other active members to make an easy buck. This is best suited for a small gang of highly skilled players with consistent play times. Running In a Pack Method The ideal behind this is that you naturally already have clicks of people who have skill sets that complement each other and who happen to be on at the same time more often than not. From a wormhole standpoint, some teams would do mining while others would be raiding connecting holes. The loot would be divided amongst those that pitched in for the particular event. To make this work the corporation itself would need a cut to take care of the fuel costs as well as pay for defense expenses. The ideal setup would be a medium sized group where most players get along with each other. You would also need to trust that these players would contribute to the corporation fund. The Foreman Method You pick enough players so that at any time one of the picked ones is on. This person is responsible for overseeing mining operations or raids on sites. The Foreman would then take note of who is doing what and for how long and formulate a cut based on that information. This requires a lot of attention and time on the part of the Foreman and generally makes playing Eve more of a chore than a pleasure. The up side is that your corporation members are encouraged to be active in order to make ISK. The down side is that if you do not have a Foreman logged in then no one wants to do a thing. This method works best when you have a medium to large group of players that may not have a close bond with each other. Bunch of Boobs Method Works for any corporation of any size. No rules just go and do something. Leadership is loose and/or nonexistent. Most corporations in Eve have only small amounts of this disorganized method while some absolutely thrive on it. This method works very well for very small corporations. It allows players to come and go as they please and to do whatever they want. The downside is that getting a group together could be painful. Resisting wardecs also becomes a problem. Players tend to do the same thing over
other active members to make an easy buck. This is best suited for a small gang of highly skilled players with consistent play times. Running In a Pack Method The ideal behind this is that you naturally already have clicks of people who have skill sets that complement each other and who happen to be on at the same time more often than not. From a wormhole standpoint, some teams would do mining while others would be raiding connecting holes. The loot would be divided amongst those that pitched in for the particular event. To make this work the corporation itself would need a cut to take care of the fuel costs as well as pay for defense expenses. The ideal setup would be a medium sized group where most players get along with each other. You would also need to trust that these players would contribute to the corporation fund. The Foreman Method You pick enough players so that at any time one of the picked ones is on. This person is responsible for overseeing mining operations or raids on sites. The Foreman would then take note of who is doing what and for how long and formulate a cut based on that information. This requires a lot of attention and time on the part of the Foreman and generally makes playing Eve more of a chore than a pleasure. The up side is that your corporation members are encouraged to be active in order to make ISK. The down side is that if you do not have a Foreman logged in then no one wants to do a thing. This method works best when you have a medium to large group of players that may not have a close bond with each other. Bunch of Boobs Method Works for any corporation of any size. No rules just go and do something. Leadership is loose and/or nonexistent. Most corporations in Eve have only small amounts of this disorganized method while some absolutely thrive on it. This method works very well for very small corporations. It allows players to come and go as they please and to do whatever they want. The downside is that getting a group together could be painful. Resisting wardecs also becomes a problem. Players tend to do the same thing over
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