Use developmentally appropriate multimedia 1/ Computing Practice and resources (e.g., interactive books and educational K-3 Programming software) to support learning across the curriculum. CPPL1-3 Create developmentally multimedia Level 1/ Computing Practice and products with support from teachers, family K-3 Programming members, or student partners. CPPL1-4 1/ Computing Practice and Construct a set of statements to be acted out to K-3 Programming accomplish a simple task (e.g., turtle instructions). CPPL1-5 1/ Computing Practice and Identify jobs that use computing and technology. K-3 Programming Level 1/ Computing Practice and Gather and organize information using K-3 Programming tools. CPPL1-7 Use technology resources (e.g., calculators, data Level 1/ Computing Practice and collection probes, mobile devices, videos, 3-6 Programming educational software, and web tools) for and self-directed learning. CPPL1-8 Use general-purpose productivity tools and Use proven typing program 1/ Computing Practice and Grade 6, Topic 4,Typing Skills peripherals to support personal productivity, 3-6 Programming remediate skill deficits, and facilitate learning. CPPL1-9 Use technology tools (e.g., multimedia and text Use and web tools to build and create animation Level 1/ Computing Practice and authoring, presentation, web tools, digital cameras, Grade 6, Topic 6, Elementary 3-6 Programming and scanners) for individual and collaborative Computer Graphics writing, communication, and publishing activities. CPPL1-10 Level 1/ Computing Practice and Gather and manipulate data using a variety of 3-6 Programming digital tools.
1/ K-3 Computing Practice and Programming Use developmentally appropriate multimedia resources (e.g., interactive books and educational software) to support learning across the curriculum. Level 1/ K-3 Computing Practice and Programming Create developmentally multimedia products with support from teachers, family members, or student partners. CPPL1-3 1/ K-3 Computing Practice and Programming Construct a set of statements to be acted out to accomplish a simple task (e.g., turtle instructions). CPPL1-4 1/ K-3 Computing Practice and Programming Identify jobs that use computing and technology. CPPL1-5 Level 1/ K-3 Computing Practice and Programming Gather and organize information using tools. Level 1/ 3-6 Computing Practice and Programming Use technology resources (e.g., calculators, data collection probes, mobile devices, videos, educational software, and web tools) for and self-directed learning. CPPL1-7 1/ 3-6 Computing Practice and Programming Use general-purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning. Use proven typing program Grade 6, Topic 4,Typing Skills CPPL1-8 Level 1/ 3-6 Computing Practice and Programming Use technology tools (e.g., multimedia and text authoring, presentation, web tools, digital cameras, and scanners) for individual and collaborative writing, communication, and publishing activities. Use and web tools to build and create animation Grade 6, Topic 6, Elementary Computer Graphics CPPL1-9 Level 1/ 3-6 Computing Practice and Programming Gather and manipulate data using a variety of digital tools. CPPL1-10
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