Four marks for 4 of: Novice may select irrelevant information, or Experienced select relevant – – information Novice aware of crowd or other named e.g.s, or Experienced ignores – – crowd/focuses on team mates Novice decision making is poor/inappropriate/slower, or experienced – – quicker/appropriate Novice unable to decide whether to pass, shoot or dribble, or Experienced will – – choose pass to the right player etc Novice - limited experience/motor programmes, or Experienced more previous – experience/wider variety of motor programmes Novice passes to closest player or runs into defender, or Experienced variety of – – different responses for different solutions Output In a cricket match, the bowler is preparing to bowl and the batsman is ready to hit the ball. Identify the 3 basic stages of information processing involved in the batsman successfully hitting the ball. [3 marks] (3 marks max 1 mark for identifying stage and one of above uses) – The input stage perception mechanism – Using detect sensory information (eyes); Visual information in the form of the position of ball; Compare available information at time to knowledge stored in memory/equiv. The central / decision-making stage translatory mechanism – Examine incoming information and select correct response/equiv. (1 mark for identifying stage and one of above use) The output stage effector mechanism – Movement occurs- instructions sent to muscles to hit ball/equiv. (1 mark for identifying stage and one of above use) Feedback Games players will experience different types of feedback during and after a performance. Explain the different types of feedback that a performer may experience. [4 marks] Four marks for 4 of: Positive - used as reinforcement, encouraging the performer to repeat action Negative - used if technique incorrect - discourages repetition of action Intrinsic - received from within performer via proprioceptors / kinaesthetic Extrinsic - received from outside the performer / coach Knowledge of Performance - information that performer receives about quality of technique or performance Knowledge of Results - information about the outcome of the action Describe the characteristics of effective feedback for a novice games performer. [3 marks] Three marks for 3 of: Performer can only process a small amount of information limited / succinct / short Information that is clear / accurate / correct
Four marks for 4 of: Novice – may select irrelevant information, or Experienced – select relevant information Novice – aware of crowd or other named e.g.s, or Experienced – ignores crowd/focuses on team mates Novice – decision making is poor/inappropriate/slower, or experienced – quicker/appropriate Novice – unable to decide whether to pass, shoot or dribble, or Experienced – will choose pass to the right player etc Novice - limited experience/motor programmes, or Experienced – more previous experience/wider variety of motor programmes Novice – passes to closest player or runs into defender, or Experienced – variety of different responses for different solutions Output In a cricket match, the bowler is preparing to bowl and the batsman is ready to hit the ball. Identify the 3 basic stages of information processing involved in the batsman successfully hitting the ball. [3 marks] (3 marks max – 1 mark for identifying stage and one of above uses) The input stage – perception mechanism Using detect sensory information (eyes); Visual information in the form of the position of ball; Compare available information at time to knowledge stored in memory/equiv. The central / decision-making stage – translatory mechanism Examine incoming information and select correct response/equiv. (1 mark for identifying stage and one of above use) The output stage – effector mechanism Movement occurs- instructions sent to muscles to hit ball/equiv. (1 mark for identifying stage and one of above use) Feedback Games players will experience different types of feedback during and after a performance. Explain the different types of feedback that a performer may experience. [4 marks] Four marks for 4 of: Positive - used as reinforcement, encouraging the performer to repeat action Negative - used if technique incorrect - discourages repetition of action Intrinsic - received from within performer via proprioceptors / kinaesthetic Extrinsic - received from outside the performer / coach Knowledge of Performance - information that performer receives about quality of technique or performance Knowledge of Results - information about the outcome of the action Describe the characteristics of effective feedback for a novice games performer. [3 marks] Three marks for 3 of: Performer can only process a small amount of information limited / succinct / short Information that is clear / accurate / correct
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