References App Touch Van Gogh - Van Gogh Museum. (n.d.). Retrieved November 17, 2015, from (2012). [Web log comment] Retrieved from Augmented Reality. Brdar, I. (1996). Women’s cosmetics use and self-concept. 38. Retrieved from Studia Psychologica, Brennan, B. S. (2013). New York, NY: Routledge. Qualitative research methods for media studies. Bulearca, M., & Tamarjan, D. (2010). Augmented Reality: A Sustainable Marketing Tool? Global 2(2/3), 237–252. Business and Management Research, D., Elzinga, D., Mulder, S., & Vetvik, O. J. (June 2009). The consumer decision journey. In Retrieved from McKinsey Quarterly. Craig, A. B. (2013). Morgan Understanding Augmented Reality: Concepts and Applications. Kaufmann. A. B., Sherman, W. R., & Will, J. D. (2009). Developing Virtual Reality Applications: Morgan Kaufmann. Foundations of Effective Design. Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches. (3rd ed.). London: Sage. Developers to Invest $2.5 Billion in Augmented Reality in 2018; Look for Enterprise to Smart Glasses. (2013). Retrieved from Allied Business ABI Research: Intelligence for Innovators. Intelligence, Inc. Digi-Capital. (2016). Augmented/Virtual Reality revenue forecast revised to hit $120 billion by 2020. [Web log comment]. Retrieved from Disney: Augmented Reality Colouring | Digital Buzz Blog. (n.d.). Retrieved from http://www.digitalbuzzblog.com/disney-augmented-reality-colouring-books/
References App Touch Van Gogh - Van Gogh Museum. (n.d.). Retrieved November 17, 2015, from Augmented Reality. (2012). [Web log comment] Retrieved from Brdar, I. (1996). Women’s cosmetics use and self-concept. Studia Psychologica, 38. Retrieved from Brennan, B. S. (2013). Qualitative research methods for media studies. New York, NY: Routledge. Bulearca, M., & Tamarjan, D. (2010). Augmented Reality: A Sustainable Marketing Tool? Global Business and Management Research, 2(2/3), 237–252. D., Elzinga, D., Mulder, S., & Vetvik, O. J. (June 2009). The consumer decision journey. In McKinsey Quarterly. Retrieved from Craig, A. B. (2013). Understanding Augmented Reality: Concepts and Applications. Morgan Kaufmann. A. B., Sherman, W. R., & Will, J. D. (2009). Developing Virtual Reality Applications: Foundations of Effective Design. Morgan Kaufmann. Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches. (3rd ed.). London: Sage. Developers to Invest $2.5 Billion in Augmented Reality in 2018; Look for Enterprise to Smart Glasses. (2013). ABI Research: Intelligence for Innovators. Retrieved from Allied Business Intelligence, Inc. Digi-Capital. (2016). Augmented/Virtual Reality revenue forecast revised to hit $120 billion by 2020. [Web log comment]. Retrieved from Disney: Augmented Reality Colouring | Digital Buzz Blog. (n.d.). Retrieved from http://www.digitalbuzzblog.com/disney-augmented-reality-colouring-books/
SeniorHonorsThesis_Spring2016_LGrady.docx