Winning side has 2 people remaining = 2 Points Winning side has 1 person remaining = 1 Point The first team to score 6 Points in total wins the Match. Therefore a Match could take a minimum of 2 Bouts, or a maximum of 11 Bouts. The overall competition will be run by direct elimination if your team loses a Match then the – team is knocked out of the competition. Detail No wresting or strikes apart from with the weapon count. • All cuts and thrusts count with swords, thrusts only with spears (either end) • Pommel/hilt strikes are not counted unless the judge says so. • No throwing of your weapon is allowed. • When hit, fighters must raise their hands high above their heads and exit the arena by the • nearest edge, taking their weapons with them. A fighter dropping their weapon/s will be deemed to be and • ‘hit’ ‘out’. Fighters should exercise restraint when striking an opponent from the rear, or when they are • prone (such as having tripped or fallen). Fighters should be controlled when in a situation when they are outnumbered or are • outnumbering their opponent(s). One hit anywhere and you’re dead, including to the hands, feet and other extremities. • If dead; move out of arena while avoiding any fighting. • Double hit; both fighters are dead. Afterblows count within one step. • If both a competitor’s feet leave the arena then they are dead. • Judging the Bouts (Important to have minimal interruption to a team fight) Fighters call their own hits. • Fighters repeatedly not declaring hits will be removed from the Match. Video footage • may be consulted. A number of Line Judges (TBC) and one Referee. • Line Judges can tap on head three times (with long stick) to say fighter is out, if they feel a • fighter has not taken a hit. Line Judges or the Ref can call halt to freeze a fight. • Referee’s decision is final. • Fighting arena (Marked out with ropes) A large rectangle.
Winning side has 2 people remaining = 2 Points Winning side has 1 person remaining = 1 Point The first team to score 6 Points in total wins the Match. Therefore a Match could take a minimum of 2 Bouts, or a maximum of 11 Bouts. The overall competition will be run by direct elimination – if your team loses a Match then the team is knocked out of the competition. Detail • No wresting or strikes apart from with the weapon count. • All cuts and thrusts count with swords, thrusts only with spears (either end) • Pommel/hilt strikes are not counted unless the judge says so. • No throwing of your weapon is allowed. • When hit, fighters must raise their hands high above their heads and exit the arena by the nearest edge, taking their weapons with them. • A fighter dropping their weapon/s will be deemed to be ‘hit’ and ‘out’. • Fighters should exercise restraint when striking an opponent from the rear, or when they are prone (such as having tripped or fallen). • Fighters should be controlled when in a situation when they are outnumbered or are outnumbering their opponent(s). • One hit anywhere and you’re dead, including to the hands, feet and other extremities. • If dead; move out of arena while avoiding any fighting. • Double hit; both fighters are dead. Afterblows count within one step. • If both a competitor’s feet leave the arena then they are dead. Judging the Bouts (Important to have minimal interruption to a team fight) • Fighters call their own hits. • Fighters repeatedly not declaring hits will be removed from the Match. Video footage may be consulted. • A number of Line Judges (TBC) and one Referee. • Line Judges can tap on head three times (with long stick) to say fighter is out, if they feel a fighter has not taken a hit. • Line Judges or the Ref can call halt to freeze a fight. • Referee’s decision is final. Fighting arena (Marked out with ropes) A large rectangle.
2015-tournament-rules.docx