a vector product; explaining what they are for in the game Show, from your code, that you have 2 Marks for showing examples 11 made use of averages (any of mean, median, or mode), explaining why 2 Marks for explanations you are using them in your game 1 Mark for showing evidence from code Show that you have used 12 randomisation in your code, 1 Mark for explanation explaining what it is for in your game Part B Grading Marks for Part B: 40% - 59% - Pass 25 - 37 Marks = Pass 60% - 69% - Merit 38 Marks - 43 Marks = Merit 70%+ - Distinction 44+ = Distinction Record of Learner Achievement Games Jam Assessment pt B – Learning Date of Evidence Component Learning Outcome Outcome No. achievement location Part B Maths and Logic MLF1 Understand numbers and number systems Fundamentals for MLF2 Be able to employ basic mathematical the Games, problem solving skills Animation and VFX MLF3 Understand basic mathematical concepts Industries which are useful for problem solving and simulation MLF4 Be able to use probability, statistics and random numbers Fundamental FPS1 Understand how to design, develop, test Product and debug computer programs Programming Skills FPS2 Understand different programming paradigms FPS3 Understand how to read from the user and output a result FPS4 Be able to use control systems to design algorithms FPS5 Be able to use different types of variables to design data structures FPS6 Understand the importance of readable and maintainable code
a vector product; explaining what they are for in the game 11 Show, from your code, that you have made use of averages (any of mean, median, or mode), explaining why you are using them in your game 2 Marks for showing examples 2 Marks for explanations 12 Show that you have used randomisation in your code, explaining what it is for in your game 1 Mark for showing evidence from code 1 Mark for explanation Part B Grading 40% - 59% - Pass 60% - 69% - Merit 70%+ - Distinction Marks for Part B: 25 - 37 Marks = Pass 38 Marks - 43 Marks = Merit 44+ = Distinction Record of Learner Achievement – Games Jam Assessment pt B Component Learning Outcome No. Learning Outcome Date of achievement Evidence location Part B Maths and Logic Fundamentals for the Games, Animation and VFX Industries MLF1 Understand numbers and number systems MLF2 Be able to employ basic mathematical problem solving skills MLF3 Understand basic mathematical concepts which are useful for problem solving and simulation MLF4 Be able to use probability, statistics and random numbers Fundamental Product Programming Skills FPS1 Understand how to design, develop, test and debug computer programs FPS2 Understand different programming paradigms FPS3 Understand how to read from the user and output a result FPS4 Be able to use control systems to design algorithms FPS5 Be able to use different types of variables to design data structures FPS6 Understand the importance of readable and maintainable code
AIM%20Awards%20Games%2C%20Animation%20and%20VFX%20Skills%20Qualification%20SAMPLE%20Games%20Jam%202017-18(1).docx