Give two examples, from your code, 2 Marks for showing code 2 of where input is handled. You must explain how the code is working 6 Marks for explanation Give two examples of iteration 2 Marks for showing both examples linked to the 3 statement, explaining what they are game code doing and how they are achieving this 2 Marks for satisfactory explanation of both Give two examples of selection 2 for showing both examples linked to the statements within your code, explain 4 game code what they are for and how they work to achieve this 2 Marks for satisfactory explanation of both. Provide a data dictionary for your For each item - 1 Mark for explanation and 1 Mark 5 game. This must give the name of the for explanation of type, to a maximum of 10 Marks item, type, and description. This must also cover data structures 4 Marks for correctly laid out code Your code is correctly laid out and 6 4 Marks for easy to read code easy to read Show one example of where, in your code, you have used Addition, 4 Marks for showing example from code 7 Subtraction, Multiplication, and Division. For each of these examples, 4 Marks for explanations explain their purpose for the game 1 Mark for showing example from code Show one example of where, in your 8 code, you have used algebra; 1 Mark for explanation explaining its purpose in the game Show how you have used vectors 1 Mark for showing evidence from code 9 within the design of your code, explaining how they affect the game 1 Mark for explanation 2 for showing examples 10 Show, from your code, one example of scalar product and one example of 2 Marks for explanations
2 Give two examples, from your code, of where input is handled. You must explain how the code is working 2 Marks for showing code 6 Marks for explanation 3 Give two examples of iteration statement, explaining what they are doing and how they are achieving this 2 Marks for showing both examples linked to the game code 2 Marks for satisfactory explanation of both 4 Give two examples of selection statements within your code, explain what they are for and how they work to achieve this 2 for showing both examples linked to the game code 2 Marks for satisfactory explanation of both. 5 Provide a data dictionary for your game. This must give the name of the item, type, and description. This must also cover data structures For each item - 1 Mark for explanation and 1 Mark for explanation of type, to a maximum of 10 Marks 6 Your code is correctly laid out and easy to read 4 Marks for correctly laid out code 4 Marks for easy to read code 7 Show one example of where, in your code, you have used Addition, Subtraction, Multiplication, and Division. For each of these examples, explain their purpose for the game 4 Marks for showing example from code 4 Marks for explanations 8 Show one example of where, in your code, you have used algebra; explaining its purpose in the game 1 Mark for showing example from code 1 Mark for explanation 9 Show how you have used vectors within the design of your code, explaining how they affect the game 1 Mark for showing evidence from code 1 Mark for explanation 10 Show, from your code, one example of scalar product and one example of 2 for showing examples 2 Marks for explanations
AIM%20Awards%20Games%2C%20Animation%20and%20VFX%20Skills%20Qualification%20SAMPLE%20Games%20Jam%202017-18(1).docx