Exercise; Lecture; Brainstorm; Role Participant Estimated Slide Topic/Purpose Play; Q & A; Guide & Adjustments / Comments Time # Show & Tell (S & page # T) Check working condition and internet access of 0 each computer. Preload pictures on each desktop 5 1 Intro Interactive 2 2 2 Agenda Lecture 2 5 3 Goals Lecture 2-3 10 4 Tools of the Lecture Need internet connection for all ‘trade’ 25 5 Why would you use? Brainstorm Use Flipchart 10 6 Why you use? (cont.) Review Use Flipchart & Slide 5 7 E-mail Lecture 5 8 E-mail - Advantages Lecture 10 9 E-mail - Programs Lecture; S & T Trainer demonstrates E-mail - Getting friendly with your Interactive Trainer demonstrates 10 10 computer w/computer Athlete follow on computer E-mail - Setting up Google Mail Interactive – 10 11 4, #1 & #2 Athlete follows demo on own computers Gmail w/computer Interactive 15 12 E-mail - Reading Google Mail 4, #3 Same as above w/computer 20 13 E-mail Addressing an e-mail Interactive Exercises to check understanding – 4, #5 & 15 14 E-mail Creating your contacts Make address book Put trainer emails on the exercises for athlete – #15 15 15 E-mail Sending a good message S & T Interactive 5, #7 Exercise to write an email – 5, #8 , 9, 5 16 E-mail Receiving a message Lecture; S & T Review viruses – #16, #17 10 17 E-mail Replying to a message S & T Reply, Reply All and attached exercise – Demonstrate Go On line, delete message, archive message, 10 18 E-mail Email storage 5, #4 – Folders/Labels create label, file store email message Exercise; Lecture; Brainstorm; Role Participant Slide Topic/Purpose Play; Q & A; Guide & Adjustments / Comments Estimated # Show & Tell (S & page # Time T)
Estimated Time Slide # Topic/Purpose Exercise; Lecture; Brainstorm; Role Play; Q & A; Show & Tell (S & T) Participant Guide & page # Adjustments / Comments 0 Check working condition and internet access of each computer. Preload pictures on each desktop 5 1 Intro Interactive 2 2 2 Agenda Lecture 2 5 3 Goals Lecture 2-3 10 4 Tools of the ‘trade’ Lecture Need internet connection for all 25 5 Why would you use? Brainstorm Use Flipchart 10 6 Why you use? (cont.) Review Use Flipchart & Slide 5 7 E-mail Lecture 5 8 E-mail - Advantages Lecture 10 9 E-mail - Programs Lecture; S & T Trainer demonstrates 10 10 E-mail - Getting friendly with your computer Interactive w/computer Trainer demonstrates Athlete follow on computer 10 11 E-mail - Setting up Google Mail – Gmail Interactive w/computer 4, #1 & #2 Athlete follows demo on own computers 15 12 E-mail - Reading Google Mail Interactive w/computer 4, #3 Same as above 20 13 E-mail – Addressing an e-mail Interactive Exercises to check understanding 15 14 E-mail – Creating your contacts Make address book 4, #5 & #15 Put trainer emails on the exercises for athlete 15 15 E-mail – Sending a good message S & T Interactive 5, #7 Exercise to write an email 5 16 E-mail – Receiving a message Lecture; S & T 5, #8 , 9, #16, #17 Review viruses 10 17 E-mail – Replying to a message S & T Reply, Reply All and attached exercise 10 18 E-mail – Email storage Demonstrate Folders/Labels 5, #4 Go On line, delete message, archive message, create label, file store email message Estimated Time Slide # Topic/Purpose Exercise; Lecture; Brainstorm; Role Play; Q & A; Show & Tell (S & T) Participant Guide & page # Adjustments / Comments
EISE-Trainer-Guide.docx