In Her Majesty’s Name The Hermetic Order of the Golden Dawn By Michael O’Brien Name/Type Pluck FV SV Spd. Cost Talents Basic Equipment Florence Farr 2+ +2 +3 +1 55 Leadership +2; Chain Shirt, Pistol, Sabre; may Adeptus Major Inspirational; Fanatic; have up to two Elemental may add 30 points of Weapons (no points cost) Mystic Powers, including up to two Elemental Powers William Butler 3+ +2 +3 +1 35 Leadership +1; Fanatic; Chain Shirt, Pistol, Sabre; may Yeats may add 20 points of have one Elemental Weapon Adeptus Minor Mystic Powers, (no points cost) including one Elemental Power Bram Stoker 3+ +2 +2 0 29 Tough, may add 15 Chain Shirt, Pistol, Sabre Imperator points of Mystic Powers Maud Gonne 3+ +1 +1 0 27 Intuitive, may add 10 Chain Shirt, Pistol, Sabre Cancellarius points of Mystic Powers Edward Berridge 5+ 0 0 0 15 Medic Brigandine, Pistol, Knife Medicus Neophyte 5+ 0 0 0 6 Lined Coat, Club OPTIONS Florence Farr (only) may carry the Dagger of Isis (12 points): Acts as a normal knife but with Weapon Bonus +3, Pluck Penalty -3; negates Electro-Static armor; negates any protection from Mystic Powers or Mystical items. Any named figure may replace their Pistol with a Carbine or Shotgun for +2 points. Any Neophyte may carry one Grenade, any type. Any Neophyte may carry either a Pistol (+3 points), Carbine (+5 points), Shotgun (+5 points), or Military Rifle (+9 points). Elemental Powers of the Golden Dawn There are four Elemental Mystic Powers that are unique to the Golden Dawn. Only Adepts have acquired the necessary level of enlightenment to wield these powers. Each requires an Elemental Weapon (which has no point cost) to channel the power. The Company has only one of each Weapon: thus two Adepts may not choose the same Power. Each Weapon is a specially crafted and consecrated item which requires two hands when using. A Mystic may only use one Elemental Power per turn. Fire Wand 14 Points; Duration 1 phase; Shooting This power works exactly like a Flamethrower, but with a 12” range.
In Her Majesty’s Name The Hermetic Order of the Golden Dawn By Michael O’Brien Name/Type Pluck FV SV Spd. Cost Talents Basic Equipment Florence Farr Adeptus Major 2+ +2 +3 +1 55 Leadership +2; Inspirational; Fanatic; may add 30 points of Mystic Powers, including up to two Elemental Powers Chain Shirt, Pistol, Sabre; may have up to two Elemental Weapons (no points cost) William Butler Yeats Adeptus Minor 3+ +2 +3 +1 35 Leadership +1; Fanatic; may add 20 points of Mystic Powers, including one Elemental Power Chain Shirt, Pistol, Sabre; may have one Elemental Weapon (no points cost) Bram Stoker Imperator 3+ +2 +2 0 29 Tough, may add 15 points of Mystic Powers Chain Shirt, Pistol, Sabre Maud Gonne Cancellarius 3+ +1 +1 0 27 Intuitive, may add 10 points of Mystic Powers Chain Shirt, Pistol, Sabre Edward Berridge Medicus 5+ 0 0 0 15 Medic Brigandine, Pistol, Knife Neophyte 5+ 0 0 0 6 Lined Coat, Club OPTIONS Florence Farr (only) may carry the Dagger of Isis (12 points): Acts as a normal knife but with Weapon Bonus +3, Pluck Penalty -3; negates Electro-Static armor; negates any protection from Mystic Powers or Mystical items. Any named figure may replace their Pistol with a Carbine or Shotgun for +2 points. Any Neophyte may carry one Grenade, any type. Any Neophyte may carry either a Pistol (+3 points), Carbine (+5 points), Shotgun (+5 points), or Military Rifle (+9 points). Elemental Powers of the Golden Dawn There are four Elemental Mystic Powers that are unique to the Golden Dawn. Only Adepts have acquired the necessary level of enlightenment to wield these powers. Each requires an Elemental Weapon (which has no point cost) to channel the power. The Company has only one of each Weapon: thus two Adepts may not choose the same Power. Each Weapon is a specially crafted and consecrated item which requires two hands when using. A Mystic may only use one Elemental Power per turn. Fire Wand 14 Points; Duration 1 phase; Shooting This power works exactly like a Flamethrower, but with a 12” range.
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