Main Brushes Move Brush (B + M + V) change alpha channel to influence shape (B + C + B) Clay Buildup – Dam Standard (Bb + D + S) Brush Settings (Spacebar) Zbrush Demo Trial: https://pixologic.com/zbrush/trial/ Setting Up 1.1 Exporting an OBJ from Maya Select your mesh, then go to File > Export Selection (Options) File type: OBJExport If OBJExport is not in those options, go to Windows > Settings/Preferences > Plug-in Manager Make sure objExport.mll is loaded 1.2 Open Zbrush and import your Under Tool: Import Left-click and drag to put the mesh in the scene Press to make the object sculptable ‘T’ If you accidentally create a of duplicate meshes, press + N’ to clear ‘Control the viewport
Main Brushes Move Brush (B + M + V) Clay Buildup – change alpha channel to influence shape (B + C + B) Dam Standard (Bb + D + S) Brush Settings (Spacebar) Zbrush Demo Trial: https://pixologic.com/zbrush/trial/ Setting Up 1.1 Exporting an OBJ from Maya Select your mesh, then go to File > Export Selection (Options) File type: OBJExport If OBJExport is not in those options, go to Windows > Settings/Preferences > Plug-in Manager Make sure objExport.mll is loaded 1.2 Open Zbrush and import your Under Tool: Import Left-click and drag to put the mesh in the scene Press ‘T’ to make the object sculptable If you accidentally create a of duplicate meshes, press ‘Control + N’ to clear the viewport
zbrush_demo.docx