8 min Defining needs Go to the next slide. Explain that the goal of this part of the design thinking process is to build empathy for their partners’ needs. Have the students write the name of the person they interviewed in the journal. Ask the students to take 3 minutes to think about the interviews, and reflect on what was important to their partner. Tell the that their next task is to write a Statement.” Explain that a Needs “Needs Statement is a way to synthesize what they heard in their interviews, and that there are three main parts of a Needs Statement: user, need, and insight. Tell the students that the need must be a verb, and the insight is something that stood out to them as something that was important to their partners with respect to the cafeteria experience. Read the examples given aloud. (Note: This part of the process can be difficult. Encourage students to try to capture a need- it doesn’t have to be complex.) 5 min Ideation Turn to the brainstorming slide. Tell the class that they are going to brainstorm possible solutions to meet their partners’ needs. Explain that when you brainstorm you don’t judge any ideas and you try to think of as many ideas as you can to meet your partners’ needs. Tell the students that they have 4-5 minutes and should come up with 25 or more ideas! Ask the students to write or sketch their ideas in the space provided. 18 min Prototyping & View the next slide, Ideate Brainstorm. Ask the students to choose one of their ideas that – Testing they are most excited about and explain that they are going to build prototypes for their partners. Show them the materials in the Creation Station, and tell them that will use these materials to build their prototypes. Tell the class that a prototype is not a model, but is a way to make an experience tangible. Explain that if they were going to build a new seating arrangement, instead of drawing a sketch, they might use the desks in the room. Remind them to think about creating something their partners can interact with. Give the students 8 minutes to build their prototypes.
8 min Defining needs Go to the next slide. Explain that the goal of this part of the design thinking process is to build empathy for their partners’ needs. Have the students write the name of the person they interviewed in the journal. Ask the students to take 3 minutes to think about the interviews, and reflect on what was important to their partner. Tell the that their next task is to write a “Needs Statement.” Explain that a Needs Statement is a way to synthesize what they heard in their interviews, and that there are three main parts of a Needs Statement: user, need, and insight. Tell the students that the need must be a verb, and the insight is something that stood out to them as something that was important to their partners with respect to the cafeteria experience. Read the examples given aloud. (Note: This part of the process can be difficult. Encourage students to try to capture a need- it doesn’t have to be complex.) 5 min Ideation Turn to the brainstorming slide. Tell the class that they are going to brainstorm possible solutions to meet their partners’ needs. Explain that when you brainstorm you don’t judge any ideas and you try to think of as many ideas as you can to meet your partners’ needs. Tell the students that they have 4-5 minutes and should come up with 25 or more ideas! Ask the students to write or sketch their ideas in the space provided. 18 min Prototyping & Testing View the next slide, Ideate – Brainstorm. Ask the students to choose one of their ideas that they are most excited about and explain that they are going to build prototypes for their partners. Show them the materials in the Creation Station, and tell them that will use these materials to build their prototypes. Tell the class that a prototype is not a model, but is a way to make an experience tangible. Explain that if they were going to build a new seating arrangement, instead of drawing a sketch, they might use the desks in the room. Remind them to think about creating something their partners can interact with. Give the students 8 minutes to build their prototypes.
ignite_energy_curriculum_teacher_guide.docx