14 PO3 P9 Game Engine import Led: Homework An opportunity for – settings Tutor to demonstrate importing assets into the exercise: Ensure the learner to chosen game engine. all art assets are follow strict imported into Techniques technical to highlight the different import options and engine with instruction and to to ensure learners know exactly which settings correct file understand exactly needs to be changed when importing different and with working 9 why things are types of images point scaling. done in a certain way. to explain file structures inside of the Learner to ensure game engine and to highlight the importance of that their saved Building a proper data management to ensure files can be project is knowledge base of found easily and multiple users can navigate accessible online game engines and the asset list. and there is a image filter types. backup of the to introduce the chosen game engines project that can be image manipulation tools and how they can be accessed and used to enhance or change the learner’s art updated. assets.
14 PO3 – P9 Techniques Game Engine import settings Led: Tutor to demonstrate importing assets into the chosen game engine. to highlight the different import options and to ensure learners know exactly which settings needs to be changed when importing different types of images to explain file structures inside of the game engine and to highlight the importance of proper data management to ensure files can be found easily and multiple users can navigate the asset list. to introduce the chosen game engines image manipulation tools and how they can be used to enhance or change the learner’s art assets. Homework exercise: Ensure all art assets are imported into engine with correct file and with working 9 point scaling. Learner to ensure that their saved project is accessible online and there is a backup of the project that can be accessed and updated. An opportunity for the learner to follow strict technical instruction and to understand exactly why things are done in a certain way. Building a knowledge base of game engines and image filter types.
AQA-TVQ-VGAMES-SOW-UI.DOCX