Be familiar with and be able to use: language programming operations 4.1.1.4 equal to not equal to less than Relational greater than in less than or equal to a greater than or to Be familiar with and be able to use: language programming operations 4.1.1.5 NOT AND OR Boolean XOR in a Be able to explain the differences between a language programming and 4.1.1.6 variable and a constant variables Constants Be able to explain the advantages of using named constants in a Be familiar with and be able to use: language in handling 4.1.1.7 length a programming position substring operations concatenation character character code → character code character → string conversion operations Be familiar with, and be able to use, random language in number 4.1.1.8 number generation a programming Random generation Be familiar with the concept of exception handling Exception 4.1.1.9 Know how to use exception handling in a programming language Be familiar with subroutines and their uses functions) (procedures/ Subroutines 4.1.1.10 Know that a subroutine is a named of line’ ‘out block of code that may be executed (called) by simply writing its name in a program statement Be able to explain the advantages of using subroutines in programs Be able to describe the use of parameters to pass subroutines Parameters 4.1.1.11 data within programs Be able to use subroutines with interfaces of
4.1.1.4 Relational operations in a programming language Be familiar with and be able to use: equal to not equal to less than greater than less than or equal to greater than or to 4.1.1.5 Boolean operations in a programming language Be familiar with and be able to use: NOT AND OR XOR 4.1.1.6 Constants and variables in a programming language Be able to explain the differences between a variable and a constant Be able to explain the advantages of using named constants 4.1.1.7 operations in a programming language Be familiar with and be able to use: length position substring concatenation character → character code character code → character string conversion operations 4.1.1.8 Random number generation in a programming language Be familiar with, and be able to use, random number generation 4.1.1.9 Exception handling Be familiar with the concept of exception handling Know how to use exception handling in a programming language 4.1.1.10 Subroutines (procedures/ functions) Be familiar with subroutines and their uses Know that a subroutine is a named ‘out of line’ block of code that may be executed (called) by simply writing its name in a program statement Be able to explain the advantages of using subroutines in programs 4.1.1.11 Parameters of subroutines Be able to describe the use of parameters to pass data within programs Be able to use subroutines with interfaces
AQA-A-Level-Computer-Science-7517-PLC.docx