Right now, Shannon’s working on beating the new game , by developer . An entry in a series that dates back to the early days of the first Playstation console, Crystal Dynamics’ reboot of the series hinges on changing up the formula that had driven the series into redundancy. The main character, , was a temple- and cave-diving adventurer, looking for treasure in exotic locales. Yet she was always clad in a tiny tank top, the shortest of shorts, and packed two massive handguns on her hips for killing any monsters or bad guys who got in her way. And Lara also had perhaps the most generously digitized breasts of any character in gaming. Yet Crystal Dynamics has recognized a new way of approaching the series, and has attempted to make its version of the game more realistic, and to make Lara relatable in ways that go beyond physical beauty. no lack of chest in the new Tomb Raider,” Shannon said. it manages to “There’s “But walk this fine line, still fulfilling that cheap, thrill-ish need of cleavage and sexy grunts. It has given us a young, empowered, brave woman who’s not being hung out to dry for it.” Amini also cited the new Lara Croft as a brave step forward for women in games. Croft in Tomb Raider is a badass survivor. She's assertive, attentive, smart, “Lara adaptable, strong, brave, loyal,” Amini said. Shannon said that she embraces and welcomes this change of pace for the character and series, and that she doesn’t believe the new Lara would have been well received in the original games. this was the Lara Croft they gave us 10 years ago, they would’ve been nailed to a “If cross. It would’ve been seen as neo-feminist even a decade ago, and it was in their best interests not to do it,” Shannon said. would recommend [the new Tomb Raider] to my 16-year-old sister. This is a perfectly “I
Right now, Shannon’s working on beating the new game , by developer . An entry in a series that dates back to the early days of the first Playstation console, Crystal Dynamics’ reboot of the series hinges on changing up the formula that had driven the series into redundancy. The main character, , was a temple- and cave-diving adventurer, looking for treasure in exotic locales. Yet she was always clad in a tiny tank top, the shortest of shorts, and packed two massive handguns on her hips for killing any monsters or bad guys who got in her way. And Lara also had perhaps the most generously digitized breasts of any character in gaming. Yet Crystal Dynamics has recognized a new way of approaching the series, and has attempted to make its version of the game more realistic, and to make Lara relatable in ways that go beyond physical beauty. “There’s no lack of chest in the new Tomb Raider,” Shannon said. “But it manages to walk this fine line, still fulfilling that cheap, thrill-ish need of cleavage and sexy grunts. It has given us a young, empowered, brave woman who’s not being hung out to dry for it.” Amini also cited the new Lara Croft as a brave step forward for women in games. “Lara Croft in Tomb Raider is a badass survivor. She's assertive, attentive, smart, adaptable, strong, brave, loyal,” Amini said. Shannon said that she embraces and welcomes this change of pace for the character and series, and that she doesn’t believe the new Lara would have been well received in the original games. “If this was the Lara Croft they gave us 10 years ago, they would’ve been nailed to a cross. It would’ve been seen as neo-feminist even a decade ago, and it was in their best interests not to do it,” Shannon said. “I would recommend [the new Tomb Raider] to my 16-year-old sister. This is a perfectly
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