blurred image with the sharp regular exposure to protect the sharpness of faces or areas of the scene that are barely moving, and produce a final high resolution and high dynamic range (HDR) photograph. Our system democratizes a capability previously reserved to professionals, and makes this creative style accessible to most casual photographers. More information and supplementary material can be found on our project webpage: https://motion-mode.github.io/
LAN-HDR: Luminance-based Alignment Network for High Dynamic Range Video Reconstruction
As demands for high-quality videos continue to rise, high-resolution and high-dynamic range (HDR) imaging techniques are drawing attention. To generate an HDR video from low dynamic range (LDR) images, one of the critical steps is the motion compensation between LDR frames, for which most existing works employed the optical flow algorithm. However, these methods suffer from flow estimation errors when saturation or complicated motions exist. In this paper, we propose an end-to-end HDR video composition framework, which aligns LDR frames in the feature space and then merges aligned features into an HDR frame, without relying on pixel-domain optical flow. Specifically, we propose a luminance-based alignment network for HDR (LAN-HDR) consisting of an alignment module and a hallucination module. The alignment module aligns a frame to the adjacent reference by evaluating luminance-based attention, excluding color information. The hallucination module generates sharp details, especially for washed-out areas due to saturation. The aligned and hallucinated features are then blended adaptively to complement each other. Finally, we merge the features to generate a final HDR frame. In training, we adopt a temporal loss, in addition to frame reconstruction losses, to enhance temporal consistency and thus reduce flickering. Extensive experiments demonstrate that our method performs better or comparable to state-of-the-art methods on several benchmarks.
Rethinking Amodal Video Segmentation from Learning Supervised Signals with Object-centric Representation
Video amodal segmentation is a particularly challenging task in computer vision, which requires to deduce the full shape of an object from the visible parts of it. Recently, some studies have achieved promising performance by using motion flow to integrate information across frames under a self-supervised setting. However, motion flow has a clear limitation by the two factors of moving cameras and object deformation. This paper presents a rethinking to previous works. We particularly leverage the supervised signals with object-centric representation in real-world scenarios. The underlying idea is the supervision signal of the specific object and the features from different views can mutually benefit the deduction of the full mask in any specific frame. We thus propose an Efficient object-centric Representation amodal Segmentation (EoRaS). Specially, beyond solely relying on supervision signals, we design a translation module to project image features into the Bird's-Eye View (BEV), which introduces 3D information to improve current feature quality. Furthermore, we propose a multi-view fusion layer based temporal module which is equipped with a set of object slots and interacts with features from different views by attention mechanism to fulfill sufficient object representation completion. As a result, the full mask of the object can be decoded from image features updated by object slots. Extensive experiments on both real-world and synthetic benchmarks demonstrate the superiority of our proposed method, achieving state-of-the-art performance. Our code will be released at https://github.com/kfan21/EoRaS.
ATI: Any Trajectory Instruction for Controllable Video Generation
We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.
MF-LPR^2: Multi-Frame License Plate Image Restoration and Recognition using Optical Flow
License plate recognition (LPR) is important for traffic law enforcement, crime investigation, and surveillance. However, license plate areas in dash cam images often suffer from low resolution, motion blur, and glare, which make accurate recognition challenging. Existing generative models that rely on pretrained priors cannot reliably restore such poor-quality images, frequently introducing severe artifacts and distortions. To address this issue, we propose a novel multi-frame license plate restoration and recognition framework, MF-LPR^2, which addresses ambiguities in poor-quality images by aligning and aggregating neighboring frames instead of relying on pretrained knowledge. To achieve accurate frame alignment, we employ a state-of-the-art optical flow estimator in conjunction with carefully designed algorithms that detect and correct erroneous optical flow estimations by leveraging the spatio-temporal consistency inherent in license plate image sequences. Our approach enhances both image quality and recognition accuracy while preserving the evidential content of the input images. In addition, we constructed a novel Realistic LPR (RLPR) dataset to evaluate MF-LPR^2. The RLPR dataset contains 200 pairs of low-quality license plate image sequences and high-quality pseudo ground-truth images, reflecting the complexities of real-world scenarios. In experiments, MF-LPR^2 outperformed eight recent restoration models in terms of PSNR, SSIM, and LPIPS by significant margins. In recognition, MF-LPR^2 achieved an accuracy of 86.44%, outperforming both the best single-frame LPR (14.04%) and the multi-frame LPR (82.55%) among the eleven baseline models. The results of ablation studies confirm that our filtering and refinement algorithms significantly contribute to these improvements.
Generative Image Dynamics
We present an approach to modeling an image-space prior on scene dynamics. Our prior is learned from a collection of motion trajectories extracted from real video sequences containing natural, oscillating motion such as trees, flowers, candles, and clothes blowing in the wind. Given a single image, our trained model uses a frequency-coordinated diffusion sampling process to predict a per-pixel long-term motion representation in the Fourier domain, which we call a neural stochastic motion texture. This representation can be converted into dense motion trajectories that span an entire video. Along with an image-based rendering module, these trajectories can be used for a number of downstream applications, such as turning still images into seamlessly looping dynamic videos, or allowing users to realistically interact with objects in real pictures.
VideoDrafter: Content-Consistent Multi-Scene Video Generation with LLM
The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoDrafter, for content-consistent multi-scene video generation. Technically, VideoDrafter leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoDrafter identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoDrafter outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoDrafter outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference.
All Keypoints You Need: Detecting Arbitrary Keypoints on the Body of Triple, High, and Long Jump Athletes
Performance analyses based on videos are commonly used by coaches of athletes in various sports disciplines. In individual sports, these analyses mainly comprise the body posture. This paper focuses on the disciplines of triple, high, and long jump, which require fine-grained locations of the athlete's body. Typical human pose estimation datasets provide only a very limited set of keypoints, which is not sufficient in this case. Therefore, we propose a method to detect arbitrary keypoints on the whole body of the athlete by leveraging the limited set of annotated keypoints and auto-generated segmentation masks of body parts. Evaluations show that our model is capable of detecting keypoints on the head, torso, hands, feet, arms, and legs, including also bent elbows and knees. We analyze and compare different techniques to encode desired keypoints as the model's input and their embedding for the Transformer backbone.
Segment Any Motion in Videos
Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.
Just Go with the Flow: Self-Supervised Scene Flow Estimation
When interacting with highly dynamic environments, scene flow allows autonomous systems to reason about the non-rigid motion of multiple independent objects. This is of particular interest in the field of autonomous driving, in which many cars, people, bicycles, and other objects need to be accurately tracked. Current state-of-the-art methods require annotated scene flow data from autonomous driving scenes to train scene flow networks with supervised learning. As an alternative, we present a method of training scene flow that uses two self-supervised losses, based on nearest neighbors and cycle consistency. These self-supervised losses allow us to train our method on large unlabeled autonomous driving datasets; the resulting method matches current state-of-the-art supervised performance using no real world annotations and exceeds state-of-the-art performance when combining our self-supervised approach with supervised learning on a smaller labeled dataset.
GoTrack: Generic 6DoF Object Pose Refinement and Tracking
We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training. Unlike existing tracking methods that rely solely on an analysis-by-synthesis approach for model-to-frame registration, GoTrack additionally integrates frame-to-frame registration, which saves compute and stabilizes tracking. Both types of registration are realized by optical flow estimation. The model-to-frame registration is noticeably simpler than in existing methods, relying only on standard neural network blocks (a transformer is trained on top of DINOv2) and producing reliable pose confidence scores without a scoring network. For the frame-to-frame registration, which is an easier problem as consecutive video frames are typically nearly identical, we employ a light off-the-shelf optical flow model. We demonstrate that GoTrack can be seamlessly combined with existing coarse pose estimation methods to create a minimal pipeline that reaches state-of-the-art RGB-only results on standard benchmarks for 6DoF object pose estimation and tracking. Our source code and trained models are publicly available at https://github.com/facebookresearch/gotrack
SceneTracker: Long-term Scene Flow Estimation Network
Considering the complementarity of scene flow estimation in the spatial domain's focusing capability and 3D object tracking in the temporal domain's coherence, this study aims to address a comprehensive new task that can simultaneously capture fine-grained and long-term 3D motion in an online manner: long-term scene flow estimation (LSFE). We introduce SceneTracker, a novel learning-based LSFE network that adopts an iterative approach to approximate the optimal trajectory. Besides, it dynamically indexes and constructs appearance and depth correlation features simultaneously and employs the Transformer to explore and utilize long-range connections within and between trajectories. With detailed experiments, SceneTracker shows superior capabilities in handling 3D spatial occlusion and depth noise interference, highly tailored to the LSFE task's needs. Finally, we build the first real-world evaluation dataset, LSFDriving, further substantiating SceneTracker's commendable generalization capacity. The code and data for SceneTracker is available at https://github.com/wwsource/SceneTracker.
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a 5times faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow
Multi-Object Discovery by Low-Dimensional Object Motion
Recent work in unsupervised multi-object segmentation shows impressive results by predicting motion from a single image despite the inherent ambiguity in predicting motion without the next image. On the other hand, the set of possible motions for an image can be constrained to a low-dimensional space by considering the scene structure and moving objects in it. We propose to model pixel-wise geometry and object motion to remove ambiguity in reconstructing flow from a single image. Specifically, we divide the image into coherently moving regions and use depth to construct flow bases that best explain the observed flow in each region. We achieve state-of-the-art results in unsupervised multi-object segmentation on synthetic and real-world datasets by modeling the scene structure and object motion. Our evaluation of the predicted depth maps shows reliable performance in monocular depth estimation.
Towards Explainable In-the-Wild Video Quality Assessment: A Database and a Language-Prompted Approach
The proliferation of in-the-wild videos has greatly expanded the Video Quality Assessment (VQA) problem. Unlike early definitions that usually focus on limited distortion types, VQA on in-the-wild videos is especially challenging as it could be affected by complicated factors, including various distortions and diverse contents. Though subjective studies have collected overall quality scores for these videos, how the abstract quality scores relate with specific factors is still obscure, hindering VQA methods from more concrete quality evaluations (e.g. sharpness of a video). To solve this problem, we collect over two million opinions on 4,543 in-the-wild videos on 13 dimensions of quality-related factors, including in-capture authentic distortions (e.g. motion blur, noise, flicker), errors introduced by compression and transmission, and higher-level experiences on semantic contents and aesthetic issues (e.g. composition, camera trajectory), to establish the multi-dimensional Maxwell database. Specifically, we ask the subjects to label among a positive, a negative, and a neutral choice for each dimension. These explanation-level opinions allow us to measure the relationships between specific quality factors and abstract subjective quality ratings, and to benchmark different categories of VQA algorithms on each dimension, so as to more comprehensively analyze their strengths and weaknesses. Furthermore, we propose the MaxVQA, a language-prompted VQA approach that modifies vision-language foundation model CLIP to better capture important quality issues as observed in our analyses. The MaxVQA can jointly evaluate various specific quality factors and final quality scores with state-of-the-art accuracy on all dimensions, and superb generalization ability on existing datasets. Code and data available at https://github.com/VQAssessment/MaxVQA.
Unsupervised Learning of Long-Term Motion Dynamics for Videos
We present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network based Encoder-Decoder framework to predict these sequences of flows. We argue that in order for the decoder to reconstruct these sequences, the encoder must learn a robust video representation that captures long-term motion dependencies and spatial-temporal relations. We demonstrate the effectiveness of our learned temporal representations on activity classification across multiple modalities and datasets such as NTU RGB+D and MSR Daily Activity 3D. Our framework is generic to any input modality, i.e., RGB, Depth, and RGB-D videos.
A Survey of AI-Generated Video Evaluation
The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which may require a more comprehensive and systematic evaluation of its contents in aspects like video presentation quality, semantic information delivery, alignment with human intentions, and the virtual-reality consistency with our physical world. This survey identifies the emerging field of AI-Generated Video Evaluation (AIGVE), highlighting the importance of assessing how well AI-generated videos align with human perception and meet specific instructions. We provide a structured analysis of existing methodologies that could be potentially used to evaluate AI-generated videos. By outlining the strengths and gaps in current approaches, we advocate for the development of more robust and nuanced evaluation frameworks that can handle the complexities of video content, which include not only the conventional metric-based evaluations, but also the current human-involved evaluations, and the future model-centered evaluations. This survey aims to establish a foundational knowledge base for both researchers from academia and practitioners from the industry, facilitating the future advancement of evaluation methods for AI-generated video content.
AccFlow: Backward Accumulation for Long-Range Optical Flow
Recent deep learning-based optical flow estimators have exhibited impressive performance in generating local flows between consecutive frames. However, the estimation of long-range flows between distant frames, particularly under complex object deformation and large motion occlusion, remains a challenging task. One promising solution is to accumulate local flows explicitly or implicitly to obtain the desired long-range flow. Nevertheless, the accumulation errors and flow misalignment can hinder the effectiveness of this approach. This paper proposes a novel recurrent framework called AccFlow, which recursively backward accumulates local flows using a deformable module called as AccPlus. In addition, an adaptive blending module is designed along with AccPlus to alleviate the occlusion effect by backward accumulation and rectify the accumulation error. Notably, we demonstrate the superiority of backward accumulation over conventional forward accumulation, which to the best of our knowledge has not been explicitly established before. To train and evaluate the proposed AccFlow, we have constructed a large-scale high-quality dataset named CVO, which provides ground-truth optical flow labels between adjacent and distant frames. Extensive experiments validate the effectiveness of AccFlow in handling long-range optical flow estimation. Codes are available at https://github.com/mulns/AccFlow .
Ego-motion Sensor for Unmanned Aerial Vehicles Based on a Single-Board Computer
This paper describes the design and implementation of a ground-related odometry sensor suitable for micro aerial vehicles. The sensor is based on a ground-facing camera and a single-board Linux-based embedded computer with a multimedia System on a Chip (SoC). The SoC features a hardware video encoder which is used to estimate the optical flow online. The optical flow is then used in combination with a distance sensor to estimate the vehicle's velocity. The proposed sensor is compared to a similar existing solution and evaluated in both indoor and outdoor environments.
ZeroFlow: Scalable Scene Flow via Distillation
Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and test-time optimization techniques, but require on the order of tens of seconds to process full-size point clouds, making them unusable as computer vision primitives for real-time applications such as open world object detection. Feedforward methods are considerably faster, running on the order of tens to hundreds of milliseconds for full-size point clouds, but require expensive human supervision. To address both limitations, we propose Scene Flow via Distillation, a simple, scalable distillation framework that uses a label-free optimization method to produce pseudo-labels to supervise a feedforward model. Our instantiation of this framework, ZeroFlow, achieves state-of-the-art performance on the Argoverse 2 Self-Supervised Scene Flow Challenge while using zero human labels by simply training on large-scale, diverse unlabeled data. At test-time, ZeroFlow is over 1000x faster than label-free state-of-the-art optimization-based methods on full-size point clouds (34 FPS vs 0.028 FPS) and over 1000x cheaper to train on unlabeled data compared to the cost of human annotation (\394 vs ~750,000). To facilitate further research, we will release our code, trained model weights, and high quality pseudo-labels for the Argoverse 2 and Waymo Open datasets.
Self-Supervised Learning via Conditional Motion Propagation
Intelligent agent naturally learns from motion. Various self-supervised algorithms have leveraged motion cues to learn effective visual representations. The hurdle here is that motion is both ambiguous and complex, rendering previous works either suffer from degraded learning efficacy, or resort to strong assumptions on object motions. In this work, we design a new learning-from-motion paradigm to bridge these gaps. Instead of explicitly modeling the motion probabilities, we design the pretext task as a conditional motion propagation problem. Given an input image and several sparse flow guidance vectors on it, our framework seeks to recover the full-image motion. Compared to other alternatives, our framework has several appealing properties: (1) Using sparse flow guidance during training resolves the inherent motion ambiguity, and thus easing feature learning. (2) Solving the pretext task of conditional motion propagation encourages the emergence of kinematically-sound representations that poss greater expressive power. Extensive experiments demonstrate that our framework learns structural and coherent features; and achieves state-of-the-art self-supervision performance on several downstream tasks including semantic segmentation, instance segmentation, and human parsing. Furthermore, our framework is successfully extended to several useful applications such as semi-automatic pixel-level annotation. Project page: "http://mmlab.ie.cuhk.edu.hk/projects/CMP/".
MUSTAN: Multi-scale Temporal Context as Attention for Robust Video Foreground Segmentation
Video foreground segmentation (VFS) is an important computer vision task wherein one aims to segment the objects under motion from the background. Most of the current methods are image-based, i.e., rely only on spatial cues while ignoring motion cues. Therefore, they tend to overfit the training data and don't generalize well to out-of-domain (OOD) distribution. To solve the above problem, prior works exploited several cues such as optical flow, background subtraction mask, etc. However, having a video data with annotations like optical flow is a challenging task. In this paper, we utilize the temporal information and the spatial cues from the video data to improve OOD performance. However, the challenge lies in how we model the temporal information given the video data in an interpretable way creates a very noticeable difference. We therefore devise a strategy that integrates the temporal context of the video in the development of VFS. Our approach give rise to deep learning architectures, namely MUSTAN1 and MUSTAN2 and they are based on the idea of multi-scale temporal context as an attention, i.e., aids our models to learn better representations that are beneficial for VFS. Further, we introduce a new video dataset, namely Indoor Surveillance Dataset (ISD) for VFS. It has multiple annotations on a frame level such as foreground binary mask, depth map, and instance semantic annotations. Therefore, ISD can benefit other computer vision tasks. We validate the efficacy of our architectures and compare the performance with baselines. We demonstrate that proposed methods significantly outperform the benchmark methods on OOD. In addition, the performance of MUSTAN2 is significantly improved on certain video categories on OOD data due to ISD.
Bootstrapping Objectness from Videos by Relaxed Common Fate and Visual Grouping
We study learning object segmentation from unlabeled videos. Humans can easily segment moving objects without knowing what they are. The Gestalt law of common fate, i.e., what move at the same speed belong together, has inspired unsupervised object discovery based on motion segmentation. However, common fate is not a reliable indicator of objectness: Parts of an articulated / deformable object may not move at the same speed, whereas shadows / reflections of an object always move with it but are not part of it. Our insight is to bootstrap objectness by first learning image features from relaxed common fate and then refining them based on visual appearance grouping within the image itself and across images statistically. Specifically, we learn an image segmenter first in the loop of approximating optical flow with constant segment flow plus small within-segment residual flow, and then by refining it for more coherent appearance and statistical figure-ground relevance. On unsupervised video object segmentation, using only ResNet and convolutional heads, our model surpasses the state-of-the-art by absolute gains of 7/9/5% on DAVIS16 / STv2 / FBMS59 respectively, demonstrating the effectiveness of our ideas. Our code is publicly available.
SpatialVID: A Large-Scale Video Dataset with Spatial Annotations
Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of large-scale, high-quality training data. While several datasets provide camera pose information, they are typically limited in scale, diversity, and annotation richness, particularly for real-world dynamic scenes with ground-truth camera motion. To this end, we collect SpatialVID, a dataset consists of a large corpus of in-the-wild videos with diverse scenes, camera movements and dense 3D annotations such as per-frame camera poses, depth, and motion instructions. Specifically, we collect more than 21,000 hours of raw video, and process them into 2.7 million clips through a hierarchical filtering pipeline, totaling 7,089 hours of dynamic content. A subsequent annotation pipeline enriches these clips with detailed spatial and semantic information, including camera poses, depth maps, dynamic masks, structured captions, and serialized motion instructions. Analysis of SpatialVID's data statistics reveals a richness and diversity that directly foster improved model generalization and performance, establishing it as a key asset for the video and 3D vision research community.
LivePhoto: Real Image Animation with Text-guided Motion Control
Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this work presents a practical system, named LivePhoto, which allows users to animate an image of their interest with text descriptions. We first establish a strong baseline that helps a well-learned text-to-image generator (i.e., Stable Diffusion) take an image as a further input. We then equip the improved generator with a motion module for temporal modeling and propose a carefully designed training pipeline to better link texts and motions. In particular, considering the facts that (1) text can only describe motions roughly (e.g., regardless of the moving speed) and (2) text may include both content and motion descriptions, we introduce a motion intensity estimation module as well as a text re-weighting module to reduce the ambiguity of text-to-motion mapping. Empirical evidence suggests that our approach is capable of well decoding motion-related textual instructions into videos, such as actions, camera movements, or even conjuring new contents from thin air (e.g., pouring water into an empty glass). Interestingly, thanks to the proposed intensity learning mechanism, our system offers users an additional control signal (i.e., the motion intensity) besides text for video customization.
Frame-Recurrent Video Inpainting by Robust Optical Flow Inference
In this paper, we present a new inpainting framework for recovering missing regions of video frames. Compared with image inpainting, performing this task on video presents new challenges such as how to preserving temporal consistency and spatial details, as well as how to handle arbitrary input video size and length fast and efficiently. Towards this end, we propose a novel deep learning architecture which incorporates ConvLSTM and optical flow for modeling the spatial-temporal consistency in videos. It also saves much computational resource such that our method can handle videos with larger frame size and arbitrary length streamingly in real-time. Furthermore, to generate an accurate optical flow from corrupted frames, we propose a robust flow generation module, where two sources of flows are fed and a flow blending network is trained to fuse them. We conduct extensive experiments to evaluate our method in various scenarios and different datasets, both qualitatively and quantitatively. The experimental results demonstrate the superior of our method compared with the state-of-the-art inpainting approaches.
Video Motion Transfer with Diffusion Transformers
We propose DiTFlow, a method for transferring the motion of a reference video to a newly synthesized one, designed specifically for Diffusion Transformers (DiT). We first process the reference video with a pre-trained DiT to analyze cross-frame attention maps and extract a patch-wise motion signal called the Attention Motion Flow (AMF). We guide the latent denoising process in an optimization-based, training-free, manner by optimizing latents with our AMF loss to generate videos reproducing the motion of the reference one. We also apply our optimization strategy to transformer positional embeddings, granting us a boost in zero-shot motion transfer capabilities. We evaluate DiTFlow against recently published methods, outperforming all across multiple metrics and human evaluation.
VoteFlow: Enforcing Local Rigidity in Self-Supervised Scene Flow
Scene flow estimation aims to recover per-point motion from two adjacent LiDAR scans. However, in real-world applications such as autonomous driving, points rarely move independently of others, especially for nearby points belonging to the same object, which often share the same motion. Incorporating this locally rigid motion constraint has been a key challenge in self-supervised scene flow estimation, which is often addressed by post-processing or appending extra regularization. While these approaches are able to improve the rigidity of predicted flows, they lack an architectural inductive bias for local rigidity within the model structure, leading to suboptimal learning efficiency and inferior performance. In contrast, we enforce local rigidity with a lightweight add-on module in neural network design, enabling end-to-end learning. We design a discretized voting space that accommodates all possible translations and then identify the one shared by nearby points by differentiable voting. Additionally, to ensure computational efficiency, we operate on pillars rather than points and learn representative features for voting per pillar. We plug the Voting Module into popular model designs and evaluate its benefit on Argoverse 2 and Waymo datasets. We outperform baseline works with only marginal compute overhead. Code is available at https://github.com/tudelft-iv/VoteFlow.
Hashing Neural Video Decomposition with Multiplicative Residuals in Space-Time
We present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each comprising a 2D texture map, a mask for the original video, and a multiplicative residual characterizing the spatiotemporal variations in lighting conditions. A single edit on the texture maps can be propagated to the corresponding locations in the entire video frames while preserving other contents' consistencies. Our method efficiently learns the layer-based neural representations of a 1080p video in 25s per frame via coordinate hashing and allows real-time rendering of the edited result at 71 fps on a single GPU. Qualitatively, we run our method on various videos to show its effectiveness in generating high-quality editing effects. Quantitatively, we propose to adopt feature-tracking evaluation metrics for objectively assessing the consistency of video editing. Project page: https://lightbulb12294.github.io/hashing-nvd/
CoTracker: It is Better to Track Together
Methods for video motion prediction either estimate jointly the instantaneous motion of all points in a given video frame using optical flow or independently track the motion of individual points throughout the video. The latter is true even for powerful deep-learning methods that can track points through occlusions. Tracking points individually ignores the strong correlation that can exist between the points, for instance, because they belong to the same physical object, potentially harming performance. In this paper, we thus propose CoTracker, an architecture that jointly tracks multiple points throughout an entire video. This architecture combines several ideas from the optical flow and tracking literature in a new, flexible and powerful design. It is based on a transformer network that models the correlation of different points in time via specialised attention layers. The transformer iteratively updates an estimate of several trajectories. It can be applied in a sliding-window manner to very long videos, for which we engineer an unrolled training loop. It can track from one to several points jointly and supports adding new points to track at any time. The result is a flexible and powerful tracking algorithm that outperforms state-of-the-art methods in almost all benchmarks.
FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video Synthesis
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).
DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation
Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a description of a camera movement after a prompt without constraining the outcomes of this movement. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby overlaying and affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to the development of the model. Initially, we constructed a DropletVideo-10M dataset, which comprises 10 million videos featuring dynamic camera motion and object actions. Each video is annotated with an average caption of 206 words, detailing various camera movements and plot developments. Following this, we developed and trained the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The DropletVideo dataset and model are accessible at https://dropletx.github.io.
I2V3D: Controllable image-to-video generation with 3D guidance
We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a computer graphics pipeline, enabling accurate control over elements such as camera movement, object rotation, and character animation, with the visual fidelity of generative AI to produce high-quality videos from coarsely rendered inputs. To support animations with any initial start point and extended sequences, we adopt a two-stage generation process guided by 3D geometry: 1) 3D-Guided Keyframe Generation, where a customized image diffusion model refines rendered keyframes to ensure consistency and quality, and 2) 3D-Guided Video Interpolation, a training-free approach that generates smooth, high-quality video frames between keyframes using bidirectional guidance. Experimental results highlight the effectiveness of our framework in producing controllable, high-quality animations from single input images by harmonizing 3D geometry with generative models. The code for our framework will be publicly released.
HiMo: High-Speed Objects Motion Compensation in Point Clouds
LiDAR point clouds often contain motion-induced distortions, degrading the accuracy of object appearances in the captured data. In this paper, we first characterize the underlying reasons for the point cloud distortion and show that this is present in public datasets. We find that this distortion is more pronounced in high-speed environments such as highways, as well as in multi-LiDAR configurations, a common setup for heavy vehicles. Previous work has dealt with point cloud distortion from the ego-motion but fails to consider distortion from the motion of other objects. We therefore introduce a novel undistortion pipeline, HiMo, that leverages scene flow estimation for object motion compensation, correcting the depiction of dynamic objects. We further propose an extension of a state-of-the-art self-supervised scene flow method. Due to the lack of well-established motion distortion metrics in the literature, we also propose two metrics for compensation performance evaluation: compensation accuracy at a point level and shape similarity on objects. To demonstrate the efficacy of our method, we conduct extensive experiments on the Argoverse 2 dataset and a new real-world dataset. Our new dataset is collected from heavy vehicles equipped with multi-LiDARs and on highways as opposed to mostly urban settings in the existing datasets. The source code, including all methods and the evaluation data, will be provided upon publication. See https://kin-zhang.github.io/HiMo for more details.
Report on UG^2+ Challenge Track 1: Assessing Algorithms to Improve Video Object Detection and Classification from Unconstrained Mobility Platforms
How can we effectively engineer a computer vision system that is able to interpret videos from unconstrained mobility platforms like UAVs? One promising option is to make use of image restoration and enhancement algorithms from the area of computational photography to improve the quality of the underlying frames in a way that also improves automatic visual recognition. Along these lines, exploratory work is needed to find out which image pre-processing algorithms, in combination with the strongest features and supervised machine learning approaches, are good candidates for difficult scenarios like motion blur, weather, and mis-focus -- all common artifacts in UAV acquired images. This paper summarizes the protocols and results of Track 1 of the UG^2+ Challenge held in conjunction with IEEE/CVF CVPR 2019. The challenge looked at two separate problems: (1) object detection improvement in video, and (2) object classification improvement in video. The challenge made use of the UG^2 (UAV, Glider, Ground) dataset, which is an established benchmark for assessing the interplay between image restoration and enhancement and visual recognition. 16 algorithms were submitted by academic and corporate teams, and a detailed analysis of how they performed on each challenge problem is reported here.
DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors
Animating a still image offers an engaging visual experience. Traditional image animation techniques mainly focus on animating natural scenes with stochastic dynamics (e.g. clouds and fluid) or domain-specific motions (e.g. human hair or body motions), and thus limits their applicability to more general visual content. To overcome this limitation, we explore the synthesis of dynamic content for open-domain images, converting them into animated videos. The key idea is to utilize the motion prior of text-to-video diffusion models by incorporating the image into the generative process as guidance. Given an image, we first project it into a text-aligned rich context representation space using a query transformer, which facilitates the video model to digest the image content in a compatible fashion. However, some visual details still struggle to be preserved in the resultant videos. To supplement with more precise image information, we further feed the full image to the diffusion model by concatenating it with the initial noises. Experimental results show that our proposed method can produce visually convincing and more logical & natural motions, as well as higher conformity to the input image. Comparative evaluation demonstrates the notable superiority of our approach over existing competitors.
MotionCraft: Physics-based Zero-Shot Video Generation
Generating videos with realistic and physically plausible motion is one of the main recent challenges in computer vision. While diffusion models are achieving compelling results in image generation, video diffusion models are limited by heavy training and huge models, resulting in videos that are still biased to the training dataset. In this work we propose MotionCraft, a new zero-shot video generator to craft physics-based and realistic videos. MotionCraft is able to warp the noise latent space of an image diffusion model, such as Stable Diffusion, by applying an optical flow derived from a physics simulation. We show that warping the noise latent space results in coherent application of the desired motion while allowing the model to generate missing elements consistent with the scene evolution, which would otherwise result in artefacts or missing content if the flow was applied in the pixel space. We compare our method with the state-of-the-art Text2Video-Zero reporting qualitative and quantitative improvements, demonstrating the effectiveness of our approach to generate videos with finely-prescribed complex motion dynamics. Project page: https://mezzelfo.github.io/MotionCraft/
Machine Learning Modeling for Multi-order Human Visual Motion Processing
Our research aims to develop machines that learn to perceive visual motion as do humans. While recent advances in computer vision (CV) have enabled DNN-based models to accurately estimate optical flow in naturalistic images, a significant disparity remains between CV models and the biological visual system in both architecture and behavior. This disparity includes humans' ability to perceive the motion of higher-order image features (second-order motion), which many CV models fail to capture because of their reliance on the intensity conservation law. Our model architecture mimics the cortical V1-MT motion processing pathway, utilizing a trainable motion energy sensor bank and a recurrent graph network. Supervised learning employing diverse naturalistic videos allows the model to replicate psychophysical and physiological findings about first-order (luminance-based) motion perception. For second-order motion, inspired by neuroscientific findings, the model includes an additional sensing pathway with nonlinear preprocessing before motion energy sensing, implemented using a simple multilayer 3D CNN block. When exploring how the brain acquired the ability to perceive second-order motion in natural environments, in which pure second-order signals are rare, we hypothesized that second-order mechanisms were critical when estimating robust object motion amidst optical fluctuations, such as highlights on glossy surfaces. We trained our dual-pathway model on novel motion datasets with varying material properties of moving objects. We found that training to estimate object motion from non-Lambertian materials naturally endowed the model with the capacity to perceive second-order motion, as can humans. The resulting model effectively aligns with biological systems while generalizing to both first- and second-order motion phenomena in natural scenes.
Princeton365: A Diverse Dataset with Accurate Camera Pose
We introduce Princeton365, a large-scale diverse dataset of 365 videos with accurate camera pose. Our dataset bridges the gap between accuracy and data diversity in current SLAM benchmarks by introducing a novel ground truth collection framework that leverages calibration boards and a 360-camera. We collect indoor, outdoor, and object scanning videos with synchronized monocular and stereo RGB video outputs as well as IMU. We further propose a new scene scale-aware evaluation metric for SLAM based on the the optical flow induced by the camera pose estimation error. In contrast to the current metrics, our new metric allows for comparison between the performance of SLAM methods across scenes as opposed to existing metrics such as Average Trajectory Error (ATE), allowing researchers to analyze the failure modes of their methods. We also propose a challenging Novel View Synthesis benchmark that covers cases not covered by current NVS benchmarks, such as fully non-Lambertian scenes with 360-degree camera trajectories. Please visit https://princeton365.cs.princeton.edu for the dataset, code, videos, and submission.
DELTAv2: Accelerating Dense 3D Tracking
We propose a novel algorithm for accelerating dense long-term 3D point tracking in videos. Through analysis of existing state-of-the-art methods, we identify two major computational bottlenecks. First, transformer-based iterative tracking becomes expensive when handling a large number of trajectories. To address this, we introduce a coarse-to-fine strategy that begins tracking with a small subset of points and progressively expands the set of tracked trajectories. The newly added trajectories are initialized using a learnable interpolation module, which is trained end-to-end alongside the tracking network. Second, we propose an optimization that significantly reduces the cost of correlation feature computation, another key bottleneck in prior methods. Together, these improvements lead to a 5-100x speedup over existing approaches while maintaining state-of-the-art tracking accuracy.
AniClipart: Clipart Animation with Text-to-Video Priors
Clipart, a pre-made graphic art form, offers a convenient and efficient way of illustrating visual content. Traditional workflows to convert static clipart images into motion sequences are laborious and time-consuming, involving numerous intricate steps like rigging, key animation and in-betweening. Recent advancements in text-to-video generation hold great potential in resolving this problem. Nevertheless, direct application of text-to-video generation models often struggles to retain the visual identity of clipart images or generate cartoon-style motions, resulting in unsatisfactory animation outcomes. In this paper, we introduce AniClipart, a system that transforms static clipart images into high-quality motion sequences guided by text-to-video priors. To generate cartoon-style and smooth motion, we first define B\'{e}zier curves over keypoints of the clipart image as a form of motion regularization. We then align the motion trajectories of the keypoints with the provided text prompt by optimizing the Video Score Distillation Sampling (VSDS) loss, which encodes adequate knowledge of natural motion within a pretrained text-to-video diffusion model. With a differentiable As-Rigid-As-Possible shape deformation algorithm, our method can be end-to-end optimized while maintaining deformation rigidity. Experimental results show that the proposed AniClipart consistently outperforms existing image-to-video generation models, in terms of text-video alignment, visual identity preservation, and motion consistency. Furthermore, we showcase the versatility of AniClipart by adapting it to generate a broader array of animation formats, such as layered animation, which allows topological changes.
GPT-4V(ision) for Robotics: Multimodal Task Planning from Human Demonstration
We introduce a pipeline that enhances a general-purpose Vision Language Model, GPT-4V(ision), by integrating observations of human actions to facilitate robotic manipulation. This system analyzes videos of humans performing tasks and creates executable robot programs that incorporate affordance insights. The computation starts by analyzing the videos with GPT-4V to convert environmental and action details into text, followed by a GPT-4-empowered task planner. In the following analyses, vision systems reanalyze the video with the task plan. Object names are grounded using an open-vocabulary object detector, while focus on the hand-object relation helps to detect the moment of grasping and releasing. This spatiotemporal grounding allows the vision systems to further gather affordance data (e.g., grasp type, way points, and body postures). Experiments across various scenarios demonstrate this method's efficacy in achieving real robots' operations from human demonstrations in a zero-shot manner. The prompts of GPT-4V/GPT-4 are available at this project page: https://microsoft.github.io/GPT4Vision-Robot-Manipulation-Prompts/
