CURRICULUM AREA: Digital Technologies toward Level 4 Achievement Standard Context: Choose your own adventure Students will explore the features and characteristics of digital adventure texts. Building on this knowledge, students will apply design skills in writing an algorithm using branching to plan the key decisions and steps in their own adventure text. Students will create this digital adventure text and have it evaluated by a peer. The teaching and learning plan focuses on the strand of Creating Digital Solutions. Content Descriptions: Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them Develop simple solutions as visual programs Explain how student-developed solutions and existing information systems meet common personal, school or community needs Digital Technologies Level 2 Example of Indicative Progress towards Level 4 Achievement Standard Digital Technologies Level 4 Achievement Standard Achievement Standard By the end of Level 2: In Digital Technologies, indicative progression towards the Level 4 By the end of Level 4, students describe achievement standard may be when students: how a range of digital systems and their peripheral devices can be used for Students identify how common define simple problems and design linear digital solutions as a different purposes. digital systems are used to meet visual program, where the adventure story progresses regardless of specific purposes. user input. Students explain how the same data sets Students use digital systems to identify features or elements of their solution that contribute to can be represented in different ways. represent simple patterns in data meeting aspects of their purposes. They collect and manipulate different data in different ways and collect when creating information and digital familiar data and display them to solutions. They plan and safely use convey meaning. information systems when creating and Students design solutions to communicating ideas and information, simple problems using a applying agreed protocols. sequence of steps and decisions. They create and organise ideas Students define simple problems, and and information using information design and develop digital solutions using systems and share these in safe algorithms that involve decision-making online environments. and user input. They explain how their developed solutions and existing information systems meet their purposes.
CURRICULUM AREA: Digital Technologies toward Level 4 Achievement Standard Context: Choose your own adventure Students will explore the features and characteristics of digital adventure texts. Building on this knowledge, students will apply design skills in writing an algorithm using branching to plan the key decisions and steps in their own adventure text. Students will create this digital adventure text and have it evaluated by a peer. The teaching and learning plan focuses on the strand of Creating Digital Solutions. Content Descriptions: Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them Develop simple solutions as visual programs Explain how student-developed solutions and existing information systems meet common personal, school or community needs Digital Technologies Level 2 Achievement Standard Example of Indicative Progress towards Level 4 Achievement Standard Digital Technologies Level 4 Achievement Standard By the end of Level 2: Students identify how common digital systems are used to meet specific purposes. Students use digital systems to represent simple patterns in data in different ways and collect familiar data and display them to convey meaning. Students design solutions to simple problems using a sequence of steps and decisions. They create and organise ideas and information using information systems and share these in safe online environments. In Digital Technologies, indicative progression towards the Level 4 achievement standard may be when students: define simple problems and design linear digital solutions as a visual program, where the adventure story progresses regardless of user input. identify features or elements of their solution that contribute to meeting aspects of their purposes. By the end of Level 4, students describe how a range of digital systems and their peripheral devices can be used for different purposes. Students explain how the same data sets can be represented in different ways. They collect and manipulate different data when creating information and digital solutions. They plan and safely use information systems when creating and communicating ideas and information, applying agreed protocols. Students define simple problems, and design and develop digital solutions using algorithms that involve decision-making and user input. They explain how their developed solutions and existing information systems meet their purposes.
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