27 Defining the hardware, Introductory activities GameExchange123 case software and testing study (see Appendix A). Students think about which software products they are familiar with and which ones could be strategy used to develop a user interface design. Students consider which other software products available to them in school would be better to use. [Component 1, B3, Main session activities Create an initial Students are introduced to the different technical requirements they should consider when Word-processing software design] starting a project, such as what hardware and software they are going to need. for students to record their Students work in pairs to select one piece of software that can be used to create findings. smartphone apps. Students research the system hardware requirements of their chosen software and what peripheral devices can be used to operate it. Students give examples of how they can use each peripheral device within the software. Students work in pairs and discuss the software requirements for the homepage given in the GameExchange123 project brief. Students are introduced to test strategies and what they include. For example, how testing will be carried out, how much time should be spent testing, who will be involved, what methods should be used, how errors will be fixed and when tests will be completed. Students work in pairs and discuss other features that could be included in the test strategy. Plenary activities Students explain how to identify the software and hardware requirements for a project. Students explain the term strategy’. ‘test Students identify the features included in a test strategy. 28 Preparation for Introductory activities Word-processing software assessment: recap of for students to record their Teacher recaps topics covered in Learning aim B. Learning aim B findings. Main session activities Students practise for assessment independently, suggested activities below. Suggested activity 1: students use the most appropriate project planning to plan the different parts of the project outlined in the project brief.
27 Defining the hardware, software and testing strategy [Component 1, B3, Create an initial design] Introductory activities Students think about which software products they are familiar with and which ones could be used to develop a user interface design. Students consider which other software products available to them in school would be better to use. Main session activities Students are introduced to the different technical requirements they should consider when starting a project, such as what hardware and software they are going to need. Students work in pairs to select one piece of software that can be used to create smartphone apps. Students research the system hardware requirements of their chosen software and what peripheral devices can be used to operate it. Students give examples of how they can use each peripheral device within the software. Students work in pairs and discuss the software requirements for the homepage given in the GameExchange123 project brief. Students are introduced to test strategies and what they include. For example, how testing will be carried out, how much time should be spent testing, who will be involved, what methods should be used, how errors will be fixed and when tests will be completed. Students work in pairs and discuss other features that could be included in the test strategy. Plenary activities Students explain how to identify the software and hardware requirements for a project. Students explain the term ‘test strategy’. Students identify the features included in a test strategy. GameExchange123 case study (see Appendix A). Word-processing software for students to record their findings. 28 Preparation for assessment: recap of Learning aim B Introductory activities Teacher recaps topics covered in Learning aim B. Main session activities Students practise for assessment independently, suggested activities below. Suggested activity 1: students use the most appropriate project planning to plan the different parts of the project outlined in the project brief. Word-processing software for students to record their findings.
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