Participant evaluations indicated the VR technology increased their level of interest, enjoyment, engagement, and understanding of the training topic and improved their overall training experience across all learning/training formats. The project has identified opportunities for an expansion of the use of VR technology to support web-based client consultations and assessments moving forward. Training in geographically remote locations will benefit from an increased library of prepared VR visualisation recordings, 360 degree images and screen shots that will be incorporated into on-line training material developed in our in your Pocket’ ‘Trainer Learning Management System project. Service user satisfaction and empowerment Feedback from end users is the system, equipment and applications were stable, reliable and performed to their expectations. The project used interfaced hardware/system/distribution platform/VR formatted applications to provide a stable user ready VR set up. Staff feedback indicated the VR set up provided a very positive first impression in using the technology which has translated into good levels of engagement, acceptance and confidence in using the technology throughout the project and into the future. End users have been encouraged to lodge feedback to the application developers through public forums as a way of influencing application enhancements and ‘discussion’ future product releases. Worker skills and engagement A detailed overview of the engagement strategy is provided in section 3.1. Organisational sustainability The project has enabled Spinal Life Australia to the use of VR across a selection of service activities and to evaluate if the technology complements or detracts from our operational activities. The project has identified significant ROI opportunities related to increasing operational efficiencies in the areas of staff training and improved client service experiences/satisfaction. Spinal Life Australia has identified the ongoing use of VR to support our staff training and learning programs will create a real point of difference for our organisation as a specialist services provider. The rapid pace at which VR technology is developed and released to market is a risk identified in the project as the equipment purchased and trialled in the project will require maintained investment over the next 12 -18 months to ensure it remains contemporary and relevant and that the technology continues to effectively and appropriately supports our training and service activities. 3. Reflections
Participant evaluations indicated the VR technology increased their level of interest, enjoyment, engagement, and understanding of the training topic and improved their overall training experience across all learning/training formats. The project has identified opportunities for an expansion of the use of VR technology to support web-based client consultations and assessments moving forward. Training in geographically remote locations will benefit from an increased library of prepared VR visualisation recordings, 360 degree images and screen shots that will be incorporated into on-line training material developed in our ‘Trainer in your Pocket’ Learning Management System project. Service user satisfaction and empowerment Feedback from end users is the system, equipment and applications were stable, reliable and performed to their expectations. The project used interfaced hardware/system/distribution platform/VR formatted applications to provide a stable user ready VR set up. Staff feedback indicated the VR set up provided a very positive first impression in using the technology which has translated into good levels of engagement, acceptance and confidence in using the technology throughout the project and into the future. End users have been encouraged to lodge feedback to the application developers through public ‘discussion’ forums as a way of influencing application enhancements and future product releases. Worker skills and engagement A detailed overview of the engagement strategy is provided in section 3.1. Organisational sustainability The project has enabled Spinal Life Australia to the use of VR across a selection of service activities and to evaluate if the technology complements or detracts from our operational activities. The project has identified significant ROI opportunities related to increasing operational efficiencies in the areas of staff training and improved client service experiences/satisfaction. Spinal Life Australia has identified the ongoing use of VR to support our staff training and learning programs will create a real point of difference for our organisation as a specialist services provider. The rapid pace at which VR technology is developed and released to market is a risk identified in the project as the equipment purchased and trialled in the project will require maintained investment over the next 12 -18 months to ensure it remains contemporary and relevant and that the technology continues to effectively and appropriately supports our training and service activities. 3. Reflections
Spinal_Life_Australia_final_report_dO4sUDH.docx