ANGLE: 361 -> 25 (2nd hit) Double Kick ANGLE: 361 -> 72 (first hit) Second hit hitboxes slightly larger Backward Aerial Air Stab-Up GROW: 85 -> 95 Up Aerial Air Sword Plant GROW: 80 -> 90 (initial Down Aerial impact) Air Hookshot Can grab airborne opponents Grab Dash Hookshot Can grab airborne opponents Dash Grab Run Kick Out BASE: 25 -> 50 3 -> 6 GROW: 110 -> 80 Forward Throw ANGLE: 55 -> 35 From Grab Reverse Kick Out BASE: 24 -> 51 3 -> 6 Backward Throw GROW: 110 -> 86 From Grab Launch BASE: 24 -> 50 2 -> 3 GROW: 230 -> 90 Up Throw ANGLE: 90 -> 80 From Grab BASE: 8 -> 16 Hitboxes slightly larger Bow GROW: 50 -> 80 Uncharged velocity: 1.3 -> 2.0 Neutral Special ANGLE: 70 -> 361 Charged velocity: 5.0 -> 7.5 Boomerang "Phantom" boomerang sends START: 27 -> 22 6 -> 8 ANGLE: 65 -> 140 vertically Side Special Aerial Spin Attack 4 -> 6 (final hit) Aerial Up Special Air Bomb IASA: 39 -> 34 4 -> 6 (bomb pull) Down Special Backward Roll IASA: 37 -> 31 Backward Roll / Donkey Kong Attribute Weight 114 -> 116
ANGLE: 361 -> 25 (2nd hit) Double Kick Backward Aerial Air ANGLE: 361 -> 72 (first hit) Second hit hitboxes slightly larger Stab-Up Up Aerial Air GROW: 85 -> 95 Sword Plant Down Aerial Air GROW: 80 -> 90 (initial impact) Hookshot Grab Can grab airborne opponents Dash Hookshot Dash Grab Run Can grab airborne opponents Kick Out Forward Throw From Grab 3 -> 6 BASE: 25 -> 50 GROW: 110 -> 80 ANGLE: 55 -> 35 Reverse Kick Out Backward Throw From Grab 3 -> 6 BASE: 24 -> 51 GROW: 110 -> 86 Launch Up Throw From Grab 2 -> 3 BASE: 24 -> 50 GROW: 230 -> 90 ANGLE: 90 -> 80 Bow Neutral Special BASE: 8 -> 16 GROW: 50 -> 80 ANGLE: 70 -> 361 Hitboxes slightly larger Uncharged velocity: 1.3 -> 2.0 Charged velocity: 5.0 -> 7.5 Boomerang Side Special START: 27 -> 22 6 -> 8 ANGLE: 65 -> 140 "Phantom" boomerang sends vertically Aerial Spin Attack Aerial Up Special Air 4 -> 6 (final hit) Bomb Down Special IASA: 39 -> 34 (bomb pull) 4 -> 6 Backward Roll Backward Roll / IASA: 37 -> 31 Donkey Kong Attribute Weight 114 -> 116
changelist.docx