Weapons Sergeant Fremin (Sarge) Martian Assault Rifle (Base Damage: 7 | Fire Rate: 7.5/Sec | Ammo: 15 | Reload Speed: 1.5 Sec) Doctor Tyler Yusko (Doc) Laser Pistol (Base Damage: 6 | Fire Rate: 6/Sec | Ammo: 12 | Reload Speed: 2 Sec) Mechanic Mike Raider (Grease) High Explosive Missile Launcher (Base Damage: 30| Fire Rate: 1/2 Sec| Ammo: 2 | Reload Speed: 4 Sec) Captain Hugo Stiglitz (Captain) Atharian Assault Rifle (Base Damage: 5 | Fire Rate: 10/Sec | Ammo: 20 | Reload Speed: 2.5 Sec) Special Abilities Q Key/L1: Allows use of first skill E Key/R1: Allows use of second skill These special ability description gives the baseline stats for each ability. The effect of each ability improves by level, and the length of time of cooldown increases with each level. The mechanic gets a turret upgrade at level, 5, and then again at level 10. Sergeant Peter Fremin (Sarge) First Skill: Apply Field Dressing: (+20HP to Sarge. Takes 2 seconds for health to change, cooldown of 5 seconds) Second Skill: Autofire (Lasts 4 seconds, cooldown of 8 seconds) Doctor Tyler Yusko (Doc) First Skill: Heal Others (Ally that collides with pill regains full health, pill lasts for 5 seconds, cooldown of 8 seconds) Second Skill: Medical Aura (All Players within aura gain +1 Health/second, lasts 5 seconds, cooldown of 10 seconds)
Weapons Sergeant Fremin (Sarge) Martian Assault Rifle (Base Damage: 7 | Fire Rate: 7.5/Sec | Ammo: 15 | Reload Speed: 1.5 Sec) Doctor Tyler Yusko (Doc) Laser Pistol (Base Damage: 6 | Fire Rate: 6/Sec | Ammo: 12 | Reload Speed: 2 Sec) Mechanic Mike Raider (Grease) High Explosive Missile Launcher (Base Damage: 30| Fire Rate: 1/2 Sec| Ammo: 2 | Reload Speed: 4 Sec) Captain Hugo Stiglitz (Captain) Atharian Assault Rifle (Base Damage: 5 | Fire Rate: 10/Sec | Ammo: 20 | Reload Speed: 2.5 Sec) Special Abilities Q Key/L1: Allows use of first skill E Key/R1: Allows use of second skill These special ability description gives the baseline stats for each ability. The effect of each ability improves by level, and the length of time of cooldown increases with each level. The mechanic gets a turret upgrade at level, 5, and then again at level 10. Sergeant Peter Fremin (Sarge) First Skill: Apply Field Dressing: (+20HP to Sarge. Takes 2 seconds for health to change, cooldown of 5 seconds) Second Skill: Autofire (Lasts 4 seconds, cooldown of 8 seconds) Doctor Tyler Yusko (Doc) First Skill: Heal Others (Ally that collides with pill regains full health, pill lasts for 5 seconds, cooldown of 8 seconds) Second Skill: Medical Aura (All Players within aura gain +1 Health/second, lasts 5 seconds, cooldown of 10 seconds)
DesignDoc.docx