StrandDesigner: Towards Practical Strand Generation with Sketch Guidance
Abstract
A sketch-based strand generation model using a learnable upsampling strategy and multi-scale adaptive conditioning mechanism outperforms existing methods in realism and precision for hair strand generation.
Realistic hair strand generation is crucial for applications like computer graphics and virtual reality. While diffusion models can generate hairstyles from text or images, these inputs lack precision and user-friendliness. Instead, we propose the first sketch-based strand generation model, which offers finer control while remaining user-friendly. Our framework tackles key challenges, such as modeling complex strand interactions and diverse sketch patterns, through two main innovations: a learnable strand upsampling strategy that encodes 3D strands into multi-scale latent spaces, and a multi-scale adaptive conditioning mechanism using a transformer with diffusion heads to ensure consistency across granularity levels. Experiments on several benchmark datasets show our method outperforms existing approaches in realism and precision. Qualitative results further confirm its effectiveness. Code will be released at [GitHub](https://github.com/fighting-Zhang/StrandDesigner).
Community
StrandDesigner is the first sketch-based 3D hair strand generation framework, featuring a multi-scale learnable upsampling strategy and an adaptive conditioning mechanism, enabling user-friendly control.
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