Tutor Led: Learner posting 17 Character Technical and Engine Implementation • Introduction to the animation systems in the finished versions Animation problem solving engine, summarising the key editors, of the in class and for Games skills when requirements and tools. For example, in homework Engines implementing activities on an Unreal Engine 4, the tutor should introduce animations in to assessment blog, learners to state machines, animation Assessment games engine. graphs, blend spaces etc. Tutor should also journal or forum. PO4 (P11 & demonstrate how to import animations to act P12) Understanding of as a quick reminder (this was demonstrated variable and time in lesson 11). based blending for animations. Learner Led: Learners to import all animations into games Written communication engine and provide evidence on their skills when posting assessment blog, journal or forum towards developments online. the assessment of P11. Tutor Led: Demonstration of how to build an idle, walk, run animation blends system using created animations. Learner Led: Learners to build idle, walk, run animation blend system based upon techniques demonstrated. Tutor Led: Demonstration of how to a jump system using created jump animations (3 part or single)
17 Character Animation for Games Engines Assessment PO4 (P11 & P12) • Engine Implementation Tutor Led: Introduction to the animation systems in the engine, summarising the key editors, requirements and tools. For example, in Unreal Engine 4, the tutor should introduce learners to state machines, animation graphs, blend spaces etc. Tutor should also demonstrate how to import animations to act as a quick reminder (this was demonstrated in lesson 11). Learner Led: Learners to import all animations into games engine and provide evidence on their assessment blog, journal or forum towards the assessment of P11. Tutor Led: Demonstration of how to build an idle, walk, run animation blends system using created animations. Learner Led: Learners to build idle, walk, run animation blend system based upon techniques demonstrated. Tutor Led: Demonstration of how to a jump system using created jump animations (3 part or single) Learner posting finished versions of the in class and homework activities on an assessment blog, journal or forum. Technical and problem solving skills when implementing animations in to games engine. Understanding of variable and time based blending for animations. Written communication skills when posting developments online.
AQA-TVQ-VGAMES-SOW-AVFX.DOCX