Activity: Plugged Children work collaboratively. You may need to discuss where you would purchase each item from first. Use the Bee-Bot symbol cards to map out a short trail for to move around the grid. NOTE: Think about how you could record evidence of this activity. Draw the path on paper then work together to get Bee-Bot Help! I’m Stuck! Need a challenge! to follow the route. What next? Start with just one item then Develop clues relating to the build to two or three moving different locations on the backwards and forwards street. E.g. ‘Bee-Bot needs to along the street. buy some apples but he needs to get some money out from the cash machine first. Help Bee-Bot get to the Help! I’m Stuck! Need a challenge! bank and then program him to visit the shop where he Use squared paper to plan What next? can buy some bananas’. the route and walk it through When ready, children could with fingers first. plan their own route and ask a group of their friends to test Place symbol cards onto the it out. Does everyone end up squares to form the route. at the same place? Bee-Bot’s Journey Learning Objective: Success Criteria: To be able to plan and Bee-Bots Goes Shopping combine a sequence of commands to achieve a Learning Objective: Success Criteria: specific goal. Activity: Plugged To be able to create an This kind of activity could be created with any story where a efficient program to achieve journey is involved- The example here is from the book Rosie a specific goal the Hen by Pat Hutchins involved After reading, the class/group jointly construct a Bee-Bot mat Activity: Plugged that includes the different locations in the farmyard that Rosie Either use the purchasable Bee-Bot Busy Street mat or create visits. Once completed, dress two Bee-Bots as Rosie the Hen one of your own. and the fox. Collaboratively retell the story and agree the Provide shopping lists of things Bee-Bot needs to pick up. sequence of moves Bee-Bot will need to make to follow the
Activity: Plugged Children work collaboratively. Use the Bee-Bot symbol cards to map out a short trail for to move around the grid. Draw the path on paper then work together to get Bee-Bot to follow the route. Help! I’m Stuck! Use squared paper to plan the route and walk it through with fingers first. Place symbol cards onto the squares to form the route. Need a challenge! What next? When ready, children could plan their own route and ask a group of their friends to test it out. Does everyone end up at the same place? Bee-Bots Goes Shopping Learning Objective: To be able to create an efficient program to achieve a specific goal Success Criteria: Activity: Plugged Either use the purchasable Bee-Bot Busy Street mat or create one of your own. Provide shopping lists of things Bee-Bot needs to pick up. You may need to discuss where you would purchase each item from first. NOTE: Think about how you could record evidence of this activity. Help! I’m Stuck! Start with just one item then build to two or three moving backwards and forwards along the street. Need a challenge! What next? Develop clues relating to the different locations on the street. E.g. ‘Bee-Bot needs to buy some apples but he needs to get some money out from the cash machine first. Help Bee-Bot get to the bank and then program him to visit the shop where he can buy some bananas’. Bee-Bot’s Journey Learning Objective: To be able to plan and combine a sequence of commands to achieve a specific goal. Success Criteria: Activity: Plugged This kind of activity could be created with any story where a journey is involved- The example here is from the book Rosie the Hen by Pat Hutchins involved After reading, the class/group jointly construct a Bee-Bot mat that includes the different locations in the farmyard that Rosie visits. Once completed, dress two Bee-Bots as Rosie the Hen and the fox. Collaboratively retell the story and agree the sequence of moves Bee-Bot will need to make to follow the
Programming_Activity-Cards_BEEBOT.docx