Students will follow the directions below from the Fly, student sheet. “Shoo Directions” Shoo Fly Materials: 2 Fly, Game student recording sheets “Shoo Board” 2 water-based Vis-à-Vis® markers student sheet “Shoo Fly, Directions” Number of Players: 2 Objective: of the by calling out the coordinates that To “swat” all opponent’s flies identify the location of the “fly families.” Directions: (This game is similar to Battleship.) Each player has five fly families: one (1) family of two, two (2) families of three and two (2) families of four. Provide each player with a Fly, Game student recording sheet. “Shoo Board” Have them draw their fly families on the top grid using a water based Vis-à-Vis® marker. They can draw the families vertically or horizontally. Each family member must be placed where two lines intersect. On a turn, a player calls out the location of a point, (e.g. (3,2)). The opponent responds with if the point is located where one of the members of a fly “hit” family is hidden and if no fly is on that point. On the bottom grid the “miss” player records an for a miss and an for a hit on that point. (Recording on “O” “X” the bottom grid helps to prevent calling out the same location twice during a game.) The opponent will also mark a on his/her grid so s/he will know when all “hit” members of the fly family have been hit. When a player has hit all of the flies in a fly family, the opponent calls out to signal all flies in a family have “swatted” been hit. Play proceeds until one of the players has all fly “swatted” his/her opponent’s families. The first player to locate and all of their fly families “swat” opponent’s wins the game. Students will follow the directions below from the Tic-Tac-Toe, student sheet. “Fly Directions” Fly Tic-Tac-Toe Materials: Tic-Tac-Toe, student sheet “Fly Directions” Tic-Tac-Toe, Game student recording sheet “Fly board,” Pencil Number of Players: 2 Objective: To mark four points in a row Directions: Players choose to be the or the and choose who will “X” “O” go first.
Students will follow the directions below from the “Shoo Fly, Directions” student sheet. Shoo Fly Materials: 2 “Shoo Fly, Game Board” student recording sheets 2 water-based Vis-à-Vis® markers “Shoo Fly, Directions” student sheet Number of Players: 2 Objective: To “swat” all of the opponent’s flies by calling out the coordinates that identify the location of the “fly families.” Directions: (This game is similar to Battleship.) Each player has five fly families: one (1) family of two, two (2) families of three and two (2) families of four. Provide each player with a “Shoo Fly, Game Board” student recording sheet. Have them draw their fly families on the top grid using a water based Vis-à-Vis® marker. They can draw the families vertically or horizontally. Each family member must be placed where two lines intersect. On a turn, a player calls out the location of a point, (e.g. (3,2)). The opponent responds with “hit” if the point is located where one of the members of a fly family is hidden and “miss” if no fly is on that point. On the bottom grid the player records an “O” for a miss and an “X” for a hit on that point. (Recording on the bottom grid helps to prevent calling out the same location twice during a game.) The opponent will also mark a “hit” on his/her grid so s/he will know when all members of the fly family have been hit. When a player has hit all of the flies in a fly family, the opponent calls out “swatted” to signal all flies in a family have been hit. Play proceeds until one of the players has “swatted” all his/her opponent’s fly families. The first player to locate and “swat” all of their opponent’s fly families wins the game. Students will follow the directions below from the “Fly Tic-Tac-Toe, Directions” student sheet. Fly Tic-Tac-Toe Materials: “Fly Tic-Tac-Toe, Directions” student sheet “Fly Tic-Tac-Toe, Game board,” student recording sheet Pencil Number of Players: 2 Objective: To mark four points in a row Directions: Players choose to be the “X” or the “O” and choose who will go first.
5th-Math-Unit-7.docx