2. Explore the multiplication principle of Fourth Grade Extension Everyday Mathematics, Lesson 12.2 Activity: "Four-by-Four Selected problems counting in simple situations by Explain It! representing all possibilities in an Block" Website resources organized way (e.g., you can make 3 x 4 = Sketchpad: How Many Ways 12 outfits using 3 shirts and 4 skirts). *Use the Multiplication Counting Principle EM Activity: Probability Everyday Mathematics, Lesson 12.2 to find the total number of possible outcomes Investigations Middle School Mathematics with Pizzazz, of a sequence of choices Creative Publications D. Discrete Mathematics-Vertex-Edge Graphs and Algorithms 1. Devise strategies for winning simple EM Game: Finish First Everyday Mathematics, Lesson 6.2 games Design games to play and Teacher supplement find strategies for winning: dice (e.g., start with two piles of objects, each EM Activity: Making Spinners Everyday Mathematics, Lesson 12.2 of two players in turn removes any number of objects from a single pile, and the person to take the last group of objects wins) and express those strategies as sets of directions. * Explore vertex-edge graphs and tree Use models and design Everyday Mathematics, Lesson 12.2 diagrams (Grade 4) communication chains: office Teacher supplement manager can talk with every Website resources employee, each employee can talk to office manager and one other employee * Vertex, edge, neighboring/adjacent Use manipulatives and other Teacher supplement number of neighbors (Grade 4) models *Path, circuit (Paths that end at its Use museum, zoo, or school Teacher supplement starting point) (Grade 4) floor plans NCTM website Question Quest Level A
2. Explore the multiplication principle of counting in simple situations by representing all possibilities in an organized way (e.g., you can make 3 x 4 = 12 outfits using 3 shirts and 4 skirts). Fourth Grade Extension Activity: "Four-by-Four Block" Everyday Mathematics, Lesson 12.2 Explain It! Selected problems Website resources Sketchpad: How Many Ways *Use the Multiplication Counting Principle to find the total number of possible outcomes of a sequence of choices EM Activity: Probability Investigations Everyday Mathematics, Lesson 12.2 Middle School Mathematics with Pizzazz, Creative Publications D. Discrete Mathematics-Vertex-Edge Graphs and Algorithms 1. Devise strategies for winning simple games EM Game: Finish First Design games to play and find strategies for winning: dice Everyday Mathematics, Lesson 6.2 Teacher supplement (e.g., start with two piles of objects, each of two players in turn removes any number of objects from a single pile, and the person to take the last group of objects wins) and express those strategies as sets of directions. EM Activity: Making Spinners Everyday Mathematics, Lesson 12.2 * Explore vertex-edge graphs and tree diagrams (Grade 4) Use models and design communication chains: office manager can talk with every employee, each employee can talk to office manager and one other employee Everyday Mathematics, Lesson 12.2 Teacher supplement Website resources * Vertex, edge, neighboring/adjacent number of neighbors (Grade 4) Use manipulatives and other models Teacher supplement *Path, circuit (Paths that end at its starting point) (Grade 4) Use museum, zoo, or school floor plans Teacher supplement NCTM website Question Quest Level A
FINAL_K-6_CURRICULUM_AUGUST_2010.docx