Sweep Reworked hitbox ranges to connect better Up Smash GROW: 90 -> 95 (1st hit) Compass Spin Slightly longer 11 -> 12 (first hit) GROW: 80 -> 85 1st hit identical to Brawl's Down Smash (second hit) Larger hitboxes shifted slightly lower and inward Magic Spin BASE: 40 -> 30 electric effect to weaken crouch SHLD: Exists Neutral Aerial GROW: 130/120 -> 80 cancelling Air Landing hitbox added, which lasts 8 frames (4 on L-Cancel) Condensed Blast BASE: 0 -> 30 13 -> 15 Hitbox matches explosion effect Up Aerial GROW: 120 -> 110 Air BASE: 0 -> 40 (hitbox 0) Electric element added Meteor Heel 8 -> 15 (hitbox 0) GROW: 100 -> 90 Lightening kick SFX Down Aerial 7 -> 13 (hitbox 1) (hitbox 0) Given Brawl sweetspot and a weaker Air BASE: 0 -> 30 (hitbox 1) version for sourspot Magical Hold Grab frame: 12 -> 6 Grab Magical Hold Grab frame: 12 -> 9 (dash) Grab boxes made lower to get short or Dash Grab crouching characters Run Levitation GROW: 50 -> 60 Forward Throw From Grab Reverse Levitation GROW: 60 -> 70 Backward Throw From Grab Nayru's Love BASE: 50 -> 60 (final hit) Larger hitboxes Neutral Special Acceleration: 0.06 -> 0.12 3.0 -> 10.0 Maximized angle of projectile movement (initial) Din's Fire Frame lag from release: 22 -> 7 0.17 -> 0.14 Horizontal Initial hitbox size multiplier: 0.3 -> 1.0 Side Special (damage No longer causes freefall when used in growth) the air Going into specialfall frame: 71 -> 32 Farore's Wind Emergence duration (frames): 71 -> 32 Emergence has a hitbox with fire Up Special property Roy Attribute Value Aerial Mobility 0.03 -> 0.05
Sweep Up Smash Reworked hitbox ranges to connect better Compass Spin Down Smash 11 -> 12 (first hit) GROW: 90 -> 95 (1st hit) GROW: 80 -> 85 (second hit) Slightly longer 1st hit identical to Brawl's Magic Spin Neutral Aerial Air SHLD: Exists BASE: 40 -> 30 GROW: 130/120 -> 80 Larger hitboxes shifted slightly lower and inward electric effect to weaken crouch cancelling Landing hitbox added, which lasts 8 frames (4 on L-Cancel) Condensed Blast Up Aerial Air 13 -> 15 BASE: 0 -> 30 GROW: 120 -> 110 Hitbox matches explosion effect Meteor Heel Down Aerial Air 8 -> 15 (hitbox 0) 7 -> 13 (hitbox 1) BASE: 0 -> 40 (hitbox 0) GROW: 100 -> 90 (hitbox 0) BASE: 0 -> 30 (hitbox 1) Electric element added Lightening kick SFX Given Brawl sweetspot and a weaker version for sourspot Magical Hold Grab Grab frame: 12 -> 6 Magical Hold (dash) Dash Grab Run Grab frame: 12 -> 9 Grab boxes made lower to get short or crouching characters Levitation Forward Throw From Grab GROW: 50 -> 60 Reverse Levitation Backward Throw From Grab GROW: 60 -> 70 Nayru's Love Neutral Special BASE: 50 -> 60 (final hit) Larger hitboxes Din's Fire Side Special 3.0 -> 10.0 (initial) 0.17 -> 0.14 (damage growth) Horizontal Acceleration: 0.06 -> 0.12 Maximized angle of projectile movement Frame lag from release: 22 -> 7 Initial hitbox size multiplier: 0.3 -> 1.0 No longer causes freefall when used in the air Farore's Wind Up Special Going into specialfall frame: 71 -> 32 Emergence duration (frames): 71 -> 32 Emergence has a hitbox with fire property Roy Attribute Value Aerial Mobility 0.03 -> 0.05
changelist.docx