Appendix 5: Social & Economic Impact Assessment Framework for Electronic Gaming Machines (EGMs) The Social & Economic Impact Assessment Framework is maintained by the Victorian Local Governance Association and can be accessed from the following website: . Key elements of the framework include: Location factors Socioeconomic disadvantage EGM density EGM expenditure Geographical accessibility of EGMs Alternative entertainment Community attitudes towards gaming Presence of vulnerable groups Priority populations People who are socially isolated Cultural background Young people and students People with comorbidities Lack of financial resilience People with cognitive impairment Problem gamblers Positive impacts Entertainment and enjoyment Social enjoyment with family and friends Increased revenue for gaming venues Increased support for community groups Community benefit from clubs Contribution to local economy Employment Tourism Negative impacts Loss of health Loss of personal finances Relationship breakdown Family violence Intergenerational transmission of problem Gaming from problem gamblers to their children Impact on community support services Workplace fraud Decrease in work productivity Redistribution of expenditure within the local economy Increased crime levels Community perceptions of safety and wellbeing
Appendix 5: Social & Economic Impact Assessment Framework for Electronic Gaming Machines (EGMs) The Social & Economic Impact Assessment Framework is maintained by the Victorian Local Governance Association and can be accessed from the following website: . Key elements of the framework include: Location factors Socioeconomic disadvantage EGM density EGM expenditure Geographical accessibility of EGMs Alternative entertainment Community attitudes towards gaming Presence of vulnerable groups Priority populations People who are socially isolated Cultural background Young people and students People with comorbidities Lack of financial resilience People with cognitive impairment Problem gamblers Positive impacts Entertainment and enjoyment Social enjoyment with family and friends Increased revenue for gaming venues Increased support for community groups Community benefit from clubs Contribution to local economy Employment Tourism Negative impacts Loss of health Loss of personal finances Relationship breakdown Family violence Intergenerational transmission of problem Gaming from problem gamblers to their children Impact on community support services Workplace fraud Decrease in work productivity Redistribution of expenditure within the local economy Increased crime levels Community perceptions of safety and wellbeing
pol196_-_responsible_gaming_policy.docx