4.5.1 resource availability Identify resource Students complete: Students record actions including availability and in action plan and in Time/action by identifying the action/activity, apply realistic finance planning. time of expected completion and ongoing time evaluation limitations in each money Ongoing evaluation design project Finance planning to determine project costs materials, and completed progressively. List possible websites to source project components techniques Develop and apply human resources action, time and including skills and budget plans in expertise design projects resources management techniques including action, time and budget planning 4 ideas developed within 4.2.1 Methods used to generate Use a variety of Generating and Developing Ideas creative design ideas methods to generate constraints Teacher explains that students will need to develop four including creative design ideas basic control system designs using the Arduino technology. for each design mind mapping Teacher provides ideas of good design solutions e.g. project. brainstorming closed loop, simple functions, have an appropriate end-use sketching and drawing Sketch, draw and application. modelling model to aid design Students development. experimenting and Generate 4 possible design ideas from their testing brainstorm. Each must have a name, end-use Communication methods application and a block diagram including drawing, Evaluate each design idea using Plus, Minus and Interesting (PMI) sketches and models Stimulus provided from PRP Tutorials completed in class and students can research other possible ideas on the Internet. Constraints: Use a microcontroller e.g Arduino Include working inputs (sensors) and outputs (actuators)
4.5.1 resource availability including time money materials, and techniques human resources including skills and expertise resources management techniques including action, time and budget planning Identify resource availability and apply realistic limitations in each design project Develop and apply action, time and budget plans in design projects Students complete: Time/action by identifying the action/activity, time of expected completion and ongoing evaluation Finance planning to determine project costs List possible websites to source project components Students record actions in action plan and in finance planning. Ongoing evaluation completed progressively. 4.2.1 Methods used to generate creative design ideas including mind mapping brainstorming sketching and drawing modelling experimenting and testing Communication methods including drawing, sketches and models Use a variety of methods to generate creative design ideas for each design project. Sketch, draw and model to aid design development. Generating and Developing Ideas Teacher explains that students will need to develop four basic control system designs using the Arduino technology. Teacher provides ideas of good design solutions e.g. closed loop, simple functions, have an appropriate end-use application. Students Generate 4 possible design ideas from their brainstorm. Each must have a name, end-use application and a block diagram Evaluate each design idea using Plus, Minus and Interesting (PMI) Stimulus provided from PRP Tutorials completed in class and students can research other possible ideas on the Internet. Constraints: Use a microcontroller e.g Arduino Include working inputs (sensors) and outputs (actuators) 4 ideas developed within constraints
crack-the-code-program.docx