--- license: apache-2.0 --- # **VMem: Consistent Video Scene Generation with Surfel-Indexed View Memory**
   📖 Project Page  |    🖥️ GitHub    |   🤗 Hugging Face   |    📑 Paper   
## Model Details
VMem is a plug-and-play memory mechanism for **consistent autoregressive scene / novel-view video generation**.
Key idea: anchor past frames to **surface elements (surfels)** in a global memory. At every step the target camera pose queries this memory for the most relevant past views, which are combined (via Plücker-line embeddings + a VAE) with noise to synthesize the next frame. The generated frame is then written back, yielding long-term geometric consistency while keeping compute low.
| | |
|---|---|
| **Developed by** | Runjia Li, Philip Torr, Andrea Vedaldi, Tomas Jakab |
| **Affiliation** | University of Oxford |
| **First released** | arXiv pre-print, 2025 |
| **Model type** | Generative CV (diffusion / autoregressive latent generator with external surfel memory) |
| **Modality** | Images → video (RGB); camera pose conditioning |
| **License** | Apache-2.0 |
---
### Direct Use
- **Novel-view video generation** from a single image or a short camera sweep.
- **Scene roaming** in AR/VR: move a virtual camera through a captured room while preserving layout and textures.
- **Video editing / completion** where long-term geometry must stay stable.