Dawnfeather Eagle {4}{W} Creature Bird — 3/3 Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. * The set of creatures affected by Dawnfeather triggered ability is determined as the ability resolves. Eagle’s Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn get +1/+1 or gain vigilance. won’t * Dawnfeather triggered ability affects itself. Eagle’s ----- Decommission {2}{W} Instant Destroy target artifact or enchantment. If a permanent you controlled left the battlefield this turn, you gain 3 life. Revolt — * If Decommission destroys a permanent you control, it will enable its own revolt ability and gain 3 life. you’ll * If the target artifact or enchantment becomes an illegal target, Decommission is countered and none of its effects happen. You gain life. won’t ----- Defiant Salvager {2}{B} Creature Aetherborn Artificer — 2/2 Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. * You can sacrifice Defiant Salvager to activate its own ability. It receive a counter, but it will enable your won’t revolt abilities. * If you sacrifice an artifact creature to activate Defiant ability, you put one +1/+1 counter on Defiant Salvager’s Salvager, not two. ----- Deft Dismissal {3}{W} Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. * You choose how many targets Deft Dismissal has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage. * If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Deft Dismissal is countered. ----- Destructive Tampering {2}{R} Sorcery
Dawnfeather Eagle {4}{W} Creature — Bird 3/3 Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. * The set of creatures affected by Dawnfeather Eagle’s triggered ability is determined as the ability resolves. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won’t get +1/+1 or gain vigilance. * Dawnfeather Eagle’s triggered ability affects itself. ----- Decommission {2}{W} Instant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. * If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life. * If the target artifact or enchantment becomes an illegal target, Decommission is countered and none of its effects happen. You won’t gain life. ----- Defiant Salvager {2}{B} Creature — Aetherborn Artificer 2/2 Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. * You can sacrifice Defiant Salvager to activate its own ability. It won’t receive a counter, but it will enable your revolt abilities. * If you sacrifice an artifact creature to activate Defiant Salvager’s ability, you put one +1/+1 counter on Defiant Salvager, not two. ----- Deft Dismissal {3}{W} Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. * You choose how many targets Deft Dismissal has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage. * If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Deft Dismissal is countered. ----- Destructive Tampering {2}{R} Sorcery
en_mtgaer_releasenotes.docx