*Add and subtract positive and negative EM Unit 7 checking progress Use two color counters Everyday Mathematics, Lesson 7.8, 7.9, 7.10 activities (NO calculator) numbers Student should be able to demonstrate add / subtraction with counters or using the number line. EM Game: Top It, Credit/Debits Game Calculators should not be used for computation 1. Recognize the appropriate use of each EM Unit 2, checking EM Project 3: Ancient Everyday Mathematics, Units 2.2, 2.3, 2.4, 2.8, arithmetic operation in problem progress Multiplication Algorithm 2.9, 4.2, 4.6 situations. 2. Construct, use, and explain EM Unit 2, 5, 8 checking Students should have a Everyday Mathematics, Lesson 2.2, 2.3, 2.4, procedures for performing addition and progress successful strategy for 5.3, 6.8, 6.9, 6.10, 8.1, 8.2, 8.3, 8.4 subtraction with fractions and decimals computation. Students should be able to show understanding of computation method they are using. Encourage students to use appropriate and efficient procedures as time and problem warrants. Pencil-and-paper Provide practice • appropriate to student need Mental math Provide class competitions Teacher supplement • Calculator Use appropriate numbers Website resources • and monitor student use Discuss answer interpretations EM Game: Beat the Calculator
*Add and subtract positive and negative numbers EM Unit 7 checking progress Use two color counters activities Student should be able to demonstrate add / subtraction with counters or using the number line. EM Game: Top It, Credit/Debits Game Calculators should not be used for computation Everyday Mathematics, Lesson 7.8, 7.9, 7.10 (NO calculator) 1. Recognize the appropriate use of each arithmetic operation in problem situations. EM Unit 2, checking progress EM Project 3: Ancient Multiplication Algorithm Everyday Mathematics, Units 2.2, 2.3, 2.4, 2.8, 2.9, 4.2, 4.6 2. Construct, use, and explain procedures for performing addition and subtraction with fractions and decimals EM Unit 2, 5, 8 checking progress Students should have a successful strategy for computation. Students should be able to show understanding of computation method they are using. Encourage students to use appropriate and efficient procedures as time and problem warrants. Everyday Mathematics, Lesson 2.2, 2.3, 2.4, 5.3, 6.8, 6.9, 6.10, 8.1, 8.2, 8.3, 8.4 • Pencil-and-paper Provide practice appropriate to student need • Mental math Provide class competitions Teacher supplement • Calculator Use appropriate numbers and monitor student use Discuss answer interpretations EM Game: Beat the Calculator Website resources
FINAL_K-6_CURRICULUM_AUGUST_2010.docx