Figure 8: The hospital where the Officer Lewis has to be taken to for treatment of her wounds. b. Control Summary W Move forward – A Move left – S Move backwards – D Move right – Space bar Jump – Mouse movement Look around – E Zoom – Esc Pause menu – Tab Switch camera between first and third person views – Left click Shoot – 1 Switch weapons (AK47) – 2 Switch weapons (MP5) – P – Resize message Hud Alt C Toggle between camera/player – pageup Page message Hud up – pagedown Page message Hud down – c. State Transition Diagram A simple state transition diagram showing the movement between menus, game play, and the interaction of checkpoints. Figure 9: State diagram d. Design Rules The main design rule of the game is to make it easy for the user to control the player due to the fact that this game will have a associated with it. The game keys are setup in such a way that the player doesn’t have to move his fingers off the keyboard to reach other keys. The timer in the game was added so that players don’t get bored shooting enemies but also move quickly to get the mission done. 4. Artificial Intelligence a. Opponent AI
Figure 8: The hospital where the Officer Lewis has to be taken to for treatment of her wounds. b. Control Summary W – Move forward A – Move left S – Move backwards D – Move right Space bar – Jump Mouse movement – Look around E – Zoom Esc – Pause menu Tab – Switch camera between first and third person views Left click – Shoot 1 – Switch weapons (AK47) 2 – Switch weapons (MP5) P – Resize message Hud Alt C – Toggle between camera/player pageup – Page message Hud up pagedown – Page message Hud down c. State Transition Diagram A simple state transition diagram showing the movement between menus, game play, and the interaction of checkpoints. Figure 9: State diagram d. Design Rules The main design rule of the game is to make it easy for the user to control the player due to the fact that this game will have a associated with it. The game keys are setup in such a way that the player doesn’t have to move his fingers off the keyboard to reach other keys. The timer in the game was added so that players don’t get bored shooting enemies but also move quickly to get the mission done. 4. Artificial Intelligence a. Opponent AI
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