Play Expo 12 1 3 2 2 Insomnia50 15 1 1 2 1 (i50) Edmas 2 3 2 9 2 4 TOTAL 59 5 19 10 7 Total 59% 5% 19% 10% 7% Percentage Table 4.4 shows the current occupation of participants from the pilot questionnaire. Overall, the Table 4.4 shows that 59% of respondents were in Time Employment’, ‘Full 19% of respondents are in Education (with employment)’ and 10% of ‘Full-Time respondents are in Education (without employment)’. ‘Full-time However, when examined separately, it is important to highlight that Edmas 2 is the only event that consists of the most students (full time education, without employment), in comparison to those in full time employment. Table 4.5: Pilot Questionnaire - Have you considered doing any of the following when attending gaming events? (tick multiple) Play Meet new Attend Purchase Cosplay Other video people workshops merchandise games EuroGamer 20 12 8 11 4 3 Expo MCM 20 15 10 17 6 2 Comic Con Play Expo 20 11 6 15 5 4 Insomnia50 16 15 8 10 4 7 (i50) Edmas 2 20 20 0 5 3 1 TOTAL 96 73 32 58 22 17 32% 24% 11% 20% 7% 6% Percentage Finally, Table 4.5 shows the interest of various activities at video game events from the
Play Expo 12 1 3 2 2 Insomnia50 (i50) 15 1 1 2 1 Edmas 2 3 2 9 2 4 TOTAL 59 5 19 10 7 Total Percentage 59% 5% 19% 10% 7% Table 4.4 shows the current occupation of participants from the pilot questionnaire. Overall, the Table 4.4 shows that 59% of respondents were in ‘Full Time Employment’, 19% of respondents are in ‘Full-Time Education (with employment)’ and 10% of respondents are in ‘Full-time Education (without employment)’. However, when examined separately, it is important to highlight that Edmas 2 is the only event that consists of the most students (full time education, without employment), in comparison to those in full time employment. Table 4.5: Pilot Questionnaire - Have you considered doing any of the following when attending gaming events? (tick multiple) Play video games Meet new people Attend workshops Purchase merchandise Cosplay Other EuroGamer Expo 20 12 8 11 4 3 MCM Comic Con 20 15 10 17 6 2 Play Expo 20 11 6 15 5 4 Insomnia50 (i50) 16 15 8 10 4 7 Edmas 2 20 20 0 5 3 1 TOTAL 96 73 32 58 22 17 Percentage 32% 24% 11% 20% 7% 6% Finally, Table 4.5 shows the interest of various activities at video game events from the
Chapter%204%20-%20Research%20Methods%20-%2011564.docx