Figure 3. Rank Order of Student Experience with 3-D Gaming and Computerized Navigational Systems (N=40) 3-D Gaming/Computerized Number of Students with Experience by Gender Navigational Systems Experience M (N=29) F (N=11) Google Earth 30 24 6 (75%) (83%) (54%) GEMPAK/GARP 25 22 3 (63%) (76%) (27%) IDV 20 16 4 (50%) (55%) (36%) Call of Duty 16 15 1 (40%) (52%) (9%) McIDAS 10 8 2 (25%) (28%) (18%) GIS 7 6 1 (18%) (21%) (9%) Microsoft Flight Simulator 6 5 1 (15%) (17%) (9%) World of War Craft 5 5 0 (13%) (17%) (0%) No Experience with 3-D Gaming 5 2 3 (13%) (7%) (27%) Other (Not Specified) 7 5 2 (18%) (17%) (18%) Undergraduate Applied Research Experience and Practical Field Experience. Students were asked to respond to a question (Question 6) related to the type of research experience in the sciences they had engaged in as an undergraduate student. A third of the students reported that they had experience in Data Analysis and Inquiry-Based Research and a quarter (25%) reported research experience that “Other” was not specified. However, an equal percentage of students (30%) also indicated that they had in any scientific research. Students reported few instances of no experience engagement with Observational Fieldwork (15%), Computational Analysis (15%) or Geophysical Simulations or Experiments (5%). The reporting by males and females follows roughly this same pattern. Based on a discussion held at the June 22 GEOPOD team meeting where the team expressed lack of confidence with the student responses to this question, it was decided
Figure 3. Rank Order of Student Experience with 3-D Gaming and Computerized Navigational Systems (N=40) 3-D Gaming/Computerized Navigational Systems Number of Students with Experience Experience by Gender M (N=29) F (N=11) Google Earth 30 (75%) 24 (83%) 6 (54%) GEMPAK/GARP 25 (63%) 22 (76%) 3 (27%) IDV 20 (50%) 16 (55%) 4 (36%) Call of Duty 16 (40%) 15 (52%) 1 (9%) McIDAS 10 (25%) 8 (28%) 2 (18%) GIS 7 (18%) 6 (21%) 1 (9%) Microsoft Flight Simulator 6 (15%) 5 (17%) 1 (9%) World of War Craft 5 (13%) 5 (17%) 0 (0%) No Experience with 3-D Gaming 5 (13%) 2 (7%) 3 (27%) Other (Not Specified) 7 (18%) 5 (17%) 2 (18%) Undergraduate Applied Research Experience and Practical Field Experience. Students were asked to respond to a question (Question 6) related to the type of research experience in the sciences they had engaged in as an undergraduate student. A third of the students reported that they had experience in Data Analysis and Inquiry-Based Research and a quarter (25%) reported “Other” research experience that was not specified. However, an equal percentage of students (30%) also indicated that they had no experience in any scientific research. Students reported few instances of engagement with Observational Fieldwork (15%), Computational Analysis (15%) or Geophysical Simulations or Experiments (5%). The reporting by males and females follows roughly this same pattern. Based on a discussion held at the June 22 GEOPOD team meeting where the team expressed lack of confidence with the student responses to this question, it was decided
GEOPODYear1EvaluationReport.docx