Sample implementation plan This table shows one way that this assessment can be implemented. It is a guide only you may — choose to use all, part, or none of the table. You may customise the table to suit your students and their school environment. Suggested time Student activity Teacher role Resources Section 1. Game play 1 hour Using the target language, Provide assistance to students Palm cards or design a game to teach to where required. notes the class. 10–15 minutes details of the game Create a roster to give each Student roster onto the student roster in student the opportunity to (Appendix A) the target language. present their game to the class Times will vary for Use appropriate target Provide appropriate equipment Equipment for each student language to play a game for students to prepare a game games depending on the that they have created in a that could be quiet, active, nature of their game format of their choice (e.g. indoor, outdoor, etc. and engagement of active, noisy). Divide the class into those other students with Give opinions about the playing and those observing to the game. Games games taught by others. help with individual can also be played assessment. across a several lessons. Observe students’ comprehension of appropriate target language elements when playing games designed by others. Section 2. Reflection: Intercultural communication 10–15 minutes Complete Section 2 of the Focus on samples of students’ Student booklet to reflect reflections and guide a on an appropriate game, discussion that considers the language and behaviour to appropriate language and engage visiting students behaviour to use in an from the target country. intercultural exchange. Resources for the assessment Appendix A Student roster Students record the details of the game they will present to the class, and when they will be presenting.
Sample implementation plan This table shows one way that this assessment can be implemented. It is a guide only — you may choose to use all, part, or none of the table. You may customise the table to suit your students and their school environment. Suggested time Student activity Teacher role Resources Section 1. Game play 1 hour Using the target language, design a game to teach to the class. Provide assistance to students where required. Palm cards or notes 10–15 minutes details of the game onto the student roster in the target language. Create a roster to give each student the opportunity to present their game to the class Student roster (Appendix A) Times will vary for each student depending on the nature of their game and engagement of other students with the game. Games can also be played across a several lessons. Use appropriate target language to play a game that they have created in a format of their choice (e.g. active, noisy). Give opinions about the games taught by others. Provide appropriate equipment for students to prepare a game that could be quiet, active, indoor, outdoor, etc. Divide the class into those playing and those observing to help with individual assessment. Observe students’ comprehension of appropriate target language elements when playing games designed by others. Equipment for games Section 2. Reflection: Intercultural communication 10–15 minutes Complete Section 2 of the Student booklet to reflect on an appropriate game, language and behaviour to engage visiting students from the target country. Focus on samples of students’ reflections and guide a discussion that considers the appropriate language and behaviour to use in an intercultural exchange. Resources for the assessment Appendix A Student roster Students record the details of the game they will present to the class, and when they will be presenting.
els_sa_games_chinese_guide.docx