Papers
arxiv:2506.14770

GMT: General Motion Tracking for Humanoid Whole-Body Control

Published on Jun 17
· Submitted by zxuannn on Jun 19
Authors:
,
,
,
,
,

Abstract

GMT, a unified motion-tracking framework, addresses challenges in tracking diverse humanoid robot motions through adaptive sampling and a motion mixture-of-experts architecture, achieving state-of-the-art performance.

AI-generated summary

The ability to track general whole-body motions in the real world is a useful way to build general-purpose humanoid robots. However, achieving this can be challenging due to the temporal and kinematic diversity of the motions, the policy's capability, and the difficulty of coordination of the upper and lower bodies. To address these issues, we propose GMT, a general and scalable motion-tracking framework that trains a single unified policy to enable humanoid robots to track diverse motions in the real world. GMT is built upon two core components: an Adaptive Sampling strategy and a Motion Mixture-of-Experts (MoE) architecture. The Adaptive Sampling automatically balances easy and difficult motions during training. The MoE ensures better specialization of different regions of the motion manifold. We show through extensive experiments in both simulation and the real world the effectiveness of GMT, achieving state-of-the-art performance across a broad spectrum of motions using a unified general policy. Videos and additional information can be found at https://gmt-humanoid.github.io.

Community

Paper submitter

The ability to track general whole-body motions in the real world is a useful way to build general-purpose humanoid robots. However, achieving this can be challenging due to the temporal and kinematic diversity of the motions, the policy's capability, and the difficulty of coordination of the upper and lower bodies. To address these issues, we propose GMT, a general and scalable motion-tracking framework that trains a single unified policy to enable humanoid robots to track diverse motions in the real world. GMT is built upon two core components: an Adaptive Sampling strategy and a Motion Mixture-of-Experts (MoE) architecture. The Adaptive Sampling automatically balances easy and difficult motions during training. The MoE ensures better specialization of different regions of the motion manifold. We show through extensive experiments in both simulation and the real world the effectiveness of GMT, achieving state-of-the-art performance across a broad spectrum of motions using a unified general policy. Videos and additional information can be found at https://gmt-humanoid.github.io.

This is an automated message from the Librarian Bot. I found the following papers similar to this paper.

The following papers were recommended by the Semantic Scholar API

Please give a thumbs up to this comment if you found it helpful!

If you want recommendations for any Paper on Hugging Face checkout this Space

You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2506.14770 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2506.14770 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2506.14770 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.