Sorcery Gain control of target artifact, creature, or enchantment. Lands you control untap during your next untap step. don’t * The control-change effect of Last Word lasts indefinitely. wear off during the cleanup step. Kefnet’s It doesn’t * If the target permanent is an illegal target by the time Last Word resolves, the entire spell is countered. Kefnet’s Your lands will untap during your next untap step as normal. * Gaining control of a creature cause you to gain control of any Auras or Equipment attached to it. doesn’t They’ll remain attached, but an effect that affects still affects its controller rather than you, the controller of an Aura’s “you” Equipment can move it during his or her next main phase, and so on. * In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end. ----- Leave {1}{W} Instant Return any number of target permanents you own to your hand. // Chance {3}{R} Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. * You are a if the card representing it began the game in your deck, or if a token that entered permanent’s owner it’s the battlefield under your control. Leave can target a permanent you own but control. don’t ----- Lethal Sting {2}{B} Sorcery As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. Destroy target creature. * If you control any creatures or put any -1/-1 counters on any creature you control, you cast Lethal don’t can’t can’t Sting. ----- Life Goes On {G} Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. * You gain more than 8 life if more than one creature died this turn. won’t * Life Goes On checks whether a creature has died during the turn only as it resolves. ----- The Locust God {4}{U}{R} Legendary Creature God — 4/4 Flying
Sorcery Gain control of target artifact, creature, or enchantment. Lands you control don’t untap during your next untap step. * The control-change effect of Kefnet’s Last Word lasts indefinitely. It doesn’t wear off during the cleanup step. * If the target permanent is an illegal target by the time Kefnet’s Last Word resolves, the entire spell is countered. Your lands will untap during your next untap step as normal. * Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during his or her next main phase, and so on. * In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end. ----- Leave {1}{W} Instant Return any number of target permanents you own to your hand. // Chance {3}{R} Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. * You are a permanent’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. Leave can target a permanent you own but don’t control. ----- Lethal Sting {2}{B} Sorcery As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. Destroy target creature. * If you don’t control any creatures or can’t put any -1/-1 counters on any creature you control, you can’t cast Lethal Sting. ----- Life Goes On {G} Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. * You won’t gain more than 8 life if more than one creature died this turn. * Life Goes On checks whether a creature has died during the turn only as it resolves. ----- The Locust God {4}{U}{R} Legendary Creature — God 4/4 Flying
EN_MTGHOU_ReleaseNotes.docx