CTL1-4 Level 1/ Recognize that software is created to control Computational Thinking K-3 computer operations. CTL1-5 Level 1/ Demonstrate how 0s and 1s can be used to Computational Thinking K-3 represent information. CTL1-6 Understand and use the basic steps in algorithmic problem-solving (e.g., problem statement and Notion of algorithms Level 1/ Grade 6, Topic 13, Designing Computational Thinking exploration, examination of sample instances, 3-6 Solutions, Pseudo Code, design, implementation, and testing). Flowchart, Coding Algorithms CTL1-7 Develop a simple understanding of an algorithm Notion of algorithms 6, Topic 13, Designing Level 1/ (e.g., search, sequence of events, or sorting) using Computational Thinking 3-6 Solutions, Pseudo Code, computer-free exercises. Flowchart, Coding Algorithms CTL1-8 Demonstrate how a string of bits can be used to Coding letters with numbers ASCII and Unicode with binary represent alphanumeric information. Level 1/ Computational Thinking & hex, RGB in HEX 3-6 Grade 6, Topic 12, How Computers Think CTL1-9 Level 1/ Describe how a simulation can be used to solve a Computational Thinking 3-6 problem. CTL1-10 Make a list of sub-problems to consider while Creating a Strategy, writing steps to solve a problem addressing a larger problem. Notion of algorithms 1/ Computational Thinking Grade 6, Topic 13, Designing 3-6 Solutions, Pseudo Code, Flowchart, Coding Algorithms CTL1-11 Understand the connections between computer Babbage (analytic engine), Level 1/ Computational Thinking Von Neumann, Harvard Mark science and other fields. 3-6 I, analog computers.
Level 1/ K-3 Computational Thinking Recognize that software is created to control computer operations. CTL1-4 Level 1/ K-3 Computational Thinking Demonstrate how 0s and 1s can be used to represent information. CTL1-5 Level 1/ 3-6 Computational Thinking Understand and use the basic steps in algorithmic problem-solving (e.g., problem statement and exploration, examination of sample instances, design, implementation, and testing). Notion of algorithms Grade 6, Topic 13, Designing Solutions, Pseudo Code, Flowchart, Coding Algorithms CTL1-6 Level 1/ 3-6 Computational Thinking Develop a simple understanding of an algorithm (e.g., search, sequence of events, or sorting) using computer-free exercises. Notion of algorithms 6, Topic 13, Designing Solutions, Pseudo Code, Flowchart, Coding Algorithms CTL1-7 Level 1/ 3-6 Computational Thinking Demonstrate how a string of bits can be used to represent alphanumeric information. Coding letters with numbers ASCII and Unicode with binary & hex, RGB in HEX Grade 6, Topic 12, How Computers Think CTL1-8 Level 1/ 3-6 Computational Thinking Describe how a simulation can be used to solve a problem. CTL1-9 1/ 3-6 Computational Thinking Make a list of sub-problems to consider while addressing a larger problem. Creating a Strategy, writing steps to solve a problem Notion of algorithms Grade 6, Topic 13, Designing Solutions, Pseudo Code, Flowchart, Coding Algorithms CTL1-10 Level 1/ 3-6 Computational Thinking Understand the connections between computer science and other fields. Babbage (analytic engine), Von Neumann, Harvard Mark I, analog computers. CTL1-11
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