16/2 (1.3) Graphing of motion: Gravity and Motion Textbook: displacement / time 2. Motion in a projectile motion can be analysed quantitatively by treating the horizontal and vertical • graphs gravitational field components of the motion independently velocity / time graphs 2.2 Projectiles launched This includes applying the relationships • (vertical and horizontal) horizontally Use of projectile motion 2.3 Projectiles: Oblique marble/carts, various other launches projectile systems. Resolving vector components EP12: Discuss qualitatively the P42 Set 3 effects of air resistance. Demonstrate how to determine maximum when vertical displacement = 0 and the angle at which this occurs. 23/2 (1.4) Determination of centripetal Gravity and Motion Textbook: force and acceleration. 2. Motion in a when an object experiences a net of constant magnitude perpendicular to its Resolution of forces on a gravitational field velocity, it will undergo uniform circular motion, including circular motion on a horizontal banked track (cars, bikes, 2.4 Circular motion in a plane and around a banked track; and vertical circular motion runners). Understanding of horizontal plane This includes applying the relationships normal force (considering 2.5 Circular motion on friction) on banked tracks. banked tracks Discuss effects of friction 2.6 Circular motion in a Newton’s Law of Universal Gravitation is used to explain Kepler’s laws of planetary qualitatively Ferris wheels, vertical plane motion and to describe the motion of planets and satellites, modelled as uniform rollercoasters, stunt planes, 2.7 Satellite motion circular motion experience of Need to EP12: ‘weightlessness’. This includes deriving and applying the relationship determine at various P56 Set 4 ΣF points in vertical circular motion. Also criteria for not Task 1: TEST Projectile – falling out of your seat when motion and gravity (2.5%) doing a the loop’. Circus ‘loop acrobats, gymnasts, centrifuges. Assuming that non-uniform CM (vertical). Car over a hump.
16/2 (1.3) Graphing of motion: • displacement / time graphs • velocity / time graphs (vertical and horizontal) Use of projectile motion marble/carts, various other projectile systems. Resolving vector components Discuss qualitatively the effects of air resistance. Demonstrate how to determine maximum when vertical displacement = 0 and the angle at which this occurs. Gravity and Motion projectile motion can be analysed quantitatively by treating the horizontal and vertical components of the motion independently This includes applying the relationships Textbook: 2. Motion in a gravitational field 2.2 Projectiles launched horizontally 2.3 Projectiles: Oblique launches EP12: P42 Set 3 23/2 (1.4) Determination of centripetal force and acceleration. Resolution of forces on a banked track (cars, bikes, runners). Understanding of normal force (considering friction) on banked tracks. Discuss effects of friction qualitatively Ferris wheels, rollercoasters, stunt planes, experience of ‘weightlessness’. Need to determine ΣF at various points in vertical circular motion. Also criteria for not falling out of your seat when doing a ‘loop the loop’. Circus acrobats, gymnasts, centrifuges. Assuming that non-uniform CM (vertical). Car over a hump. Gravity and Motion when an object experiences a net of constant magnitude perpendicular to its velocity, it will undergo uniform circular motion, including circular motion on a horizontal plane and around a banked track; and vertical circular motion This includes applying the relationships Newton’s Law of Universal Gravitation is used to explain Kepler’s laws of planetary motion and to describe the motion of planets and satellites, modelled as uniform circular motion This includes deriving and applying the relationship Textbook: 2. Motion in a gravitational field 2.4 Circular motion in a horizontal plane 2.5 Circular motion on banked tracks 2.6 Circular motion in a vertical plane 2.7 Satellite motion EP12: P56 Set 4 Task 1: TEST – Projectile motion and gravity (2.5%)
Yr12_Physics_Course_Outline_IMCC_2018.docx