Game 2 Whoever makes the smaller four digit number wins. You’ll probably want to change the scoring system from Game 1. Game 3 Set a target to aim for. Then the students throw the dice four times each and work out how far each of them is from the target number. Whoever is the closer to the target number wins. Here are two possible scoring systems: One point for a win. The first person to reach 10 points wins the game. Work out the difference between the two four-digit numbers and the target number after each round. Keep a running total. First to 10,000 loses. Game 4 This game introduces a decimal point. The decimal point will take up one of the cells so this time the dice only needs to be thrown three times by each player. Choose a target number. The winner is the one closest to the target. Two possible versions: Each player decides in advance where they want to put the decimal point before taking turns to throw the dice. Each player throws the dice three times and then decides where to place the digits and the decimal point. Again, different scoring systems are possible. Game 5 This game really requires strategic thinking and can be very competitive! Tell your students the following: Play any of the games above. This time you can choose to keep your number and put it in one of your cells, or give it to your partner and tell them which cell to put it in. It’s really important to take turns to start each round if this game is going to be fair. This variation of the game becomes even more challenging when you play it with more than two people. Game 6 This is a cooperative game rather than a competitive one to be played by three or more people. – Tell your students the following: Choose any of the above. Decide in advance which of you will get the closest to the target, who will be second closest, third, fourth, etc. Now work together to decide in whose cells the numbers should be placed, and where. (Source: adapted from NRICH, .) Video: Planning lessons
Game 2 Whoever makes the smaller four digit number wins. You’ll probably want to change the scoring system from Game 1. Game 3 Set a target to aim for. Then the students throw the dice four times each and work out how far each of them is from the target number. Whoever is the closer to the target number wins. Here are two possible scoring systems: One point for a win. The first person to reach 10 points wins the game. Work out the difference between the two four-digit numbers and the target number after each round. Keep a running total. First to 10,000 loses. Game 4 This game introduces a decimal point. The decimal point will take up one of the cells so this time the dice only needs to be thrown three times by each player. Choose a target number. The winner is the one closest to the target. Two possible versions: Each player decides in advance where they want to put the decimal point before taking turns to throw the dice. Each player throws the dice three times and then decides where to place the digits and the decimal point. Again, different scoring systems are possible. Game 5 This game really requires strategic thinking and can be very competitive! Tell your students the following: Play any of the games above. This time you can choose to keep your number and put it in one of your cells, or give it to your partner and tell them which cell to put it in. It’s really important to take turns to start each round if this game is going to be fair. This variation of the game becomes even more challenging when you play it with more than two people. Game 6 This is a cooperative game rather than a competitive one – to be played by three or more people. Tell your students the following: Choose any of the above. Decide in advance which of you will get the closest to the target, who will be second closest, third, fourth, etc. Now work together to decide in whose cells the numbers should be placed, and where. (Source: adapted from NRICH, .) Video: Planning lessons
EM01_AIE_Final.docx