MC1 10425 0.8099 0.8099 MC2 6Mbps Evaluation metrics MAC throughput, latency Gaming Traffic Model First Person Shooter (FPS) is a typical representative game of Massively Multiplayer Online (MMO) game. The FPS traffic model is considered to be a typical gaming traffic model, as it has additional requirements on, for instance, real time delay with irregular traffic arrivals. Gaming is asymmetric, bi-directional single-hop video traffic. Gaming traffic can be modelled by the Largest Extreme distribution. The starting time of a network gaming mobile is uniformly distributed between 0 and 40 ms to simulate the random timing relationship between client traffic packet arrival and reverse link frame boundary. The parameters of initial packet arrival time, the packet inter arrival time, and the packet sizes are illustrated in the Table 6 [13]: Table 6: Parameters for gaming traffic model Distribution Parameters Component PDF DL UL DL UL Initial packet a=0, a=0, Uniform Uniform arrival (ms) b=40 b=40 Largest Largest Packet arrival a=50, a=40, Extreme Extreme time (ms) b=4.5 b=6 Value Value Largest Largest Packet size a=330, a=45, Extreme Extreme (Byte) b=82 b=5.7 * A compressed UDP header of 2 bytes and a IPv4 header of 20 bytes (if use IPv6 here, the header should be 40bytes) has been accounted for in the packet size. Traffic Model Class Identifier for Gaming is GMG Evaluation metrics
MC1 10425 0.8099 MC2 6Mbps 0.8099 Evaluation metrics MAC throughput, latency Gaming Traffic Model First Person Shooter (FPS) is a typical representative game of Massively Multiplayer Online (MMO) game. The FPS traffic model is considered to be a typical gaming traffic model, as it has additional requirements on, for instance, real time delay with irregular traffic arrivals. Gaming is asymmetric, bi-directional single-hop video traffic. Gaming traffic can be modelled by the Largest Extreme distribution. The starting time of a network gaming mobile is uniformly distributed between 0 and 40 ms to simulate the random timing relationship between client traffic packet arrival and reverse link frame boundary. The parameters of initial packet arrival time, the packet inter arrival time, and the packet sizes are illustrated in the Table 6 [13]: Table 6: Parameters for gaming traffic model Component Distribution Parameters PDF DL UL DL UL Initial packet arrival (ms) Uniform Uniform a=0, b=40 a=0, b=40 Packet arrival time (ms) Largest Extreme Value Largest Extreme Value a=50, b=4.5 a=40, b=6 Packet size (Byte) Largest Extreme Largest Extreme a=330, b=82 a=45, b=5.7 * A compressed UDP header of 2 bytes and a IPv4 header of 20 bytes (if use IPv6 here, the header should be 40bytes) has been accounted for in the packet size. Traffic Model Class Identifier for Gaming is GMG Evaluation metrics
11-14-0571-09-00ax-evaluation-methodology.docx