Safe House University of Kentucky, May 2016 Personnel: Samantha Richardson, Alexis and Garret Newberry Disclaimer: This project has been designed and implemented as a part of the requirements for CS-499 Senior Design Project for Spring 2017 semester. the authors make every effort to deliver a high quality product, we do not guarantee that our products are free from defects. Our software is provided "as is," and you use the software at your own risk. We make no warranties as to performance, merchantability, fitness for a particular purpose, or any other warranties whether expressed or implied. No oral or written communication from or information provided by the authors or the University of Kentucky shall create a warranty. Under no circumstances shall the authors or the University of Kentucky be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this software, even if the authors or the University of Kentucky have been advised of the possibility of such damages Abstract: Safe House was originally a physical board game that has been translated into a video game that will eventually run on the Apple iPad. Currently Built as a local, pass-and-play web browser game, the objective is to fulfill your character’s individual win condition, using different game mechanics. You are tasked with uncovering the identity of other players throughout the game, by using cards (Investigation, Action, Equipment) as well as special abilities unique to your character Using the information gathered, you battle the other players for victory. Introduction: Safe House is a board game that transitions very well into an electronic pass-and-play video game. Our customer, Mr. Anthony Elam, created Safe House during one weekend and wants it translated into a video game so it can reach a wider audience. Mr. Elam’s original intention was for Safe House to be a mobile application that could be played on multiple devices among friends. Safe House should attract players who enjoy quick games of strategy, skill, and deception. Product Requirements:
Safe House University of Kentucky, May 2016 Personnel: Samantha Richardson, Alexis and Garret Newberry Disclaimer: This project has been designed and implemented as a part of the requirements for CS-499 Senior Design Project for Spring 2017 semester. the authors make every effort to deliver a high quality product, we do not guarantee that our products are free from defects. Our software is provided "as is," and you use the software at your own risk. We make no warranties as to performance, merchantability, fitness for a particular purpose, or any other warranties whether expressed or implied. No oral or written communication from or information provided by the authors or the University of Kentucky shall create a warranty. Under no circumstances shall the authors or the University of Kentucky be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this software, even if the authors or the University of Kentucky have been advised of the possibility of such damages Abstract: Safe House was originally a physical board game that has been translated into a video game that will eventually run on the Apple iPad. Currently Built as a local, pass-and-play web browser game, the objective is to fulfill your character’s individual win condition, using different game mechanics. You are tasked with uncovering the identity of other players throughout the game, by using cards (Investigation, Action, Equipment) as well as special abilities unique to your character Using the information gathered, you battle the other players for victory. Introduction: Safe House is a board game that transitions very well into an electronic pass-and-play video game. Our customer, Mr. Anthony Elam, created Safe House during one weekend and wants it translated into a video game so it can reach a wider audience. Mr. Elam’s original intention was for Safe House to be a mobile application that could be played on multiple devices among friends. Safe House should attract players who enjoy quick games of strategy, skill, and deception. Product Requirements:
SafeHouseS17.docx