Ermington Joey Scout Program Date Theme Super Heroes Koala Time Activity Leader Equipment Required etc. 6.20pm Cups with pictures attached, Coming In Activity: Arch Enemy water guns, bucket of water Knockdown Attach images of villains to the outside of a for refilling. plastic cup and place on a table. Play outside - or on deck if Joeys take it in turns to load their weapon raining (water gun) and attempt to knock the villains off the table. Alternatively: play inside with bean bags if raining. 6.30 pm Flags Opening Parade Say new Australian Scout Promise Australian Scout Promise 6.40 pm Ropes, pegs, mallet to mark Game: Super Hero Tag Mark two lines on opposite sides of the play the lines - play outside if space. Choose one player to be the superhero. possible. Have the superhero stand in the middle between the two lines. The remaining players are villains who must stand behind one of the lines. At the start of the game, all of the villains must cross from behind one line to behind the other line without being tagged by the superhero. Any players tagged by the superhero are turned from villains to superheroes and must stand in the middle as well. The villains must cross again to the other side, trying not to get tagged by the superheroes. Play continues like this until all of the villains have been caught and peace is once again restored to the world. Divide up into 2 Groups and rotate through 2 activities (10 minutes per base) 6.50 pm Foam, scissors, hot glue Craft: Super Hero Mask Base 1 Cut out the foam mask and add some guns, hole punch, elastic, embellishments to make a super hero mask. permanent markers etc. Punch hole in the side and thread through elastic. Base 2 Activity: Arch Enemy Knockdown See Coming In Activity above 7.10 pm Scooter boards, soft drink Game: Super Heroes to the Rescue Divide the Joeys into 2 or 3 teams - bottles with pictures Superman, Batman and Spiderman. Line them attached - enemies and a up in relay formation. For each team place a family for each team. number of villains throughout the playing area and a family that needs to be saved. On
Ermington Joey Scout Program Date Theme Super Heroes Koala Time Activity Leader Equipment Required etc. 6.20pm Coming In Activity: Arch Enemy Knockdown Attach images of villains to the outside of a plastic cup and place on a table. Joeys take it in turns to load their weapon (water gun) and attempt to knock the villains off the table. Alternatively: play inside with bean bags if raining. Cups with pictures attached, water guns, bucket of water for refilling. Play outside - or on deck if raining 6.30 pm Opening Parade Say new Australian Scout Promise Flags Australian Scout Promise 6.40 pm Game: Super Hero Tag Mark two lines on opposite sides of the play space. Choose one player to be the superhero. Have the superhero stand in the middle between the two lines. The remaining players are villains who must stand behind one of the lines. At the start of the game, all of the villains must cross from behind one line to behind the other line without being tagged by the superhero. Any players tagged by the superhero are turned from villains to superheroes and must stand in the middle as well. The villains must cross again to the other side, trying not to get tagged by the superheroes. Play continues like this until all of the villains have been caught and peace is once again restored to the world. Ropes, pegs, mallet to mark the lines - play outside if possible. Divide up into 2 Groups and rotate through 2 activities (10 minutes per base) 6.50 pm Base 1 Craft: Super Hero Mask Cut out the foam mask and add some embellishments to make a super hero mask. Punch hole in the side and thread through elastic. Foam, scissors, hot glue guns, hole punch, elastic, permanent markers etc. Base 2 Activity: Arch Enemy Knockdown See Coming In Activity above 7.10 pm Game: Super Heroes to the Rescue Divide the Joeys into 2 or 3 teams - Superman, Batman and Spiderman. Line them up in relay formation. For each team place a number of villains throughout the playing area and a family that needs to be saved. On Scooter boards, soft drink bottles with pictures attached - enemies and a family for each team.
Super%20Hero%20Night.docx