My role within the games industry is an environment designer/level designer. My project is an environment designer’s job however In the future I plan to focus my career on level designer and environment design. I can tell that my role is an environment designer since when I was creating my 3D environment, I was creating my own landscape, along with naturalistic features such as trees, rocks, lakes and mountains. My computer at home caused me lots of problems, these problems were that the computer couldn’t run the Unreal Engine properly since there were too many assets in m 3D environment so my computer couldn’t handle it. This caused me to lose time on my practical work since I couldn’t do it at home. I came over this obstacle by working at college in my spare time to finish my practical work. I used the visualise aspects of my project to portray the vast mountain range and the water as a naturalistic environment to trigger relaxation in the player. Pitch your proposal to the production board (video recording of your production board presentation) Analyse your target audience. Investigate the target demographic and record the type of media or entertainment they consume My target audience is aimed at 16+ (young adults) because I want to understand what they feel when they play the game. If I had my audience aimed at 12+ then I wouldn’t get straight answers, not just this but the ages of 12+ don’t really play games to see its environment whereas young adults know what they’re talking about when it comes towards the games industry and its environment design. Production Management techniques, (notes of team meetings, or daily diary reflections if working on your own, production and post-production schedules; call sheets, etc.) Development – Demonstrate development (photos from the shoot, screenshots from computers). Keep daily production and post-production diary and reflect on your production process.
My role within the games industry is an environment designer/level designer. My project is an environment designer’s job however In the future I plan to focus my career on level designer and environment design. I can tell that my role is an environment designer since when I was creating my 3D environment, I was creating my own landscape, along with naturalistic features such as trees, rocks, lakes and mountains. My computer at home caused me lots of problems, these problems were that the computer couldn’t run the Unreal Engine properly since there were too many assets in m 3D environment so my computer couldn’t handle it. This caused me to lose time on my practical work since I couldn’t do it at home. I came over this obstacle by working at college in my spare time to finish my practical work. I used the visualise aspects of my project to portray the vast mountain range and the water as a naturalistic environment to trigger relaxation in the player. Pitch your proposal to the production board (video recording of your production board presentation) Analyse your target audience. Investigate the target demographic and record the type of media or entertainment they consume My target audience is aimed at 16+ (young adults) because I want to understand what they feel when they play the game. If I had my audience aimed at 12+ then I wouldn’t get straight answers, not just this but the ages of 12+ don’t really play games to see its environment whereas young adults know what they’re talking about when it comes towards the games industry and its environment design. Production Management techniques, (notes of team meetings, or daily diary reflections if working on your own, production and post-production schedules; call sheets, etc.) Development – Demonstrate development (photos from the shoot, screenshots from computers). Keep daily production and post-production diary and reflect on your production process.
extended-proejct-portfolio-year-one-final-26-04-201712.docx