WBL is an essential element of Foundation Degrees and therefore needs to be detailed here. However, there should be an employability focus for all HE programmes, through at least Work Related Learning. Therefore, the following section is applicable to all programmes: Level:4 WBL/WRL Range of Related Core Logistics Prog Aim Prog Intended LO Activity: Assessments Module(s) On-going throughout the programme and Essay, Electronic Research across most units, Multimedia Portfolio, 2,5 2 using a variety of Presentations and sources (primary and Seminars. secondary) Investigation of industry Identify and propose techniques :Sketches Produce a game game design concepts and Designs, Game treatment and game 1,3,6 3,4, through Game Treatment, Game design document Planning Design Documentation, including digital Presentations. Q & A sketches and diagrams sessions, Group Work CITY1048 SDFD102 Teacher demos, Guest Game development: CITY1049 speakers, Accessing web Creating game CITY1050 based tutorials assets (Graphics. Produce a digital CITY1038 ,Electronic resources 3D models, 3D scrapbook / electronic CITY1051 (hardware and software) 1,3,4,5,6 1,3,4, animations and portfolio of the asset available at CityCollege Sounds for computer creation process. Plymouth. Experiential games) Creating and Self-directed game narratives. learning, Peer support and collaboration. Present a critical reflection on application of the production Reflection On-going 1,6, 2,5, processes and methods in light of working practices in the creative media industry.
WBL is an essential element of Foundation Degrees and therefore needs to be detailed here. However, there should be an employability focus for all HE programmes, through at least Work Related Learning. Therefore, the following section is applicable to all programmes: Level:4 WBL/WRL Activity: Logistics Prog Aim Prog Intended LO Range of Assessments Related Core Module(s) Research On-going throughout the programme and across most units, using a variety of sources (primary and secondary) 2,5 2 Essay, Electronic Multimedia Portfolio, Presentations and Seminars. CITY1048 SDFD102 CITY1049 CITY1050 CITY1038 CITY1051 Identify and propose game design concepts through Game Planning Investigation of industry techniques :Sketches and Designs, Game Treatment, Game Design Documentation, Presentations. Q & A sessions, Group Work 1,3,6 3,4, Produce a game treatment and game design document including digital sketches and diagrams Game development: Creating game assets (Graphics. 3D models, 3D animations and Sounds for computer games) Creating game narratives. Teacher demos, Guest speakers, Accessing web based tutorials ,Electronic resources (hardware and software) available at CityCollege Plymouth. Experiential and Self-directed learning, Peer support and collaboration. 1,3,4,5,6 1,3,4, Produce a digital scrapbook / electronic portfolio of the asset creation process. Reflection On-going 1,6, 2,5, Present a critical reflection on application of the production processes and methods in light of working practices in the creative media industry.
FdA-Game-Design-and-Production-PQH-17-18.docx