TITLE: Create a language-learning program SUB HEADING: Programming a digital solution with choices Summary text Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language. Years 3–4 Year Level: Suggested steps Discuss and list ways you might learn a new language. View the . Discuss this approach to learning some words and phrases from a traditional Aboriginal language. From viewing the video, what words do the students now know? What does the video tell us about the animals and lands of the Warrgamay people? Compare the video with this quiz, created in Scratch: . Discuss how the quiz works and what programming blocks your students expect would have been used. To check their predictions, select inside’. ‘See Note: This program uses the blocks message’ and I received a ‘broadcast ‘when message’ to control the interaction. An alternative method could use blocks ‘If/then’ to control interaction. After you have modelled the above, students are to attempt the task either individually or in small groups. They will need to choose a traditional Aboriginal or Torres Strait Islander language that can be learnt by using a computer program created using Scratch (or a similar programming language, eg Snap, Tynker or Hopscotch). Discuss the approach to learning the language, eg common phrases and greetings, animal names, traditional Aboriginal objects and tools. Suggest students create their quiz program, focusing on one question first to ensure it is working as expected (debugging). Once that program is tested and refined, then this can be applied to their remaining quiz questions. When working in groups of
TITLE: Create a language-learning program SUB HEADING: Programming a digital solution with choices Summary text Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language. Year Level: Years 3–4 Suggested steps Discuss and list ways you might learn a new language. View the . Discuss this approach to learning some words and phrases from a traditional Aboriginal language. From viewing the video, what words do the students now know? What does the video tell us about the animals and lands of the Warrgamay people? Compare the video with this quiz, created in Scratch: . Discuss how the quiz works and what programming blocks your students expect would have been used. To check their predictions, select ‘See inside’. Note: This program uses the blocks ‘broadcast message’ and ‘when I received a message’ to control the interaction. An alternative method could use ‘If/then’ blocks to control interaction. After you have modelled the above, students are to attempt the task either individually or in small groups. They will need to choose a traditional Aboriginal or Torres Strait Islander language that can be learnt by using a computer program created using Scratch (or a similar programming language, eg Snap, Tynker or Hopscotch). Discuss the approach to learning the language, eg common phrases and greetings, animal names, traditional Aboriginal objects and tools. Suggest students create their quiz program, focusing on one question first to ensure it is working as expected (debugging). Once that program is tested and refined, then this can be applied to their remaining quiz questions. When working in groups of
create-a-language-learning-program_inclusive-education.docx