The order in which you select the lights will be preserved and used with Fanning. Highlight takes the current light’s intensity to Full and temporarily removes and shape or color attributes. Lowlight takes all lights being played back from cues to 20 except the selected light whose intensity is take to full temporarily. When Position Wheels are a Flip button will adjust the Pan and Tilt attributes such that the light uses new values but remains in the same location on stage. The Record task shall record the current state of the lights into one of four categories. When recording, users shall be able to set various attributes of the item, such as label and timing options. Record Memory records the current console output into a memory assigned to a slider for later recall of an entire lighting look. Memories shall reside on a Memory page. There shall be no practical limit on the number of Memory pages and a Memory page shall be capable of storing up to 400 memories. Record Cue records the current console output into a cue for later recall of an entire lighting look. Cues shall reside on a Playlist for later recall in a sequenced operation. Cues shall fade and delay parameters of each of the four attribute families (Intensity (up and down times), Color, Position and Shape). There shall be no practical limit on the number of Playlist and a Playlist shall be capable of storing up to at least 1000 cues. Record Library will record captured attributes automatically filtered by attribute family to Libraries (sometimes referred to as palettes) for each of Color, Position and Shape. Captured shape attributes will be recorded into Position Libraries so that Zoom, Edge and Shutter information can be added to Position libraries such as “Chair”. Record Group will record selected lights into a group for easy recall during programming sessions. An advanced SETUP option will allow only recording captured attributes vs. the default of recording the stage look. The Play task configure the touchscreen for specific playback scenarios. Regardless of the screen layout, the two PLAY buttons on the two Playbacks shall remain active, as will the 20 Memory sliders. Play Memory will optimize the touchscreen to show what is currently assigned to the 20 sliders. Touching one of the memory labels then pressing edit will allow changing memory properties such as its label, bump mode and bump timing. Edit will also allow the moving and deleting of memories. Arrow buttons allow banking to additional sets of
The order in which you select the lights will be preserved and used with Fanning. Highlight takes the current light’s intensity to Full and temporarily removes and shape or color attributes. Lowlight takes all lights being played back from cues to 20 except the selected light whose intensity is take to full temporarily. When Position Wheels are a Flip button will adjust the Pan and Tilt attributes such that the light uses new values but remains in the same location on stage. The Record task shall record the current state of the lights into one of four categories. When recording, users shall be able to set various attributes of the item, such as label and timing options. Record Memory records the current console output into a memory assigned to a slider for later recall of an entire lighting look. Memories shall reside on a Memory page. There shall be no practical limit on the number of Memory pages and a Memory page shall be capable of storing up to 400 memories. Record Cue records the current console output into a cue for later recall of an entire lighting look. Cues shall reside on a Playlist for later recall in a sequenced operation. Cues shall fade and delay parameters of each of the four attribute families (Intensity (up and down times), Color, Position and Shape). There shall be no practical limit on the number of Playlist and a Playlist shall be capable of storing up to at least 1000 cues. Record Library will record captured attributes automatically filtered by attribute family to Libraries (sometimes referred to as palettes) for each of Color, Position and Shape. Captured shape attributes will be recorded into Position Libraries so that Zoom, Edge and Shutter information can be added to Position libraries such as “Chair”. Record Group will record selected lights into a group for easy recall during programming sessions. An advanced SETUP option will allow only recording captured attributes vs. the default of recording the stage look. The Play task configure the touchscreen for specific playback scenarios. Regardless of the screen layout, the two PLAY buttons on the two Playbacks shall remain active, as will the 20 Memory sliders. Play Memory will optimize the touchscreen to show what is currently assigned to the 20 sliders. Touching one of the memory labels then pressing edit will allow changing memory properties such as its label, bump mode and bump timing. Edit will also allow the moving and deleting of memories. Arrow buttons allow banking to additional sets of
Cognito2%20Specification.docx