25mins LO2: Some Pupils will demonstrate being able Pupils watch teacher to create a path with help. demonstrate how to use paths in Pupils will demonstrate being able Most Explaining that creating a path means that the computer is Kodu to create paths with some help and come controlling the character. up with ideas of what they could be used for. Few Pupils will demonstrate being able Ask pupils to suggest what kind of instances using paths in to create paths and come up with ideas games would be useful. Eg a Mario kart style game a path of what they could be used for. would be good for a computer controlled car, super Mario with LO1: someone guarding something,. Some Pupils will recall and apply the use of a score variable to their game with Pupils put hands up and suggest help. Activity: how paths could be used in Most Pupils will recall and apply the use games. Explain to the pupils that they are to create a basic game of multiple variables with some help. where they have to collect a coin that is protected by a Few Pupils will recall and apply the use of character following a path. Explain they will use variables like multiple variables. they did in previous lessons too this time score and health. Instruct pupils that on returning to their seats they are to open Kodu and a new world. Then that they are going to create a Pupils listen to explanation of path like the one I have just demonstrated on the board. activity and ask any questions they may have. LO3: To do this they are to follow the instructions on the worksheet Some Pupils will be able to describe a and then continue working through the sheet to add and few lines of code with some help. program other characters so they have a game on completing Most Pupils will be able to describe the steps. multiple lines of code with a little help and few mistakes.
25mins Pupils watch teacher demonstrate how to use paths in Kodu Pupils put hands up and suggest how paths could be used in games. Pupils listen to explanation of activity and ask any questions they may have. Explaining that creating a path means that the computer is controlling the character. Ask pupils to suggest what kind of instances using paths in games would be useful. Eg a Mario kart style game a path would be good for a computer controlled car, super Mario with someone guarding something,. Activity: Explain to the pupils that they are to create a basic game where they have to collect a coin that is protected by a character following a path. Explain they will use variables like they did in previous lessons too this time score and health. Instruct pupils that on returning to their seats they are to open Kodu and a new world. Then that they are going to create a path like the one I have just demonstrated on the board. To do this they are to follow the instructions on the worksheet and then continue working through the sheet to add and program other characters so they have a game on completing the steps. LO2: Some Pupils will demonstrate being able to create a path with help. Most Pupils will demonstrate being able to create paths with some help and come up with ideas of what they could be used for. Few Pupils will demonstrate being able to create paths and come up with ideas of what they could be used for. LO1: Some Pupils will recall and apply the use of a score variable to their game with help. Most Pupils will recall and apply the use of multiple variables with some help. Few Pupils will recall and apply the use of multiple variables. LO3: Some Pupils will be able to describe a few lines of code with some help. Most Pupils will be able to describe multiple lines of code with a little help and few mistakes.
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