Create blend shapes/ Quantify number of polygons and check Lecture Practical Exam 16 hours morph shapes for consistency. Discussion Interviews / Create assets of blend /morph shapes Viewing Questioning based on approved 3D model. Multimedia Presentation Assign assets of blend /morph shapes to Actual Hands-on rigged model. demonstration demonstration Test assets of blend /morph shapes for movements. Maintain model design during modification. Bind skin to rigged Apply skin weight mapping to 3D Model. Lecture Practical Exam 52 joints Test geometry for model integrity. Discussion Interviews / Edit skin weights to correct value Viewing Questioning distribution. Multimedia Presentation Perform final testing in preparation for Actual Hands-on animation process. demonstration demonstration Gather action Gather and obtain source references and Lecture Interviews / 16 hours Animate Character references assets relevant to model behavioral Discussion Questioning description. Viewing Presentation Discuss animation style movement and Multimedia Hands-on storyboard with relevant personnel. Actual demonstration Include technical parameters based on demonstration project descriptions. key poses Create key poses and expressions and Lecture Practical Exam 50 place strategically in the animation Discussion Interviews / timeline according to scene duration. Viewing Questioning Apply the 12 principles of animation as Multimedia Presentation per scene requirements. Actual Evaluate key poses and adjust for clarity demonstration demonstration in accordance to storyboard description.
Create blend shapes/ morph shapes Quantify number of polygons and check for consistency. Create assets of blend /morph shapes based on approved 3D model. Assign assets of blend /morph shapes to rigged model. Test assets of blend /morph shapes for movements. Maintain model design during modification. Lecture Discussion Viewing Multimedia Actual demonstration Practical Exam Interviews / Questioning Presentation Hands-on demonstration 16 hours Bind skin to rigged joints Apply skin weight mapping to 3D Model. Test geometry for model integrity. Edit skin weights to correct value distribution. Perform final testing in preparation for animation process. Lecture Discussion Viewing Multimedia Actual demonstration Practical Exam Interviews / Questioning Presentation Hands-on demonstration 52 Animate Character Gather action references Gather and obtain source references and assets relevant to model behavioral description. Discuss animation style movement and storyboard with relevant personnel. Include technical parameters based on project descriptions. Lecture Discussion Viewing Multimedia Actual demonstration Interviews / Questioning Presentation Hands-on demonstration 16 hours key poses Create key poses and expressions and place strategically in the animation timeline according to scene duration. Apply the 12 principles of animation as per scene requirements. Evaluate key poses and adjust for clarity in accordance to storyboard description. Lecture Discussion Viewing Multimedia Actual demonstration Practical Exam Interviews / Questioning Presentation demonstration 50
TR%20-%203D%20Animation%20NC%20III.docx