Forward Aerial Bicycle Kick START: 5 -> 4 ANGLE: 55 -> 65 DUR: 8 -> 11 Up Aerial Screwdriver Kick Meteor Smash hitbox takes priority if overlap with other hitbox Down Aerial Taunt SET: 100 -> 166 Now spikes ANGLE: 280 -> 290 Taunt Down the ANGLE: 110 -> 105 Down From Grab Fireball Now ground/land cancelable Neutral Special Green Missile Misfire rate: 1/8 -> 1/6 Side Special BASE: 58 -> 70 (air Horizontal distance affected by tilt of control Super Jump Punch 20 -> 22 (air sweetspot) stick (Air Control): 2.0 -> 20.0 sweetspot) GROW: 72 -> 74 (air Up Special Aerial mobility in freefall: 0.6 -> 1.8 sweetspot) Tap lift multiplier: 0.08 -> 0.24 Max vertical momentum from taps: 0.8 -> 1.8 Luigi Cyclone hit crotch hitbox moved to head Down Special No longer needs to be "charged" by using it on stage. Works like Mario's Cyclone Mario Attribute Value Initial Dash Velocity 1.5 -> 1.626 Aerial Mobility 0.025 -> 0.0425 Maximum Horizontal Air Velocity 0.86 -> 0.94 Name Speed Damage Knockback Other Toe Kick BASE: 10 -> 30 Neutral Attack GROW: 100 -> 95 From Right Cross ANGLE: 361 -> 30 (down Plumber Kick angled) Forward Tilt SET: 1 -> 0 (down angled) Uppercut IASA: 30 -> 26 Up Tilt Leg Sweep IASA: 35 -> 24 Down Tilt Slide IASA: 38 -> 34 Dash Attack Run Fire +1 (sourspot) Forward Smash
Forward Aerial Bicycle Kick Up Aerial START: 5 -> 4 DUR: 8 -> 11 ANGLE: 55 -> 65 Screwdriver Kick Down Aerial Meteor Smash hitbox takes priority if overlap with other hitbox Taunt Taunt SET: 100 -> 166 ANGLE: 280 -> 290 Now spikes Down the Down From Grab ANGLE: 110 -> 105 Fireball Neutral Special Now ground/land cancelable Green Missile Side Special Misfire rate: 1/8 -> 1/6 Super Jump Punch Up Special 20 -> 22 (air sweetspot) BASE: 58 -> 70 (air sweetspot) GROW: 72 -> 74 (air sweetspot) Horizontal distance affected by tilt of control stick (Air Control): 2.0 -> 20.0 Aerial mobility in freefall: 0.6 -> 1.8 Luigi Cyclone Down Special Tap lift multiplier: 0.08 -> 0.24 Max vertical momentum from taps: 0.8 -> 1.8 hit crotch hitbox moved to head No longer needs to be "charged" by using it on stage. Works like Mario's Cyclone Mario Attribute Value Initial Dash Velocity 1.5 -> 1.626 Aerial Mobility 0.025 -> 0.0425 Maximum Horizontal Air Velocity 0.86 -> 0.94 Name Speed Damage Knockback Other Toe Kick Neutral Attack From Right Cross BASE: 10 -> 30 GROW: 100 -> 95 Plumber Kick Forward Tilt ANGLE: 361 -> 30 (down angled) SET: 1 -> 0 (down angled) Uppercut Up Tilt IASA: 30 -> 26 Leg Sweep Down Tilt IASA: 35 -> 24 Slide Dash Attack Run IASA: 38 -> 34 Fire Forward Smash +1 (sourspot)
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