C1 C1 10 Design Studios Project 2: Design A Beverage Product (WR 2) Design C2 C2 Studios Project embeds: C3 C3 Core Storyboarding for design C4 C4 Foundation processes and systems of polygon, spline and digital sculpting 3D modelling C5 C5 20 hours methods C6 C6 2D pixel and vector image based editors and 3D graphics applications. C7 C7 Sustainability and environmental considerations C8 C8 Break Break Term 2 Unit and Criteria Criteria Week Subtopic Topic Addressed Assessed 1 Complete Design Studios Core Project Unit 2 C8 Formative 2 Elective Design Studios: Design Project 3 -VFX Based Animated Sequence exercises Design 3 C1 C1 Studios- Project embeds: C2 C2 4 Extension C3 C3 Investigating Animation Systems 5 Storyboarding for design C4 C4 50 hours Methods such as cell shading, motion capture, rotoscoping, inverse and forward C5 C5 (25 for each kinematics, stop motion, morphing, camera walkthrough, rigging and bones as appropriate C6 C6 project) for design solution. C7 C7 Social and ethical considerations in design eg. Copyright And Intellectual Property For C8 C8 Design 6 C1 C1 Elective Design Studios : Design Project 4 - Game C2 C2 7 C3 C3 Project embeds: C4 C4 Investigating Game Asset Systems- optimization, normal mapping, and texture baking C5 C5 Historical evolution of design (social-C6, technical developments C7) C6 C6 C7 C7 C8 C8 8 Exams Includes exam preparation 9 Exams 10 Unit 2 Continue Design Project 4
Design Studios 20 hours Design Studios Core Project 2: Design A Beverage Product (WR 2) Project embeds: Storyboarding for design Foundation processes and systems of polygon, spline and digital sculpting 3D modelling methods 2D pixel and vector image based editors and 3D graphics applications. Sustainability and environmental considerations 10 C1 C2 C3 C4 C5 C6 C7 C8 C1 C2 C3 C4 C5 C6 C7 C8 Break Break Term 2 Week Unit and Topic Subtopic Criteria Addressed Criteria Assessed 1 Unit 2 Design Studios- Extension 50 hours (25 for each project) Complete Design Studios Core Project 2 Elective Design Studios: Design Project 3 -VFX Based Animated Sequence Project embeds: Investigating Animation Systems Storyboarding for design Methods such as cell shading, motion capture, rotoscoping, inverse and forward kinematics, stop motion, morphing, camera walkthrough, rigging and bones as appropriate for design solution. Social and ethical considerations in design eg. Copyright And Intellectual Property For Design C8 Formative exercises 3 C1 C2 C3 C4 C5 C6 C7 C8 C1 C2 C3 C4 C5 C6 C7 C8 4 5 6 Elective Design Studios : Design Project 4 - Game Project embeds: Investigating Game Asset Systems- optimization, normal mapping, and texture baking Historical evolution of design (social-C6, technical developments C7) C1 C2 C3 C4 C5 C6 C7 C8 C1 C2 C3 C4 C5 C6 C7 C8 7 8 Exams Includes exam preparation 9 Exams 10 Unit 2 Continue Design Project 4
Scope-and-Sequence-Computer-Graphics-and-Design-3.docx