Development for Publication: How we partner with pro developers to build apps for market release Community Engagement, Promotions and Marketing: How we mobilize to test and spread the word about our apps, and how we cultivate interest in the press Analytics, and Iteration: Publication and beyond We’ve opted to document our curriculum in outline form, since we know you’re busy and are probably looking for skimmable information you can use right away. If you want greater narrative detail, reach out to us via Twitter @yrapplab. Onward into app development! 1. Program Structure Timing: After-school classes, 3 days per week, 2 hours per day. Recruitment: From local public schools, by program grads. Age: 15-19 years old, mix of high school, post-grad, and 2- and 4-year college enrolled. Prereqs: None. We work with a huge range of students from disparate academic backgrounds. Best to pull together a group with a mix of interests in technology and computer science, product development, project management, art, marketing and promotions, and community advocacy. That might require introducing some of those fields to young people to find out what excites them about the work. Core Competency: High quality broadcast and digital media content-creation by youth in collaboration with professional colleagues Equipment: Mix of laptops and desk tops, ideally one for every two students. Phones: ideally a mix of Android device(s), iPhone, iPad. Software: Creative Suite and editing software are useful for creating wireframes, art, and promo vids. Everything else you can get for free (e.g., Google App Inventor!). Staffing: To be clear, we’re not suggesting you need a five-person full-time staff! If you’re lucky, you can find one or two people who share the following range of skills. We’ve had great success with grad students, who are often young, have fresh skills and passion, and can sometimes even work their involvement into degree assignments. The downside, of course, is that they are extremely busy and not always available through the life-cycle
Development for Publication: How we partner with pro developers to build apps for market release Community Engagement, Promotions and Marketing: How we mobilize to test and spread the word about our apps, and how we cultivate interest in the press Analytics, and Iteration: Publication and beyond We’ve opted to document our curriculum in outline form, since we know you’re busy and are probably looking for skimmable information you can use right away. If you want greater narrative detail, reach out to us via Twitter @yrapplab. Onward into app development! 1. Program Structure Timing: After-school classes, 3 days per week, 2 hours per day. Recruitment: From local public schools, by program grads. Age: 15-19 years old, mix of high school, post-grad, and 2- and 4-year college enrolled. Prereqs: None. We work with a huge range of students from disparate academic backgrounds. Best to pull together a group with a mix of interests in technology and computer science, product development, project management, art, marketing and promotions, and community advocacy. That might require introducing some of those fields to young people to find out what excites them about the work. Core Competency: High quality broadcast and digital media content-creation by youth in collaboration with professional colleagues Equipment: Mix of laptops and desk tops, ideally one for every two students. Phones: ideally a mix of Android device(s), iPhone, iPad. Software: Creative Suite and editing software are useful for creating wireframes, art, and promo vids. Everything else you can get for free (e.g., Google App Inventor!). Staffing: To be clear, we’re not suggesting you need a five-person full-time staff! If you’re lucky, you can find one or two people who share the following range of skills. We’ve had great success with grad students, who are often young, have fresh skills and passion, and can sometimes even work their involvement into degree assignments. The downside, of course, is that they are extremely busy and not always available through the life-cycle
YouthRadioMobileActionLabCurriculum.docx