3. Project Work 08 Problems related to String, Number and Array manipulation General Guidelines; Initial Requirement, developing an interface for user (it is advised to use text basedInterface screen), developing logic for playing the game and developing logic for scoring points 1. Memory Game: A number guessing game with application of 2 dimensional arrays containing randomlygenerated numbers in pairs hidden inside boxes. 2. Cross 'N Knots Game: A regular tic-tac-toe game 3. Hollywood/Hangman: A word Guessing game 4. Cows 'N Bulls: A word / number Guessing game OR Similar projects may be undertaken in other domains (As mentioned in general guidelines for project, given at the end of the curriculum in a group of 2-4 students) 4. Practical 03+01*2 (a) Record of the configuration of computer system used by the student in the computer lab (by exploring inside computer system in the first 2 lab classes). (b) Must have minimum 15 programs from the topics covered in class XI course. Programs on Control structures 5 Programs on Array manipulations 4 4 Programs on String manipulations 2 Programs on Structure manipulations 5. Viva Voce 02 Viva will be asked from the syllabus covered in class XI and the project developed by the student(s). 1 mark is for innovating while developing programmes. * Subject : Computer Science (Code 083)
3. Project Work 08 Problems related to String, Number and Array manipulation General Guidelines; Initial Requirement, developing an interface for user (it is advised to use text basedInterface screen), developing logic for playing the game and developing logic for scoring points 1. Memory Game: A number guessing game with application of 2 dimensional arrays containing randomlygenerated numbers in pairs hidden inside boxes. 2. Cross 'N Knots Game: A regular tic-tac-toe game 3. Hollywood/Hangman: A word Guessing game 4. Cows 'N Bulls: A word / number Guessing game OR Similar projects may be undertaken in other domains (As mentioned in general guidelines for project, given at the end of the curriculum in a group of 2-4 students) 4. Practical 03+01*2 (a) Record of the configuration of computer system used by the student in the computer lab (by exploring inside computer system in the first 2 lab classes). (b) Must have minimum 15 programs from the topics covered in class XI course. 5 Programs on Control structures 4 Programs on Array manipulations 4 Programs on String manipulations 2 Programs on Structure manipulations 5. Viva Voce 02 Viva will be asked from the syllabus covered in class XI and the project developed by the student(s). * 1 mark is for innovating while developing programmes. Subject : Computer Science (Code 083)
757512117split_up_syllabus(all_xi_&_xii).docx