Couch In this tutorial, you will create a 3D model of a couch, as shown in Figure 3-28, by using the extended primitives. Creating the Project Folder Create a new project folder with the name at and then save the file with c03_tut1 \Documents\3dsmax2015 the name c03tut1. Creating Seat Support In this section, you need to create horizontal back supports of the park bench. Activate the Top viewport. Choose Create > Geometry from the Command Panel. In this panel, by default, the Standard Primitives option is displayed in the drop-down list. Select the Extended Primitives option from the drop-down list and choose the ChamferBox tool from the Object Type rollout. Expand the Keyboard Entry rollout and set the parameters as follows: Length: 62.342 Width: 155.575 Height: 22.222 Fillet: 6.0 Choose the Create button; a chamfer box is created, as in the image below. In the Parameters rollout, set the Fillet Segs spinner to 3.0.
Couch In this tutorial, you will create a 3D model of a couch, as shown in Figure 3-28, by using the extended primitives. Creating the Project Folder Create a new project folder with the name c03_tut1 at \Documents\3dsmax2015 and then save the file with the name c03tut1. Creating Seat Support In this section, you need to create horizontal back supports of the park bench. Activate the Top viewport. Choose Create > Geometry from the Command Panel. In this panel, by default, the Standard Primitives option is displayed in the drop-down list. Select the Extended Primitives option from the drop-down list and choose the ChamferBox tool from the Object Type rollout. Expand the Keyboard Entry rollout and set the parameters as follows: Length: 62.342 Width: 155.575 Height: 22.222 Fillet: 6.0 Choose the Create button; a chamfer box is created, as in the image below. In the Parameters rollout, set the Fillet Segs spinner to 3.0.
couch.docx