Jarl Uchelwyr 3-Number of Counters 2-Movement 3-Number of Counters 2-Movement King King Doniert Guthrum -5 Movement -5 Movement 7.0 GAME MAP 7.1 Factor numbers on hexes [+] Each Castle, Town, Religious Area and Village has a factor number, they are used for- -Re-supply points (RSP) -Victory points (VP) -Combat (except Villages) Briton 7.2 factor number in combat 3-Number of Counters 2-Movement As long as you’re Warriors&Earls/Jarls/ Uchelwyr or any King present rolls a add on the “hit ‘you factor number of the Fortified Hex to how many enemy figures you have killed 7.3 Map icons +4 on Combat Result, Victory points and Castle 1 movement Pt.
Jarl 3-Number of Counters 2-Movement King Guthrum Movement -5 Briton 3-Number of Counters 2-Movement Uchelwyr 3-Number of Counters 2-Movement King Doniert Movement -5 7.0 GAME MAP 7.1 Factor numbers on hexes [+] Each Castle, Town, Religious Area and Village has a factor number, they are used for- -Re-supply points (RSP) -Victory points (VP) -Combat (except Villages) 7.2 factor number in combat As long as you’re Warriors&Earls/Jarls/ Uchelwyr or any King present rolls a “hit ‘you add on the factor number of the Fortified Hex to how many enemy figures you have killed 7.3 Map icons Castle +4 on Combat Result, Victory points and 1 movement Pt.
RulesDemoATG2WGD.docx