In the Scrum method of Agile software development, work is confined to a regular, repeatable work cycle, known as a sprint or iteration. Scrum sprints used to be 30 days long, but today many teams prefer shorter sprints, such as one-week or two-week sprints. During each sprint, a team creates a shippable product, no matter how basic that product is. As the timeframes are short, during a sprint the team can only build a product with the most essential functions. The emphasis on working code motivates the (person managing the project) to prioritize a release’s most essential features, encourages developers to focus on short-term goals, and gives customers a clear view of progress. Because a release may require multiple sprints, each iteration of work builds on the previous. Scrum is described as “iterative” (steps may be repeated) and “incremental” (each sprint builds upon the existing work). The full story of sprints – more detail than required but interesting Every sprint begins with the , in which the Product Owner and the team discuss which stories will be moved from the into the sprint backlog. It is the responsibility of the Product Owner to determine what work the team will do, while the team retains the autonomy to decide how the work gets done. Once the team commits to the work, the Product Owner cannot add more work or micromanage. The Product Owner can cancel a Sprint, which shouldn’t happen often, and would usually occur due to a sudden change in business needs. During the sprint, team members check in with each other at the . Prototyping is likely, particularly during the early phase of a sprint. Just as every sprint begins with the sprint planning meeting, the sprint concludes with the , in which the team presents its work to the Product Owner. During this meeting, the Product Owner determines if the team’s work has met its . The team also gathers at the end of each sprint to share what worked, what didn’t, and how processes could be improved. This meeting is called the . Drawbacks The main drawback of agile methods is that following a sequence of sprints and engaging in near daily communication is very time consuming. The emphasis on team work and communication in a face to face manner means that long term, large scales projects are often unrealistic. Agile methods tend to suit small scale development better than large scale development. Development Methodologies Priorities
In the Scrum method of Agile software development, work is confined to a regular, repeatable work cycle, known as a sprint or iteration. Scrum sprints used to be 30 days long, but today many teams prefer shorter sprints, such as one-week or two-week sprints. During each sprint, a team creates a shippable product, no matter how basic that product is. As the timeframes are short, during a sprint the team can only build a product with the most essential functions. The emphasis on working code motivates the (person managing the project) to prioritize a release’s most essential features, encourages developers to focus on short-term goals, and gives customers a clear view of progress. Because a release may require multiple sprints, each iteration of work builds on the previous. Scrum is described as “iterative” (steps may be repeated) and “incremental” (each sprint builds upon the existing work). The full story of sprints – more detail than required but interesting Every sprint begins with the , in which the Product Owner and the team discuss which stories will be moved from the into the sprint backlog. It is the responsibility of the Product Owner to determine what work the team will do, while the team retains the autonomy to decide how the work gets done. Once the team commits to the work, the Product Owner cannot add more work or micromanage. The Product Owner can cancel a Sprint, which shouldn’t happen often, and would usually occur due to a sudden change in business needs. During the sprint, team members check in with each other at the . Prototyping is likely, particularly during the early phase of a sprint. Just as every sprint begins with the sprint planning meeting, the sprint concludes with the , in which the team presents its work to the Product Owner. During this meeting, the Product Owner determines if the team’s work has met its . The team also gathers at the end of each sprint to share what worked, what didn’t, and how processes could be improved. This meeting is called the . Drawbacks The main drawback of agile methods is that following a sequence of sprints and engaging in near daily communication is very time consuming. The emphasis on team work and communication in a face to face manner means that long term, large scales projects are often unrealistic. Agile methods tend to suit small scale development better than large scale development. Development Methodologies Priorities
3.-Development-Methodologies.docx