and give learners an understanding of the basic workflow. Learner led: The learner is expected to find 3 user interface assets from any game they wish and create copies of those assets using techniques taught in class. ( - Example of a button using the techniques outlined) Information and asset Homework 10 PO2 P5 Tutor Led: An opportunity – placement Tutor to introduce the different information exercise: Produce a here to achieve types seen in game user interfaces such as Learners are prototype transferable skills buttons, text boxes, combo boxes etc. expected to have design for a in creativity and their finalised user problem solving Tutor to explain the different information types visual styles ready interface when creating an when creating user interfaces for console or for the coming art style PC. week and to start
and give learners an understanding of the basic workflow. Learner led: The learner is expected to find 3 user interface assets from any game they wish and create copies of those assets using techniques taught in class. ( - Example of a button using the techniques outlined) 10 PO2 – P5 Produce a prototype design for a user interface Information and asset placement Tutor Led: Tutor to introduce the different information types seen in game user interfaces such as buttons, text boxes, combo boxes etc. Tutor to explain the different information types when creating user interfaces for console or PC. Homework exercise: Learners are expected to have their finalised visual styles ready for the coming week and to start An opportunity here to achieve transferable skills in creativity and problem solving when creating an art style
AQA-TVQ-VGAMES-SOW-UI.DOCX