number of trials) of the binary representation of various data types, including text, sound, pictures, video prototype drag-and-drop mobile development (Vizwik) Conduct the test, collect programming modular components (Arduino, Raspberry and compile data, Pi, LEGO Mindstorms) evaluate data, and decide development and collaboration in a cloud-based on changes environment (Cloud 9, GitHub) Iterate the prototype or design and function of networking hardware and abandon the design idea topology, including wired and wireless network router types, switches, hubs, wireless transfer systems (NFID, Bluetooth, mobile payments), and client-server relationships functions of operating systems, including mobile, open Making source, and proprietary systems Identify and use current and future impacts (potential to support appropriate tools, collaboration, sharing and communication; data storage technologies, and and privacy) of evolving web standards and cloud-based materials and processes technologies for production design for the web (digital creation and manipulation of videos and images for a web-based purpose) Make a step-by-step plan for strategies for curating and managing personal digital production and carry it out, content, including management, personalization, making changes as needed organization, maintenance, contribution, creation, and Use materials in ways that publishing of digital content minimize waste relationships (local and global impacts of evolving Sharing communication and mobile devices, socio-economic digital divide, technology and gender, social media and Decide on how and with social movements, social media and politics, inequality of whom to share (may include access, technology and democracy, information as a showing to others, use by commodity) between technology and social change others, giving away, or strategies to manage and maintain personal learning marketing and selling) their networks (personalized digital instructional tools to share product and authenticate learning) , including content Demonstrate their product consumption and creation (web forums, tutorials, videos, Explain their process, using digital resources, listservs, global communities, group appropriate terminology, and communication and etiquette, online learning, MOOCS, open courseware, broadcasting)
number of trials) of the prototype Conduct the test, collect and compile data, evaluate data, and decide on changes Iterate the prototype or abandon the design idea Making Identify and use appropriate tools, technologies, and materials and processes for production Make a step-by-step plan for production and carry it out, making changes as needed Use materials in ways that minimize waste Sharing Decide on how and with whom to share (may include showing to others, use by others, giving away, or marketing and selling) their product Demonstrate their product Explain their process, using appropriate terminology, and binary representation of various data types, including text, sound, pictures, video drag-and-drop mobile development (Vizwik) programming modular components (Arduino, Raspberry Pi, LEGO Mindstorms) development and collaboration in a cloud-based environment (Cloud 9, GitHub) design and function of networking hardware and topology, including wired and wireless network router types, switches, hubs, wireless transfer systems (NFID, Bluetooth, mobile payments), and client-server relationships functions of operating systems, including mobile, open source, and proprietary systems current and future impacts (potential to support collaboration, sharing and communication; data storage and privacy) of evolving web standards and cloud-based technologies design for the web (digital creation and manipulation of videos and images for a web-based purpose) strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content relationships (local and global impacts of evolving communication and mobile devices, socio-economic digital divide, technology and gender, social media and social movements, social media and politics, inequality of access, technology and democracy, information as a commodity) between technology and social change strategies to manage and maintain personal learning networks (personalized digital instructional tools to share and authenticate learning) , including content consumption and creation (web forums, tutorials, videos, digital resources, listservs, global communities, group communication and etiquette, online learning, MOOCS, open courseware, broadcasting)
ADST-9-KDU.docx