Outer hitbox enlarged to match GFX Can force jab reset on smaller Dark Flash IASA: 29 -> 16 characters Neutral Attack Can jab cancel Attack hit frame: 8 -> 8-9 Tail Whip Removed tail sweetspot; all hitboxes 8 -> 10 BASE: 10 -> 20 are "strong" Forward Tilt BASE: 0 -> 40 (frame 6) Flip GROW: 115 -> 110 (frame 6) 8 -> 10 (normal) Removed tail sweetspot BASE: 60 -> 40 (normal) Up Tilt GROW: 114 -> 110 (normal) Tail Sweep 8 -> 9 (sweetspot) 5 -> 7 (sourspot) Down Tilt Dark Torch Hitboxes larger Dash Attack Run GROW: 80 -> 90 (sourspot) Shadow Blast 12 -> 15 IASA: 59 -> 43 BASE: 21 -> 30 (sweetspot) Larger hitboxes (sourspot) Forward GROW: 75 -> 90 (sweetspot) Galaxy Force 10 -> 13 (final hit) Up Smash Shadow Bomb 15 -> 17 Down Smash Body Spark Hitboxes size: 600 -> 850 Neutral Aerial Air Shadow Frame 1 x0.25; starts higher up Scratch LAND: 25 -> 22 Hitbox lingers slightly longer Forward Aerial programming changes Air Tail Flick START: 12 -> 8 Backward Aerial LAND: 28 -> 18 Air Somersault LAND: 20 -> 16 Kick DUR: +2 BASE: 0 -> 10 Tail hits full in an arc Up Aerial START: -1 Air Spikes instead of meteor (Maybe need Meteor Kick DUR: 57 -> 45 to rename to Spike Kick? LAND: 28 -> 24 ANGLE: 270 -> 290 Down Aerial OLOLOLOLOLOL) IASA: -10 Air Autocancel 10 frames earlier Psychic Outer range increased Grab Running Psychic Outer range increased Dash Grab Run
Dark Flash Neutral Attack IASA: 29 -> 16 Outer hitbox enlarged to match GFX Can force jab reset on smaller characters Can jab cancel Attack hit frame: 8 -> 8-9 Tail Whip Forward Tilt 8 -> 10 BASE: 10 -> 20 Removed tail sweetspot; all hitboxes are "strong" Flip Up Tilt 8 -> 10 (normal) BASE: 0 -> 40 (frame 6) GROW: 115 -> 110 (frame 6) BASE: 60 -> 40 (normal) GROW: 114 -> 110 (normal) Removed tail sweetspot Tail Sweep Down Tilt 8 -> 9 (sweetspot) 5 -> 7 (sourspot) Dark Torch Dash Attack Run Hitboxes larger Shadow Blast Forward IASA: 59 -> 43 12 -> 15 (sourspot) GROW: 80 -> 90 (sourspot) BASE: 21 -> 30 (sweetspot) GROW: 75 -> 90 (sweetspot) Larger hitboxes Galaxy Force Up Smash 10 -> 13 (final hit) Shadow Bomb Down Smash 15 -> 17 Body Spark Neutral Aerial Air Hitboxes size: 600 -> 850 Shadow Scratch Forward Aerial Air LAND: 25 -> 22 Frame 1 x0.25; starts higher up Hitbox lingers slightly longer programming changes Tail Flick Backward Aerial Air START: 12 -> 8 LAND: 28 -> 18 Somersault Kick Up Aerial Air LAND: 20 -> 16 DUR: +2 START: -1 BASE: 0 -> 10 Tail hits full in an arc Meteor Kick Down Aerial Air DUR: 57 -> 45 LAND: 28 -> 24 IASA: -10 ANGLE: 270 -> 290 Spikes instead of meteor (Maybe need to rename to Spike Kick? OLOLOLOLOLOL) Autocancel 10 frames earlier Psychic Grab Outer range increased Running Psychic Dash Grab Run Outer range increased
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