Create blend/ Number of polygons are Verbal Effective morph shapes quantified and checked for communication communication consistency based on the Written skills design communication Listening skills Assets of blend /morph Computer hardware Observation shapes are created based 3D animation skills on design specification software Testing and Assets of blend /morph Cross platform file evaluation skills shapes are assigned to transfer Presentation rigged model based on Internet browsing skills approved 3D model Physiology Computer Assets of blend /morph Life Science operation skills shapes are tested for Blending and movements based on Morphing skills approved 3D model design is maintained during modification based on technical requirements. Bind skin to Skin/bind weight mapping Verbal Effective rigged joints is applied to 3D based communication communication on technical requirements Written skills Geometry is tested for communication Observation model integrity based on Algebra skills design and animation Geometry Testing and requirements Physiology evaluation skills Skin/bind weights are Life Science Presentation edited to correct value Computer hardware skills distribution based on 3D animation Computer technical requirements software operation skills Final testing is performed in platform file Binding skin preparation for animation transfer skills process based on browsing storyboard RANGE OF VARIABLES VARIABLE RANGE 3D Model May include: Character Props Environment Sections May include: Facial Expressions Body gestures Story board actions Mouth Openings Eyeball Movements
Create blend/ morph shapes Number of polygons are quantified and checked for consistency based on the design Assets of blend /morph shapes are created based on design specification Assets of blend /morph shapes are assigned to rigged model based on approved 3D model Assets of blend /morph shapes are tested for movements based on approved 3D model design is maintained during modification based on technical requirements. Verbal communication Written communication Computer hardware 3D animation software Cross platform file transfer Internet browsing Physiology Life Science Effective communication skills Listening skills Observation skills Testing and evaluation skills Presentation skills Computer operation skills Blending and Morphing skills Bind skin to rigged joints Skin/bind weight mapping is applied to 3D based on technical requirements Geometry is tested for model integrity based on design and animation requirements Skin/bind weights are edited to correct value distribution based on technical requirements Final testing is performed in preparation for animation process based on storyboard Verbal communication Written communication Algebra Geometry Physiology Life Science Computer hardware 3D animation software platform file transfer browsing Effective communication skills Observation skills Testing and evaluation skills Presentation skills Computer operation skills Binding skin skills RANGE OF VARIABLES VARIABLE RANGE 3D Model May include: Character Props Environment Sections May include: Facial Expressions Body gestures Story board actions Mouth Openings Eyeball Movements
TR%20-%203D%20Animation%20NC%20III.docx