Physics Chapter 3—Motion in Two Dimensions and Vectors Student Learning Map Unit Essential Question: How do we describe motion in two dimensions? Concept: Concept: Concept: Projectile Motion & Vector Operations Introduction to Relative Motion Vectors Lesson Essential Lesson Essential Lesson Essential Questions: Questions: Question: What is the difference What coordinate system What are common between a vector and a do we use for solving examples of projectile scalar? problems with vectors ? motion? How do we add and How is the Pythagorean Why is the path of a subtract vectors using theorem and tangent, projectile described as a graphical methods? sine, and cosine functions parabola? used to calculate the How do we multiply and magnitude and direction How do we solve (using divide vectors by scalars? of resultant vectors ? our kinematics equations) for objects undergoing How can we resolve a projectile motion? single vector into its components ? What is relative motion & velocity and how do they How do we add vectors relate to frame of Vocabulary that are not reference? perpendicular? Vector Vocabulary Scalar Vocabulary Resultant Projectile motion Properties of vectors Pythagorean Theorem Parabola Magnitude Free fall Direction Relative motion Sine function Frame of reference Cosine function Relative velocity Tangent function Component vectors Laws of Sines and Cosines
Physics Chapter 3—Motion in Two Dimensions and Vectors Student Learning Map Unit Essential Question: How do we describe motion in two dimensions? Concept: Introduction to Vectors Concept: Vector Operations Concept: Projectile Motion & Relative Motion Lesson Essential Questions: What is the difference between a vector and a scalar? How do we add and subtract vectors using graphical methods? How do we multiply and divide vectors by scalars? Lesson Essential Questions: What coordinate system do we use for solving problems with vectors ? How is the Pythagorean theorem and tangent, sine, and cosine functions used to calculate the magnitude and direction of resultant vectors ? How can we resolve a single vector into its components ? How do we add vectors that are not perpendicular? Lesson Essential Question: What are common examples of projectile motion? Why is the path of a projectile described as a parabola? How do we solve (using our kinematics equations) for objects undergoing projectile motion? What is relative motion & velocity and how do they relate to frame of reference? Vocabulary Vector Scalar Resultant Properties of vectors Vocabulary Pythagorean Theorem Magnitude Direction Sine function Cosine function Tangent function Component vectors Laws of Sines and Cosines Vocabulary Projectile motion Parabola Free fall Relative motion Frame of reference Relative velocity
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