8. 1. Draw and Equilibrium: 2. The Change: The price of home Supply or Demand computers decreases Increase or Decrease significantly. (Analyze Shifter computer games.) 3. After: Price _____ Quantity_____ 9. 1. Draw and Label Equilibrium: 2. The Change: The Federal government imposes a $5 per game Supply or Demand tax on the manufacturers Increase or Decrease of the games. Shifter 3. After: Price _____ Quantity_____ 10 1. Draw and Label Equilibrium: 2. The Change: The manufacturer of the Supply or Demand computer games raises Increase or Decrease the price on the games. Shifter 3. After: Price _____ Quantity_____ 11 1. Draw and Label Equilibrium: In to promote 2. The Change: American production, Congress provides a Supply or Demand subsidy to game Increase or Decrease producers. (Analyze Shifter only American firms) 3. After: Price _____ Quantity_____ 12 1. Draw and Label Equilibrium: A large firm enters the 2. The Change: game business with a Supply or Demand new line of games. Increase or Decrease (Analyze the whole game Shifter industry) 3. After: Price _____ Quantity_____ 13 1. Draw and Label Equilibrium: In order make computer 2. The Change: games available to Supply or Demand families, Increase or Decrease Congress sets a price Shifter ceiling for the games. 3. After: Price _____ Quantity_____ The popularity of the 14 1. Draw and Equilibrium: computer increases 2. The Change: in the world markets. At Demand- Up or Down Shifter- the same time new technology lower Supply- Up or Down Shifter- production costs. 3. After: Price _____ Quantity_____ (Double Shift)
8. The price of home computers decreases significantly. (Analyze computer games.) 1. Draw and Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 9. The Federal government imposes a $5 per game tax on the manufacturers of the games. 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 10 The manufacturer of the computer games raises the price on the games. 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 11 In to promote American production, Congress provides a subsidy to game producers. (Analyze only American firms) 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 12 A large firm enters the game business with a new line of games. (Analyze the whole game industry) 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 13 In order make computer games available to families, Congress sets a price ceiling for the games. 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 14 The popularity of the computer increases in the world markets. At the same time new technology lower production costs. (Double Shift) 1. Draw and Equilibrium: 2. The Change: Demand- Up or Down Shifter- Supply- Up or Down Shifter- 3. After: Price _____ Quantity_____
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