Virtual camera movement optimization Latency minimization Scene complexity optimization Frame rate optimization FOV adjustment Stereoscopic 3D optimization Sensory conflict synchronization Resolution optimization User interface placement Display type Optical flow Flicker optimization VR fidelity Frame of reference Human factor related issues Environment related issues Gender and age Stitching optimization Prior experience Rig configuration Motion sickness susceptibility Sound configuration Duration of VR experience Motion platform synchronization Controllability on VR sickness Vertical synchronization Clinical protocols Development environments Development environment Operation system : Windows 10 or later GPU: nVidia GTX 580 above Windows DirectX9 or DirectZ11 Development language C# VC++ nVidia PhysX GPU Game Engine: Unity 3D or Unreal Engine
Virtual camera movement optimization Scene complexity optimization FOV adjustment Sensory conflict synchronization User interface placement Optical flow VR fidelity Frame of reference Latency minimization Frame rate optimization Stereoscopic 3D optimization Resolution optimization Display type Flicker optimization Human factor related issues Environment related issues Gender and age Prior experience Motion sickness susceptibility Duration of VR experience Controllability on VR sickness Stitching optimization Rig configuration Sound configuration Motion platform synchronization Vertical synchronization Clinical protocols Development environments Development environment Operation system : Windows 10 or later GPU: nVidia GTX 580 above Windows DirectX9 or DirectZ11 Development language C# VC++ nVidia PhysX GPU Game Engine: Unity 3D or Unreal Engine
3079-18-0036-01-0002-requirement-specifications-for-design-and-implement-vr-content-reducing-cybersickness.docx