13 April DATE OF APPROVAL: FACULTY/OFFICE: Falmouth University 2016 September DATE OF IMPLEMENTATION: SCHOOL/PARTNER: Cornwall College 2016 DATE(S) OF APPROVED CHANGE: TERM/SEMESTER: S1 SECTION B: DETAILS OF TEACHING, LEARNING AND ASSESSMENT Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016-2017 NATIONAL COST CENTRE: MODULE LEADER: Stephen Howard OTHER MODULE STAFF: To be confirmed Students will on research and preproduction from Honours SUMMARY of MODULE CONTENT: Team Project Part 1 to construct a game. Students will manage and organise their specialisms within their teams, to complete their design process from concept to final implementation and testing. Students will then evaluate their efforts reflecting on the production stages of the game and assess the finished game to the specifications of the games design document. SUMMARY OF TEACHING AND LEARNING [Use HESA KIS definitions] Scheduled Activities Hours Comments/Additional Information To deliver software and hardware theoretical and 50 Lectures production knowledge. Tutorials to provide formative feedback on 15 Tutorials progress 5 External visits Visits to game festivals Independent study will be supported through 230 Guided Independent Study individual and group formative feedback and team discussions and meetings. (NB: 1 credit = 10 hours or learning; 10 credits = 300 Total 100 hours, etc) to Weighting Name Category Element Component Component Comments objectives include links learning Individual contribution Total = 75% Students will be graded on their to the team 50% contribution to the team. This will include the quality of the work they Coursework C1 have produced; its relevance to the overall project, technical and creative skills, originality, work ethic,
DATE OF APPROVAL: 13 April 2016 FACULTY/OFFICE: Falmouth University DATE OF IMPLEMENTATION: September 2016 SCHOOL/PARTNER: Cornwall College DATE(S) OF APPROVED CHANGE: TERM/SEMESTER: S1 SECTION B: DETAILS OF TEACHING, LEARNING AND ASSESSMENT Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016-2017 NATIONAL COST CENTRE: MODULE LEADER: Stephen Howard OTHER MODULE STAFF: To be confirmed SUMMARY of MODULE CONTENT: Students will on research and preproduction from Honours Team Project Part 1 to construct a game. Students will manage and organise their specialisms within their teams, to complete their design process from concept to final implementation and testing. Students will then evaluate their efforts reflecting on the production stages of the game and assess the finished game to the specifications of the games design document. SUMMARY OF TEACHING AND LEARNING [Use HESA KIS definitions] Scheduled Activities Hours Comments/Additional Information Lectures 50 To deliver software and hardware theoretical and production knowledge. Tutorials 15 Tutorials to provide formative feedback on progress External visits 5 Visits to game festivals Guided Independent Study 230 Independent study will be supported through individual and group formative feedback and team discussions and meetings. Total 300 (NB: 1 credit = 10 hours or learning; 10 credits = 100 hours, etc) Category Element Component Name Component Weighting Comments include links to learning objectives Coursework C1 Individual contribution to the team 50% Total = 75% Students will be graded on their contribution to the team. This will include the quality of the work they have produced; its relevance to the overall project, technical and creative skills, originality, work ethic,
BAHons-Games-Design-for-Industry-Handbook-2016-17-dr3-17-Nov-16-to-upload.docx