Game 2: In pairs or groups, spread out one set of key terms cards (blue) and one set of definitions cards (green). This time the cards can be face up. Players take turns to match the vocabulary cards to the correct definition cards. If the player matches correctly, they can keep the cards. If they make an incorrect match, they are replaced back. (This game can be repeated with the orange examples cards.) Game 3: Alternatively, using the game board, players take it in turns to throw the dice. Using either the key terms cards or the definitions cards or a mixture of both stacked in a pile face downwards, they pick the top card and look at it. If they can say the word on the card, or read the definition, and then give the key term, a definition and/or an example, they can move along the game board according to how many were thrown on the dice. Once learners are familiar with the terms for the persuasive writing (adverts and leaflets) genre, they can refer to the key ingredients information and find real examples in a provided text. They can initially be guided by an adult and then work independently. Other ideas for making the best use of this resource Before using the resources you could using , and . This could be done using the persuasive writing (adverts and leaflets) key terms with definitions and examples PowerPoint. This resource could be used with the other EAL Nexus non-fiction writing resources for revising different non-fiction writing genres. A selection of cards with key terms and definitions from different genres could be used and learners could be asked to organise them under the correct genre headings. The game board could have key vocabulary written on each square. If a player lands on the square, they should give a definition and/or example. Possible extension activities Learners could add further vocabulary, definitions and examples from real texts read (there are blank cards provided for this purpose). The can be used for learners to plan and write in a particular genre. The can be used to support independent writers when photocopiable ‘key rings’ writing in different genres across the curriculum, e.g. a persuasive advert for a performance or exhibition in Drama or Art and Design, an advert for a particular tourist destination in Geography or an advert for a historical item or job role in History. These key rings also contain for each genre. Writing should be first by an adult.
Game 2: In pairs or groups, spread out one set of key terms cards (blue) and one set of definitions cards (green). This time the cards can be face up. Players take turns to match the vocabulary cards to the correct definition cards. If the player matches correctly, they can keep the cards. If they make an incorrect match, they are replaced back. (This game can be repeated with the orange examples cards.) Game 3: Alternatively, using the game board, players take it in turns to throw the dice. Using either the key terms cards or the definitions cards or a mixture of both stacked in a pile face downwards, they pick the top card and look at it. If they can say the word on the card, or read the definition, and then give the key term, a definition and/or an example, they can move along the game board according to how many were thrown on the dice. Once learners are familiar with the terms for the persuasive writing (adverts and leaflets) genre, they can refer to the key ingredients information and find real examples in a provided text. They can initially be guided by an adult and then work independently. Other ideas for making the best use of this resource Before using the resources you could using , and . This could be done using the persuasive writing (adverts and leaflets) key terms with definitions and examples PowerPoint. This resource could be used with the other EAL Nexus non-fiction writing resources for revising different non-fiction writing genres. A selection of cards with key terms and definitions from different genres could be used and learners could be asked to organise them under the correct genre headings. The game board could have key vocabulary written on each square. If a player lands on the square, they should give a definition and/or example. Possible extension activities Learners could add further vocabulary, definitions and examples from real texts read (there are blank cards provided for this purpose). The can be used for learners to plan and write in a particular genre. The photocopiable ‘key rings’ can be used to support independent writers when writing in different genres across the curriculum, e.g. a persuasive advert for a performance or exhibition in Drama or Art and Design, an advert for a particular tourist destination in Geography or an advert for a historical item or job role in History. These key rings also contain for each genre. Writing should be first by an adult.
Persuasive%20writing%20%28a%20and%20l%29%20TN%20short%20version.docx