Learning activities and resources Key learning objectives Plenary Embedding or Week on contextualising. What will be learner led? reference Consider inclusion and How will learner (Opportunities for What will be tutor led? number differentiation (as appropriate progress be skills Topics for plenary? and relevant). Equality and checked? development). Homework? Diversity in BLUE (to be Evidence Classroom based or off-site? enhanced by unit teacher as requirements? Maths in PURPLE. Employer engagement? appropriate for learner English in group). GREEN. Stretch and challenge in RED (to be enhanced by unit teacher as appropriate for Research Skills in learner group). ORANGE Autumn Term Project planning to introduce the unit Homework 1 Understand Written techniques and resource exercise: Find the communication gathering. Tutor to outline purpose of unit, i.e. to develop images/videos of 3 principles of skills when an understanding of how user interfaces are different user User posting onto the designed and their application. interfaces. Interface forum. Early Construct a design and analysis skills Tutor to introduce the difference between paragraph as to their which will grow technical game engine work and design. why they think the application over the weeks. Explain the importance of these two elements interface is good. working together to create a polished outcome. Post all onto an online forum (to be Tutor to outline the hand in dates for the updated weekly) assignment and to ensure students know what is expected these dates. Tutor led deconstruction of a user interface that will get the learner thinking about the topic much deeper and highlight areas that will be
Week number reference Key learning objectives Consider inclusion and differentiation (as appropriate and relevant). Equality and Diversity in BLUE (to be enhanced by unit teacher as appropriate for learner group). Learning activities and resources What will be learner led? What will be tutor led? Topics for plenary? Homework? Classroom based or off-site? Employer engagement? Stretch and challenge in RED (to be enhanced by unit teacher as appropriate for learner group). Plenary How will learner progress be checked? Evidence requirements? Embedding or contextualising. (Opportunities for skills development). Maths in PURPLE. English in GREEN. Research Skills in ORANGE Autumn Term 1 Understand the principles of User Interface design and their application Project planning techniques and resource gathering. to introduce the unit Tutor to outline purpose of unit, i.e. to develop an understanding of how user interfaces are designed and their application. Tutor to introduce the difference between technical game engine work and design. Explain the importance of these two elements working together to create a polished outcome. Tutor to outline the hand in dates for the assignment and to ensure students know what is expected on these dates. Tutor led deconstruction of a user interface that will get the learner thinking about the topic much deeper and highlight areas that will be Homework exercise: Find images/videos of 3 different user interfaces. Construct a paragraph as to why they think the interface is good. Post all onto an online forum (to be updated weekly) Written communication skills when posting onto the forum. Early analysis skills which will grow over the weeks.
AQA-TVQ-VGAMES-SOW-UI.DOCX