Prog Definitions of Graduate Attributes Related Teaching and Learning Prog intended Range of and Skills Relevant to this Core Strategy / Methods Aims Learning Assessments Programme Modules Outcomes Essay, Electronic portfolio evidence, Knowledge / Understanding: Game Design Documents (extended Lectures, Seminars, written work) Seminar/ Learning, Shared Informed by QAA Foundation Degree CITY2042 Discussions, Research, Reflective Qualification Benchmark (2010). CITY2035 multimedia portfolio or practice.Teacher Designed in response to the IGDA Curriculum CITY2043 presentation, 1,2,3,4,5,6 1,2,3,4,5,6 demonstrations, Guest Framework (The Study of Games and Game CITY2044 digital sketchbooks, Speakers, Peer feedback and Development) Version 2.3 beta February 25th. CITY2045 video tutorials, support, Research and online By the end of this level of this programme the CITY2046 tutorials. students will be able to demonstrate for: A threshold pass: 40% An exposition for embedding Knowledge and Understanding through Teaching & Learning and Assessment at this level of the programme: All units will embed knowledge and understanding of academic theory, social implications and the demands of the games industry in relation to the unit studied. Cognitive and Intellectual Skills: Lectures, Seminars, 1,2,3,4,5,6 1,2,3,4,5,6 Essay, Electronic CITY2042 Learning, Shared portfolio evidence, CITY2035 Informed by QAA Foundation Degree Research, Reflective practice. Game Design CITY2043 Qualification Benchmark (2010). Teacher demonstrations, Documents (extended CITY2044 Designed in response to the IGDA Curriculum Guest Speakers, Peer written work) Seminar/ CITY2045 Framework (The Study of Games and Game feedback and support, Discussions, CITY2046 Development) Version 2.3 beta February 25th. Research and online tutorials. multimedia portfolio or By the end of this level of this programme the Practical Workshops. presentation, students will be able to demonstrate for: digital sketchbooks, A threshold pass: 40% video tutorials, An exposition for embedding Cognitive and Intellectual Skills through Teaching & Learning and Assessment at this level of the programme:
Definitions of Graduate Attributes and Skills Relevant to this Programme Teaching and Learning Strategy / Methods Prog Aims Prog intended Learning Outcomes Range of Assessments Related Core Modules Knowledge / Understanding: Informed by QAA Foundation Degree Qualification Benchmark (2010). Designed in response to the IGDA Curriculum Framework (The Study of Games and Game Development) Version 2.3 beta February 25th. By the end of this level of this programme the students will be able to demonstrate for: A threshold pass: 40% Lectures, Seminars, Learning, Shared Research, Reflective practice.Teacher demonstrations, Guest Speakers, Peer feedback and support, Research and online tutorials. 1,2,3,4,5,6 1,2,3,4,5,6 Essay, Electronic portfolio evidence, Game Design Documents (extended written work) Seminar/ Discussions, multimedia portfolio or presentation, digital sketchbooks, video tutorials, CITY2042 CITY2035 CITY2043 CITY2044 CITY2045 CITY2046 An exposition for embedding Knowledge and Understanding through Teaching & Learning and Assessment at this level of the programme: All units will embed knowledge and understanding of academic theory, social implications and the demands of the games industry in relation to the unit studied. Cognitive and Intellectual Skills: Informed by QAA Foundation Degree Qualification Benchmark (2010). Designed in response to the IGDA Curriculum Framework (The Study of Games and Game Development) Version 2.3 beta February 25th. By the end of this level of this programme the students will be able to demonstrate for: A threshold pass: 40% Lectures, Seminars, Learning, Shared Research, Reflective practice. Teacher demonstrations, Guest Speakers, Peer feedback and support, Research and online tutorials. Practical Workshops. 1,2,3,4,5,6 1,2,3,4,5,6 Essay, Electronic portfolio evidence, Game Design Documents (extended written work) Seminar/ Discussions, multimedia portfolio or presentation, digital sketchbooks, video tutorials, CITY2042 CITY2035 CITY2043 CITY2044 CITY2045 CITY2046 An exposition for embedding Cognitive and Intellectual Skills through Teaching & Learning and Assessment at this level of the programme:
FdA-Game-Design-and-Production-PQH-17-18.docx