pitcher will receive all throws from the fielders. The umpire will call time (dead ball) when a thrown ball breaks the plane of the pitchers’ circle and a defensive player is inside the circle. The pitcher does not have to have possession of the ball for time to be called. A hash mark will be placed twenty-five feet (25’) from 1 st, 2 nd, and 3 rd bases. In the event the base runner is half way; beyond the hash mark to the next base when time is called by the umpire, the base runner is awarded that next base, otherwise they return to the base they left. The pitcher may not play on any runner after the ball is returned to the circle while he is in the circle. Example: The pitcher may not run through the circle to make a play on a runner. As soon as the pitcher is in the circle with the ball crossing the plane of the circle, play is over. (This rule if for a thrown ball, not a batted ball in which the pitcher fields the ball, he can make a play on any base runner if he fields as a batted ball inside the circle). The infield fly rule does not apply. Overthrows: In the event of an over-throw into foul territory, it is a dead ball. Base runners will not advance. If the ball is overthrown and remains in fair territory, the runner may advance at his own risk until the ball breaks the plane of the circle. In the event an umpire is not present, the visiting team will provide the umpire. (revised 2/16)
pitcher will receive all throws from the fielders. The umpire will call time (dead ball) when a thrown ball breaks the plane of the pitchers’ circle and a defensive player is inside the circle. The pitcher does not have to have possession of the ball for time to be called. A hash mark will be placed twenty-five feet (25’) from 1 st, 2 nd, and 3 rd bases. In the event the base runner is half way; beyond the hash mark to the next base when time is called by the umpire, the base runner is awarded that next base, otherwise they return to the base they left. The pitcher may not play on any runner after the ball is returned to the circle while he is in the circle. Example: The pitcher may not run through the circle to make a play on a runner. As soon as the pitcher is in the circle with the ball crossing the plane of the circle, play is over. (This rule if for a thrown ball, not a batted ball in which the pitcher fields the ball, he can make a play on any base runner if he fields as a batted ball inside the circle). The infield fly rule does not apply. Overthrows: In the event of an over-throw into foul territory, it is a dead ball. Base runners will not advance. If the ball is overthrown and remains in fair territory, the runner may advance at his own risk until the ball breaks the plane of the circle. In the event an umpire is not present, the visiting team will provide the umpire. (revised 2/16)
boys_t-ball_rules.docx