If a vehicle moving at a of 10 or greater crosses through any enemy or friendly figure, the driver must make a vehicle attack roll against that figure. A roll of 4 or greater means the vehicle successfully struck the figure. If a vehicle ends its movement on top of a figure or figures, move those figures base to base with the vehicle on the left or right of its path. A moving vehicle does 1 wound for every 10 squares it is travelling when it impacts another figure. E.g. A vehicle moving 20 squares per turn would do 2 wounds. If a vehicle collides with a building, another vehicle, or stationary object at a of 10 or greater, the vehicle comes to an immediate stop and the vehicle must make a +5 save or take damage based on its speed, if another vehicle is struck at that speed both vehicles must make a +5 save or take damage based on their speed. Impacts at speeds less than 10 cause the vehicle to stop but cause no damage to the vehicle or passengers. Vehicle Toughness Vehicles are treated like figures in regards to receiving any damage. Any successful hit against a vehicle may cause a wound to the vehicle if it fails it's +4 saving throw. A figure can make ranged attacks against a moving vehicle. Figure Actions and Vehicles A driver or passenger may not exit a vehicle moving 10 or greater without taking a wound. A jumping character is placed on the ground next to the doorway he or she jumped from. A vehicle without a driver continues in a straight course slowing naturally at 5 squares per turn unless it strikes a stationary target. A driver cannot make a weapon attack while operating a vehicle. For passengers to make ranged or melee attacks from within a vehicle, the vehicle must be moving at a speed less than 10". Melee attacks can only be made against enemy figures in base to base contact with the window seat that figure occupies. Sample/Example Characters & Stats Name Type Traits Equipment Ambidextrous Eve 10 Fast Runner, Handgun x 2 2 Sneaky SMG, Handgun x2, Grant 6 Combat 3 Knife, Grenades x4 Hide; Small Hold Out Alyx 6 Build; Can't 2 Drive Bat Sawn Off Leader; Ray Smith 6 Shotgun; 3 Special Attack Cricket Bat
If a vehicle moving at a of 10 or greater crosses through any enemy or friendly figure, the driver must make a vehicle attack roll against that figure. A roll of 4 or greater means the vehicle successfully struck the figure. If a vehicle ends its movement on top of a figure or figures, move those figures base to base with the vehicle on the left or right of its path. A moving vehicle does 1 wound for every 10 squares it is travelling when it impacts another figure. E.g. A vehicle moving 20 squares per turn would do 2 wounds. If a vehicle collides with a building, another vehicle, or stationary object at a of 10 or greater, the vehicle comes to an immediate stop and the vehicle must make a +5 save or take damage based on its speed, if another vehicle is struck at that speed both vehicles must make a +5 save or take damage based on their speed. Impacts at speeds less than 10 cause the vehicle to stop but cause no damage to the vehicle or passengers. Vehicle Toughness Vehicles are treated like figures in regards to receiving any damage. Any successful hit against a vehicle may cause a wound to the vehicle if it fails it's +4 saving throw. A figure can make ranged attacks against a moving vehicle. Figure Actions and Vehicles A driver or passenger may not exit a vehicle moving 10 or greater without taking a wound. A jumping character is placed on the ground next to the doorway he or she jumped from. A vehicle without a driver continues in a straight course slowing naturally at 5 squares per turn unless it strikes a stationary target. A driver cannot make a weapon attack while operating a vehicle. For passengers to make ranged or melee attacks from within a vehicle, the vehicle must be moving at a speed less than 10". Melee attacks can only be made against enemy figures in base to base contact with the window seat that figure occupies. Sample/Example Characters & Stats Name Type Traits Equipment Eve 10 Fast Runner, Sneaky Handgun x 2 2 Grant 6 SMG, Handgun x2, Combat Knife, Grenades x4 3 Alyx 6 Hide; Small Build; Can't Drive Hold Out Bat 2 Ray Smith 6 Leader; Special Attack Sawn Off Shotgun; Cricket Bat 3 Ambidextrous
twilight_world.docx