This was the first pixel art I did of the weapons done in 62x62 resolution. Creating sword 1 in pixel art was relatively straightforward as its shape is simple and blocky. However detail was lost in the guard where there is gems in the sketch but in the pixel art there wasn’t enough detail to keep them. The overall shape also got stockier and less thin and pointed, due to the limited resolution size. I then remade the same sword at 32x32. While doing this I found that a lot of detail was lost in the guard and the green gems on the pommel. The quality of the shading was less detailed but still shows definition. I then recreated the rapier (sword 2) in pixel art and found that the complex hilt design was very hard to remake in such a low resolution (62x62). The thin blade was also hard to make without just making it a one pixel thick line. To combat these issues I shaded it to show more detail and show the depth in the hilt. After adding the shading, the sword gained much more definition and looks more It also “realistic”. shows the basket hilt much better. I also made a much smaller version at the side that, while still looking good, lacks a lot of detail.
This was the first pixel art I did of the weapons done in 62x62 resolution. Creating sword 1 in pixel art was relatively straightforward as its shape is simple and blocky. However detail was lost in the guard where there is gems in the sketch but in the pixel art there wasn’t enough detail to keep them. The overall shape also got stockier and less thin and pointed, due to the limited resolution size. I then remade the same sword at 32x32. While doing this I found that a lot of detail was lost in the guard and the green gems on the pommel. The quality of the shading was less detailed but still shows definition. I then recreated the rapier (sword 2) in pixel art and found that the complex hilt design was very hard to remake in such a low resolution (62x62). The thin blade was also hard to make without just making it a one pixel thick line. To combat these issues I shaded it to show more detail and show the depth in the hilt. After adding the shading, the sword gained much more definition and looks more “realistic”. It also shows the basket hilt much better. I also made a much smaller version at the side that, while still looking good, lacks a lot of detail.
rowan-beck-final-portfolio.docx