Sit-down Stand Play Environment Working attractions Treadmills Hang-on Motion Platform Riding-on Lay-down Getting data Measured time depends on the conditions (movement, velocity, workload) Reference design None (Required the standard) Use case 1 Use case name Measuring the latency Overview The motion-to-photon latency for the commercial HMD was measured. Related actor Player, Device designer, System operator, Sickness evaluator Pre-condition -Preparing VR content for testing -Preparing VR HW system for testing -Defining the motion scenario with various movement, velocity, acceleration. Event Flow -measured by rotating in the yaw and pitch directions -repeating the experiment until getting the statistically reliable data
Play Environment Sit-down Stand Working attractions Treadmills Motion Platform Hang-on Riding-on Lay-down Getting data Measured time depends on the conditions (movement, velocity, workload) Reference design None (Required the standard) Use case 1 Use case name Measuring the latency Overview The motion-to-photon latency for the commercial HMD was measured. Related actor Player, Device designer, System operator, Sickness evaluator Pre-condition -Preparing VR content for testing -Preparing VR HW system for testing -Defining the motion scenario with various movement, velocity, acceleration. Event Flow -measured by rotating in the yaw and pitch directions -repeating the experiment until getting the statistically reliable data
3079-18-0023-00-0004-use-cases-for-measuring-the-motion-to-photon-latency-in-the-display.docx