Strengths Weaknesses Accessible to students Needing to provide prizes Useful to Schools Not all students sign up Fun to use Not all students have access to electronics Encourages group involvement Expensive to start up Implements positive behavior Can cause fights Many features Lack of tangible products Offer more variety in app than Hard to explain the app competitors Opportunities Threats Make’s $$$ Competition from similar companies Promotes positive behavior. Class dojo It sets goals Kahoot Can be modified beyond measures Socrative A small amount of competition High Risk Plickers Google Class Other companies offer cheaper softwares
Strengths Accessible to students Useful to Schools Fun to use Encourages group involvement Implements positive behavior Many features Offer more variety in app than competitors Weaknesses Needing to provide prizes Not all students sign up Not all students have access to electronics Expensive to start up Can cause fights Lack of tangible products Hard to explain the app Opportunities Make’s $$$ Promotes positive behavior. It sets goals Can be modified beyond measures A small amount of competition Threats Competition from similar companies Class dojo Kahoot Socrative High Risk Plickers Google Class Other companies offer cheaper softwares
business_plan_final.docx