* It matter who controlled the artifact when it was put into your graveyard. ability will doesn’t Pia’s Revolution’s trigger if you own that artifact. * The target opponent chooses whether to have Revolution deal 3 damage to him or her as its ability resolves. Pia’s You return the card to your hand if that player chooses to be dealt damage or if the card leaves the graveyard won’t before the ability resolves. * If there are no legal targets for ability (perhaps because each of your opponents has hexproof), Pia’s Revolution’s it will be removed from the stack with no effect. No one may choose to be dealt damage and you return the won’t artifact card to your hand. ----- Planar Bridge {6} Legendary Artifact {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. * A permanent card is an artifact, creature, enchantment, land, or planeswalker card. ----- Prey Upon {G} Sorcery Target creature you control fights target creature you control. (Each deals damage equal to its power to the don’t other.) * If either or both targets are illegal when Prey Upon tries to resolve, no creature will deal or be dealt damage. ----- Quicksmith Rebel {3}{R} Creature Human Artificer — 3/2 When Quicksmith Rebel enters the battlefield, target artifact you control gains This artifact deals 2 damage to “{T}: target creature or for as long as you control Quicksmith Rebel. player” * If Quicksmith Rebel leaves the battlefield, you no longer control it. * If another player gains control of Quicksmith Rebel, the artifact will no longer have the damage-dealing ability, even if you regain control of Quicksmith Rebel. * If Quicksmith Rebel leaves the battlefield while its ability is on the stack, the artifact never gains the ability. * If Quicksmith Rebel or the artifact leaves the battlefield while the damage-dealing ability is on the stack, that ability resolves as normal. ----- Quicksmith Spy {3}{U} Creature Human Artificer — 2/3 When Quicksmith Spy enters the battlefield, target artifact you control gains Draw a for as long as you “{T}: card” control Quicksmith Spy. * If Quicksmith Spy leaves the battlefield, you no longer control it.
* It doesn’t matter who controlled the artifact when it was put into your graveyard. Pia’s Revolution’s ability will trigger if you own that artifact. * The target opponent chooses whether to have Pia’s Revolution deal 3 damage to him or her as its ability resolves. You won’t return the card to your hand if that player chooses to be dealt damage or if the card leaves the graveyard before the ability resolves. * If there are no legal targets for Pia’s Revolution’s ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may choose to be dealt damage and you won’t return the artifact card to your hand. ----- Planar Bridge {6} Legendary Artifact {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. * A permanent card is an artifact, creature, enchantment, land, or planeswalker card. ----- Prey Upon {G} Sorcery Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.) * If either or both targets are illegal when Prey Upon tries to resolve, no creature will deal or be dealt damage. ----- Quicksmith Rebel {3}{R} Creature — Human Artificer 3/2 When Quicksmith Rebel enters the battlefield, target artifact you control gains “{T}: This artifact deals 2 damage to target creature or player” for as long as you control Quicksmith Rebel. * If Quicksmith Rebel leaves the battlefield, you no longer control it. * If another player gains control of Quicksmith Rebel, the artifact will no longer have the damage-dealing ability, even if you regain control of Quicksmith Rebel. * If Quicksmith Rebel leaves the battlefield while its ability is on the stack, the artifact never gains the ability. * If Quicksmith Rebel or the artifact leaves the battlefield while the damage-dealing ability is on the stack, that ability resolves as normal. ----- Quicksmith Spy {3}{U} Creature — Human Artificer 2/3 When Quicksmith Spy enters the battlefield, target artifact you control gains “{T}: Draw a card” for as long as you control Quicksmith Spy. * If Quicksmith Spy leaves the battlefield, you no longer control it.
en_mtgaer_releasenotes.docx