If students drop the ball they Mark out two areas separated by a two metre by two metre go Students are divided into ‘no zone’. go into the go ‘no zone’ two teams. Students throw the ball over the go into the other area. ‘no zone’ team’s To get out of the go ‘no zone’ Each team can earn a point when they throw the ball into a space and the ball lands or is students must touch the ball dropped on the opposition side. as it is passed over them. If the ball is caught by the opposition the student goes into the go ‘no zone’. Hop Card One – Arms bent and swing forward as support leg pushes off. Skill components (Introductory components marked in bold) Support leg bends on landing, then straightens to push off. Equipment Lands and pushes off on the ball of the foot. Markers Non-support leg bent and swings in rhythm with the support leg. Ten hoops Head stable, eyes focused forward throughout the jump. Warm Up Bee stings Students spread out randomly in a marked area. They move within the space by hopping. Four students are selected as the The bee ‘bee’. chases other students by hopping and stings the other players by touching their backs. If students are stung they swap roles with the bee.
Mark out two areas separated by a two metre by two metre ‘no go zone’. Students are divided into two teams. Students throw the ball over the ‘no go zone’ into the other team’s area. Each team can earn a point when they throw the ball into a space and the ball lands or is dropped on the opposition side. If the ball is caught by the opposition the student goes into the ‘no go zone’. If students drop the ball they go into the ‘no go zone’ To get out of the ‘no go zone’ students must touch the ball as it is passed over them. Hop – Card One Skill components (Introductory components marked in bold) Support leg bends on landing, then straightens to push off. Lands and pushes off on the ball of the foot. Non-support leg bent and swings in rhythm with the support leg. Head stable, eyes focused forward throughout the jump. Arms bent and swing forward as support leg pushes off. Equipment Markers Ten hoops Warm Up Bee stings Students spread out randomly in a marked area. They move within the space by hopping. Four students are selected as the ‘bee’. The bee chases other students by hopping and stings the other players by touching their backs. If students are stung they swap roles with the bee.
fms-in-action.docx