effects of removing or substituting ingredients, including nutritional profile, food quality, taste social factors that affect food choices, including eating practices variety of eating practices local food systems First Peoples food use and how that use has changed over time Media Arts digital and media technologies, their for example, video production, layout distinguishing and design, graphics and images, characteristics, and photography (digital and traditional), their uses, including emerging media processes layout and design, (performance art, collaborative work, graphics and images, sound art, network art, kinetic art, and video production biotechnical art, robotic art, space art), techniques for using Applied electing and organizing the elements of images, sounds, and Design, Skills text to represent structure, intent, characters, settings, and characterizations and points of view within the and points of view of conventions of a genre, traditional or 8 people, including culturally accepted ways of doing things themselves, as well based on audience expectations, for as settings and ideas example, preparing rough lumber, story principles and choosing appropriate tool sizes, cutting, genre conventions drilling, painting, using simple hardware media technologies and fasteners, composition, time, and techniques to space, sound, movement, lighting shape space, time, movement, and lighting within images, sounds, and text for specific purposes
effects of removing or substituting ingredients, including nutritional profile, food quality, taste social factors that affect food choices, including eating practices variety of eating practices local food systems First Peoples food use and how that use has changed over time Media Arts digital and media technologies, their distinguishing characteristics, and their uses, including layout and design, graphics and images, and video production techniques for using images, sounds, and text to represent characterizations and points of view of people, including themselves, as well as settings and ideas story principles and genre conventions media technologies and techniques to shape space, time, movement, and lighting within images, sounds, and text for specific purposes Applied Design, Skills and 8 for example, video production, layout and design, graphics and images, photography (digital and traditional), emerging media processes (performance art, collaborative work, sound art, network art, kinetic art, biotechnical art, robotic art, space art), electing and organizing the elements of structure, intent, characters, settings, and points of view within the conventions of a genre, traditional or culturally accepted ways of doing things based on audience expectations, for example, preparing rough lumber, choosing appropriate tool sizes, cutting, drilling, painting, using simple hardware and fasteners, composition, time, space, sound, movement, lighting
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