Model a 3D character to Learner led: Modelling a 3D 8-10 PO3 P9, M4 – low poly specifications on Learners to continue creation of a low poly character to low client brief. character which meets the client specification. poly / high poly This task will be continued Model should be created within the technical specifications. over four weeks to ensure a limitations for poly count and contain correct quality asset is created and topology for animation purposes. enough time is given to students to create a Some students will be capable of modelling a character. 3D character to High poly specifications on client brief, those student will have made excellent progress when studying unit 5 3D Environment Art. Demonstrate an Tutor led: Completion of 11 PO3 P10, will be used – understanding of UVW Tutor to demonstrate UVW unwrapping for an texture maps M5 when creating unwrapping by generating organic surface such as a character. for character to textures to specific a diffuse/albedo texture client pixel resolutions map. Learner led: specification. and to the power of Expand on the texturing Learners to use knowledge gained in wk2 with 2. process by generating two texture types to create a diffuse / albedo additional maps for their texture map for their character, working to character model. texture limitations outlined in the client spec. Some learners will have time to create two additional maps for their character such as: Specular, Normal, Alpha, Metalness, AO.
8-10 PO3 – P9, M4 Model a 3D character to low poly specifications on client brief. This task will be continued over four weeks to ensure a quality asset is created and enough time is given to students to create a character. Learner led: Learners to continue creation of a low poly character which meets the client specification. Model should be created within the technical limitations for poly count and contain correct topology for animation purposes. Some students will be capable of modelling a 3D character to High poly specifications on client brief, those student will have made excellent progress when studying unit 5 3D Environment Art. Modelling a 3D character to low poly / high poly specifications. 11 PO3 – P10, M5 Demonstrate an understanding of UVW unwrapping by generating a diffuse/albedo texture map. Expand on the texturing process by generating two additional maps for their character model. Tutor led: Tutor to demonstrate UVW unwrapping for an organic surface such as a character. Learner led: Learners to use knowledge gained in wk2 with texture types to create a diffuse / albedo texture map for their character, working to texture limitations outlined in the client spec. Some learners will have time to create two additional maps for their character such as: Specular, Normal, Alpha, Metalness, AO. Completion of texture maps for character to client specification. will be used when creating textures to specific pixel resolutions and to the power of 2.
AQA-TVQ-VGAMES-SOW-3DCA.DOCX