% 75,5% 24,5% the series % dentro de Jugar otros Pokémon % del 75,5% 24,5% total When we asked explicitly about the relevance that they gave to a concrete lineal plot in the game –or the absence of it (Item we found very different results. 39,2% of the gamers (N=130) felt II.03)- worried about the lack of narrative inside but the 60,8% (N=202) were not worried at Pokémon go!, all. In any case, in a second phase, we have tried to apply a test without good results. There is not a χ2 clear correspondence between the first indicators (II.01 and and the third one (II.03). We can´t II.02) accept that the fans of the series (p<0.05 , nor the fans of previous videogames (p<0.05 , χ2=0.37) were detecting clearly the lack of narrative as a main problem of the game. χ2=0.22) 3.3. Perception of the game dynamics The last block was organized around the perception about the role of each one as a gamer: the motivations, challenges, failures, bonuses… This is the complete result of the results obtained with our tool: Tabla 03: Game Play Indicators Area Amount N Objectives Capture new pokemons 83,7 278 (SD=0,822) Fight against other rivals 8,4 28 in the gym 0,3 1 Evolve the pokemons 7,5 25 Challenges Find new pokemons 74,1 246
% the series 75,5% 24,5% % dentro de Jugar otros Pokémon % del total 75,5% 24,5% When we asked explicitly about the relevance that they gave to a concrete lineal plot in the game –or the absence of it (Item II.03)- we found very different results. 39,2% of the gamers (N=130) felt worried about the lack of narrative inside Pokémon go!, but the 60,8% (N=202) were not worried at all. In any case, in a second phase, we have tried to apply a χ2 test without good results. There is not a clear correspondence between the first indicators (II.01 and II.02) and the third one (II.03). We can´t accept that the fans of the series (p<0.05 , χ2=0.37) nor the fans of previous videogames (p<0.05 , χ2=0.22) were detecting clearly the lack of narrative as a main problem of the game. 3.3. Perception of the game dynamics The last block was organized around the perception about the role of each one as a gamer: the motivations, challenges, failures, bonuses… This is the complete result of the results obtained with our tool: Tabla 03: Game Play Indicators Area Amount N Objectives (SD=0,822) Capture new pokemons 83,7 278 Fight against other rivals 8,4 28 in the gym 0,3 1 Evolve the pokemons 7,5 25 Challenges Find new pokemons 74,1 246
RLCS-paper1185en.docx