M15_LO8- Confidently articulate best practice Supervised Project techniques around sculpting and demonstrate advanced workflow management M16_ LO1- Plan, research and create 2D concept Proctored Practical art ready for 3D implementation M16_LO2- Demonstrate advanced competence in Supervised Project creating and manipulating 3D objects using industry standard tools M16_LO3- Produce professional level modelling and Supervised Project texture assets for a 3D game production pipeline M16_LO4- Demonstrate creative autonomy when Proctored Practical interpreting a brief within the constraints of a game engine M16_LO5- Apply game engine visual effects and Supervised Project techniques to industry standard M17_LO5- Demonstrate knowledge of industry Proctored Practical/ Continuous workflows and terminology Assessment M18_LO1-Define an area of creative interest and Supervised Project propose a project, clearly identifying a set of requirements and the scope of the project
M15_LO8- Confidently articulate best practice techniques around sculpting and demonstrate advanced workflow management Supervised Project M16_ LO1- Plan, research and create 2D concept art ready for 3D implementation Proctored Practical M16_LO2- Demonstrate advanced competence in creating and manipulating 3D objects using industry standard tools Supervised Project M16_LO3- Produce professional level modelling and texture assets for a 3D game production pipeline Supervised Project M16_LO4- Demonstrate creative autonomy when interpreting a brief within the constraints of a game engine Proctored Practical M16_LO5- Apply game engine visual effects and techniques to industry standard Supervised Project M17_LO5- Demonstrate knowledge of industry workflows and terminology Proctored Practical/ Continuous Assessment M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project
ProgID-38770_Panel_Reports_PUL_PPD_BAA_170421.docx