Teacher: Nichols Subject: Video Game Design Week: 2 Day/ Best Date Assessment Practices/High Objective Learning Activities Method/Strategies Yield Strategies Learn the history of Video Divide into 4 groups. Each group will Games and explain why research 9 events in the history of video Mon certain events were games. Students will make a keynote with the important. event date, description, people involved and Resource: significance of the event for each event. 8-31 Learn the history of Video Divide into 4 groups. Each group will Games and explain why research 9 events in the history of video Tues certain events were games. Students will make a keynote with the important event date, description, people involved and Resource: significance of the event for each event. 9-1 Learn the history of Video Students will present their Keynote. Presentation Rubric Games and explain why Wed certain events were important Resource: 9-2 Students will explore the role Discussion on the Roles of the game designer Play tester ticket out the door of a game designer and play and the play tester. Thurs testers Become the play tester exercise. Students will play games and take notes on their actions, Resource: experiences, and feelings as they are playing 9-3 the game. Then observe a friend playing a game and compare notes. Students will explore the role Discussion on the role of the game designer. DOA ticket out the door of the game designer Fri D.O.A. exercise, students will think of a game they have played that was no fun at all. Resource: students will write about what they didn't like 9-4 about the game, what the designers missed out on, and how the game be improved.
Teacher: Nichols Subject: Video Game Design Week: 2 Day/ Date Objective Learning Activities Assessment Method/Strategies Best Practices/High Yield Strategies Mon 8-31 Learn the history of Video Games and explain why certain events were important. Divide into 4 groups. Each group will research 9 events in the history of video games. Students will make a keynote with the event date, description, people involved and significance of the event for each event. Resource: Tues 9-1 Learn the history of Video Games and explain why certain events were important Divide into 4 groups. Each group will research 9 events in the history of video games. Students will make a keynote with the event date, description, people involved and significance of the event for each event. Resource: Wed 9-2 Learn the history of Video Games and explain why certain events were important Students will present their Keynote. Presentation Rubric Resource: Thurs 9-3 Students will explore the role of a game designer and play testers Discussion on the Roles of the game designer and the play tester. Become the play tester exercise. Students will play games and take notes on their actions, experiences, and feelings as they are playing the game. Then observe a friend playing a game and compare notes. Play tester ticket out the door Resource: Fri 9-4 Students will explore the role of the game designer Discussion on the role of the game designer. D.O.A. exercise, students will think of a game they have played that was no fun at all. students will write about what they didn't like about the game, what the designers missed out on, and how the game be improved. DOA ticket out the door Resource:
GD%20Week%202.docx