Project: Creating a Diner In this project, you will create a scene of the diner, as shown in in the image below. The scene consists of floor, walls, booths, tables with pedestals, and hanging lamps. You will create a window in the wall, a set of blinds in front of the window, and add animation to the blinds. To add a realistic effect to the scene, you will set up and adjust lights and camera, create glasses and plates on the tables, create text on the window, and assign materials to various objects. Lastly, you will make necessary adjustments and render the scene for the final output. Creating the Project Folder Create a new project folder with the name Prj_1 at \Documents\3dsmax 2015 and then save the file with the name Prj1 Creating the Floor In this section, you will create the floor by using the Box tool and then you will apply material to the floor to give it a realistic look. Activate the Top viewport and choose Create > Geometry in the Command Panel. Then, choose the Box tool from the Object Type rollout. Expand the Keyboard Entry rollout and set the values in the spinners as given next: Length: 100 Width: 130 Height: 1 Choose the Create button; the floor is created. In the Name and Color rollout, enter Floor. Choose Rendering > Material Editor > Compact Material Editor from the menu bar; the Material Editor dialog box is displayed. Select the first material sample slot. Select Blinn from the drop-down list in the Shader Basic Parameters rollout, if it is not already selected.
Project: Creating a Diner In this project, you will create a scene of the diner, as shown in in the image below. The scene consists of floor, walls, booths, tables with pedestals, and hanging lamps. You will create a window in the wall, a set of blinds in front of the window, and add animation to the blinds. To add a realistic effect to the scene, you will set up and adjust lights and camera, create glasses and plates on the tables, create text on the window, and assign materials to various objects. Lastly, you will make necessary adjustments and render the scene for the final output. Creating the Project Folder Create a new project folder with the name Prj_1 at \Documents\3dsmax 2015 and then save the file with the name Prj1 Creating the Floor In this section, you will create the floor by using the Box tool and then you will apply material to the floor to give it a realistic look. Activate the Top viewport and choose Create > Geometry in the Command Panel. Then, choose the Box tool from the Object Type rollout. Expand the Keyboard Entry rollout and set the values in the spinners as given next: Length: 100 Width: 130 Height: 1 Choose the Create button; the floor is created. In the Name and Color rollout, enter Floor. Choose Rendering > Material Editor > Compact Material Editor from the menu bar; the Material Editor dialog box is displayed. Select the first material sample slot. Select Blinn from the drop-down list in the Shader Basic Parameters rollout, if it is not already selected.
project_creating_a_diner.docx