Name Speed Damage Knockback Other Spinning Kick ANGLE: 361 -> 33 Forward Tilt Back Kick IASA: 30 -> 21 Up Tilt Squish Kick IASA: 30 -> 21 Down Tilt Fire Kirby Functions similar to Wizard's Foot Strong hit much stronger Dash Attack Weak hit hard to punish Run BASE: 24 -> 42 (clean) GROW: 96 -> 100 (clean) Smash Kick 13 -> 14 (late) ANGLE: 361 -> 38 (Clean) Forward Smash BASE: 18 -> 26 (late) 75 -> 38 (late) BASE: 20 -> 30 Kirby Flip Kick GROW: 100 -> 118 Strong part lasts longer Up BASE: 10 -> 20 (sourspot) Propeller Kick ANGLE: 76 -> 361 Down Smash Twinkle Star BASE: 10 -> 20 10 -> 12 (part 2) Damage Progression: 12,10,8,6 -> GROW: 80 -> 100 Neutral Aerial 6 -> 8 (part 4) 12,8 ANGLE: 361 -> 40 Air Spiral Kick 10 -> 6 First 2 hits should connect better Forward Aerial LAND: 20 -> 15 (same as Brawl) Air Floating Flip Kick Timers changed to animation: Starts 2 frames earlier Up Aerial Ends 3 frames later Air Screw Driver START: 18 -> 12 ANGLE: 361 -> 84 Down Aerial LAND: 20 -> 15 (landing) Air Bomb Cannot be escaped Forward Throw From Grab Brain Buster IASA: much Cannot be escaped Backward Throw faster From Grab Ninja Drop GROW: 70 -> 100 Up Throw From Grab Victory Dance 7 -> 2 (final) BASE: 40 -> 65 IASA: 89 -> 69 More frame advantage Down 0 -> 1 (each ANGLE: 90 -> 56 From Grab
Name Speed Damage Knockback Other Spinning Kick Forward Tilt ANGLE: 361 -> 33 Back Kick Up Tilt IASA: 30 -> 21 Squish Kick Down Tilt IASA: 30 -> 21 Fire Kirby Dash Attack Run Functions similar to Wizard's Foot Strong hit much stronger Weak hit hard to punish Smash Kick Forward Smash 13 -> 14 (late) BASE: 24 -> 42 (clean) GROW: 96 -> 100 (clean) ANGLE: 361 -> 38 (Clean) BASE: 18 -> 26 (late) 75 -> 38 (late) Kirby Flip Kick Up BASE: 20 -> 30 GROW: 100 -> 118 BASE: 10 -> 20 (sourspot) Strong part lasts longer Propeller Kick Down Smash ANGLE: 76 -> 361 Twinkle Star Neutral Aerial Air 10 -> 12 (part 2) 6 -> 8 (part 4) BASE: 10 -> 20 GROW: 80 -> 100 ANGLE: 361 -> 40 Damage Progression: 12,10,8,6 -> 12,8 Spiral Kick Forward Aerial Air 10 -> 6 LAND: 20 -> 15 First 2 hits should connect better (same as Brawl) Floating Flip Kick Up Aerial Air Timers changed to animation: Starts 2 frames earlier Ends 3 frames later Screw Driver Down Aerial Air START: 18 -> 12 LAND: 20 -> 15 ANGLE: 361 -> 84 (landing) Bomb Forward Throw From Grab Cannot be escaped Brain Buster Backward Throw From Grab IASA: much faster Cannot be escaped Ninja Drop Up Throw From Grab GROW: 70 -> 100 Victory Dance Down From Grab IASA: 89 -> 69 7 -> 2 (final) 0 -> 1 (each BASE: 40 -> 65 ANGLE: 90 -> 56 More frame advantage
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