7. 1. Draw and Label Equilibrium: Because of the use of 2. The Change: mass production techniques, workers in Supply or Demand the computer game Increase or Decrease industry become more Shifter productive 3. After: Price _____ Quantity_____ 8. 1. Draw and Label Equilibrium: 2. The Change: The price of home Supply or Demand computers decreases Increase or Decrease significantly. (Analyze Shifter computer games.) 3. After: Price _____ Quantity_____ 9. The Federal government imposes a $5 per game 1. Draw and Label Equilibrium: tax on the manufacturers 2. The Change: of the games. At the Demand- Left or Right Shifter- same time, the Supply- Left or Right Shifter- government reduces 3. After: Price _____ Quantity_____ income tax by 3%. (Double shift) 10 1. Draw and Label Equilibrium: 2. The Change: The manufacturer of the Supply or Demand computer games raises Increase or Decrease the price on the games. Shifter 3. After: Price _____ Quantity_____ In order to promote 11 American production, Congress provides a 1. Draw and Label Equilibrium: subsidy to game 2. The Change: producers. At the same Demand- Left or Right Shifter- time schools decided to Supply- Left or Right Shifter- use games as a way to 3. After: Price _____ Quantity_____ teach computer skills. (Analyze only American firms. DOUBLE SHIFT) 12 1. Draw and Label Equilibrium: A large firm enters the 2. The Change: game business with a Supply or Demand new line of games. Increase or Decrease (Analyze the whole game Shifter industry) 3. After: Price _____ Quantity_____ 13 The popularity of the 1. Draw and Label Equilibrium: computer games 2. The Change: increases in the world Demand- Left or Right Shifter- markets. At the same time new technology Supply- Left or Right Shifter- lower production costs. 3. After: Price _____ Quantity_____ (Double Shift)
7. Because of the use of mass production techniques, workers in the computer game industry become more productive 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 8. The price of home computers decreases significantly. (Analyze computer games.) 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 9. The Federal government imposes a $5 per game tax on the manufacturers of the games. At the same time, the government reduces income tax by 3%. (Double shift) 1. Draw and Label Equilibrium: 2. The Change: Demand- Left or Right Shifter- Supply- Left or Right Shifter- 3. After: Price _____ Quantity_____ 10 The manufacturer of the computer games raises the price on the games. 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 11 In order to promote American production, Congress provides a subsidy to game producers. At the same time schools decided to use games as a way to teach computer skills. (Analyze only American firms. DOUBLE SHIFT) 1. Draw and Label Equilibrium: 2. The Change: Demand- Left or Right Shifter- Supply- Left or Right Shifter- 3. After: Price _____ Quantity_____ 12 A large firm enters the game business with a new line of games. (Analyze the whole game industry) 1. Draw and Label Equilibrium: 2. The Change: Supply or Demand Increase or Decrease Shifter 3. After: Price _____ Quantity_____ 13 The popularity of the computer games increases in the world markets. At the same time new technology lower production costs. (Double Shift) 1. Draw and Label Equilibrium: 2. The Change: Demand- Left or Right Shifter- Supply- Left or Right Shifter- 3. After: Price _____ Quantity_____
Day%206%20Single%20and%20Double%20Shift%20Practice.docx