Explain and demonstrate how modeling and simulation Create interactive data visualizations using software tools to help others better understand real-world 3A-DA-11 3A-A-3-11 can be used to explore natural phenomena (e.g., phenomena. flocking behaviors, queueing, life cycles). Create computational models that represent the Create computational models that simulate real-world 3A-DA-12 relationships different elements of data collected 3A-D-5-17 systems (e.g., ecosystems, epidemics, spread of ideas). from a phenomenon or process. Create prototypes that use algorithms to basic techniques for locating and collecting small- 3A-AP-13 computational problems by leveraging prior student 3A-D-3-21 and large-scale data sets (e.g., creating and distributing knowledge and personal interests. user surveys, accessing real-world data sets). 3A-AP-14 Use to simplify solutions, generalizing New computational problems instead of repeatedly using simple variables. 3A-AP-15 Justify the selection of specific control structures when New tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. Design, develop, and implement a computing artifact Design and iteratively develop computational artifacts that responds to an event (e.g., robot that responds to 3A-AP-16 for practical intent, personal expression, or to address a 3A-A-5-4 a sensor, mobile app that responds to a text message, societal by using events to initiate instructions. sprite that responds to a broadcast).
3A-DA-11 Create interactive data visualizations using software tools to help others better understand real-world phenomena. 3A-A-3-11 Explain and demonstrate how modeling and simulation can be used to explore natural phenomena (e.g., flocking behaviors, queueing, life cycles). 3A-DA-12 Create computational models that represent the relationships different elements of data collected from a phenomenon or process. 3A-D-5-17 Create computational models that simulate real-world systems (e.g., ecosystems, epidemics, spread of ideas). 3A-AP-13 Create prototypes that use algorithms to computational problems by leveraging prior student knowledge and personal interests. 3A-D-3-21 basic techniques for locating and collecting small- and large-scale data sets (e.g., creating and distributing user surveys, accessing real-world data sets). 3A-AP-14 Use to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. New 3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. New 3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal by using events to initiate instructions. 3A-A-5-4 Design, develop, and implement a computing artifact that responds to an event (e.g., robot that responds to a sensor, mobile app that responds to a text message, sprite that responds to a broadcast).
Crosswalk-9-10.docx