Making Inferences Planner The Violent Side of Video Games Title: CPQ: What are the cons about video games? Statement Text Clues Background Knowledge P# 947 “…I started to think I Do that looking at In the text (direct) screens all the time might be affecting In my head me in ways I didn’t (inference) even suspect.” “Violence is one of the 947 biggest concerns, In the text (direct) We especially as computer Do graphics and special In my head effects become more (inference) realistic.” 947 “There’s also evidence We that people become In the text (direct) Do less sensitive to violence after awhile…” In my head (inference) 948 “…mean world You syndrome…” In the text (direct) Do (TTT) In my head (inference) 948 You In the text (direct) Do (TTT) In my head (inference)
Making Inferences Planner Title: The Violent Side of Video Games CPQ: What are the cons about video games? P# Statement Text Clues Background Knowledge 947 I Do In the text (direct) In my head (inference) “…I started to think that looking at screens all the time might be affecting me in ways I didn’t even suspect.” 947 We Do In the text (direct) In my head (inference) “Violence is one of the biggest concerns, especially as computer graphics and special effects become more realistic.” 947 We Do In the text (direct) In my head (inference) “There’s also evidence that people become less sensitive to violence after awhile…” 948 You Do (TTT) In the text (direct) In my head (inference) “…mean world syndrome…” 948 You Do (TTT) In the text (direct) In my head (inference)
what_can_video_games_teach_us_the_violent_sid_of_video_games_mi.docx