Largest Largest Packet size a=50, a=38, Extreme (Byte) b=11 b=3.7 Value Value End packet a=500, a=400, Uniform Uniform (Byte) b=600 b=550 Traffic for frame lockstep sync real-time mobile game Distribution Parameters Component PDF DL UL DL UL Initial packet a=0, a=0, Uniform Uniform size(Byte) b=80 b=80 Packet Largest Largest a=28, a=22, arrival time Extreme b=4.2 b=3.4 (ms) Value Value Largest Largest Packet size a=210, a=92, Extreme (Byte) b=35 b=38 Value Value End packet a=1400, a=500, Uniform Uniform (Byte) b=1500 b=600 Problem Highlight Users connect to game under various environment, such as home, restaurants, subway, malls etc. Around 60% users connect to game via Wi-Fi, with 20-30% possibilities that users encounter lagging 60-70% lagging because of problems between client and gateway. (around 10-15% are remain unknown which pending a validate process/ test plan to locate problem). Algorithm to identify reasons of lagging (simplified) Note: The environment is home based. Home AP is different from enterprise AP which use as widely spaced channels as possible.
Packet size (Byte) Largest Value Largest Extreme Value a=50, b=11 a=38, b=3.7 End packet (Byte) Uniform Uniform a=500, b=600 a=400, b=550 Traffic for frame lockstep sync real-time mobile game Component Distribution Parameters PDF DL UL DL UL Initial packet size(Byte) Uniform Uniform a=0, b=80 a=0, b=80 Packet arrival time (ms) Largest Value Largest Extreme Value a=28, b=4.2 a=22, b=3.4 Packet size (Byte) Largest Value Largest Extreme Value a=210, b=35 a=92, b=38 End packet (Byte) Uniform Uniform a=1400, b=1500 a=500, b=600 Problem Highlight Users connect to game under various environment, such as home, restaurants, subway, malls etc. Around 60% users connect to game via Wi-Fi, with 20-30% possibilities that users encounter lagging 60-70% lagging because of problems between client and gateway. (around 10-15% are remain unknown which pending a validate process/ test plan to locate problem). Algorithm to identify reasons of lagging (simplified) Note: The environment is home based. Home AP is different from enterprise AP which use as widely spaced channels as possible.
11-18-1419-01-0000-real-time-mobile-game-network-problem-highlight.docx