Led: Learner posting 12 Visual Effect Computer skills Physics Based • Introduction to Physics Based Animations finished versions for Games when using 3D Animations (primarily Rigid Body Dynamics) in both the 3D of the in class and Packages to package (MassFX \ PhysX in 3DS Max or the homework Assessment produce Bullet Physics System Maya) and in the games activities on an PO3 (P9) Animations. engine. assessment blog, journal or forum. Understanding of Tutor Led: physics concepts Demonstration into creating animations using when producing the physics system in the 3D package. physics based animations. A Good introductory tutorial MassFX in Written communication 3DS Max: skills when posting developments online.
12 Visual Effect for Games Assessment PO3 (P9) • Physics Based Animations Led: Introduction to Physics Based Animations (primarily Rigid Body Dynamics) in both the 3D package (MassFX \ PhysX in 3DS Max or the Bullet Physics System Maya) and in the games engine. Tutor Led: Demonstration into creating animations using the physics system in the 3D package. A Good introductory tutorial MassFX in 3DS Max: Learner posting finished versions of the in class and homework activities on an assessment blog, journal or forum. Computer skills when using 3D Packages to produce Animations. Understanding of physics concepts when producing physics based animations. Written communication skills when posting developments online.
AQA-TVQ-VGAMES-SOW-AVFX.DOCX