B-SMS 6 can do at school. (Knowledge) Session 4: Getting A Grip 4. PLAY November18, – Academic Strategies on how to On ADD by Frank Students will 2015 Social/Emotional cope with ADD and Smith identify ideas B-SMS 2 behavior Pg. 48-49 on self-control and behavior. (Knowledge) 5. PLAY – Session 5: Getting A Grip Students will December 2, Academic Strategies on On ADD by Frank write ideas 2015 Social/Emotional Friendships and and Smith about what B-SS 2 Getting Along with Pg. 55-58 they can do to Classmates make and keep friends. (Attitude) 6. Students Session 6: Game of Dr. Playwells will discuss December 9, Academic Self-Control. Topic Game of what helps 2015 Social/Emotional of Impulse Behavior Control by them with B-SMS 2 and what it means Childswork to them. Childsplay (Attitude) 7. Students Session 7: Stop, Stop, Relax and will participate December 16, Academic Relax and Think. Think Game by in the game 2015 Social/Emotional How to slow down Center of Applied and choose B-SMS 2 and think about Psychology, Inc. one strategy to what to do next. use this week. (Skills) 8. Students Remote Control/ will participate Session 8: Players Impulse in Stop, January 13, Academic learn three essential Game by Franklin Rewind, and 2016 Social/Emotional impulse control Learning Fast Forward B-SMS 2 skills. Stop: Systems game. They Redirect behavior, will name one Rewind: Learn from situation they past mistakes, Fast could use
B-SMS 6 Academic Social/Emotional B-SMS 2 Academic Social/Emotional B-SS 2 Academic Social/Emotional B-SMS 2 Academic Social/Emotional B-SMS 2 Academic Social/Emotional B-SMS 2 Session 4: Strategies on how to cope with ADD behavior Session 5: Strategies on Friendships and Getting Along with Classmates Session 6: Game of Self-Control. Topic of Impulse Behavior and what it means to them. Session 7: Stop, Relax and Think. How to slow down and think about what to do next. Session 8: Players learn three essential impulse control skills. Stop: Redirect behavior, Rewind: Learn from past mistakes, Fast Getting A Grip On ADD by Frank and Smith Pg. 48-49 Getting A Grip On ADD by Frank and Smith Pg. 55-58 Dr. Playwells Game of by Childswork Childsplay Stop, Relax and Think Game by Center of Applied Psychology, Inc. Remote Control/ Impulse Control Game by Franklin Learning Systems can do at school. (Knowledge) 4. PLAY – Students will identify ideas on self-control and behavior. (Knowledge) 5. PLAY – Students will write ideas about what they can do to make and keep friends. (Attitude) 6. Students will discuss what helps them with (Attitude) 7. Students will participate in the game and choose one strategy to use this week. (Skills) 8. Students will participate in Stop, Rewind, and Fast Forward game. They will name one situation they could use November18, 2015 December 2, 2015 December 9, 2015 December 16, 2015 January 13, 2016
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