Gesture-based Authentication and Authorisation Disciplines: Computer; Electrical & Electronic; Mechatronic; Software Prerequisite skills: Systems programming, networking, some knowledge of cryptographic software As computing devices become smaller and increasingly ubiquitous, they are used not as traditional computers but as digital conduits to devices with greater computing ability and access to data. While smartphones have computing and storage capacities that mirror those of desktop computers of just a decade ago, their most common role is to present a small form-factor interface to complex programs over network connections. The access to remote programs and data requires authentication; traditional approaches still involve usernames and passphrases, captured via an on-screen keyboard, and securely transmitted to the provider of the data. However, in some work environments, the use of an on-screen keyboard is often difficult - if the user is wearing gloves, or if the environment is hazardous, dusty, wet, or sterile. Authentication details are often cached by smartphones, but doing so actually authenticates the device, not its current user, and prevents device sharing. Moreover, newer generations of wearable devices, such as wristbands, bracelets, and thimbles, don't have keyboards and, often, only single line displays. This project seeks to investigate the use of gesture-based authentication, to enable the current holder, or carrier, of a smart-device to authenticate with a remote computing system, and to remain the authenticated user until they proactively leave the system, a period of inactivity elapses, or another new user takes up the device. The gestures should involve three- or higher dimensional data streams capture from the devices' gyroscopes, digital compass, and clocks, in a manner that a remote computer system can request a specific higher-dimensional gesture to be rendered, or performed, or a register user can repeat a stored gesture that applies to their intended role. McDonald, Chris, Dr Visualisation of network firewalls Disciplines: Computer; Electrical & Electronic; Mechatronic; Software Prerequisite skills: Systems programming, networking, some knowledge of cryptographic software Computer network firewalls monitor and filter network traffic based on a combination of characteristics, such as the physical attributes of the traffic, the protocols being employed, and the traffic's relationship with other traffic observed over a window of time. Contemporary operating-systems and devices implement their firewall software in their
Gesture-based Authentication and Authorisation Disciplines: Computer; Electrical & Electronic; Mechatronic; Software Prerequisite skills: Systems programming, networking, some knowledge of cryptographic software As computing devices become smaller and increasingly ubiquitous, they are used not as traditional computers but as digital conduits to devices with greater computing ability and access to data. While smartphones have computing and storage capacities that mirror those of desktop computers of just a decade ago, their most common role is to present a small form-factor interface to complex programs over network connections. The access to remote programs and data requires authentication; traditional approaches still involve usernames and passphrases, captured via an on-screen keyboard, and securely transmitted to the provider of the data. However, in some work environments, the use of an on-screen keyboard is often difficult - if the user is wearing gloves, or if the environment is hazardous, dusty, wet, or sterile. Authentication details are often cached by smartphones, but doing so actually authenticates the device, not its current user, and prevents device sharing. Moreover, newer generations of wearable devices, such as wristbands, bracelets, and thimbles, don't have keyboards and, often, only single line displays. This project seeks to investigate the use of gesture-based authentication, to enable the current holder, or carrier, of a smart-device to authenticate with a remote computing system, and to remain the authenticated user until they proactively leave the system, a period of inactivity elapses, or another new user takes up the device. The gestures should involve three- or higher dimensional data streams capture from the devices' gyroscopes, digital compass, and clocks, in a manner that a remote computer system can request a specific higher-dimensional gesture to be rendered, or performed, or a register user can repeat a stored gesture that applies to their intended role. McDonald, Chris, Dr Visualisation of network firewalls Disciplines: Computer; Electrical & Electronic; Mechatronic; Software Prerequisite skills: Systems programming, networking, some knowledge of cryptographic software Computer network firewalls monitor and filter network traffic based on a combination of characteristics, such as the physical attributes of the traffic, the protocols being employed, and the traffic's relationship with other traffic observed over a window of time. Contemporary operating-systems and devices implement their firewall software in their
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