Critical Aspect of Assessment requires evidence that the candidate: Competency Identified 3D shading and texture requirements according to both creative and technical specifications. Gather different shader and texture for reference Create UV mapping and shading according to level of details needed in production Created 3D Texture map appropriate tools and features of the selected software to meet requirements Test and evaluate textures to obtain quality standard of the project in compliance with the relevant personnel’s instruction. Method of Assessment The assessor must select two of the following to objectively assess the candidate: Demonstration with oral questioning Interview Portfolio Resource Implication The following resources should be provided: Appropriate supplies and materials Applicable equipment Workplace/Assessment area Context of Assessment Competency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center. UNIT TITLE : SET CHARACTER RIGGING UNIT CODE : ICT 216310 This unit covers the knowledge, skills and attitude required to UNIT DESRIPTOR : interpret the animation specifications to produce character and object rigs for animation production. PERFORMANCE CRITERIA REQUIRED REQUIRED ELEMENT Italicized terms are elaborated in KNOWLEDGE SKILLS the Range of Variables Identify 3D Moving parts of 3D Model Written Observation model are identified and grouped communication and analytical characterization into sections based on Oral communication skills approved design. Anatomical Communication Attitude and behavior are Structure skills assigned to 3D Models Morphology Presentation based on approved design. Physics skills Kinematics Research and Behavioural data gathering Science skills Physiology Computer hardware and software
Critical Aspect of Competency Assessment requires evidence that the candidate: Identified 3D shading and texture requirements according to both creative and technical specifications. Gather different shader and texture for reference Create UV mapping and shading according to level of details needed in production Created 3D Texture map appropriate tools and features of the selected software to meet requirements Test and evaluate textures to obtain quality standard of the project in compliance with the relevant personnel’s instruction. Method of Assessment The assessor must select two of the following to objectively assess the candidate: Demonstration with oral questioning Interview Portfolio Resource Implication The following resources should be provided: Appropriate supplies and materials Applicable equipment Workplace/Assessment area Context of Assessment Competency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center. UNIT TITLE : SET CHARACTER RIGGING UNIT CODE : ICT 216310 UNIT DESRIPTOR : This unit covers the knowledge, skills and attitude required to interpret the animation specifications to produce character and object rigs for animation production. ELEMENT PERFORMANCE CRITERIA Italicized terms are elaborated in the Range of Variables REQUIRED KNOWLEDGE REQUIRED SKILLS Identify 3D model characterization Moving parts of 3D Model are identified and grouped into sections based on approved design. Attitude and behavior are assigned to 3D Models based on approved design. Written communication Oral communication Anatomical Structure Morphology Physics Kinematics Behavioural Science Physiology Computer hardware and software Observation and analytical skills Communication skills Presentation skills Research and data gathering skills
TR%20-%203D%20Animation%20NC%20III.docx