WBL or WRL is essential to the vision of this programme, and will be embedded across all units. Game development and design is both academic and practical: students will need to develop the academic understanding of theories whilst mastering the complexities of different software and combine this knowledge in order to develop a viable working product in accordance with methods used in industry. Level:5 WBL/WRL Range of Related Core Logistics Prog Aim Prog Intended LO Activity: Assessments Module(s) On-going throughout Essay, portfolio of the programme, using investigation, video Research a variety of sources 5,6 1 reviews and (primary and recommendations, secondary) presentations, seminars Teacher demos and 1,2,3,5,6 4,6 Essay, portfolio of lecturers Guest investigation, video Recommend (Game speakers, Accessing written reviews and Engine). web based tutorials, recommendations, Propose (systems of electronic resources game design play). (hardware and documentation and CITY2042 software) available at plans, presentations, CITY2035 CityCollege Plymouth. seminars CITY2043 CITY2044 Teacher demos, Guest 1,2,3,5,6 1,3,6 Produce a digital CITY2045 speakers, Accessing scrapbook / electronic CITY2046 web based tutorials, portfolio of the electronic resources production process. (hardware and Present final product for Implement (production software) available at peer feedback and and enterprise) CityCollege Plymouth. teacher assessment. Experiential and directed learning, Peer support and collaboration. Enterprise (business Lecturers, Guest 1,2,3,4,6. 6 Create a product knowledge, career Speakers, Student identity.
WBL or WRL is essential to the vision of this programme, and will be embedded across all units. Game development and design is both academic and practical: students will need to develop the academic understanding of theories whilst mastering the complexities of different software and combine this knowledge in order to develop a viable working product in accordance with methods used in industry. Level:5 WBL/WRL Activity: Logistics Prog Aim Prog Intended LO Range of Assessments Related Core Module(s) Research On-going throughout the programme, using a variety of sources (primary and secondary) 5,6 1 Essay, portfolio of investigation, video reviews and recommendations, presentations, seminars CITY2042 CITY2035 CITY2043 CITY2044 CITY2045 CITY2046 Recommend (Game Engine). Propose (systems of play). Teacher demos and lecturers Guest speakers, Accessing web based tutorials, electronic resources (hardware and software) available at CityCollege Plymouth. 1,2,3,5,6 4,6 Essay, portfolio of investigation, video written reviews and recommendations, game design documentation and plans, presentations, seminars Implement (production and enterprise) Teacher demos, Guest speakers, Accessing web based tutorials, electronic resources (hardware and software) available at CityCollege Plymouth. Experiential and learning, Peer support and collaboration. 1,2,3,5,6 1,3,6 Produce a digital scrapbook / electronic portfolio of the production process. Present final product for peer feedback and teacher assessment. Enterprise (business knowledge, career Lecturers, Guest Speakers, Student 1,2,3,4,6. 6 Create a product identity. directed
FdA-Game-Design-and-Production-PQH-17-18.docx