Editor Blocks PROPERTIES DESCRIPTION BLOCK NAME This QBlock is used to apply a custom behaviour to an NPC. saveMode: if activation of this QBlock should the possibility of saving game. activationTimeout: how long the function should try to execute before dropping the task. behaviour: Assigned from Browser specific CBehaviourGraph file. affectedNPCs: tags of the NPC's that this behaviour should be applied to. expectedCount: number of NPC's with given (in "affectedNPCs") tag on location that should be present before applying this behaviour. This QBlock is used to activate Static Camera that is present in the world (it deactivates player camera for the time being). cameraTag: tag of the camera present in the world that you wish to activate. This QBlock is used to deactivate Static Camera that is present in the world and is active (it deactivates static camera and brings back Player Camera).
Editor Blocks BLOCK NAME PROPERTIES DESCRIPTION This QBlock is used to apply a custom behaviour to an NPC. saveMode: if activation of this QBlock should the possibility of saving game. activationTimeout: how long the function should try to execute before dropping the task. behaviour: Assigned from Browser specific CBehaviourGraph file. affectedNPCs: tags of the NPC's that this behaviour should be applied to. expectedCount: number of NPC's with given (in "affectedNPCs") tag on location that should be present before applying this behaviour. This QBlock is used to activate Static Camera that is present in the world (it deactivates player camera for the time being). cameraTag: tag of the camera present in the world that you wish to activate. This QBlock is used to deactivate Static Camera that is present in the world and is active (it deactivates static camera and brings back Player Camera).
REDkit_Editor_Basic_Manual.docx