games that aim to make basic skills practice fun. The games are available both online and on CD-Rom. EM games are organized by grade-level. The directions are available to be read on the screen, but there are also in-game audio instructions. EM markets that the games a little “add friendly competition to help motivate learning.” On the website , several of the games from EM are available as demos. I selected a demo game from the lowest level, early childhood, and a game from the highest level, Grade 6. I decided to select a third game the middle level, Grade 3. The games I selected were: Monster Squeeze, Angle Race, and Factor Captor. is played on a number line with a monster at each end, one at zero and Monster Squeeze one at ten. There is a mystery number that the player is prompted to guess. If the guess is too high, the monster on the right moves toward the left to cover up the guess and all of the student’s other numbers that are also too high. If the guess is too small, the monster on the left will move toward the right to cover up all of the numbers that are equal to or smaller than the guessed number. The player continues to guess until he or she is able to correctly guess identify the mystery number. The computer keeps track of how many guesses it takes each time. There are two levels of the game: one that includes the numbers zero to ten, and another that goes from ten to twenty. There are also two player versions. is a race to 360 degrees and played on a circular gameboard. The player and Angle Race the computer take turns drawing cards from a deck. Each card has an angle measure on it, and the player is expected to move the ray to the resulting angle on the board after adding the measure on the chosen card. The board is designed in increments of 15 degrees. The player to get to exactly 360 degrees first wins the round. This may mean that near the end of the round, the
games that aim to make basic skills practice fun. The games are available both online and on CD-Rom. EM games are organized by grade-level. The directions are available to be read on the screen, but there are also in-game audio instructions. EM markets that the games “add a little friendly competition to help motivate learning.” On the website , several of the games from EM are available as demos. I selected a demo game from the lowest level, early childhood, and a game from the highest level, Grade 6. I decided to select a third game the middle level, Grade 3. The games I selected were: Monster Squeeze, Angle Race, and Factor Captor. Monster Squeeze is played on a number line with a monster at each end, one at zero and one at ten. There is a mystery number that the player is prompted to guess. If the guess is too high, the monster on the right moves toward the left to cover up the student’s guess and all of the other numbers that are also too high. If the guess is too small, the monster on the left will move toward the right to cover up all of the numbers that are equal to or smaller than the guessed number. The player continues to guess until he or she is able to correctly guess identify the mystery number. The computer keeps track of how many guesses it takes each time. There are two levels of the game: one that includes the numbers zero to ten, and another that goes from ten to twenty. There are also two player versions. Angle Race is a race to 360 degrees and played on a circular gameboard. The player and the computer take turns drawing cards from a deck. Each card has an angle measure on it, and the player is expected to move the ray to the resulting angle on the board after adding the measure on the chosen card. The board is designed in increments of 15 degrees. The player to get to exactly 360 degrees first wins the round. This may mean that near the end of the round, the
EverydayMathematics.docx