TABLE 16 (end) Sub-element Attribute Description Example Quantity Default jumpPosition If jumpPosition is set to 1 1/0 flag for 1, 0.05125 0 or 1 for 0 Length the position will change jumpPosition jumpPosition instantly from the previous seconds (5d.p) block’s position. If set to 0 for interpolation then interpolation of the position will take the entire length of the block. If the interpolationLength attribute is used, and the jumpPosition value is 1, then the interpolation will take as long as the specified value. The interpolation length should be shorter or equal than the block’s duration. zoneExclusion Indicates which see 0 or 1 “zone” (“zone” speaker/room zones the sub-elements object should not be rendered through. zone minX Specifies the corner points to 1.0 float minX=–1.0 1..* –1.0 (sub-element maxX of a cuboid in the 3D for each maxX=1.0 of minY space that will be Cartesian minY=–1.0 zoneExclusion) maxY excluded from rendering attribute. maxY=0.0 minZ for Cartesian coordinates. String for a label minZ=–1.0 maxZ Multiple zone elements to describe the maxZ=1.0 can be used to specify exclusion zone half” “Rear more complex exclusion shapes. minElevation Specifies the circular 180 to 180 float 1..* projection onto the sphere for the spherical maxElevation for spherical coordinates. azimuth minAzimuth Multiple zone elements attribute and maxAzimuth can be used to specify to 90 float –90 more complex exclusion for the spherical shapes. elevation attribite. String for a label “Centre to describe the front” exclusion zone screenRef Indicates whether the 1/0 flag 0 0 or 1 0 object is screen-related (flag is to 1) or not (flag is equal to 0) importance Importance of an object. 0 to 10 10 0 or 1 10 Similar to definition for audioPack, except specifically for an object. 7 audioBlockFormat (Objects)
TABLE 16 (end) Sub-element Attribute Description Example Quantity Default jumpPosition If jumpPosition is set to 1 the position will change instantly from the previous block’s position. If set to 0 then interpolation of the position will take the entire length of the block. If the interpolationLength attribute is used, and the jumpPosition value is 1, then the interpolation will take as long as the specified value. The interpolation length should be shorter or equal than the block’s duration. 1/0 flag for jumpPosition seconds (5d.p) for interpolation Length 1, 0.05125 0 or 1 for jumpPosition 0 zoneExclusion (“zone” Indicates which speaker/room zones the object should not be rendered through. see “zone” sub-elements 0 or 1 zone (sub-element of zoneExclusion) minX maxX minY maxY minZ maxZ Specifies the corner points of a cuboid in the 3D space that will be excluded from rendering for Cartesian coordinates. Multiple zone elements can be used to specify more complex exclusion shapes. –1.0 to 1.0 float for each Cartesian attribute. String for a label to describe the exclusion zone minX=–1.0 maxX=1.0 minY=–1.0 maxY=0.0 minZ=–1.0 maxZ=1.0 “Rear half” 1..* minElevation maxElevation minAzimuth maxAzimuth Specifies the circular projection onto the sphere for spherical coordinates. Multiple zone elements can be used to specify more complex exclusion shapes. 180 to 180 float for the spherical azimuth attribute and –90 to 90 float for the spherical elevation attribite. String for a label to describe the exclusion zone “Centre front” 1..* screenRef Indicates whether the object is screen-related (flag is to 1) or not (flag is equal to 0) 1/0 flag 0 0 or 1 0 importance Importance of an object. Similar to definition for audioPack, except specifically for an object. 0 to 10 10 0 or 1 10 7 audioBlockFormat (Objects)
R-REC-BS.2076-1-201706-I!!MSW-E.docx