Draw Control when drawings appear Control the shade of pens. Combine the use of pens with • • • and set the pen colour, size and movement to create interesting shape. effects. Events Specify user inputs (such as Specify conditions to trigger Set events to control other events • • • clicks) to control events. events. by information as a ‘broadcasting’ trigger. Control Specify the nature of events Use IF THEN conditions to control Use IF THEN ELSE conditions to • • • (such as a single event or a events or objects. control events or objects. loop). Sensing Create conditions for actions by Create conditions for actions by Use a range of sensing tools • • • waiting for a user (such as sensing proximity or by waiting for a (including proximity, user inputs, responses to questions like: user input (such as proximity to a loudness and mouse position) to What is your name?). specified colour or a line control events or actions. or responses to questions). Variables From Year 3 onwards. Use variables to store a value. Use to create a set of • • • and lists variables. Use the functions define, set, • change, show and hide to control the variables. Operators From Year 3 onwards. Use the Reporter operators Use the Boolean operators • • • () + () () < () () - () () = () () * () () > () () / () ()and() to perform calculations. ()or() Not()
Draw • Control when drawings appear and set the pen colour, size and shape. • Control the shade of pens. • Combine the use of pens with movement to create interesting effects. Events • Specify user inputs (such as clicks) to control events. • Specify conditions to trigger events. • Set events to control other events by ‘broadcasting’ information as a trigger. Control • Specify the nature of events (such as a single event or a loop). • Use IF THEN conditions to control events or objects. • Use IF THEN ELSE conditions to control events or objects. Sensing • Create conditions for actions by waiting for a user (such as responses to questions like: What is your name?). • Create conditions for actions by sensing proximity or by waiting for a user input (such as proximity to a specified colour or a line or responses to questions). • Use a range of sensing tools (including proximity, user inputs, loudness and mouse position) to control events or actions. Variables and lists • From Year 3 onwards. • Use variables to store a value. • Use the functions define, set, change, show and hide to control the variables. • Use to create a set of variables. Operators • From Year 3 onwards. • Use the Reporter operators () + () () - () () * () () / () to perform calculations. • Use the Boolean operators () < () () = () () > () ()and() ()or() Not()
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